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#!/usr/bin/env python
""" Database.py
Create and manage the database objects .
"""
# Copyright 2008, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# postmaster -D /var/lib/pgsql/data
# Standard Library modules
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import os
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import sys
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import traceback
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from datetime import datetime , date , time , timedelta
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from time import time , strftime , sleep
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from decimal import Decimal
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import string
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import re
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import Queue
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# pyGTK modules
# FreePokerTools modules
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import fpdb_db
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import fpdb_simple
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import Configuration
import SQL
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import Card
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import Tourney
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from Exceptions import *
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log = Configuration . get_logger ( " logging.conf " )
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class Database :
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MYSQL_INNODB = 2
PGSQL = 3
SQLITE = 4
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hero_hudstart_def = ' 1999-12-31 ' # default for length of Hero's stats in HUD
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# Data Structures for index and foreign key creation
# drop_code is an int with possible values: 0 - don't drop for bulk import
# 1 - drop during bulk import
# db differences:
# - note that mysql automatically creates indexes on constrained columns when
# foreign keys are created, while postgres does not. Hence the much longer list
# of indexes is required for postgres.
# all primary keys are left on all the time
#
# table column drop_code
indexes = [
[ ] # no db with index 0
, [ ] # no db with index 1
, [ # indexes for mysql (list index 2)
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# {'tab':'Players', 'col':'name', 'drop':0} unique indexes not dropped
# {'tab':'Hands', 'col':'siteHandNo', 'drop':0} unique indexes not dropped
{ ' tab ' : ' Hands ' , ' col ' : ' gametypeId ' , ' drop ' : 0 } # mct 22/3/09
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, { ' tab ' : ' HandsPlayers ' , ' col ' : ' handId ' , ' drop ' : 0 } # not needed, handled by fk
, { ' tab ' : ' HandsPlayers ' , ' col ' : ' playerId ' , ' drop ' : 0 } # not needed, handled by fk
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, { ' tab ' : ' HandsPlayers ' , ' col ' : ' tourneyTypeId ' , ' drop ' : 0 }
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, { ' tab ' : ' HandsPlayers ' , ' col ' : ' tourneysPlayersId ' , ' drop ' : 0 }
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#, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0} unique indexes not dropped
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]
, [ # indexes for postgres (list index 3)
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{ ' tab ' : ' Gametypes ' , ' col ' : ' siteId ' , ' drop ' : 0 }
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, { ' tab ' : ' Hands ' , ' col ' : ' gametypeId ' , ' drop ' : 0 } # mct 22/3/09
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#, {'tab':'Hands', 'col':'siteHandNo', 'drop':0} unique indexes not dropped
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, { ' tab ' : ' HandsActions ' , ' col ' : ' handsPlayerId ' , ' drop ' : 0 }
, { ' tab ' : ' HandsPlayers ' , ' col ' : ' handId ' , ' drop ' : 1 }
, { ' tab ' : ' HandsPlayers ' , ' col ' : ' playerId ' , ' drop ' : 1 }
, { ' tab ' : ' HandsPlayers ' , ' col ' : ' tourneysPlayersId ' , ' drop ' : 0 }
, { ' tab ' : ' HudCache ' , ' col ' : ' gametypeId ' , ' drop ' : 1 }
, { ' tab ' : ' HudCache ' , ' col ' : ' playerId ' , ' drop ' : 0 }
, { ' tab ' : ' HudCache ' , ' col ' : ' tourneyTypeId ' , ' drop ' : 0 }
, { ' tab ' : ' Players ' , ' col ' : ' siteId ' , ' drop ' : 1 }
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#, {'tab':'Players', 'col':'name', 'drop':0} unique indexes not dropped
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, { ' tab ' : ' Tourneys ' , ' col ' : ' tourneyTypeId ' , ' drop ' : 1 }
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#, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0} unique indexes not dropped
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, { ' tab ' : ' TourneysPlayers ' , ' col ' : ' playerId ' , ' drop ' : 0 }
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#, {'tab':'TourneysPlayers', 'col':'tourneyId', 'drop':0} unique indexes not dropped
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, { ' tab ' : ' TourneyTypes ' , ' col ' : ' siteId ' , ' drop ' : 0 }
]
, [ # indexes for sqlite (list index 4)
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# {'tab':'Players', 'col':'name', 'drop':0} unique indexes not dropped
# {'tab':'Hands', 'col':'siteHandNo', 'drop':0} unique indexes not dropped
{ ' tab ' : ' Hands ' , ' col ' : ' gametypeId ' , ' drop ' : 0 }
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, { ' tab ' : ' HandsPlayers ' , ' col ' : ' handId ' , ' drop ' : 0 }
, { ' tab ' : ' HandsPlayers ' , ' col ' : ' playerId ' , ' drop ' : 0 }
, { ' tab ' : ' HandsPlayers ' , ' col ' : ' tourneyTypeId ' , ' drop ' : 0 }
, { ' tab ' : ' HandsPlayers ' , ' col ' : ' tourneysPlayersId ' , ' drop ' : 0 }
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#, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0} unique indexes not dropped
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]
]
foreignKeys = [
[ ] # no db with index 0
, [ ] # no db with index 1
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, [ # foreign keys for mysql (index 2)
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{ ' fktab ' : ' Hands ' , ' fkcol ' : ' gametypeId ' , ' rtab ' : ' Gametypes ' , ' rcol ' : ' id ' , ' drop ' : 1 }
, { ' fktab ' : ' HandsPlayers ' , ' fkcol ' : ' handId ' , ' rtab ' : ' Hands ' , ' rcol ' : ' id ' , ' drop ' : 1 }
, { ' fktab ' : ' HandsPlayers ' , ' fkcol ' : ' playerId ' , ' rtab ' : ' Players ' , ' rcol ' : ' id ' , ' drop ' : 1 }
, { ' fktab ' : ' HandsActions ' , ' fkcol ' : ' handsPlayerId ' , ' rtab ' : ' HandsPlayers ' , ' rcol ' : ' id ' , ' drop ' : 1 }
, { ' fktab ' : ' HudCache ' , ' fkcol ' : ' gametypeId ' , ' rtab ' : ' Gametypes ' , ' rcol ' : ' id ' , ' drop ' : 1 }
, { ' fktab ' : ' HudCache ' , ' fkcol ' : ' playerId ' , ' rtab ' : ' Players ' , ' rcol ' : ' id ' , ' drop ' : 0 }
, { ' fktab ' : ' HudCache ' , ' fkcol ' : ' tourneyTypeId ' , ' rtab ' : ' TourneyTypes ' , ' rcol ' : ' id ' , ' drop ' : 1 }
]
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, [ # foreign keys for postgres (index 3)
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{ ' fktab ' : ' Hands ' , ' fkcol ' : ' gametypeId ' , ' rtab ' : ' Gametypes ' , ' rcol ' : ' id ' , ' drop ' : 1 }
, { ' fktab ' : ' HandsPlayers ' , ' fkcol ' : ' handId ' , ' rtab ' : ' Hands ' , ' rcol ' : ' id ' , ' drop ' : 1 }
, { ' fktab ' : ' HandsPlayers ' , ' fkcol ' : ' playerId ' , ' rtab ' : ' Players ' , ' rcol ' : ' id ' , ' drop ' : 1 }
, { ' fktab ' : ' HandsActions ' , ' fkcol ' : ' handsPlayerId ' , ' rtab ' : ' HandsPlayers ' , ' rcol ' : ' id ' , ' drop ' : 1 }
, { ' fktab ' : ' HudCache ' , ' fkcol ' : ' gametypeId ' , ' rtab ' : ' Gametypes ' , ' rcol ' : ' id ' , ' drop ' : 1 }
, { ' fktab ' : ' HudCache ' , ' fkcol ' : ' playerId ' , ' rtab ' : ' Players ' , ' rcol ' : ' id ' , ' drop ' : 0 }
, { ' fktab ' : ' HudCache ' , ' fkcol ' : ' tourneyTypeId ' , ' rtab ' : ' TourneyTypes ' , ' rcol ' : ' id ' , ' drop ' : 1 }
]
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, [ # no foreign keys in sqlite (index 4)
]
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]
# MySQL Notes:
# "FOREIGN KEY (handId) REFERENCES Hands(id)" - requires index on Hands.id
# - creates index handId on <thistable>.handId
# alter table t drop foreign key fk
# alter table t add foreign key (fkcol) references tab(rcol)
# alter table t add constraint c foreign key (fkcol) references tab(rcol)
# (fkcol is used for foreigh key name)
# mysql to list indexes:
# SELECT table_name, index_name, non_unique, column_name
# FROM INFORMATION_SCHEMA.STATISTICS
# WHERE table_name = 'tbl_name'
# AND table_schema = 'db_name'
# ORDER BY table_name, index_name, seq_in_index
#
# ALTER TABLE Tourneys ADD INDEX siteTourneyNo(siteTourneyNo)
# ALTER TABLE tab DROP INDEX idx
# mysql to list fks:
# SELECT constraint_name, table_name, column_name, referenced_table_name, referenced_column_name
# FROM information_schema.KEY_COLUMN_USAGE
# WHERE REFERENCED_TABLE_SCHEMA = (your schema name here)
# AND REFERENCED_TABLE_NAME is not null
# ORDER BY TABLE_NAME, COLUMN_NAME;
# this may indicate missing object
# _mysql_exceptions.OperationalError: (1025, "Error on rename of '.\\fpdb\\hands' to '.\\fpdb\\#sql2-7f0-1b' (errno: 152)")
# PG notes:
# To add a foreign key constraint to a table:
# ALTER TABLE tab ADD CONSTRAINT c FOREIGN KEY (col) REFERENCES t2(col2) MATCH FULL;
# ALTER TABLE tab DROP CONSTRAINT zipchk
#
# Note: index names must be unique across a schema
# CREATE INDEX idx ON tab(col)
# DROP INDEX idx
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# SQLite notes:
# To add an index:
# create index indexname on tablename (col);
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def __init__ ( self , c , sql = None ) :
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log . info ( " Creating Database instance, sql = %s " % sql )
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self . config = c
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self . fdb = fpdb_db . fpdb_db ( ) # sets self.fdb.db self.fdb.cursor and self.fdb.sql
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self . do_connect ( c )
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if self . backend == self . PGSQL :
from psycopg2 . extensions import ISOLATION_LEVEL_AUTOCOMMIT , ISOLATION_LEVEL_READ_COMMITTED , ISOLATION_LEVEL_SERIALIZABLE
#ISOLATION_LEVEL_AUTOCOMMIT = 0
#ISOLATION_LEVEL_READ_COMMITTED = 1
#ISOLATION_LEVEL_SERIALIZABLE = 2
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# where possible avoid creating new SQL instance by using the global one passed in
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if sql is None :
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self . sql = SQL . Sql ( db_server = self . db_server )
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else :
self . sql = sql
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if self . backend == self . SQLITE and self . database == ' :memory: ' and self . wrongDbVersion :
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log . info ( " sqlite/:memory: - creating " )
self . recreate_tables ( )
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self . wrongDbVersion = False
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self . pcache = None # PlayerId cache
self . cachemiss = 0 # Delete me later - using to count player cache misses
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self . cachehit = 0 # Delete me later - using to count player cache hits
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# config while trying out new hudcache mechanism
self . use_date_in_hudcache = True
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#self.hud_hero_style = 'T' # Duplicate set of vars just for hero - not used yet.
