Commit Graph

124 Commits

Author SHA1 Message Date
Ray
a1b2874878 Fix regression in naming HUDs that caused inconsistent killing. 2009-04-06 23:42:36 -04:00
Ray
cd2b2aaf42 Comment out some intermediate print. 2009-04-06 11:03:51 -04:00
Ray
84b6aa230b intermediate print 2009-03-30 15:53:10 -04:00
Ray
f5d7764571 Remove another comprehension not working as expected in kill() 2009-03-30 11:59:07 -04:00
Ray
5505ebdec2 Remove comprehension and replace with loop in reposition_windows(). 2009-03-30 11:49:20 -04:00
eblade
e99badf69d add one to seat adjustment index in update_table_position 2009-03-28 14:31:44 -04:00
eblade
6d4c812b51 do that iteration in relocate_windows the proper way 2009-03-26 12:11:07 -04:00
Ray
c5e05f812a Merge branch 'master' of git://git.assembla.com/fpdb-eric
Conflicts:
	pyfpdb/Hud.py
2009-03-25 19:59:59 -04:00
eblade
7c0d2eb6c6 weird, fix bug in window tracking 2009-03-25 19:33:01 -04:00
Ray
ceba4be73f More fixing of previous commit. 2009-03-25 17:48:43 -04:00
Ray
29bd0c2a7a Back out mucked window dragging changes. 2009-03-25 17:22:28 -04:00
Ray
01bc1cebf1 Fix numerous typos/bugs in previous commit. 2009-03-25 16:46:06 -04:00
Ray
9146758c5e Make flop_mucked windows follow the table on Windows. 2009-03-25 15:42:16 -04:00
eblade
42f2cb049d add set_focus_on_map calls to hud window creation, doesn't seem to do much, but feels correct 2009-03-24 06:04:00 -04:00
eblade
d168618b4b try to squeeze a few more cycles out .. seems to not be locking up anymore, though i could be running good on that right now 2009-03-24 05:55:07 -04:00
eblade
d4165a5109 ongoing effort to squeeze a couple more cpu cycles out of the hud creation process 2009-03-24 05:19:20 -04:00
eblade
0e89adc1db clean up some more ugly 2009-03-19 04:12:42 -04:00
Ray
9fca5a75b2 Allow saving of aux_window layouts. 2009-03-15 15:27:47 -04:00
Ray
5348737819 Merge branch 'master' of git://git.assembla.com/fpdboz 2009-03-14 12:54:11 -04:00
Worros
d389706e85 Revert dodgy import line 2009-03-14 11:21:23 +09:00
Worros
9cdfa5f279 Remove 3rd arg from Hud module loader
Mea culpa
2009-03-14 11:06:47 +09:00
Worros
875f218379 Move it back again, found another way 2009-03-14 04:23:36 +09:00
Worros
321e38a16f Move 'plugin loader' to Utils file so HUD and Importer can share 2009-03-14 03:10:53 +09:00
Ray
46f246e27d Change a rogue xrange back to range. 2009-03-12 17:51:29 -04:00
eblade
509192d23e call update_table_position() immediatly after creating a hud mainwindow, so that we can be sure we have both X/Y set on all platforms 2009-03-11 17:12:35 -04:00
eblade
42cc948cac make sure we set self.hand in HUd create() as well as in update() 2009-03-10 19:23:28 -04:00
eblade
635d59b25d use some lambda map/filter calls where they make sense instead of for loops
localize some variables in the HUD update function
2009-03-08 16:28:09 -04:00
eblade
1b6337365f eliminate some string addition, change calls from range() in HUD to xrange() 2009-03-08 15:39:55 -04:00
eblade
d81a701ec2 fix kill hud not killing popups, fix some popup bugs 2009-03-05 21:27:12 -05:00
eblade
a34c90dee3 git still pisses me off 2009-03-05 18:43:00 -05:00
eblade
fc855995c7 Merge branch 'master' of git://git.assembla.com/free_poker_tools.git
Conflicts:
	pyfpdb/Hud.py

