add set_focus_on_map calls to hud window creation, doesn't seem to do much, but feels correct

This commit is contained in:
eblade 2009-03-24 06:04:00 -04:00
parent d168618b4b
commit 42f2cb049d

View File

@ -102,6 +102,7 @@ class Hud:
self.main_window.set_title("%s FPDBHUD" % (self.table.name))
self.main_window.set_decorated(False)
self.main_window.set_opacity(self.colors["hudopacity"])
self.main_window.set_focus_on_map(False)
self.ebox = gtk.EventBox()
self.label = gtk.Label("FPDB Menu (Right Click)\nLeft-drag to move")
@ -412,6 +413,7 @@ class Stat_Window:
self.window.set_title("%s" % seat)
self.window.set_property("skip-taskbar-hint", True)
self.window.set_transient_for(parent.main_window)
self.window.set_focus_on_map(False)
self.grid = gtk.Table(rows = game.rows, columns = game.cols, homogeneous = False)
self.window.add(self.grid)