#self.hud_hero_hands = 2000 # Idea is that you might want all-time stats for others
#self.hud_hero_days = 30 # but last T days or last H hands for yourself
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# vars for hand ids or dates fetched according to above config:
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self . hand_1day_ago = 0 # max hand id more than 24 hrs earlier than now
self . date_ndays_ago = ' d000000 ' # date N days ago ('d' + YYMMDD)
self . h_date_ndays_ago = ' d000000 ' # date N days ago ('d' + YYMMDD) for hero
self . date_nhands_ago = { } # dates N hands ago per player - not used yet
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self . cursor = self . fdb . cursor
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self . saveActions = False if self . import_options [ ' saveActions ' ] == False else True
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self . connection . rollback ( ) # make sure any locks taken so far are released
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#end def __init__
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# could be used by hud to change hud style
def set_hud_style ( self , style ) :
self . hud_style = style
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def do_connect ( self , c ) :
self . fdb . do_connect ( c )
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self . connection = self . fdb . db
self . wrongDbVersion = self . fdb . wrongDbVersion
db_params = c . get_db_parameters ( )
self . import_options = c . get_import_parameters ( )
self . backend = db_params [ ' db-backend ' ]
self . db_server = db_params [ ' db-server ' ]
self . database = db_params [ ' db-databaseName ' ]
self . host = db_params [ ' db-host ' ]
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def commit ( self ) :
self . fdb . db . commit ( )
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def rollback ( self ) :
self . fdb . db . rollback ( )
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def get_cursor ( self ) :
return self . connection . cursor ( )
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def close_connection ( self ) :
self . connection . close ( )
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def disconnect ( self , due_to_error = False ) :
""" Disconnects the DB (rolls back if param is true, otherwise commits """
self . fdb . disconnect ( due_to_error )
def reconnect ( self , due_to_error = False ) :
""" Reconnects the DB """
self . fdb . reconnect ( due_to_error = False )
def get_backend_name ( self ) :
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""" Returns the name of the currently used backend """
if self . backend == 2 :
return " MySQL InnoDB "
elif self . backend == 3 :
return " PostgreSQL "
elif self . backend == 4 :
return " SQLite "
else :
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raise FpdbError ( " invalid backend " )
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def get_table_name ( self , hand_id ) :
c = self . connection . cursor ( )
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c . execute ( self . sql . query [ ' get_table_name ' ] , ( hand_id , ) )
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row = c . fetchone ( )
return row
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def get_table_info ( self , hand_id ) :
c = self . connection . cursor ( )
c . execute ( self . sql . query [ ' get_table_name ' ] , ( hand_id , ) )
row = c . fetchone ( )
l = list ( row )
if row [ 3 ] == " ring " : # cash game
l . append ( None )
l . append ( None )
return l
else : # tournament
tour_no , tab_no = re . split ( " " , row [ 0 ] )
l . append ( tour_no )
l . append ( tab_no )
return l
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def get_last_hand ( self ) :
c = self . connection . cursor ( )
c . execute ( self . sql . query [ ' get_last_hand ' ] )
row = c . fetchone ( )
return row [ 0 ]
def get_xml ( self , hand_id ) :
c = self . connection . cursor ( )
c . execute ( self . sql . query [ ' get_xml ' ] , ( hand_id ) )
row = c . fetchone ( )
return row [ 0 ]
def get_recent_hands ( self , last_hand ) :
c = self . connection . cursor ( )
c . execute ( self . sql . query [ ' get_recent_hands ' ] , { ' last_hand ' : last_hand } )
return c . fetchall ( )
def get_hand_info ( self , new_hand_id ) :
c = self . connection . cursor ( )
c . execute ( self . sql . query [ ' get_hand_info ' ] , new_hand_id )
return c . fetchall ( )
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def get_actual_seat ( self , hand_id , name ) :
c = self . connection . cursor ( )
c . execute ( self . sql . query [ ' get_actual_seat ' ] , ( hand_id , name ) )
row = c . fetchone ( )
return row [ 0 ]
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def get_cards ( self , hand ) :
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""" Get and return the cards for each player in the hand. """
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cards = { } # dict of cards, the key is the seat number,
# the value is a tuple of the players cards
# example: {1: (0, 0, 20, 21, 22, 0 , 0)}
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c = self . connection . cursor ( )
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c . execute ( self . sql . query [ ' get_cards ' ] , [ hand ] )
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for row in c . fetchall ( ) :
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cards [ row [ 0 ] ] = row [ 1 : ]
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return cards
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def get_common_cards ( self , hand ) :
""" Get and return the community cards for the specified hand. """
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cards = { }
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c = self . connection . cursor ( )
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c . execute ( self . sql . query [ ' get_common_cards ' ] , [ hand ] )
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# row = c.fetchone()
cards [ ' common ' ] = c . fetchone ( )
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return cards
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def convert_cards ( self , d ) :
ranks = ( ' ' , ' ' , ' 2 ' , ' 3 ' , ' 4 ' , ' 5 ' , ' 6 ' , ' 7 ' , ' 8 ' , ' 9 ' , ' T ' , ' J ' , ' Q ' , ' K ' , ' A ' )
cards = " "
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for i in xrange ( 1 , 8 ) :
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# key = 'card' + str(i) + 'Value'
# if not d.has_key(key): continue
# if d[key] == None:
# break
# elif d[key] == 0:
# cards += "xx"
# else:
# cards += ranks[d['card' + str(i) + 'Value']] + d['card' +str(i) + 'Suit']
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cv = " card %d value " % i
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if cv not in d or d [ cv ] is None :
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break
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elif d [ cv ] == 0 :
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cards + = " xx "
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else :
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cs = " card %d suit " % i
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cards = " %s %s %s " % ( cards , ranks [ d [ cv ] ] , d [ cs ] )
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return cards
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def get_action_from_hand ( self , hand_no ) :
action = [ [ ] , [ ] , [ ] , [ ] , [ ] ]
c = self . connection . cursor ( )
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c . execute ( self . sql . query [ ' get_action_from_hand ' ] , ( hand_no , ) )
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for row in c . fetchall ( ) :
street = row [ 0 ]
act = row [ 1 : ]
action [ street ] . append ( act )
return action
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def get_winners_from_hand ( self , hand ) :
""" Returns a hash of winners:amount won, given a hand number. """
winners = { }
c = self . connection . cursor ( )
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c . execute ( self . sql . query [ ' get_winners_from_hand ' ] , ( hand , ) )
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for row in c . fetchall ( ) :
winners [ row [ 0 ] ] = row [ 1 ]
return winners
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def init_hud_stat_vars ( self , hud_days , h_hud_days ) :
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""" Initialise variables used by Hud to fetch stats:
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self . hand_1day_ago handId of latest hand played more than a day ago
self . date_ndays_ago date n days ago
self . h_date_ndays_ago date n days ago for hero ( different n )
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"""
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self . hand_1day_ago = 1
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try :
c = self . get_cursor ( )
c . execute ( self . sql . query [ ' get_hand_1day_ago ' ] )
row = c . fetchone ( )
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except : # TODO: what error is a database error?!
err = traceback . extract_tb ( sys . exc_info ( ) [ 2 ] ) [ - 1 ]
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print " *** Database Error: " + err [ 2 ] + " ( " + str ( err [ 1 ] ) + " ): " + str ( sys . exc_info ( ) [ 1 ] )
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else :
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if row and row [ 0 ] :
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self . hand_1day_ago = int ( row [ 0 ] )
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d = timedelta ( days = hud_days )
now = datetime . utcnow ( ) - d
self . date_ndays_ago = " d %02d %02d %02d " % ( now . year - 2000 , now . month , now . day )
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d = timedelta ( days = h_hud_days )
now = datetime . utcnow ( ) - d
self . h_date_ndays_ago = " d %02d %02d %02d " % ( now . year - 2000 , now . month , now . day )
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def init_player_hud_stat_vars ( self , playerid ) :
# not sure if this is workable, to be continued ...
try :
# self.date_nhands_ago is used for fetching stats for last n hands (hud_style = 'H')
# This option not used yet - needs to be called for each player :-(
self . date_nhands_ago [ str ( playerid ) ] = ' d000000 '
# should use aggregated version of query if appropriate
c . execute ( self . sql . query [ ' get_date_nhands_ago ' ] , ( self . hud_hands , playerid ) )
row = c . fetchone ( )
if row and row [ 0 ] :
self . date_nhands_ago [ str ( playerid ) ] = row [ 0 ]
c . close ( )
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print " Database: date n hands ago = " + self . date_nhands_ago [ str ( playerid ) ] + " (playerid " + str ( playerid ) + " ) "
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except :
err = traceback . extract_tb ( sys . exc_info ( ) [ 2 ] ) [ - 1 ]
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print " *** Database Error: " + err [ 2 ] + " ( " + str ( err [ 1 ] ) + " ): " + str ( sys . exc_info ( ) [ 1 ] )
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def get_stats_from_hand ( self , hand , type # type is "ring" or "tour"
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, hud_params = { ' hud_style ' : ' A ' , ' agg_bb_mult ' : 1000
, ' h_hud_style ' : ' S ' , ' h_agg_bb_mult ' : 1000 }
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, hero_id = - 1
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) :
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hud_style = hud_params [ ' hud_style ' ]
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agg_bb_mult = hud_params [ ' agg_bb_mult ' ]
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h_hud_style = hud_params [ ' h_hud_style ' ]
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h_agg_bb_mult = hud_params [ ' h_agg_bb_mult ' ]
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stat_dict = { }
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if hud_style == ' S ' or h_hud_style == ' S ' :
self . get_stats_from_hand_session ( hand , stat_dict , hero_id , hud_style , h_hud_style )
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if hud_style == ' S ' and h_hud_style == ' S ' :
return stat_dict
if hud_style == ' T ' :
stylekey = self . date_ndays_ago
elif hud_style == ' A ' :
stylekey = ' 0000000 ' # all stylekey values should be higher than this
elif hud_style == ' S ' :
stylekey = ' zzzzzzz ' # all stylekey values should be lower than this
#elif hud_style == 'H':
# stylekey = date_nhands_ago needs array by player here ...
if h_hud_style == ' T ' :
h_stylekey = self . h_date_ndays_ago
elif h_hud_style == ' A ' :
h_stylekey = ' 0000000 ' # all stylekey values should be higher than this
elif h_hud_style == ' S ' :
h_stylekey = ' zzzzzzz ' # all stylekey values should be lower than this
#elif h_hud_style == 'H':
# h_stylekey = date_nhands_ago needs array by player here ...
query = ' get_stats_from_hand_aggregated '
subs = ( hand , hero_id , stylekey , agg_bb_mult , agg_bb_mult , hero_id , h_stylekey , h_agg_bb_mult , h_agg_bb_mult )
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#print "get stats: hud style =", hud_style, "query =", query, "subs =", subs
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c = self . connection . cursor ( )
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# now get the stats
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c . execute ( self . sql . query [ query ] , subs )
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colnames = [ desc [ 0 ] for desc in c . description ]
for row in c . fetchall ( ) :
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playerid = row [ 0 ]
if ( playerid == hero_id and h_hud_style != ' S ' ) or ( playerid != hero_id and hud_style != ' S ' ) :
t_dict = { }
for name , val in zip ( colnames , row ) :
t_dict [ name . lower ( ) ] = val
# print t_dict
stat_dict [ t_dict [ ' player_id ' ] ] = t_dict
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return stat_dict
# uses query on handsplayers instead of hudcache to get stats on just this session
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def get_stats_from_hand_session ( self , hand , stat_dict , hero_id , hud_style , h_hud_style ) :
""" Get stats for just this session (currently defined as any play in the last 24 hours - to
be improved at some point . . . )
h_hud_style and hud_style params indicate whether to get stats for hero and / or others
- only fetch heros stats if h_hud_style == ' S ' ,
and only fetch others stats if hud_style == ' S '
"""
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query = self . sql . query [ ' get_stats_from_hand_session ' ]
if self . db_server == ' mysql ' :
query = query . replace ( " <signed> " , ' signed ' )
else :
query = query . replace ( " <signed> " , ' ' )
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subs = ( self . hand_1day_ago , hand )
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c = self . get_cursor ( )
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# now get the stats
#print "sess_stats: subs =", subs, "subs[0] =", subs[0]
c . execute ( query , subs )
colnames = [ desc [ 0 ] for desc in c . description ]
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n = 0
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row = c . fetchone ( )
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if colnames [ 0 ] . lower ( ) == ' player_id ' :
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# Loop through stats adding them to appropriate stat_dict:
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while row :
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playerid = row [ 0 ]
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if ( playerid == hero_id and h_hud_style == ' S ' ) or ( playerid != hero_id and hud_style == ' S ' ) :
for name , val in zip ( colnames , row ) :
if not playerid in stat_dict :
stat_dict [ playerid ] = { }
stat_dict [ playerid ] [ name . lower ( ) ] = val
elif not name . lower ( ) in stat_dict [ playerid ] :
stat_dict [ playerid ] [ name . lower ( ) ] = val
elif name . lower ( ) not in ( ' hand_id ' , ' player_id ' , ' seat ' , ' screen_name ' , ' seats ' ) :
