use some lambda map/filter calls where they make sense instead of for loops
localize some variables in the HUD update function
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1b6337365f
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@ -123,8 +123,7 @@ class HUD_main(object):
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gtk.gdk.threads_enter()
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try:
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self.hud_dict[table_name].update(new_hand_id, config)
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for m in self.hud_dict[table_name].aux_windows:
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m.update_gui(new_hand_id)
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map(lambda aw: aw.update_gui(new_hand_id), self.hud_dict[table_name].aux_windows)
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return False
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finally:
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gtk.gdk.threads_leave()
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@ -190,16 +190,14 @@ class Hud:
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# heap dead, burnt bodies, blood 'n guts, veins between my teeth
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for s in self.stat_windows.itervalues():
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s.kill_popups()
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s.window.destroy()
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self.stat_windows = {}
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s.window.destroy()
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self.stat_windows = {}
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# also kill any aux windows
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for m in self.aux_windows:
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m.destroy()
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map(lambda m: m.destroy(), self.aux_windows)
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self.aux_windows = []
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def reposition_windows(self, *args):
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for w in self.stat_windows:
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self.stat_windows[w].window.move(self.stat_windows[w].x, self.stat_windows[w].y)
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map(lambda x: x.window.move(x.x, x.y), self.stat_windows)
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return True
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def debug_stat_windows(self, *args):
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@ -239,7 +237,7 @@ class Hud:
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return adj
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def get_actual_seat(self, name):
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for key in self.stat_dict.keys():
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for key in self.stat_dict:
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if self.stat_dict[key]['screen_name'] == name:
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return self.stat_dict[key]['seat']
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sys.stderr.write("Error finding actual seat.\n")
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@ -369,8 +367,7 @@ class Stat_Window:
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self.popups.remove(popup)
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def kill_popups(self):
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for x in self.popups:
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self.popups[x].window.destroy()
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map(lambda x: x.window.destroy(), self.popups)
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self.popups = { }
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def relocate(self, x, y):
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@ -406,35 +403,38 @@ class Stat_Window:
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self.e_box = []
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self.frame = []
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self.label = []
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usegtkframes = self.useframes
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e_box = self.e_box
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label = self.label
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for r in xrange(self.game.rows):
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if self.useframes:
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if usegtkframes:
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self.frame.append([])
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self.e_box.append([])
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self.label.append([])
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e_box.append([])
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label.append([])
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for c in xrange(self.game.cols):
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if self.useframes:
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if usegtkframes:
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self.frame[r].append( gtk.Frame() )
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self.e_box[r].append( gtk.EventBox() )
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e_box[r].append( gtk.EventBox() )
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self.e_box[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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self.e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
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e_box[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
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Stats.do_tip(self.e_box[r][c], 'stuff')
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if self.useframes:
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Stats.do_tip(e_box[r][c], 'stuff')
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if usegtkframes:
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self.grid.attach(self.frame[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
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self.frame[r][c].add(self.e_box[r][c])
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self.frame[r][c].add(e_box[r][c])
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else:
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self.grid.attach(self.e_box[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
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self.label[r].append( gtk.Label('xxx') )
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self.grid.attach(e_box[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
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label[r].append( gtk.Label('xxx') )
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if self.useframes:
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if usegtkframes:
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self.frame[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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self.label[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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self.label[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
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label[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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label[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
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self.e_box[r][c].add(self.label[r][c])
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self.e_box[r][c].connect("button_press_event", self.button_press_cb)
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self.label[r][c].modify_font(font)
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e_box[r][c].add(self.label[r][c])
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e_box[r][c].connect("button_press_event", self.button_press_cb)
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label[r][c].modify_font(font)
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self.window.set_opacity(parent.colors['hudopacity'])
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@ -202,8 +202,7 @@ class Importer:
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if (time() - stat_info.st_mtime) < 60 or os.path.isdir(file): # TODO: figure out a way to dispatch this to the seperate thread so our main window doesn't lock up on initial import
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self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
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for dir in self.addToDirList:
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self.addImportDirectory(dir, True, self.addToDirList[dir][0], self.addToDirList[dir][1])
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self.addToDirList = filter(lambda x: self.addImportDirectory(x, True, self.addToDirList[x][0], self.addToDirList[x][1]), self.addToDirList)
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for file in self.removeFromFileList:
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if file in self.filelist:
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@ -294,7 +293,7 @@ class Importer:
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partial=0 #counter
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errors=0 #counter
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for i in range (len(self.lines)): #main loop, iterates through the lines of a file and calls the appropriate parser method
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for i in xrange (len(self.lines)): #main loop, iterates through the lines of a file and calls the appropriate parser method
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if (len(self.lines[i])<2):
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endpos=i
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hand=self.lines[startpos:endpos]
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