Cleanup in HUD_main and HUD.py to simplify.
HUD_run_me no longer needed but not removed.
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18140defd8
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@ -128,12 +128,12 @@ class GuiAutoImport (threading.Thread):
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widget.set_label(u'Stop Autoimport')
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if self.pipe_to_hud is None:
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if os.name == 'nt':
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command = "python HUD_run_me.py" + " %s" % (self.database)
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command = "python HUD_main.py" + " %s" % (self.database)
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bs = 0 # windows is not happy with line buffing here
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self.pipe_to_hud = subprocess.Popen(command, bufsize = bs, stdin = subprocess.PIPE,
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universal_newlines=True)
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else:
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command = self.config.execution_path('HUD_run_me.py')
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command = self.config.execution_path('HUD_main.py')
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bs = 1
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self.pipe_to_hud = subprocess.Popen((command, self.database), bufsize = bs, stdin = subprocess.PIPE,
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universal_newlines=True)
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@ -26,7 +26,6 @@ Main for FreePokerTools HUD.
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# to do hud to echo, but ignore non numbers
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# to do no stat window for hero
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# to do things to add to config.xml
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# to do font and size
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# Standard Library modules
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import sys
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@ -47,141 +46,147 @@ import Database
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import Tables
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import Hud
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# global dict for keeping the huds
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hud_dict = {}
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eb = 0 # our former event-box
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class HUD_main(object):
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"""A main() object to own both the read_stdin thread and the gui."""
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# This class mainly provides state for controlling the multiple HUDs.
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db_connection = 0;
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config = 0;
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def __init__(self, db_name = 'fpdb'):
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self.db_name = db_name
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self.config = Configuration.Config()
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self.hud_dict = {}
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def destroy(*args): # call back for terminating the main eventloop
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gtk.main_quit()
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# a thread to read stdin
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gobject.threads_init() # this is required
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thread.start_new_thread(self.read_stdin, ()) # starts the thread
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def create_HUD(new_hand_id, table, db_name, table_name, max, poker_game, db_connection, config, stat_dict):
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global hud_dict, eb
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# a main window
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self.main_window = gtk.Window()
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self.main_window.connect("destroy", self.destroy)
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self.vb = gtk.VBox()
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self.label = gtk.Label('Closing this window will exit from the HUD.')
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self.vb.add(self.label)
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self.main_window.add(self.vb)
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self.main_window.set_title("HUD Main Window")
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self.main_window.show_all()
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def destroy(*args): # call back for terminating the main eventloop
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gtk.main_quit()
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def idle_func():
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global hud_dict, eb
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def create_HUD(self, new_hand_id, table, table_name, max, poker_game, is_tournament, stat_dict):
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gtk.gdk.threads_enter()
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try:
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newlabel = gtk.Label(table.site + " - " + table_name)
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eb.add(newlabel)
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newlabel.show()
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hud_dict[table_name] = Hud.Hud(table, max, poker_game, config, db_connection)
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hud_dict[table_name].tablehudlabel = newlabel
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hud_dict[table_name].create(new_hand_id, config)
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for m in hud_dict[table_name].aux_windows:
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m.update_data(new_hand_id, db_connection)
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m.update_gui(new_hand_id)
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hud_dict[table_name].update(new_hand_id, config, stat_dict)
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hud_dict[table_name].reposition_windows()
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return False
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finally:
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gtk.gdk.threads_leave()
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gobject.idle_add(idle_func)
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def update_HUD(new_hand_id, table_name, config, stat_dict):
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global hud_dict
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def idle_func():
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gtk.gdk.threads_enter()
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try:
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hud_dict[table_name].update(new_hand_id, config, stat_dict)