stat_dict [ playerid ] [ name . lower ( ) ] + = val
n + = 1
if n > = 10000 : break # todo: don't think this is needed so set nice and high
# for now - comment out or remove?
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row = c . fetchone ( )
else :
log . error ( " ERROR: query %s result does not have player_id as first column " % ( query , ) )
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#print " %d rows fetched, len(stat_dict) = %d" % (n, len(stat_dict))
#print "session stat_dict =", stat_dict
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#return stat_dict
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def get_player_id ( self , config , site , player_name ) :
c = self . connection . cursor ( )
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c . execute ( self . sql . query [ ' get_player_id ' ] , ( player_name , site ) )
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row = c . fetchone ( )
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if row :
return row [ 0 ]
else :
return None
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def get_player_names ( self , config , site_id = None , like_player_name = " % " ) :
""" Fetch player names from players. Use site_id and like_player_name if provided """
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if site_id is None :
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site_id = - 1
c = self . get_cursor ( )
c . execute ( self . sql . query [ ' get_player_names ' ] , ( like_player_name , site_id , site_id ) )
rows = c . fetchall ( )
return rows
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#returns the SQL ids of the names given in an array
# TODO: if someone gets industrious, they should make the parts that use the output of this function deal with a dict
# { playername: id } instead of depending on it's relation to the positions list
# then this can be reduced in complexity a bit
#def recognisePlayerIDs(cursor, names, site_id):
# result = []
# for i in xrange(len(names)):
# cursor.execute ("SELECT id FROM Players WHERE name=%s", (names[i],))
# tmp=cursor.fetchall()
# if (len(tmp)==0): #new player
# cursor.execute ("INSERT INTO Players (name, siteId) VALUES (%s, %s)", (names[i], site_id))
# #print "Number of players rows inserted: %d" % cursor.rowcount
# cursor.execute ("SELECT id FROM Players WHERE name=%s", (names[i],))
# tmp=cursor.fetchall()
# #print "recognisePlayerIDs, names[i]:",names[i],"tmp:",tmp
# result.append(tmp[0][0])
# return result
def recognisePlayerIDs ( self , names , site_id ) :
c = self . get_cursor ( )
q = " SELECT name,id FROM Players WHERE siteid= %d and (name= %s ) " % ( site_id , " OR name= " . join ( [ self . sql . query [ ' placeholder ' ] for n in names ] ) )
c . execute ( q , names ) # get all playerids by the names passed in
ids = dict ( c . fetchall ( ) ) # convert to dict
if len ( ids ) != len ( names ) :
notfound = [ n for n in names if n not in ids ] # make list of names not in database
if notfound : # insert them into database
q_ins = " INSERT INTO Players (name, siteId) VALUES ( %s , " + str ( site_id ) + " ) "
q_ins = q_ins . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] )
c . executemany ( q_ins , [ ( n , ) for n in notfound ] )
q2 = " SELECT name,id FROM Players WHERE siteid= %d and (name= %s ) " % ( site_id , " OR name= " . join ( [ " %s " for n in notfound ] ) )
q2 = q2 . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] )
c . execute ( q2 , notfound ) # get their new ids
tmp = c . fetchall ( )
for n , id in tmp : # put them all into the same dict
ids [ n ] = id
# return them in the SAME ORDER that they came in in the names argument, rather than the order they came out of the DB
return [ ids [ n ] for n in names ]
#end def recognisePlayerIDs
# Here's a version that would work if it wasn't for the fact that it needs to have the output in the same order as input
# this version could also be improved upon using list comprehensions, etc
#def recognisePlayerIDs(cursor, names, site_id):
# result = []
# notfound = []
# cursor.execute("SELECT name,id FROM Players WHERE name='%s'" % "' OR name='".join(names))
# tmp = dict(cursor.fetchall())
# for n in names:
# if n not in tmp:
# notfound.append(n)
# else:
# result.append(tmp[n])
# if notfound:
# cursor.executemany("INSERT INTO Players (name, siteId) VALUES (%s, "+str(site_id)+")", (notfound))
# cursor.execute("SELECT id FROM Players WHERE name='%s'" % "' OR name='".join(notfound))
# tmp = cursor.fetchall()
# for n in tmp:
# result.append(n[0])
#
# return result
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def get_site_id ( self , site ) :
c = self . get_cursor ( )
c . execute ( self . sql . query [ ' getSiteId ' ] , ( site , ) )
result = c . fetchall ( )
return result
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def get_last_insert_id ( self , cursor = None ) :
ret = None
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try :
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if self . backend == self . MYSQL_INNODB :
ret = self . connection . insert_id ( )
if ret < 1 or ret > 999999999 :
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log . warning ( " getLastInsertId(): problem fetching insert_id? ret= %d " % ret )
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ret = - 1
elif self . backend == self . PGSQL :
# some options:
# currval(hands_id_seq) - use name of implicit seq here
# lastval() - still needs sequences set up?
# insert ... returning is useful syntax (but postgres specific?)
# see rules (fancy trigger type things)
c = self . get_cursor ( )
ret = c . execute ( " SELECT lastval() " )
row = c . fetchone ( )
if not row :
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log . warning ( " getLastInsertId( %s ): problem fetching lastval? row= %d " % ( seq , row ) )
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ret = - 1
else :
ret = row [ 0 ]
elif self . backend == self . SQLITE :
ret = cursor . lastrowid
else :
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log . error ( " getLastInsertId(): unknown backend: %d " % self . backend )
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ret = - 1
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except :
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ret = - 1
err = traceback . extract_tb ( sys . exc_info ( ) [ 2 ] )
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print " *** Database get_last_insert_id error: " + str ( sys . exc_info ( ) [ 1 ] )
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print " \n " . join ( [ e [ 0 ] + ' : ' + str ( e [ 1 ] ) + " " + e [ 2 ] for e in err ] )
raise
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return ret
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#stores a stud/razz hand into the database
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def ring_stud ( self , config , settings , base , category , site_hand_no , gametype_id , hand_start_time
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, names , player_ids , start_cashes , antes , card_values , card_suits , winnings , rakes
, action_types , allIns , action_amounts , actionNos , hudImportData , maxSeats , tableName
, seatNos ) :
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fpdb_simple . fillCardArrays ( len ( names ) , base , category , card_values , card_suits )
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hands_id = self . storeHands ( self . backend , site_hand_no , gametype_id
, hand_start_time , names , tableName , maxSeats , hudImportData
, ( None , None , None , None , None ) , ( None , None , None , None , None ) )
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#print "before calling store_hands_players_stud, antes:", antes
hands_players_ids = self . store_hands_players_stud ( self . backend , hands_id , player_ids
, start_cashes , antes , card_values
, card_suits , winnings , rakes , seatNos )
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if ' dropHudCache ' not in settings or settings [ ' dropHudCache ' ] != ' drop ' :
self . storeHudCache ( self . backend , base , category , gametype_id , hand_start_time , player_ids , hudImportData )
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return hands_id
#end def ring_stud
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def ring_holdem_omaha ( self , config , settings , base , category , site_hand_no , gametype_id
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, hand_start_time , names , player_ids , start_cashes , positions , card_values
, card_suits , board_values , board_suits , winnings , rakes , action_types , allIns
, action_amounts , actionNos , hudImportData , maxSeats , tableName , seatNos ) :
""" stores a holdem/omaha hand into the database """
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t0 = time ( )
#print "in ring_holdem_omaha"
fpdb_simple . fillCardArrays ( len ( names ) , base , category , card_values , card_suits )
t1 = time ( )
fpdb_simple . fill_board_cards ( board_values , board_suits )
t2 = time ( )
hands_id = self . storeHands ( self . backend , site_hand_no , gametype_id
, hand_start_time , names , tableName , maxSeats
, hudImportData , board_values , board_suits )
#TEMPORARY CALL! - Just until all functions are migrated
t3 = time ( )
hands_players_ids = self . store_hands_players_holdem_omaha (
self . backend , category , hands_id , player_ids , start_cashes
, positions , card_values , card_suits , winnings , rakes , seatNos , hudImportData )
t4 = time ( )
if ' dropHudCache ' not in settings or settings [ ' dropHudCache ' ] != ' drop ' :
self . storeHudCache ( self . backend , base , category , gametype_id , hand_start_time , player_ids , hudImportData )
t5 = time ( )
#print "fills=(%4.3f) saves=(%4.3f,%4.3f,%4.3f)" % (t2-t0, t3-t2, t4-t3, t5-t4)
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return hands_id
#end def ring_holdem_omaha
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def tourney_holdem_omaha ( self , config , settings , base , category , siteTourneyNo , buyin , fee , knockout
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, entries , prizepool , tourney_start , payin_amounts , ranks , tourneyTypeId
, siteId #end of tourney specific params
, site_hand_no , gametype_id , hand_start_time , names , player_ids
, start_cashes , positions , card_values , card_suits , board_values
, board_suits , winnings , rakes , action_types , allIns , action_amounts
, actionNos , hudImportData , maxSeats , tableName , seatNos ) :
""" stores a tourney holdem/omaha hand into the database """
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fpdb_simple . fillCardArrays ( len ( names ) , base , category , card_values , card_suits )
fpdb_simple . fill_board_cards ( board_values , board_suits )
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tourney_id = self . store_tourneys ( tourneyTypeId , siteTourneyNo , entries , prizepool , tourney_start )
tourneys_players_ids = self . store_tourneys_players ( tourney_id , player_ids , payin_amounts , ranks , winnings )
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hands_id = self . storeHands ( self . backend , site_hand_no , gametype_id
, hand_start_time , names , tableName , maxSeats
, hudImportData , board_values , board_suits )
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hands_players_ids = self . store_hands_players_holdem_omaha_tourney (
self . backend , category , hands_id , player_ids , start_cashes , positions
, card_values , card_suits , winnings , rakes , seatNos , tourneys_players_ids
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, hudImportData , tourneyTypeId )
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#print "tourney holdem, backend=%d" % backend
if ' dropHudCache ' not in settings or settings [ ' dropHudCache ' ] != ' drop ' :
self . storeHudCache ( self . backend , base , category , gametype_id , hand_start_time , player_ids , hudImportData )
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return hands_id
#end def tourney_holdem_omaha
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def tourney_stud ( self , config , settings , base , category , siteTourneyNo , buyin , fee , knockout , entries
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, prizepool , tourneyStartTime , payin_amounts , ranks , tourneyTypeId , siteId
, siteHandNo , gametypeId , handStartTime , names , playerIds , startCashes , antes
, cardValues , cardSuits , winnings , rakes , actionTypes , allIns , actionAmounts
, actionNos , hudImportData , maxSeats , tableName , seatNos ) :
#stores a tourney stud/razz hand into the database
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fpdb_simple . fillCardArrays ( len ( names ) , base , category , cardValues , cardSuits )
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tourney_id = self . store_tourneys ( tourneyTypeId , siteTourneyNo , entries , prizepool , tourneyStartTime )
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tourneys_players_ids = self . store_tourneys_players ( tourney_id , playerIds , payin_amounts , ranks , winnings )
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hands_id = self . storeHands ( self . backend , siteHandNo , gametypeId
, handStartTime , names , tableName , maxSeats
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, hudImportData , ( None , None , None , None , None ) , ( None , None , None , None , None ) )
# changed board_values and board_suits to arrays of None, just like the
# cash game version of this function does - i don't believe this to be
# the correct thing to do (tell me if i'm wrong) but it should keep the
# importer from crashing
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hands_players_ids = self . store_hands_players_stud_tourney ( self . backend , hands_id
, playerIds , startCashes , antes , cardValues , cardSuits
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, winnings , rakes , seatNos , tourneys_players_ids , tourneyTypeId )
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if ' dropHudCache ' not in settings or settings [ ' dropHudCache ' ] != ' drop ' :
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self . storeHudCache ( self . backend , base , category , gametypeId , handStartTime , playerIds , hudImportData )
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return hands_id
#end def tourney_stud
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def prepareBulkImport ( self ) :
""" Drop some indexes/foreign keys to prepare for bulk import.
