HHC: fix missing second arg to determineGameType
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@ -118,7 +118,7 @@ class HandHistoryConverter:
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return
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self.obs = self.obs.replace('\r\n', '\n')
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self.gametype = self.determineGameType()
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self.gametype = self.determineGameType(self.obs)
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if self.gametype == None:
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print "Unknown game type from file, aborting on this file."
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return
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@ -154,7 +154,7 @@ class HandHistoryConverter:
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# Read actions in street order
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for street in hand.streetList: # go through them in order
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print "DEBUG: ", street
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# print "DEBUG: ", street
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if hand.streets.group(street) is not None:
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if self.gametype[1] == "hold" or self.gametype[1] == "omahahi":
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self.readCommunityCards(hand, street) # read community cards
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@ -194,7 +194,7 @@ class HandHistoryConverter:
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# type base limit
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# [ ring, hold, nl , sb, bb ]
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# Valid types specified in docs/tabledesign.html in Gametypes
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def determineGameType(self): abstract
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def determineGameType(self, handText): abstract
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# Read any of:
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# HID HandID
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@ -85,13 +85,13 @@ class Hud:
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# do we need to add some sort of condition here for dealing with a request for a font that doesn't exist?
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game_params = config.get_game_parameters(self.poker_game)
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if not game_params['aux'] == "":
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for aux in game_params['aux']:
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aux_params = config.get_aux_parameters(aux)
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my_import = importName(aux_params['module'], aux_params['class'])
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if my_import == None:
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continue
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self.aux_windows.append(my_import(self, config, aux_params))
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# if not game_params['aux'] == "":
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# for aux in game_params['aux']:
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# aux_params = config.get_aux_parameters(aux)
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# my_import = importName(aux_params['module'], aux_params['class'])
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# if my_import == None:
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# continue
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# self.aux_windows.append(my_import(self, config, aux_params))
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def create_mw(self):
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