Speed and reliability changes (+cleanup) to aux window interface.
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c535dc7f24
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333cbdbf6d
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@ -116,31 +116,30 @@ class Database:
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row = c.fetchone()
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return row[0]
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# def get_cards(self, hand):
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# this version is for the PTrackSv2 db
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# c = self.connection.cursor()
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# c.execute(self.sql.query['get_cards'], hand)
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# colnames = [desc[0] for desc in c.description]
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# cards = {}
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# for row in c.fetchall():
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# s_dict = {}
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# for name, val in zip(colnames, row):
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# s_dict[name] = val
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# cards[s_dict['seat_number']] = s_dict
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# return (cards)
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def get_cards(self, hand):
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# this version is for the fpdb db
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"""Get and return the cards for each player in the hand."""
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cards = {} # dict of cards, the key is the seat number example: {1: 'AcQd9hTs5d'}
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c = self.connection.cursor()
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c.execute(self.sql.query['get_cards'], hand)
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colnames = [desc[0] for desc in c.description]
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cards = {}
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for row in c.fetchall():
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s_dict = {}
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for name, val in zip(colnames, row):
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s_dict[name] = val
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cards[s_dict['seat_number']] = s_dict
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return (cards)
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cards[s_dict['seat_number']] = (self.convert_cards(s_dict))
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return cards
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def convert_cards(self, d):
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ranks = ('', '', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
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cards = ""
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for i in range(1, 8):
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if d['card' + str(i) + 'Value'] == None:
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break
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elif d['card' + str(i) + 'Value'] == 0:
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cards += "xx"
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else:
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cards += ranks[d['card' + str(i) + 'Value']] + d['card' +str(i) + 'Suit']
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return cards
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def get_action_from_hand(self, hand_no):
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action = [ [], [], [], [], [] ]
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@ -214,6 +213,7 @@ if __name__=="__main__":
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for p in stat_dict.keys():
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print p, " ", stat_dict[p]
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print "cards =", db_connection.get_cards(73525)
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db_connection.close_connection
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print "press enter to continue"
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@ -72,7 +72,7 @@ class HUD_main(object):
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def destroy(*args): # call back for terminating the main eventloop
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gtk.main_quit()
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def create_HUD(self, new_hand_id, table, table_name, max, poker_game, is_tournament, stat_dict):
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def create_HUD(self, new_hand_id, table, table_name, max, poker_game, is_tournament, stat_dict, cards):
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def idle_func():
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@ -84,18 +84,18 @@ class HUD_main(object):
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self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
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self.hud_dict[table_name].tablehudlabel = newlabel
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self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict)
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self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict, cards)
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for m in self.hud_dict[table_name].aux_windows:
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m.update_data(new_hand_id, self.db_connection)
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m.update_gui(new_hand_id)
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self.hud_dict[table_name].update(new_hand_id, self.config, stat_dict)
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self.hud_dict[table_name].update(new_hand_id, self.config)
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self.hud_dict[table_name].reposition_windows()
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return False
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finally:
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gtk.gdk.threads_leave()
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gobject.idle_add(idle_func)
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def update_HUD(self, new_hand_id, table_name, config, stat_dict):
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def update_HUD(self, new_hand_id, table_name, config):
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"""Update a HUD gui from inside the non-gui read_stdin thread."""