Currently keeping the standalone indexes as needed to import quickly """
stime = time ( )
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c = self . get_cursor ( )
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# sc: don't think autocommit=0 is needed, should already be in that mode
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if self . backend == self . MYSQL_INNODB :
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c . execute ( " SET foreign_key_checks=0 " )
c . execute ( " SET autocommit=0 " )
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return
if self . backend == self . PGSQL :
self . connection . set_isolation_level ( 0 ) # allow table/index operations to work
for fk in self . foreignKeys [ self . backend ] :
if fk [ ' drop ' ] == 1 :
if self . backend == self . MYSQL_INNODB :
c . execute ( " SELECT constraint_name " +
" FROM information_schema.KEY_COLUMN_USAGE " +
#"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb'
" WHERE 1=1 " +
" AND table_name = %s AND column_name = %s " +
" AND referenced_table_name = %s " +
" AND referenced_column_name = %s " ,
( fk [ ' fktab ' ] , fk [ ' fkcol ' ] , fk [ ' rtab ' ] , fk [ ' rcol ' ] ) )
cons = c . fetchone ( )
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#print "preparebulk find fk: cons=", cons
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if cons :
print " dropping mysql fk " , cons [ 0 ] , fk [ ' fktab ' ] , fk [ ' fkcol ' ]
try :
c . execute ( " alter table " + fk [ ' fktab ' ] + " drop foreign key " + cons [ 0 ] )
except :
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print " drop failed: " + str ( sys . exc_info ( ) )
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elif self . backend == self . PGSQL :
# DON'T FORGET TO RECREATE THEM!!
print " dropping pg fk " , fk [ ' fktab ' ] , fk [ ' fkcol ' ]
try :
# try to lock table to see if index drop will work:
# hmmm, tested by commenting out rollback in grapher. lock seems to work but
# then drop still hangs :-( does work in some tests though??
# will leave code here for now pending further tests/enhancement ...
c . execute ( " lock table %s in exclusive mode nowait " % ( fk [ ' fktab ' ] , ) )
#print "after lock, status:", c.statusmessage
#print "alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol'])
try :
c . execute ( " alter table %s drop constraint %s _ %s _fkey " % ( fk [ ' fktab ' ] , fk [ ' fktab ' ] , fk [ ' fkcol ' ] ) )
print " dropped pg fk pg fk %s _ %s _fkey, continuing ... " % ( fk [ ' fktab ' ] , fk [ ' fkcol ' ] )
except :
if " does not exist " not in str ( sys . exc_value ) :
print " warning: drop pg fk %s _ %s _fkey failed: %s , continuing ... " \
% ( fk [ ' fktab ' ] , fk [ ' fkcol ' ] , str ( sys . exc_value ) . rstrip ( ' \n ' ) )
except :
print " warning: constraint %s _ %s _fkey not dropped: %s , continuing ... " \
% ( fk [ ' fktab ' ] , fk [ ' fkcol ' ] , str ( sys . exc_value ) . rstrip ( ' \n ' ) )
else :
print " Only MySQL and Postgres supported so far "
return - 1
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for idx in self . indexes [ self . backend ] :
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if idx [ ' drop ' ] == 1 :
if self . backend == self . MYSQL_INNODB :
print " dropping mysql index " , idx [ ' tab ' ] , idx [ ' col ' ]
try :
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# apparently nowait is not implemented in mysql so this just hangs if there are locks
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# preventing the index drop :-(
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c . execute ( " alter table %s drop index %s ; " , ( idx [ ' tab ' ] , idx [ ' col ' ] ) )
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except :
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print " drop index failed: " + str ( sys . exc_info ( ) )
# ALTER TABLE `fpdb`.`handsplayers` DROP INDEX `playerId`;
# using: 'HandsPlayers' drop index 'playerId'
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elif self . backend == self . PGSQL :
# DON'T FORGET TO RECREATE THEM!!
print " dropping pg index " , idx [ ' tab ' ] , idx [ ' col ' ]
try :
# try to lock table to see if index drop will work:
c . execute ( " lock table %s in exclusive mode nowait " % ( idx [ ' tab ' ] , ) )
#print "after lock, status:", c.statusmessage
try :
# table locked ok so index drop should work:
#print "drop index %s_%s_idx" % (idx['tab'],idx['col'])
c . execute ( " drop index if exists %s _ %s _idx " % ( idx [ ' tab ' ] , idx [ ' col ' ] ) )
#print "dropped pg index ", idx['tab'], idx['col']
except :
if " does not exist " not in str ( sys . exc_value ) :
print " warning: drop index %s _ %s _idx failed: %s , continuing ... " \
% ( idx [ ' tab ' ] , idx [ ' col ' ] , str ( sys . exc_value ) . rstrip ( ' \n ' ) )
except :
print " warning: index %s _ %s _idx not dropped %s , continuing ... " \
% ( idx [ ' tab ' ] , idx [ ' col ' ] , str ( sys . exc_value ) . rstrip ( ' \n ' ) )
else :
print " Error: Only MySQL and Postgres supported so far "
return - 1
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if self . backend == self . PGSQL :
self . connection . set_isolation_level ( 1 ) # go back to normal isolation level
self . commit ( ) # seems to clear up errors if there were any in postgres
ptime = time ( ) - stime
print " prepare import took " , ptime , " seconds "
#end def prepareBulkImport
def afterBulkImport ( self ) :
""" Re-create any dropped indexes/foreign keys after bulk import """
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stime = time ( )
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c = self . get_cursor ( )
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if self . backend == self . MYSQL_INNODB :
c . execute ( " SET foreign_key_checks=1 " )
c . execute ( " SET autocommit=1 " )
return
if self . backend == self . PGSQL :
self . connection . set_isolation_level ( 0 ) # allow table/index operations to work
for fk in self . foreignKeys [ self . backend ] :
if fk [ ' drop ' ] == 1 :
if self . backend == self . MYSQL_INNODB :
c . execute ( " SELECT constraint_name " +
" FROM information_schema.KEY_COLUMN_USAGE " +
#"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb'
" WHERE 1=1 " +
" AND table_name = %s AND column_name = %s " +
" AND referenced_table_name = %s " +
" AND referenced_column_name = %s " ,
( fk [ ' fktab ' ] , fk [ ' fkcol ' ] , fk [ ' rtab ' ] , fk [ ' rcol ' ] ) )
cons = c . fetchone ( )
#print "afterbulk: cons=", cons
if cons :
pass
else :
print " creating fk " , fk [ ' fktab ' ] , fk [ ' fkcol ' ] , " -> " , fk [ ' rtab ' ] , fk [ ' rcol ' ]
try :
c . execute ( " alter table " + fk [ ' fktab ' ] + " add foreign key ( "
+ fk [ ' fkcol ' ] + " ) references " + fk [ ' rtab ' ] + " ( "
+ fk [ ' rcol ' ] + " ) " )
except :
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print " create fk failed: " + str ( sys . exc_info ( ) )
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elif self . backend == self . PGSQL :
print " creating fk " , fk [ ' fktab ' ] , fk [ ' fkcol ' ] , " -> " , fk [ ' rtab ' ] , fk [ ' rcol ' ]
try :
c . execute ( " alter table " + fk [ ' fktab ' ] + " add constraint "
+ fk [ ' fktab ' ] + ' _ ' + fk [ ' fkcol ' ] + ' _fkey '
+ " foreign key ( " + fk [ ' fkcol ' ]
+ " ) references " + fk [ ' rtab ' ] + " ( " + fk [ ' rcol ' ] + " ) " )
except :
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print " create fk failed: " + str ( sys . exc_info ( ) )
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else :
print " Only MySQL and Postgres supported so far "
return - 1
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for idx in self . indexes [ self . backend ] :
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if idx [ ' drop ' ] == 1 :
if self . backend == self . MYSQL_INNODB :
print " creating mysql index " , idx [ ' tab ' ] , idx [ ' col ' ]
try :
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s = " alter table %s add index %s ( %s ) " % ( idx [ ' tab ' ] , idx [ ' col ' ] , idx [ ' col ' ] )
c . execute ( s )
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except :
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print " create fk failed: " + str ( sys . exc_info ( ) )
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elif self . backend == self . PGSQL :
# pass
# mod to use tab_col for index name?
print " creating pg index " , idx [ ' tab ' ] , idx [ ' col ' ]
try :
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s = " create index %s _ %s _idx on %s ( %s ) " % ( idx [ ' tab ' ] , idx [ ' col ' ] , idx [ ' tab ' ] , idx [ ' col ' ] )
c . execute ( s )
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except :
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print " create index failed: " + str ( sys . exc_info ( ) )
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else :
print " Only MySQL and Postgres supported so far "
return - 1
if self . backend == self . PGSQL :
self . connection . set_isolation_level ( 1 ) # go back to normal isolation level
self . commit ( ) # seems to clear up errors if there were any in postgres
atime = time ( ) - stime
print " After import took " , atime , " seconds "
#end def afterBulkImport
def drop_referential_integrity ( self ) :
""" Update all tables to remove foreign keys """
c = self . get_cursor ( )
c . execute ( self . sql . query [ ' list_tables ' ] )
result = c . fetchall ( )
for i in range ( len ( result ) ) :
c . execute ( " SHOW CREATE TABLE " + result [ i ] [ 0 ] )
inner = c . fetchall ( )
for j in range ( len ( inner ) ) :
# result[i][0] - Table name
# result[i][1] - CREATE TABLE parameters
#Searching for CONSTRAINT `tablename_ibfk_1`
for m in re . finditer ( ' (ibfk_[0-9]+) ' , inner [ j ] [ 1 ] ) :
key = " ` " + inner [ j ] [ 0 ] + " _ " + m . group ( ) + " ` "
c . execute ( " ALTER TABLE " + inner [ j ] [ 0 ] + " DROP FOREIGN KEY " + key )
self . commit ( )
#end drop_referential_inegrity
def recreate_tables ( self ) :
""" (Re-)creates the tables of the current DB """
self . drop_tables ( )
self . create_tables ( )
self . createAllIndexes ( )
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self . commit ( )
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log . info ( " Finished recreating tables " )
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#end def recreate_tables
def create_tables ( self ) :
#todo: should detect and fail gracefully if tables already exist.
try :
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log . debug ( self . sql . query [ ' createSettingsTable ' ] )
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c = self . get_cursor ( )
c . execute ( self . sql . query [ ' createSettingsTable ' ] )
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log . debug ( self . sql . query [ ' createSitesTable ' ] )
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c . execute ( self . sql . query [ ' createSitesTable ' ] )
c . execute ( self . sql . query [ ' createGametypesTable ' ] )
c . execute ( self . sql . query [ ' createPlayersTable ' ] )
c . execute ( self . sql . query [ ' createAutoratesTable ' ] )
c . execute ( self . sql . query [ ' createHandsTable ' ] )
c . execute ( self . sql . query [ ' createTourneyTypesTable ' ] )
c . execute ( self . sql . query [ ' createTourneysTable ' ] )
c . execute ( self . sql . query [ ' createTourneysPlayersTable ' ] )
c . execute ( self . sql . query [ ' createHandsPlayersTable ' ] )
c . execute ( self . sql . query [ ' createHandsActionsTable ' ] )
c . execute ( self . sql . query [ ' createHudCacheTable ' ] )
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# create unique indexes:
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c . execute ( self . sql . query [ ' addTourneyIndex ' ] )
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c . execute ( self . sql . query [ ' addHandsIndex ' ] )
c . execute ( self . sql . query [ ' addPlayersIndex ' ] )
c . execute ( self . sql . query [ ' addTPlayersIndex ' ] )
c . execute ( self . sql . query [ ' addTTypesIndex ' ] )
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self . fillDefaultData ( )
self . commit ( )
except :
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#print "Error creating tables: ", str(sys.exc_value)
err = traceback . extract_tb ( sys . exc_info ( ) [ 2 ] ) [ - 1 ]
print " ***Error creating tables: " + err [ 2 ] + " ( " + str ( err [ 1 ] ) + " ): " + str ( sys . exc_info ( ) [ 1 ] )
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self . rollback ( )
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raise
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#end def disconnect
def drop_tables ( self ) :
""" Drops the fpdb tables from the current db """
try :
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c = self . get_cursor ( )
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except :
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print " *** Error unable to get cursor "
else :
backend = self . get_backend_name ( )
if backend == ' MySQL InnoDB ' : # what happens if someone is using MyISAM?