git is really pissing me off
2009-03-05 18:38:10 -05:00
eblade
4f1697d390 HHC: fix missing second arg to determineGameType 2009-03-05 10:17:17 -05:00
Ray
e9861e18c8 Fix error when no aux_windows are specified. 2009-03-05 10:12:31 -05:00
Ray
a6d70e6e13 More tuning of the aux_window interface. 2009-03-04 20:04:23 -05:00
Ray
5ba8d3b95d Fix missing argument in call to kill_hud. 2009-02-28 18:46:54 -05:00
Ray
5bf7d9038a Fix bug in autoclosing HUDs on windows. 2009-02-28 15:19:01 -05:00
Ray
d44c90aec7 Temp fix to HUD crashing when closed table is updated.
Also fixes popups not closing correctly.
General cleanup in the HUD closing code. Closing a HUD
is now managed by the HUD_Main object--this should ensure
that no objects are left dangling.
2009-02-27 19:47:52 -05:00
Ray
e85a531f6a Fix missing "self." in previous commit. 2009-02-27 14:27:57 -05:00
Ray
167ea98b8b Eliminate erronious multi huds on same table in some cases. 2009-02-27 12:42:49 -05:00
Ray
20514bd0cb Merge branch 'master' of git://git.assembla.com/fpdboz
Conflicts:

	pyfpdb/GuiBulkImport.py
	pyfpdb/Hud.py
2009-02-26 12:01:18 -05:00
Ray
333cbdbf6d Speed and reliability changes (+cleanup) to aux window interface. 2009-02-25 23:35:15 -05:00
eblade
7ebf27c07e add site config option "use_frames", set to "True" to get frames 2009-02-25 15:25:58 -05:00
Ray
f1530860d2 Fixed problem with unreliable fav_seat placement.
Eliminated special query to get actual seat by
incorporating in to stat_dict query. Provided for
graceful skipping of hands when there is an error
in a query in the read_stdin() thread. Left
intermediate prints for use of others.
2009-02-23 21:33:23 -05:00
Ray
2ebb026543 Cleanup in HUD_main and HUD.py to simplify.
HUD_run_me no longer needed but not removed.
2009-02-21 18:19:49 -05:00
Ray
3261f28506 Put a frame around each eb in the stat window-avoid tooltip annoyance. 2009-01-26 18:31:04 -05:00
Ray
37a643f054 Kill aux windows when killing the HUD. 2009-01-26 14:31:08 -05:00
eblade
cd1d4df96d HUD_main:
Add site name to list of windows being HUDed,
	fix weird call convention to the "del" operator, which is not a function.
	call clean_title() on hud titles being killed, so we actually kill (deep) tables and such

HUD:
	Add function "kill_hud_menu", which is now called from the Kill This HUD menu option, to avoid a potential loop in kill_hud()
	Record the handle of the HUD's destroy signal, use it to un-register, before performing a kill, also avoiding potential loop there
	Do not allow kill_hud() to be called twice in the same HUD object, return doing nothing if deleted is already set on it (that should totally solve the loop problem)
2009-01-14 23:05:08 -05:00
eblade
326805950b Merge branch 'master' of git://git.assembla.com/free_poker_tools.git
Conflicts:
	pyfpdb/Hud.py
2009-01-07 12:46:19 -05:00
eblade
fb9d7c0af2 Add file HUD_run_me, to be run by GuiAutoImport
GuiAutoImport: run HUD_run_me instead of HUD_main
HUD_main: Add HUD_removed() function, called by HUD when an individual HUD is closed, eliminates polling them every update; use 'in' operator instead of has_key
HUD: clean up code that deals with lack of font descriptor in config, and notification of what font was selected
HUD: clean up unnecessary use of keys() functions, and 'in' vs has_key
HUD: restore previous definition of reposition_windows(), although i can't make it error at will anymore
Tables: cleanup with keys() and in operator
fpdb: no longer raise an error on duplicate tab, since we currently depend on that, it's not an error, right?
2009-01-06 05:18:45 -05:00
Ray
c0557c7ef9 rationalized button presses, fixed reposition windows 2009-01-05 20:26:39 -05:00