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for m in hud_dict[table_name].aux_windows:
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m.update_gui(new_hand_id)
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return False
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finally:
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gtk.gdk.threads_leave()
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gobject.idle_add(idle_func)
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def HUD_removed(tablename):
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global hud_dict, eb
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tablename = Tables.clean_title(tablename)
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# TODO: There's a potential problem here somewhere, that this hacks around .. the table_name as being passed to HUD_create is cleaned,
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# but the table.name as being passed here is not cleaned. I don't know why. -eric
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if tablename in hud_dict and hud_dict[tablename].deleted:
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eb.remove(hud_dict[tablename].tablehudlabel)
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del hud_dict[tablename]
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return False
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return True
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def read_stdin(): # This is the thread function
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global hud_dict, eb
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db_connection = Database.Database(config, db_name, 'temp')
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tourny_finder = re.compile('(\d+) (\d+)')
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while True: # wait for a new hand number on stdin
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new_hand_id = sys.stdin.readline()
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new_hand_id = string.rstrip(new_hand_id)
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if new_hand_id == "": # blank line means quit
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destroy()
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break # this thread is not always killed immediately with gtk.main_quit()
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# get basic info about the new hand from the db
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(table_name, max, poker_game) = db_connection.get_table_name(new_hand_id)
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# find out if this hand is from a tournament
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is_tournament = False
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(tour_number, tab_number) = (0, 0)
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mat_obj = tourny_finder.search(table_name)
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if mat_obj:
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is_tournament = True
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(tour_number, tab_number) = mat_obj.group(1, 2)
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def idle_func():
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stat_dict = db_connection.get_stats_from_hand(new_hand_id)
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gtk.gdk.threads_enter()
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try:
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newlabel = gtk.Label(table.site + " - " + table_name)
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self.vb.add(newlabel)
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newlabel.show()
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self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
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self.hud_dict[table_name].tablehudlabel = newlabel
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self.hud_dict[table_name].create(new_hand_id, self.config)
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for m in self.hud_dict[table_name].aux_windows:
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m.update_data(new_hand_id, self.db_connection)
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m.update_gui(new_hand_id)
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self.hud_dict[table_name].update(new_hand_id, self.config, stat_dict)
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self.hud_dict[table_name].reposition_windows()
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return False
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finally:
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gtk.gdk.threads_leave()
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gobject.idle_add(idle_func)
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def update_HUD(self, new_hand_id, table_name, config, stat_dict):
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"""Update a HUD gui from inside the non-gui read_stdin thread."""
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# This is written so that only 1 thread can touch the gui--mainly
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# for compatibility with Windows. This method dispatches the
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# function idle_func() to be run by the gui thread, at its leisure.
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def idle_func():
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gtk.gdk.threads_enter()
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try:
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self.hud_dict[table_name].update(new_hand_id, config, stat_dict)
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for m in self.hud_dict[table_name].aux_windows:
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m.update_gui(new_hand_id)
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return False
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finally:
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gtk.gdk.threads_leave()
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gobject.idle_add(idle_func)
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def HUD_removed(self, tablename):
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tablename = Tables.clean_title(tablename)
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# TODO: There's a potential problem here somewhere, that this hacks around .. the table_name as being passed to HUD_create is cleaned,
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# but the table.name as being passed here is not cleaned. I don't know why. -eric
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if tablename in self.hud_dict and self.hud_dict[tablename].deleted:
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self.vb.remove(self.hud_dict[tablename].tablehudlabel)
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del self.hud_dict[tablename]
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return False
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return True
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def read_stdin(self): # This is the thread function
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"""Do all the non-gui heavy lifting for the HUD program."""