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# This is written so that only 1 thread can touch the gui--mainly
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# for compatibility with Windows. This method dispatches the
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@ -103,7 +103,7 @@ class HUD_main(object):
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def idle_func():
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gtk.gdk.threads_enter()
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try:
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self.hud_dict[table_name].update(new_hand_id, config, stat_dict)
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self.hud_dict[table_name].update(new_hand_id, config)
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for m in self.hud_dict[table_name].aux_windows:
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m.update_gui(new_hand_id)
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return False
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@ -145,6 +145,7 @@ class HUD_main(object):
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try:
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(table_name, max, poker_game) = self.db_connection.get_table_name(new_hand_id)
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id)
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cards = self.db_connection.get_cards(new_hand_id)
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except:
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print "skipping ", new_hand_id
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sys.stderr.write("Database error in hand %d. Skipping.\n" % int(new_hand_id))
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@ -163,9 +164,11 @@ class HUD_main(object):
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# Update an existing HUD
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if temp_key in self.hud_dict:
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self.hud_dict[temp_key].stat_dict = stat_dict
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self.hud_dict[temp_key].cards = cards
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for aw in self.hud_dict[temp_key].aux_windows:
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aw.update_data(new_hand_id, self.db_connection)
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self.update_HUD(new_hand_id, temp_key, self.config, stat_dict)
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self.update_HUD(new_hand_id, temp_key, self.config)
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# Or create a new HUD
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else:
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@ -175,11 +178,12 @@ class HUD_main(object):
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tablewindow = Tables.discover_table_by_name(self.config, table_name)
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if tablewindow == None:
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# If no client window is found on the screen, complain and continue
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if is_tournament:
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table_name = tour_number + " " + tab_number
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sys.stderr.write("table name "+table_name+" not found, skipping.\n")
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else:
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self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, is_tournament, stat_dict)
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self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, is_tournament, stat_dict, cards)
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if __name__== "__main__":
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sys.stderr.write("HUD_main starting\n")
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@ -228,13 +228,14 @@ class Hud:
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return self.stat_dict[key]['seat']
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sys.stderr.write("Error finding actual seat.\n")
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def create(self, hand, config, stat_dict):
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def create(self, hand, config, stat_dict, cards):
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# update this hud, to the stats and players as of "hand"
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# hand is the hand id of the most recent hand played at this table
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#
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# this method also manages the creating and destruction of stat
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# windows via calls to the Stat_Window class
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self.stat_dict = stat_dict
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self.cards = cards
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sys.stderr.write("------------------------------------------------------------\nCreating hud from hand %s\n" % hand)
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adj = self.adj_seats(hand, config)
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sys.stderr.write("adj = %s\n" % adj)
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@ -274,37 +275,35 @@ class Hud:
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if os.name == "nt":
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gobject.timeout_add(500, self.update_table_position)
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def update(self, hand, config, stat_dict):
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def update(self, hand, config):
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self.hand = hand # this is the last hand, so it is available later
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self.stat_dict = stat_dict # so this is available for popups, etc
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self.update_table_position()
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self.stat_dict = stat_dict
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for s in stat_dict:
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for s in self.stat_dict:
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try:
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self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id']
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self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
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except: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here
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self.max = 10
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self.create(hand, config)
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self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id']
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self.create(hand, config, self.stat_dict, self.cards)
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self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
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for r in range(0, config.supported_games[self.poker_game].rows):
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for c in range(0, config.supported_games[self.poker_game].cols):
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this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
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number = Stats.do_stat(stat_dict, player = stat_dict[s]['player_id'], stat = self.stats[r][c])
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number = Stats.do_stat(self.stat_dict, player = self.stat_dict[s]['player_id'], stat = self.stats[r][c])
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statstring = this_stat.hudprefix + str(number[1]) + this_stat.hudsuffix
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if this_stat.hudcolor != "":
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self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
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self.stat_windows[stat_dict[s]['seat']].label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
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self.stat_windows[stat_dict[s]['seat']].label[r][c].set_text(statstring)
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self.stat_windows[self.stat_dict[s]['seat']].label[r][c].set_text(statstring)
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if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no?
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self.stat_windows[stat_dict[s]['seat']].window.show_all()
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self.stat_windows[self.stat_dict[s]['seat']].window.show_all()
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# self.reposition_windows()
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tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
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tip = self.stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
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number[3] + ", " + number[4]
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Stats.do_tip(self.stat_windows[stat_dict[s]['seat']].e_box[r][c], tip)
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Stats.do_tip(self.stat_windows[self.stat_dict[s]['seat']].e_box[r][c], tip)
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def topify_window(self, window):
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"""Set the specified gtk window to stayontop in MS Windows."""