try :
self . drop_referential_integrity ( ) # needed to drop tables with foreign keys
c . execute ( self . sql . query [ ' list_tables ' ] )
tables = c . fetchall ( )
for table in tables :
c . execute ( self . sql . query [ ' drop_table ' ] + table [ 0 ] )
except :
err = traceback . extract_tb ( sys . exc_info ( ) [ 2 ] ) [ - 1 ]
print " ***Error dropping tables: " + err [ 2 ] + " ( " + str ( err [ 1 ] ) + " ): " + str ( sys . exc_info ( ) [ 1 ] )
self . rollback ( )
elif backend == ' PostgreSQL ' :
try :
self . commit ( )
c . execute ( self . sql . query [ ' list_tables ' ] )
tables = c . fetchall ( )
for table in tables :
c . execute ( self . sql . query [ ' drop_table ' ] + table [ 0 ] + ' cascade ' )
except :
err = traceback . extract_tb ( sys . exc_info ( ) [ 2 ] ) [ - 1 ]
print " ***Error dropping tables: " + err [ 2 ] + " ( " + str ( err [ 1 ] ) + " ): " + str ( sys . exc_info ( ) [ 1 ] )
self . rollback ( )
elif backend == ' SQLite ' :
try :
c . execute ( self . sql . query [ ' list_tables ' ] )
for table in c . fetchall ( ) :
log . debug ( self . sql . query [ ' drop_table ' ] + table [ 0 ] )
c . execute ( self . sql . query [ ' drop_table ' ] + table [ 0 ] )
except :
err = traceback . extract_tb ( sys . exc_info ( ) [ 2 ] ) [ - 1 ]
print " ***Error dropping tables: " + err [ 2 ] + " ( " + str ( err [ 1 ] ) + " ): " + str ( sys . exc_info ( ) [ 1 ] )
self . rollback ( )
try :
self . commit ( )
except :
print " *** Error in committing table drop "
err = traceback . extract_tb ( sys . exc_info ( ) [ 2 ] ) [ - 1 ]
print " ***Error dropping tables: " + err [ 2 ] + " ( " + str ( err [ 1 ] ) + " ): " + str ( sys . exc_info ( ) [ 1 ] )
self . rollback ( )
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#end def drop_tables
def createAllIndexes ( self ) :
""" Create new indexes """
try :
if self . backend == self . PGSQL :
self . connection . set_isolation_level ( 0 ) # allow table/index operations to work
for idx in self . indexes [ self . backend ] :
if self . backend == self . MYSQL_INNODB :
print " creating mysql index " , idx [ ' tab ' ] , idx [ ' col ' ]
try :
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s = " create index %s on %s ( %s ) " % ( idx [ ' col ' ] , idx [ ' tab ' ] , idx [ ' col ' ] )
self . get_cursor ( ) . execute ( s )
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except :
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print " create idx failed: " + str ( sys . exc_info ( ) )
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elif self . backend == self . PGSQL :
# mod to use tab_col for index name?
print " creating pg index " , idx [ ' tab ' ] , idx [ ' col ' ]
try :
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s = " create index %s _ %s _idx on %s ( %s ) " % ( idx [ ' tab ' ] , idx [ ' col ' ] , idx [ ' tab ' ] , idx [ ' col ' ] )
self . get_cursor ( ) . execute ( s )
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except :
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print " create idx failed: " + str ( sys . exc_info ( ) )
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elif self . backend == self . SQLITE :
log . debug ( " Creating sqlite index %s %s " % ( idx [ ' tab ' ] , idx [ ' col ' ] ) )
try :
s = " create index %s _ %s _idx on %s ( %s ) " % ( idx [ ' tab ' ] , idx [ ' col ' ] , idx [ ' tab ' ] , idx [ ' col ' ] )
self . get_cursor ( ) . execute ( s )
except :
log . debug ( " Create idx failed: " + str ( sys . exc_info ( ) ) )
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else :
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print " Only MySQL, Postgres and SQLite supported so far "
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return - 1
if self . backend == self . PGSQL :
self . connection . set_isolation_level ( 1 ) # go back to normal isolation level
except :
print " Error creating indexes: " + str ( sys . exc_value )
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raise FpdbError ( " Error creating indexes " + str ( sys . exc_value ) )
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#end def createAllIndexes
def dropAllIndexes ( self ) :
""" Drop all standalone indexes (i.e. not including primary keys or foreign keys)
using list of indexes in indexes data structure """
# maybe upgrade to use data dictionary?? (but take care to exclude PK and FK)
if self . backend == self . PGSQL :
self . connection . set_isolation_level ( 0 ) # allow table/index operations to work
for idx in self . indexes [ self . backend ] :
if self . backend == self . MYSQL_INNODB :
print " dropping mysql index " , idx [ ' tab ' ] , idx [ ' col ' ]
try :
self . get_cursor ( ) . execute ( " alter table %s drop index %s "
, ( idx [ ' tab ' ] , idx [ ' col ' ] ) )
except :
pass
elif self . backend == self . PGSQL :
print " dropping pg index " , idx [ ' tab ' ] , idx [ ' col ' ]
# mod to use tab_col for index name?
try :
self . get_cursor ( ) . execute ( " drop index %s _ %s _idx "
% ( idx [ ' tab ' ] , idx [ ' col ' ] ) )
except :
pass
else :
print " Only MySQL and Postgres supported so far "
return - 1
if self . backend == self . PGSQL :
self . connection . set_isolation_level ( 1 ) # go back to normal isolation level
#end def dropAllIndexes
def fillDefaultData ( self ) :
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c = self . get_cursor ( )
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c . execute ( " INSERT INTO Settings (version) VALUES (118); " )
c . execute ( " INSERT INTO Sites (name,currency) VALUES ( ' Full Tilt Poker ' , ' USD ' ) " )
c . execute ( " INSERT INTO Sites (name,currency) VALUES ( ' PokerStars ' , ' USD ' ) " )
c . execute ( " INSERT INTO Sites (name,currency) VALUES ( ' Everleaf ' , ' USD ' ) " )
c . execute ( " INSERT INTO Sites (name,currency) VALUES ( ' Win2day ' , ' USD ' ) " )
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c . execute ( " INSERT INTO Sites (name,currency) VALUES ( ' OnGame ' , ' USD ' ) " )
c . execute ( " INSERT INTO Sites (name,currency) VALUES ( ' UltimateBet ' , ' USD ' ) " )
c . execute ( " INSERT INTO Sites (name,currency) VALUES ( ' Betfair ' , ' USD ' ) " )
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c . execute ( " INSERT INTO Sites (name,currency) VALUES ( ' Absolute ' , ' USD ' ) " )
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c . execute ( " INSERT INTO Sites (name,currency) VALUES ( ' PartyPoker ' , ' USD ' ) " )
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c . execute ( " INSERT INTO Sites (name,currency) VALUES ( ' Partouche ' , ' EUR ' ) " )
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if self . backend == self . SQLITE :
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c . execute ( " INSERT INTO TourneyTypes (id, siteId, buyin, fee) VALUES (NULL, 1, 0, 0); " )
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elif self . backend == self . PGSQL :
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c . execute ( """ insert into TourneyTypes(siteId, buyin, fee, maxSeats, knockout
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, rebuyOrAddon , speed , headsUp , shootout , matrix )
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values ( 1 , 0 , 0 , 0 , False , False , null , False , False , False ) ; """ )
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elif self . backend == self . MYSQL_INNODB :
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c . execute ( """ insert into TourneyTypes(id, siteId, buyin, fee, maxSeats, knockout
, rebuyOrAddon , speed , headsUp , shootout , matrix )
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values ( DEFAULT , 1 , 0 , 0 , 0 , False , False , null , False , False , False ) ; """ )
2009-09-04 06:45:49 +02:00
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#end def fillDefaultData
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def rebuild_hudcache ( self , start = None ) :
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""" clears hudcache and rebuilds from the individual handsplayers records """
try :
stime = time ( )
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# derive list of program owner's player ids
self . hero = { } # name of program owner indexed by site id
self . hero_ids = { ' dummy ' : - 53 , ' dummy2 ' : - 52 } # playerid of owner indexed by site id
# make sure at least two values in list
# so that tuple generation creates doesn't use
# () or (1,) style
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for site in self . config . get_supported_sites ( ) :
result = self . get_site_id ( site )
if result :
site_id = result [ 0 ] [ 0 ]
self . hero [ site_id ] = self . config . supported_sites [ site ] . screen_name
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p_id = self . get_player_id ( self . config , site , self . hero [ site_id ] )
if p_id :
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self . hero_ids [ site_id ] = int ( p_id )
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if start is None :
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start = self . hero_hudstart_def
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if self . hero_ids == { } :
where = " "
else :
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where = " where hp.playerId not in " + str ( tuple ( self . hero_ids . values ( ) ) ) \
+ " or h.handStart > ' " + start + " ' "
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rebuild_sql = self . sql . query [ ' rebuildHudCache ' ] . replace ( ' <where_clause> ' , where )
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self . get_cursor ( ) . execute ( self . sql . query [ ' clearHudCache ' ] )
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self . get_cursor ( ) . execute ( rebuild_sql )
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self . commit ( )
print " Rebuild hudcache took %.1f seconds " % ( time ( ) - stime , )
except :
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err = traceback . extract_tb ( sys . exc_info ( ) [ 2 ] ) [ - 1 ]
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print " Error rebuilding hudcache: " , str ( sys . exc_value )
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print err
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#end def rebuild_hudcache
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def get_hero_hudcache_start ( self ) :
""" fetches earliest stylekey from hudcache for one of hero ' s player ids """
try :
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# derive list of program owner's player ids
self . hero = { } # name of program owner indexed by site id
self . hero_ids = { ' dummy ' : - 53 , ' dummy2 ' : - 52 } # playerid of owner indexed by site id
# make sure at least two values in list
# so that tuple generation creates doesn't use
# () or (1,) style
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for site in self . config . get_supported_sites ( ) :
result = self . get_site_id ( site )
if result :
site_id = result [ 0 ] [ 0 ]
self . hero [ site_id ] = self . config . supported_sites [ site ] . screen_name
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p_id = self . get_player_id ( self . config , site , self . hero [ site_id ] )
if p_id :
self . hero_ids [ site_id ] = int ( p_id )
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q = self . sql . query [ ' get_hero_hudcache_start ' ] . replace ( " <playerid_list> " , str ( tuple ( self . hero_ids . values ( ) ) ) )
c = self . get_cursor ( )
c . execute ( q )
tmp = c . fetchone ( )
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if tmp == ( None , ) :
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return self . hero_hudstart_def
else :
return " 20 " + tmp [ 0 ] [ 1 : 3 ] + " - " + tmp [ 0 ] [ 3 : 5 ] + " - " + tmp [ 0 ] [ 5 : 7 ]
except :
err = traceback . extract_tb ( sys . exc_info ( ) [ 2 ] ) [ - 1 ]
print " Error rebuilding hudcache: " , str ( sys . exc_value )
print err
#end def get_hero_hudcache_start
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def analyzeDB ( self ) :
""" Do whatever the DB can offer to update index/table statistics """
stime = time ( )
if self . backend == self . MYSQL_INNODB :
try :
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self . get_cursor ( ) . execute ( self . sql . query [ ' analyze ' ] )
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except :
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print " Error during analyze: " , str ( sys . exc_value )
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elif self . backend == self . PGSQL :
self . connection . set_isolation_level ( 0 ) # allow vacuum to work
try :
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self . get_cursor ( ) . execute ( self . sql . query [ ' analyze ' ] )
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except :
print " Error during analyze: " , str ( sys . exc_value )
self . connection . set_isolation_level ( 1 ) # go back to normal isolation level
self . commit ( )
atime = time ( ) - stime
print " Analyze took %.1f seconds " % ( atime , )
#end def analyzeDB
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# Start of Hand Writing routines. Idea is to provide a mixture of routines to store Hand data
# however the calling prog requires. Main aims:
# - existing static routines from fpdb_simple just modified
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def lock_for_insert ( self ) :
""" Lock tables in MySQL to try to speed inserts up """
try :
self . get_cursor ( ) . execute ( self . sql . query [ ' lockForInsert ' ] )
except :
print " Error during fdb.lock_for_insert: " , str ( sys . exc_value )
#end def lock_for_insert
