Make flop_mucked windows follow the table on Windows.
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@ -204,6 +204,7 @@ class Hud:
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def reposition_windows(self, *args):
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if self.stat_windows != {} and len(self.stat_windows) > 0:
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(x.window.move(x.x, x.y) for x in self.stat_windows.itervalues() if type(x) != int)
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[aw.relocate(self.hud.x, self.hud.y) for aw in self.aux_windows]
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return True
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def debug_stat_windows(self, *args):
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@ -39,15 +39,19 @@ import Database
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class Aux_Window:
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def __init__(self, hud, params, config):
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self.hud = hud
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self.params = params
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self.config = config
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def update_data(self, *parms):
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def update_data(self, *args):
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pass
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def update_gui(self, *parms):
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def update_gui(self, *args):
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pass
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def create(self, *parms):
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def create(self, *args):
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pass
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def relocate(self, *args):
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pass
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def save_layout(self, *args):
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@ -321,6 +325,7 @@ class Flop_Mucked(Aux_Window):
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self.config = config # configuration object for this aux window to use
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self.params = params # dict aux params from config
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self.positions = {} # dict of window positions
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self.rel_positions = {} # dict of window positions, relative to the table origin
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self.displayed_cards = False
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self.timer_on = False # bool = Ture if the timeout for removing the cards is on
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self.card_images = self.get_card_images()
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@ -350,6 +355,7 @@ class Flop_Mucked(Aux_Window):
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self.seen_cards[i] = gtk.image_new_from_pixbuf(self.card_images[('B', 'H')])
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self.eb[i].add(self.seen_cards[i])
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self.positions[i] = (int(x) + self.hud.table.x, int(y) + self.hud.table.y)
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self.rel_positions[i] = (int(x), int(y))
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
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self.m_windows[i].set_opacity(float(self.params['opacity']))
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self.m_windows[i].show_all()
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@ -434,6 +440,12 @@ class Flop_Mucked(Aux_Window):
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def configure_event_cb(self, widget, event, i, *args):
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self.positions[i] = widget.get_position()
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self.rel_positions[i] = (self.positions[i][0] - hud.table.x, self.positions[i][1] - hud.table.y)
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def relocate(self, x, y):
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for i, w in self.m_windows.iteritems():
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self.positons[i] = (x + self.rel_positions[i][0], y + self.rel_positions[i][1])
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self.m_windows.move(self.positions[i])
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def expose_all(self):
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for (i, cards) in self.hud.cards.iteritems():
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