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# if a hud for this CASH table exists, just update it
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if table_name in hud_dict:
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# update the data for the aux_windows
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for aw in hud_dict[table_name].aux_windows:
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aw.update_data(new_hand_id, db_connection)
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update_HUD(new_hand_id, table_name, config, stat_dict)
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# if a hud for this TOURNAMENT table exists, just update it
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elif tour_number in hud_dict:
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update_HUD(new_hand_id, tour_number, config, stat_dict)
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# otherwise create a new hud
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else:
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if is_tournament:
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tablewindow = Tables.discover_tournament_table(config, tour_number, tab_number)
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if tablewindow == None:
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sys.stderr.write("tournament %s, table %s not found\n" % (tour_number, tab_number))
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else:
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create_HUD(new_hand_id, tablewindow, db_name, tour_number, max, poker_game, db_connection, config, stat_dict)
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# This db connection is for the read_stdin thread only. It should not
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# be passed to HUDs for use in the gui thread. HUD objects should not
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# need their own access to the database, but should open their own
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# if it is required.
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self.db_connection = Database.Database(self.config, self.db_name, 'temp')
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tourny_finder = re.compile('(\d+) (\d+)')
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while True: # wait for a new hand number on stdin
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new_hand_id = sys.stdin.readline()
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new_hand_id = string.rstrip(new_hand_id)
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if new_hand_id == "": # blank line means quit
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self.destroy()
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break # this thread is not always killed immediately with gtk.main_quit()
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# get basic info about the new hand from the db
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(table_name, max, poker_game) = self.db_connection.get_table_name(new_hand_id)
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id)
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# find out if this hand is from a tournament
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mat_obj = tourny_finder.search(table_name)
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if mat_obj:
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is_tournament = True
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(tour_number, tab_number) = mat_obj.group(1, 2)
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temp_key = tour_number
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else:
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tablewindow = Tables.discover_table_by_name(config, table_name)
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is_tournament = False
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(tour_number, tab_number) = (0, 0)
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temp_key = table_name
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# Update an existing HUD
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if temp_key in self.hud_dict:
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for aw in self.hud_dict[temp_key].aux_windows:
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aw.update_data(new_hand_id, self.db_connection)
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self.update_HUD(new_hand_id, temp_key, self.config, stat_dict)
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# Or create a new hud
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else:
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if is_tournament:
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tablewindow = Tables.discover_tournament_table(self.config, tour_number, tab_number)
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else:
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tablewindow = Tables.discover_table_by_name(self.config, table_name)
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if tablewindow == None:
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if is_tournament:
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table_name = tour_number + " " + tab_number
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sys.stderr.write("table name "+table_name+" not found\n")
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else:
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create_HUD(new_hand_id, tablewindow, db_name, table_name, max, poker_game, db_connection, config, stat_dict)
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self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, is_tournament, stat_dict)
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if __name__== "__main__":
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sys.stderr.write("HUD_main starting\n")
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# database name can be passed on command line
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try:
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db_name = sys.argv[1]
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except:
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db_name = 'fpdb'
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sys.stderr.write("Using db name = %s\n" % (db_name))
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config = Configuration.Config()
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# start the HUD_main object
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hm = HUD_main(db_name = db_name)
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gobject.threads_init() # this is required
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thread.start_new_thread(read_stdin, ()) # starts the thread
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main_window = gtk.Window()
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main_window.connect("destroy", destroy)
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eb = gtk.VBox()
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label = gtk.Label('Closing this window will exit from the HUD.')
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eb.add(label)
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main_window.add(eb)
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main_window.set_title("HUD Main Window")
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main_window.show_all()
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# start the event loop
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gtk.main()
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@ -47,7 +47,8 @@ import HUD_main
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class Hud:
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def __init__(self, table, max, poker_game, config, db_connection):
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def __init__(self, parent, table, max, poker_game, config, db_connection):
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self.parent = parent
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self.table = table
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self.config = config
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self.poker_game = poker_game
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@ -175,7 +176,7 @@ class Hud:
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self.deleted = True
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self.main_window.disconnect(self.main_window.destroyhandler) # so we don't potentially infiniteloop in here, right
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self.main_window.destroy()
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HUD_main.HUD_removed(self.table.name)
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self.parent.HUD_removed(self.table.name)
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def kill_hud_menu(self, *args):
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self.main_window.destroy()
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