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def store_the_hand ( self , h ) :
""" Take a HandToWrite object and store it in the db """
# Following code writes hands to database and commits (or rolls back if there is an error)
try :
result = None
if h . isTourney :
ranks = map ( lambda x : 0 , h . names ) # create an array of 0's equal to the length of names
payin_amounts = fpdb_simple . calcPayin ( len ( h . names ) , h . buyin , h . fee )
if h . base == " hold " :
result = self . tourney_holdem_omaha (
h . config , h . settings , h . base , h . category , h . siteTourneyNo , h . buyin
, h . fee , h . knockout , h . entries , h . prizepool , h . tourneyStartTime
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, payin_amounts , ranks , h . tourneyTypeId , h . siteID , h . siteHandNo
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, h . gametypeID , h . handStartTime , h . names , h . playerIDs , h . startCashes
, h . positions , h . cardValues , h . cardSuits , h . boardValues , h . boardSuits
, h . winnings , h . rakes , h . actionTypes , h . allIns , h . actionAmounts
, h . actionNos , h . hudImportData , h . maxSeats , h . tableName , h . seatNos )
elif h . base == " stud " :
result = self . tourney_stud (
h . config , h . settings , h . base , h . category , h . siteTourneyNo
, h . buyin , h . fee , h . knockout , h . entries , h . prizepool , h . tourneyStartTime
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, payin_amounts , ranks , h . tourneyTypeId , h . siteID , h . siteHandNo
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, h . gametypeID , h . handStartTime , h . names , h . playerIDs , h . startCashes
, h . antes , h . cardValues , h . cardSuits , h . winnings , h . rakes , h . actionTypes
, h . allIns , h . actionAmounts , h . actionNos , h . hudImportData , h . maxSeats
, h . tableName , h . seatNos )
else :
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raise FpdbError ( " unrecognised category " )
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else :
if h . base == " hold " :
result = self . ring_holdem_omaha (
h . config , h . settings , h . base , h . category , h . siteHandNo
, h . gametypeID , h . handStartTime , h . names , h . playerIDs
, h . startCashes , h . positions , h . cardValues , h . cardSuits
, h . boardValues , h . boardSuits , h . winnings , h . rakes
, h . actionTypes , h . allIns , h . actionAmounts , h . actionNos
, h . hudImportData , h . maxSeats , h . tableName , h . seatNos )
elif h . base == " stud " :
result = self . ring_stud (
h . config , h . settings , h . base , h . category , h . siteHandNo , h . gametypeID
, h . handStartTime , h . names , h . playerIDs , h . startCashes , h . antes
, h . cardValues , h . cardSuits , h . winnings , h . rakes , h . actionTypes , h . allIns
, h . actionAmounts , h . actionNos , h . hudImportData , h . maxSeats , h . tableName
, h . seatNos )
else :
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raise FpdbError ( " unrecognised category " )
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except :
print " Error storing hand: " + str ( sys . exc_value )
self . rollback ( )
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# re-raise the exception so that the calling routine can decide what to do:
# (e.g. a write thread might try again)
raise
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return result
#end def store_the_hand
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###########################
# NEWIMPORT CODE
###########################
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def storeHand ( self , p ) :
#stores into table hands:
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q = self . sql . query [ ' store_hand ' ]
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q = q . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] )
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self . cursor . execute ( q , (
p [ ' tableName ' ] ,
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p [ ' gameTypeId ' ] ,
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p [ ' siteHandNo ' ] ,
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p [ ' handStart ' ] ,
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datetime . today ( ) , #importtime
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p [ ' seats ' ] ,
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p [ ' maxSeats ' ] ,
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p [ ' texture ' ] ,
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p [ ' playersVpi ' ] ,
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p [ ' boardcard1 ' ] ,
p [ ' boardcard2 ' ] ,
p [ ' boardcard3 ' ] ,
p [ ' boardcard4 ' ] ,
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p [ ' boardcard5 ' ] ,
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p [ ' playersAtStreet1 ' ] ,
p [ ' playersAtStreet2 ' ] ,
p [ ' playersAtStreet3 ' ] ,
p [ ' playersAtStreet4 ' ] ,
p [ ' playersAtShowdown ' ] ,
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p [ ' street0Raises ' ] ,
p [ ' street1Raises ' ] ,
p [ ' street2Raises ' ] ,
p [ ' street3Raises ' ] ,
p [ ' street4Raises ' ] ,
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p [ ' street1Pot ' ] ,
p [ ' street2Pot ' ] ,
p [ ' street3Pot ' ] ,
p [ ' street4Pot ' ] ,
p [ ' showdownPot ' ]
) )
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return self . get_last_insert_id ( self . cursor )
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# def storeHand
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def storeHandsPlayers ( self , hid , pids , pdata ) :
#print "DEBUG: %s %s %s" %(hid, pids, pdata)
inserts = [ ]
for p in pdata :
inserts . append ( ( hid ,
pids [ p ] ,
pdata [ p ] [ ' startCash ' ] ,
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pdata [ p ] [ ' seatNo ' ] ,
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pdata [ p ] [ ' winnings ' ] ,
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pdata [ p ] [ ' street0VPI ' ] ,
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pdata [ p ] [ ' street1Seen ' ] ,
pdata [ p ] [ ' street2Seen ' ] ,
pdata [ p ] [ ' street3Seen ' ] ,
pdata [ p ] [ ' street4Seen ' ] ,
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pdata [ p ] [ ' street0Aggr ' ] ,
pdata [ p ] [ ' street1Aggr ' ] ,
pdata [ p ] [ ' street2Aggr ' ] ,
pdata [ p ] [ ' street3Aggr ' ] ,
pdata [ p ] [ ' street4Aggr ' ]
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) )
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q = """ INSERT INTO HandsPlayers (
handId ,
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playerId ,
startCash ,
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seatNo ,
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winnings ,
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street0VPI ,
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street1Seen ,
street2Seen ,
street3Seen ,
street4Seen ,
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street0Aggr ,
street1Aggr ,
street2Aggr ,
street3Aggr ,
street4Aggr
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)
VALUES (
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% s , % s , % s , % s , % s ,
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% s , % s , % s , % s , % s ,
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% s , % s , % s , % s , % s
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) """
# position,
# tourneyTypeId,
# card1,
# card2,
# card3,
# card4,
# startCards,
# rake,
# totalProfit,
# street0_3BChance,
# street0_3BDone,
# sawShowdown,
# otherRaisedStreet1,
# otherRaisedStreet2,
# otherRaisedStreet3,
# otherRaisedStreet4,
# foldToOtherRaisedStreet1,
# foldToOtherRaisedStreet2,
# foldToOtherRaisedStreet3,
# foldToOtherRaisedStreet4,
# wonWhenSeenStreet1,
# wonAtSD,
# stealAttemptChance,
# stealAttempted,
# foldBbToStealChance,
# foldedBbToSteal,
# foldSbToStealChance,
# foldedSbToSteal,
# street1CBChance,
# street1CBDone,
# street2CBChance,
# street2CBDone,
# street3CBChance,
# street3CBDone,
# street4CBChance,
# street4CBDone,
# foldToStreet1CBChance,
# foldToStreet1CBDone,
# foldToStreet2CBChance,
# foldToStreet2CBDone,
# foldToStreet3CBChance,
# foldToStreet3CBDone,
# foldToStreet4CBChance,
# foldToStreet4CBDone,
# street1CheckCallRaiseChance,
# street1CheckCallRaiseDone,
# street2CheckCallRaiseChance,
# street2CheckCallRaiseDone,
# street3CheckCallRaiseChance,
# street3CheckCallRaiseDone,
# street4CheckCallRaiseChance,
# street4CheckCallRaiseDone,
# street0Calls,
# street1Calls,
# street2Calls,
# street3Calls,
# street4Calls,
# street0Bets,
# street1Bets,
# street2Bets,
# street3Bets,
# street4Bets
q = q . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] )
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#print "DEBUG: inserts: %s" %inserts
self . cursor . executemany ( q , inserts )
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def storeHudCacheNew ( self , gid , pid , hc ) :
q = """ INSERT INTO HudCache (
gametypeId ,
playerId
)
VALUES (
% s , % s
) """
# gametypeId,
# playerId,
# activeSeats,
# position,
# tourneyTypeId,
# styleKey,
# HDs,
# street0VPI,
# street0Aggr,
# street0_3BChance,
# street0_3BDone,
# street1Seen,
# street2Seen,
# street3Seen,
# street4Seen,
# sawShowdown,
# street1Aggr,
# street2Aggr,
# street3Aggr,
# street4Aggr,
# otherRaisedStreet1,
# otherRaisedStreet2,
# otherRaisedStreet3,
# otherRaisedStreet4,
# foldToOtherRaisedStreet1,
# foldToOtherRaisedStreet2,
# foldToOtherRaisedStreet3,
# foldToOtherRaisedStreet4,
# wonWhenSeenStreet1,
# wonAtSD,
# stealAttemptChance,
# stealAttempted,
# foldBbToStealChance,
# foldedBbToSteal,
# foldSbToStealChance,
# foldedSbToSteal,
# street1CBChance,
# street1CBDone,
# street2CBChance,
# street2CBDone,
# street3CBChance,
# street3CBDone,
# street4CBChance,
# street4CBDone,
# foldToStreet1CBChance,
# foldToStreet1CBDone,
# foldToStreet2CBChance,
# foldToStreet2CBDone,
# foldToStreet3CBChance,
# foldToStreet3CBDone,
# foldToStreet4CBChance,
# foldToStreet4CBDone,
# totalProfit,
# street1CheckCallRaiseChance,
# street1CheckCallRaiseDone,
# street2CheckCallRaiseChance,
# street2CheckCallRaiseDone,
# street3CheckCallRaiseChance,
# street3CheckCallRaiseDone,
# street4CheckCallRaiseChance,
# street4CheckCallRaiseDone)
q = q . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] )
self . cursor . execute ( q , (
gid ,
pid
) )
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# gametypeId,
# playerId,
# activeSeats,
# position,
# tourneyTypeId,
# styleKey,
# HDs,
# street0VPI,
# street0Aggr,
# street0_3BChance,
# street0_3BDone,
# street1Seen,
# street2Seen,
# street3Seen,
# street4Seen,
# sawShowdown,
# street1Aggr,
# street2Aggr,
# street3Aggr,
# street4Aggr,
# otherRaisedStreet1,
# otherRaisedStreet2,
# otherRaisedStreet3,
# otherRaisedStreet4,
# foldToOtherRaisedStreet1,
# foldToOtherRaisedStreet2,
# foldToOtherRaisedStreet3,
# foldToOtherRaisedStreet4,
# wonWhenSeenStreet1,
# wonAtSD,
# stealAttemptChance,
# stealAttempted,
# foldBbToStealChance,
# foldedBbToSteal,
# foldSbToStealChance,
# foldedSbToSteal,
# street1CBChance,
# street1CBDone,
# street2CBChance,
# street2CBDone,
# street3CBChance,
# street3CBDone,
# street4CBChance,
# street4CBDone,
# foldToStreet1CBChance,
# foldToStreet1CBDone,
# foldToStreet2CBChance,
# foldToStreet2CBDone,
# foldToStreet3CBChance,
# foldToStreet3CBDone,
# foldToStreet4CBChance,
# foldToStreet4CBDone,
# totalProfit,
# street1CheckCallRaiseChance,
# street1CheckCallRaiseDone,
# street2CheckCallRaiseChance,
# street2CheckCallRaiseDone,
# street3CheckCallRaiseChance,
# street3CheckCallRaiseDone,
# street4CheckCallRaiseChance,
# street4CheckCallRaiseDone)
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2009-10-30 07:35:45 +01:00
def getGameTypeId ( self , siteid , game ) :
c = self . get_cursor ( )
#FIXME: Fixed for NL at the moment
c . execute ( self . sql . query [ ' getGametypeNL ' ] , ( siteid , game [ ' type ' ] , game [ ' category ' ] , game [ ' limitType ' ] ,
int ( Decimal ( game [ ' sb ' ] ) * 100 ) , int ( Decimal ( game [ ' bb ' ] ) * 100 ) ) )
tmp = c . fetchone ( )
if ( tmp == None ) :
hilo = " h "
if game [ ' category ' ] in [ ' studhilo ' , ' omahahilo ' ] :
hilo = " s "
elif game [ ' category ' ] in [ ' razz ' , ' 27_3draw ' , ' badugi ' ] :
hilo = " l "
tmp = self . insertGameTypes ( ( siteid , game [ ' type ' ] , game [ ' base ' ] , game [ ' category ' ] , game [ ' limitType ' ] , hilo ,
int ( Decimal ( game [ ' sb ' ] ) * 100 ) , int ( Decimal ( game [ ' bb ' ] ) * 100 ) , 0 , 0 ) )
return tmp [ 0 ]
def getSqlPlayerIDs ( self , pnames , siteid ) :
result = { }
if ( self . pcache == None ) :
self . pcache = LambdaDict ( lambda key : self . insertPlayer ( key , siteid ) )
for player in pnames :
result [ player ] = self . pcache [ player ]
# NOTE: Using the LambdaDict does the same thing as:
#if player in self.pcache:
# #print "DEBUG: cachehit"
# pass
#else:
# self.pcache[player] = self.insertPlayer(player, siteid)
#result[player] = self.pcache[player]
return result
def insertPlayer ( self , name , site_id ) :
result = None
c = self . get_cursor ( )
q = " SELECT name, id FROM Players WHERE siteid= %s and name= %s "
q = q . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] )
#print "DEBUG: name: %s site: %s" %(name, site_id)
c . execute ( q , ( site_id , name ) )
tmp = c . fetchone ( )
if ( tmp == None ) : #new player
c . execute ( " INSERT INTO Players (name, siteId) VALUES ( %s , %s ) " . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] )
, ( name , site_id ) )
#Get last id might be faster here.