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@ -154,7 +154,7 @@ class Stud_list:
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winners = winners + player
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pot_dec = "%.2f" % (float(pot)/100)
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hero_cards = self.get_hero_cards(self.parent.hero, self.parent.mucked_cards.cards)
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hero_cards = self.get_hero_cards(self.parent.hero, self.parent.hud.cards)
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self.info_row = ((new_hand_id, hero_cards, pot_dec, winners), )
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def get_hero_cards(self, hero, cards):
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@ -163,11 +163,10 @@ class Stud_list:
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if hero == '':
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return "xxxxxx"
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else:
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for k in cards.keys():
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if cards[k]['screen_name'] == hero:
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return trans[cards[k]['card1Value']] + cards[k]['card1Suit'] \
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+ trans[cards[k]['card2Value']] + cards[k]['card2Suit'] \
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+ trans[cards[k]['card3Value']] + cards[k]['card3Suit']
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# find the hero's seat from the stat_dict
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for stat in self.parent.hud.stat_dict.itervalues():
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if stat['screen_name'] == hero:
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return self.parent.hud.cards[stat['seat']][0:6]
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return "xxxxxx"
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def update_gui(self, new_hand_id):
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@ -225,25 +224,7 @@ class Stud_cards:
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self.container.add(self.grid)
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def translate_cards(self, old_cards):
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ranks = ('', '', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
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for c in old_cards.keys():
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for i in range(1, 8):
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rank = 'card' + str(i) + 'Value'
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suit = 'card' + str(i) + 'Suit'
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key = 'hole_card_' + str(i)
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if old_cards[c][rank] == 0:
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old_cards[c][key] = 'xx'
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else:
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old_cards[c][key] = ranks[old_cards[c][rank]] + old_cards[c][suit]
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return old_cards
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def update_data(self, new_hand_id, db_connection):
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# db_connection = Database.Database(self.config, 'fpdb', '')
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cards = db_connection.get_cards(new_hand_id)
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self.cards = self.translate_cards(cards)
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self.tips = []
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action = db_connection.get_action_from_hand(new_hand_id)
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for street in action:
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@ -261,13 +242,13 @@ class Stud_cards:
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def update_gui(self, new_hand_id):
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self.clear()
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for c in self.cards.keys():
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self.grid_contents[(1, self.cards[c]['seat_number'] - 1)].set_text(self.cards[c]['screen_name'])
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for i in ((0, 'hole_card_1'), (1, 'hole_card_2'), (2, 'hole_card_3'), (3, 'hole_card_4'),
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(4, 'hole_card_5'), (5, 'hole_card_6'), (6, 'hole_card_7')):
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if not self.cards[c][i[1]] == "xx":
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self.seen_cards[(i[0], self.cards[c]['seat_number'] - 1)]. \
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set_from_pixbuf(self.card_images[self.split_cards(self.cards[c][i[1]])])
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for c, cards in self.parent.hud.cards.iteritems():
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self.grid_contents[(1, c - 1)].set_text(self.get_screen_name(c))
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for i in ((0, cards[0:2]), (1, cards[2:4]), (2, cards[4:6]), (3, cards[6:8]),
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(4, cards[8:10]), (5, cards[10:12]), (6, cards[12:14])):
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if not i[1] == "xx":
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self.seen_cards[(i[0], c - 1)]. \
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set_from_pixbuf(self.card_images[self.split_cards(i[1])])
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## action in tool tips for 3rd street cards
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for c in (0, 1, 2):
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for r in range(0, self.rows):
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@ -279,6 +260,13 @@ class Stud_cards:
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for r in range(0, self.rows):
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self.eb[(round_to_col[round], r)].set_tooltip_text(self.tips[round])
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def get_screen_name(self, seat_no):
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"""Gets and returns the screen name from stat_dict, given seat number."""
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for k in self.parent.hud.stat_dict.keys():
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if self.parent.hud.stat_dict[k]['seat'] == seat_no:
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return self.parent.hud.stat_dict[k]['screen_name']
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return "No Name"
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def split_cards(self, card):
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return (card[0], card[1].upper())
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