#c.execute ("SELECT id FROM Players WHERE name=%s", (name,))
tmp = [ self . get_last_insert_id ( c ) ]
return tmp [ 0 ]
def insertGameTypes ( self , row ) :
c = self . get_cursor ( )
c . execute ( self . sql . query [ ' insertGameTypes ' ] , row )
return [ self . get_last_insert_id ( c ) ]
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#################################
# Finish of NEWIMPORT CODE
#################################
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def storeHands ( self , backend , site_hand_no , gametype_id
, hand_start_time , names , tableName , maxSeats , hudCache
, board_values , board_suits ) :
cards = [ Card . cardFromValueSuit ( v , s ) for v , s in zip ( board_values , board_suits ) ]
#stores into table hands:
try :
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c = self . get_cursor ( )
c . execute ( """ INSERT INTO Hands
( siteHandNo , gametypeId , handStart , seats , tableName , importTime , maxSeats
, boardcard1 , boardcard2 , boardcard3 , boardcard4 , boardcard5
, playersVpi , playersAtStreet1 , playersAtStreet2
, playersAtStreet3 , playersAtStreet4 , playersAtShowdown
, street0Raises , street1Raises , street2Raises
, street3Raises , street4Raises , street1Pot
, street2Pot , street3Pot , street4Pot
, showdownPot
)
VALUES
( % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s )
""" .replace( ' %s ' , self.sql.query[ ' placeholder ' ])
, ( site_hand_no , gametype_id , hand_start_time , len ( names ) , tableName , datetime . today ( ) , maxSeats
, cards [ 0 ] , cards [ 1 ] , cards [ 2 ] , cards [ 3 ] , cards [ 4 ]
, hudCache [ ' playersVpi ' ] , hudCache [ ' playersAtStreet1 ' ] , hudCache [ ' playersAtStreet2 ' ]
, hudCache [ ' playersAtStreet3 ' ] , hudCache [ ' playersAtStreet4 ' ] , hudCache [ ' playersAtShowdown ' ]
, hudCache [ ' street0Raises ' ] , hudCache [ ' street1Raises ' ] , hudCache [ ' street2Raises ' ]
, hudCache [ ' street3Raises ' ] , hudCache [ ' street4Raises ' ] , hudCache [ ' street1Pot ' ]
, hudCache [ ' street2Pot ' ] , hudCache [ ' street3Pot ' ] , hudCache [ ' street4Pot ' ]
, hudCache [ ' showdownPot ' ]
) )
ret = self . get_last_insert_id ( c )
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except :
ret = - 1
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raise FpdbError ( " storeHands error: " + str ( sys . exc_value ) )
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return ret
#end def storeHands
def store_hands_players_holdem_omaha ( self , backend , category , hands_id , player_ids , start_cashes
, positions , card_values , card_suits , winnings , rakes , seatNos , hudCache ) :
result = [ ]
# postgres (and others?) needs the booleans converted to ints before saving:
# (or we could just save them as boolean ... but then we can't sum them so easily in sql ???)
# NO - storing booleans for now so don't need this
#hudCacheInt = {}
#for k,v in hudCache.iteritems():
# if k in ('wonWhenSeenStreet1', 'wonAtSD', 'totalProfit'):
# hudCacheInt[k] = v
# else:
# hudCacheInt[k] = map(lambda x: 1 if x else 0, v)
try :
inserts = [ ]
for i in xrange ( len ( player_ids ) ) :
card1 = Card . cardFromValueSuit ( card_values [ i ] [ 0 ] , card_suits [ i ] [ 0 ] )
card2 = Card . cardFromValueSuit ( card_values [ i ] [ 1 ] , card_suits [ i ] [ 1 ] )
if ( category == " holdem " ) :
startCards = Card . twoStartCards ( card_values [ i ] [ 0 ] , card_suits [ i ] [ 0 ] , card_values [ i ] [ 1 ] , card_suits [ i ] [ 1 ] )
card3 = None
card4 = None
elif ( category == " omahahi " or category == " omahahilo " ) :
startCards = Card . fourStartCards ( card_values [ i ] [ 0 ] , card_suits [ i ] [ 0 ] , card_values [ i ] [ 1 ] , card_suits [ i ] [ 1 ]
, card_values [ i ] [ 2 ] , card_suits [ i ] [ 2 ] , card_values [ i ] [ 3 ] , card_suits [ i ] [ 3 ] )
card3 = Card . cardFromValueSuit ( card_values [ i ] [ 2 ] , card_suits [ i ] [ 2 ] )
card4 = Card . cardFromValueSuit ( card_values [ i ] [ 3 ] , card_suits [ i ] [ 3 ] )
else :
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raise FpdbError ( " invalid category " )
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inserts . append ( (
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hands_id , player_ids [ i ] , start_cashes [ i ] , positions [ i ] , 1 , # tourneytypeid - needed for hudcache
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card1 , card2 , card3 , card4 , startCards ,
winnings [ i ] , rakes [ i ] , seatNos [ i ] , hudCache [ ' totalProfit ' ] [ i ] ,
hudCache [ ' street0VPI ' ] [ i ] , hudCache [ ' street0Aggr ' ] [ i ] ,
hudCache [ ' street0_3BChance ' ] [ i ] , hudCache [ ' street0_3BDone ' ] [ i ] ,
hudCache [ ' street1Seen ' ] [ i ] , hudCache [ ' street2Seen ' ] [ i ] , hudCache [ ' street3Seen ' ] [ i ] ,
hudCache [ ' street4Seen ' ] [ i ] , hudCache [ ' sawShowdown ' ] [ i ] ,
hudCache [ ' street1Aggr ' ] [ i ] , hudCache [ ' street2Aggr ' ] [ i ] , hudCache [ ' street3Aggr ' ] [ i ] , hudCache [ ' street4Aggr ' ] [ i ] ,
hudCache [ ' otherRaisedStreet1 ' ] [ i ] , hudCache [ ' otherRaisedStreet2 ' ] [ i ] ,
hudCache [ ' otherRaisedStreet3 ' ] [ i ] , hudCache [ ' otherRaisedStreet4 ' ] [ i ] ,
hudCache [ ' foldToOtherRaisedStreet1 ' ] [ i ] , hudCache [ ' foldToOtherRaisedStreet2 ' ] [ i ] ,
hudCache [ ' foldToOtherRaisedStreet3 ' ] [ i ] , hudCache [ ' foldToOtherRaisedStreet4 ' ] [ i ] ,
hudCache [ ' wonWhenSeenStreet1 ' ] [ i ] , hudCache [ ' wonAtSD ' ] [ i ] ,
hudCache [ ' stealAttemptChance ' ] [ i ] , hudCache [ ' stealAttempted ' ] [ i ] , hudCache [ ' foldBbToStealChance ' ] [ i ] ,
hudCache [ ' foldedBbToSteal ' ] [ i ] , hudCache [ ' foldSbToStealChance ' ] [ i ] , hudCache [ ' foldedSbToSteal ' ] [ i ] ,
hudCache [ ' street1CBChance ' ] [ i ] , hudCache [ ' street1CBDone ' ] [ i ] , hudCache [ ' street2CBChance ' ] [ i ] , hudCache [ ' street2CBDone ' ] [ i ] ,
hudCache [ ' street3CBChance ' ] [ i ] , hudCache [ ' street3CBDone ' ] [ i ] , hudCache [ ' street4CBChance ' ] [ i ] , hudCache [ ' street4CBDone ' ] [ i ] ,
hudCache [ ' foldToStreet1CBChance ' ] [ i ] , hudCache [ ' foldToStreet1CBDone ' ] [ i ] ,
hudCache [ ' foldToStreet2CBChance ' ] [ i ] , hudCache [ ' foldToStreet2CBDone ' ] [ i ] ,
hudCache [ ' foldToStreet3CBChance ' ] [ i ] , hudCache [ ' foldToStreet3CBDone ' ] [ i ] ,
hudCache [ ' foldToStreet4CBChance ' ] [ i ] , hudCache [ ' foldToStreet4CBDone ' ] [ i ] ,
hudCache [ ' street1CheckCallRaiseChance ' ] [ i ] , hudCache [ ' street1CheckCallRaiseDone ' ] [ i ] ,
hudCache [ ' street2CheckCallRaiseChance ' ] [ i ] , hudCache [ ' street2CheckCallRaiseDone ' ] [ i ] ,
hudCache [ ' street3CheckCallRaiseChance ' ] [ i ] , hudCache [ ' street3CheckCallRaiseDone ' ] [ i ] ,
hudCache [ ' street4CheckCallRaiseChance ' ] [ i ] , hudCache [ ' street4CheckCallRaiseDone ' ] [ i ] ,
hudCache [ ' street0Calls ' ] [ i ] , hudCache [ ' street1Calls ' ] [ i ] , hudCache [ ' street2Calls ' ] [ i ] , hudCache [ ' street3Calls ' ] [ i ] , hudCache [ ' street4Calls ' ] [ i ] ,
hudCache [ ' street0Bets ' ] [ i ] , hudCache [ ' street1Bets ' ] [ i ] , hudCache [ ' street2Bets ' ] [ i ] , hudCache [ ' street3Bets ' ] [ i ] , hudCache [ ' street4Bets ' ] [ i ]
) )
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c = self . get_cursor ( )
c . executemany ( """
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INSERT INTO HandsPlayers
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( handId , playerId , startCash , position , tourneyTypeId ,
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card1 , card2 , card3 , card4 , startCards , winnings , rake , seatNo , totalProfit ,
street0VPI , street0Aggr , street0_3BChance , street0_3BDone ,
street1Seen , street2Seen , street3Seen , street4Seen , sawShowdown ,
street1Aggr , street2Aggr , street3Aggr , street4Aggr ,
otherRaisedStreet1 , otherRaisedStreet2 , otherRaisedStreet3 , otherRaisedStreet4 ,
foldToOtherRaisedStreet1 , foldToOtherRaisedStreet2 , foldToOtherRaisedStreet3 , foldToOtherRaisedStreet4 ,
wonWhenSeenStreet1 , wonAtSD ,
stealAttemptChance , stealAttempted , foldBbToStealChance , foldedBbToSteal , foldSbToStealChance , foldedSbToSteal ,
street1CBChance , street1CBDone , street2CBChance , street2CBDone ,
street3CBChance , street3CBDone , street4CBChance , street4CBDone ,
foldToStreet1CBChance , foldToStreet1CBDone , foldToStreet2CBChance , foldToStreet2CBDone ,
foldToStreet3CBChance , foldToStreet3CBDone , foldToStreet4CBChance , foldToStreet4CBDone ,
street1CheckCallRaiseChance , street1CheckCallRaiseDone , street2CheckCallRaiseChance , street2CheckCallRaiseDone ,
street3CheckCallRaiseChance , street3CheckCallRaiseDone , street4CheckCallRaiseChance , street4CheckCallRaiseDone ,
street0Calls , street1Calls , street2Calls , street3Calls , street4Calls ,
street0Bets , street1Bets , street2Bets , street3Bets , street4Bets
)
VALUES ( % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ,
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% s , % s , % s , % s , % s , % s , % s , % s , % s , % s ) """ .replace( ' %s ' , self.sql.query[ ' placeholder ' ])
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, inserts )
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result . append ( self . get_last_insert_id ( c ) ) # wrong? not used currently
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except :
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raise FpdbError ( " store_hands_players_holdem_omaha error: " + str ( sys . exc_value ) )
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return result
#end def store_hands_players_holdem_omaha
def store_hands_players_stud ( self , backend , hands_id , player_ids , start_cashes , antes ,
card_values , card_suits , winnings , rakes , seatNos ) :
#stores hands_players rows for stud/razz games. returns an array of the resulting IDs
try :
result = [ ]
#print "before inserts in store_hands_players_stud, antes:", antes
for i in xrange ( len ( player_ids ) ) :
card1 = Card . cardFromValueSuit ( card_values [ i ] [ 0 ] , card_suits [ i ] [ 0 ] )
card2 = Card . cardFromValueSuit ( card_values [ i ] [ 1 ] , card_suits [ i ] [ 1 ] )
card3 = Card . cardFromValueSuit ( card_values [ i ] [ 2 ] , card_suits [ i ] [ 2 ] )
card4 = Card . cardFromValueSuit ( card_values [ i ] [ 3 ] , card_suits [ i ] [ 3 ] )
card5 = Card . cardFromValueSuit ( card_values [ i ] [ 4 ] , card_suits [ i ] [ 4 ] )
card6 = Card . cardFromValueSuit ( card_values [ i ] [ 5 ] , card_suits [ i ] [ 5 ] )
card7 = Card . cardFromValueSuit ( card_values [ i ] [ 6 ] , card_suits [ i ] [ 6 ] )
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c = self . get_cursor ( )
c . execute ( """ INSERT INTO HandsPlayers
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( handId , playerId , startCash , ante , tourneyTypeId ,
card1 , card2 ,
card3 , card4 ,
card5 , card6 ,
card7 , winnings , rake , seatNo )
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VALUES ( % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ) """ .replace( ' %s ' , self.sql.query[ ' placeholder ' ]),
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( hands_id , player_ids [ i ] , start_cashes [ i ] , antes [ i ] , 1 ,
card1 , card2 ,
card3 , card4 ,
card5 , card6 ,
card7 , winnings [ i ] , rakes [ i ] , seatNos [ i ] ) )
#cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i]))
#result.append(cursor.fetchall()[0][0])
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result . append ( self . get_last_insert_id ( c ) )
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except :
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raise FpdbError ( " store_hands_players_stud error: " + str ( sys . exc_value ) )
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return result
#end def store_hands_players_stud
def store_hands_players_holdem_omaha_tourney ( self , backend , category , hands_id , player_ids
, start_cashes , positions , card_values , card_suits
, winnings , rakes , seatNos , tourneys_players_ids
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, hudCache , tourneyTypeId ) :
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#stores hands_players for tourney holdem/omaha hands
try :
result = [ ]
inserts = [ ]
for i in xrange ( len ( player_ids ) ) :
card1 = Card . cardFromValueSuit ( card_values [ i ] [ 0 ] , card_suits [ i ] [ 0 ] )
card2 = Card . cardFromValueSuit ( card_values [ i ] [ 1 ] , card_suits [ i ] [ 1 ] )
if len ( card_values [ 0 ] ) == 2 :
startCards = Card . twoStartCards ( card_values [ i ] [ 0 ] , card_suits [ i ] [ 0 ] , card_values [ i ] [ 1 ] , card_suits [ i ] [ 1 ] )
card3 = None
card4 = None
elif len ( card_values [ 0 ] ) == 4 :
startCards = Card . fourStartCards ( card_values [ i ] [ 0 ] , card_suits [ i ] [ 0 ] , card_values [ i ] [ 1 ] , card_suits [ i ] [ 1 ]
, card_values [ i ] [ 2 ] , card_suits [ i ] [ 2 ] , card_values [ i ] [ 3 ] , card_suits [ i ] [ 3 ] )
card3 = Card . cardFromValueSuit ( card_values [ i ] [ 2 ] , card_suits [ i ] [ 2 ] )
card4 = Card . cardFromValueSuit ( card_values [ i ] [ 3 ] , card_suits [ i ] [ 3 ] )
else :
raise FpdbError ( " invalid card_values length: " + str ( len ( card_values [ 0 ] ) ) )
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inserts . append ( ( hands_id , player_ids [ i ] , start_cashes [ i ] , positions [ i ] , tourneyTypeId ,
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card1 , card2 , card3 , card4 , startCards ,
winnings [ i ] , rakes [ i ] , tourneys_players_ids [ i ] , seatNos [ i ] , hudCache [ ' totalProfit ' ] [ i ] ,
hudCache [ ' street0VPI ' ] [ i ] , hudCache [ ' street0Aggr ' ] [ i ] ,
hudCache [ ' street0_3BChance ' ] [ i ] , hudCache [ ' street0_3BDone ' ] [ i ] ,
hudCache [ ' street1Seen ' ] [ i ] , hudCache [ ' street2Seen ' ] [ i ] , hudCache [ ' street3Seen ' ] [ i ] ,
hudCache [ ' street4Seen ' ] [ i ] , hudCache [ ' sawShowdown ' ] [ i ] ,
hudCache [ ' street1Aggr ' ] [ i ] , hudCache [ ' street2Aggr ' ] [ i ] , hudCache [ ' street3Aggr ' ] [ i ] , hudCache [ ' street4Aggr ' ] [ i ] ,
hudCache [ ' otherRaisedStreet1 ' ] [ i ] , hudCache [ ' otherRaisedStreet2 ' ] [ i ] ,
hudCache [ ' otherRaisedStreet3 ' ] [ i ] , hudCache [ ' otherRaisedStreet4 ' ] [ i ] ,
hudCache [ ' foldToOtherRaisedStreet1 ' ] [ i ] , hudCache [ ' foldToOtherRaisedStreet2 ' ] [ i ] ,
hudCache [ ' foldToOtherRaisedStreet3 ' ] [ i ] , hudCache [ ' foldToOtherRaisedStreet4 ' ] [ i ] ,
hudCache [ ' wonWhenSeenStreet1 ' ] [ i ] , hudCache [ ' wonAtSD ' ] [ i ] ,
hudCache [ ' stealAttemptChance ' ] [ i ] , hudCache [ ' stealAttempted ' ] [ i ] , hudCache [ ' foldBbToStealChance ' ] [ i ] ,
hudCache [ ' foldedBbToSteal ' ] [ i ] , hudCache [ ' foldSbToStealChance ' ] [ i ] , hudCache [ ' foldedSbToSteal ' ] [ i ] ,
hudCache [ ' street1CBChance ' ] [ i ] , hudCache [ ' street1CBDone ' ] [ i ] , hudCache [ ' street2CBChance ' ] [ i ] , hudCache [ ' street2CBDone ' ] [ i ] ,
hudCache [ ' street3CBChance ' ] [ i ] , hudCache [ ' street3CBDone ' ] [ i ] , hudCache [ ' street4CBChance ' ] [ i ] , hudCache [ ' street4CBDone ' ] [ i ] ,
hudCache [ ' foldToStreet1CBChance ' ] [ i ] , hudCache [ ' foldToStreet1CBDone ' ] [ i ] ,
hudCache [ ' foldToStreet2CBChance ' ] [ i ] , hudCache [ ' foldToStreet2CBDone ' ] [ i ] ,
hudCache [ ' foldToStreet3CBChance ' ] [ i ] , hudCache [ ' foldToStreet3CBDone ' ] [ i ] ,
hudCache [ ' foldToStreet4CBChance ' ] [ i ] , hudCache [ ' foldToStreet4CBDone ' ] [ i ] ,
hudCache [ ' street1CheckCallRaiseChance ' ] [ i ] , hudCache [ ' street1CheckCallRaiseDone ' ] [ i ] ,
hudCache [ ' street2CheckCallRaiseChance ' ] [ i ] , hudCache [ ' street2CheckCallRaiseDone ' ] [ i ] ,
hudCache [ ' street3CheckCallRaiseChance ' ] [ i ] , hudCache [ ' street3CheckCallRaiseDone ' ] [ i ] ,
hudCache [ ' street4CheckCallRaiseChance ' ] [ i ] , hudCache [ ' street4CheckCallRaiseDone ' ] [ i ] ,
hudCache [ ' street0Calls ' ] [ i ] , hudCache [ ' street1Calls ' ] [ i ] , hudCache [ ' street2Calls ' ] [ i ] ,
hudCache [ ' street3Calls ' ] [ i ] , hudCache [ ' street4Calls ' ] [ i ] ,
hudCache [ ' street0Bets ' ] [ i ] , hudCache [ ' street1Bets ' ] [ i ] , hudCache [ ' street2Bets ' ] [ i ] ,
hudCache [ ' street3Bets ' ] [ i ] , hudCache [ ' street4Bets ' ] [ i ]
) )
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c = self . get_cursor ( )
c . executemany ( """
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INSERT INTO HandsPlayers
( handId , playerId , startCash , position , tourneyTypeId ,
card1 , card2 , card3 , card4 , startCards , winnings , rake , tourneysPlayersId , seatNo , totalProfit ,
street0VPI , street0Aggr , street0_3BChance , street0_3BDone ,
street1Seen , street2Seen , street3Seen , street4Seen , sawShowdown ,
street1Aggr , street2Aggr , street3Aggr , street4Aggr ,
otherRaisedStreet1 , otherRaisedStreet2 , otherRaisedStreet3 , otherRaisedStreet4 ,
foldToOtherRaisedStreet1 , foldToOtherRaisedStreet2 , foldToOtherRaisedStreet3 , foldToOtherRaisedStreet4 ,
wonWhenSeenStreet1 , wonAtSD ,
stealAttemptChance , stealAttempted , foldBbToStealChance , foldedBbToSteal , foldSbToStealChance , foldedSbToSteal ,
street1CBChance , street1CBDone , street2CBChance , street2CBDone ,
street3CBChance , street3CBDone , street4CBChance , street4CBDone ,
foldToStreet1CBChance , foldToStreet1CBDone , foldToStreet2CBChance , foldToStreet2CBDone ,
foldToStreet3CBChance , foldToStreet3CBDone , foldToStreet4CBChance , foldToStreet4CBDone ,
street1CheckCallRaiseChance , street1CheckCallRaiseDone , street2CheckCallRaiseChance , street2CheckCallRaiseDone ,
street3CheckCallRaiseChance , street3CheckCallRaiseDone , street4CheckCallRaiseChance , street4CheckCallRaiseDone ,
street0Calls , street1Calls , street2Calls , street3Calls , street4Calls ,
street0Bets , street1Bets , street2Bets , street3Bets , street4Bets
)
VALUES
( % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ,
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% s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ) """ .replace( ' %s ' , self.sql.query[ ' placeholder ' ])
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, inserts )
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result . append ( self . get_last_insert_id ( c ) )
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#cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i]))
#result.append(cursor.fetchall()[0][0])
except :
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err = traceback . extract_tb ( sys . exc_info ( ) [ 2 ] ) [ - 1 ]
print " ***Error storing hand: " + err [ 2 ] + " ( " + str ( err [ 1 ] ) + " ): " + str ( sys . exc_info ( ) [ 1 ] )
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raise FpdbError ( " store_hands_players_holdem_omaha_tourney error: " + str ( sys . exc_value ) )
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return result
#end def store_hands_players_holdem_omaha_tourney
def store_hands_players_stud_tourney ( self , backend , hands_id , player_ids , start_cashes ,
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antes , card_values , card_suits , winnings , rakes , seatNos , tourneys_players_ids , tourneyTypeId ) :
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#stores hands_players for tourney stud/razz hands
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return # TODO: stubbed out until someone updates it for current database structuring
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try :
result = [ ]
for i in xrange ( len ( player_ids ) ) :
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c = self . get_cursor ( )
c . execute ( """ INSERT INTO HandsPlayers
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( handId , playerId , startCash , ante ,
card1Value , card1Suit , card2Value , card2Suit ,
card3Value , card3Suit , card4Value , card4Suit ,
card5Value , card5Suit , card6Value , card6Suit ,
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card7Value , card7Suit , winnings , rake , tourneysPlayersId , seatNo , tourneyTypeId )
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VALUES ( % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ,
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% s , % s , % s , % s , % s , % s , % s ) """ .replace( ' %s ' , self.sql.query[ ' placeholder ' ]),
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( hands_id , player_ids [ i ] , start_cashes [ i ] , antes [ i ] ,
card_values [ i ] [ 0 ] , card_suits [ i ] [ 0 ] , card_values [ i ] [ 1 ] , card_suits [ i ] [ 1 ] ,
card_values [ i ] [ 2 ] , card_suits [ i ] [ 2 ] , card_values [ i ] [ 3 ] , card_suits [ i ] [ 3 ] ,
card_values [ i ] [ 4 ] , card_suits [ i ] [ 4 ] , card_values [ i ] [ 5 ] , card_suits [ i ] [ 5 ] ,
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card_values [ i ] [ 6 ] , card_suits [ i ] [ 6 ] , winnings [ i ] , rakes [ i ] , tourneys_players_ids [ i ] , seatNos [ i ] , tourneyTypeId ) )
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#cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i]))
#result.append(cursor.fetchall()[0][0])
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result . append ( self . get_last_insert_id ( c ) )
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except :
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raise FpdbError ( " store_hands_players_stud_tourney error: " + str ( sys . exc_value ) )
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return result
#end def store_hands_players_stud_tourney
def storeHudCache ( self , backend , base , category , gametypeId , hand_start_time , playerIds , hudImportData ) :
""" Update cached statistics. If update fails because no record exists, do an insert.
Can ' t use array updates here (not easily anyway) because we need to insert any rows
that don ' t get updated. " " "
# if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
try :
if self . use_date_in_hudcache :
#print "key =", "d%02d%02d%02d " % (hand_start_time.year-2000, hand_start_time.month, hand_start_time.day)
styleKey = " d %02d %02d %02d " % ( hand_start_time . year - 2000 , hand_start_time . month , hand_start_time . day )
else :
# hard-code styleKey as 'A000000' (all-time cache, no key) for now
styleKey = ' A000000 '
#print "storeHudCache, len(playerIds)=", len(playerIds), " len(vpip)=" \
#, len(hudImportData['street0VPI']), " len(totprof)=", len(hudImportData['totalProfit'])
for player in xrange ( len ( playerIds ) ) :
# Set up a clean row
row = [ ]
row . append ( 0 ) #blank for id
row . append ( gametypeId )
row . append ( playerIds [ player ] )
row . append ( len ( playerIds ) ) #seats
for i in xrange ( len ( hudImportData ) + 2 ) :
row . append ( 0 )
if base == " hold " :
row [ 4 ] = hudImportData [ ' position ' ] [ player ]
else :
row [ 4 ] = 0
row [ 5 ] = 1 #tourneysGametypeId
row [ 6 ] + = 1 #HDs
if hudImportData [ ' street0VPI ' ] [ player ] : row [ 7 ] + = 1
if hudImportData [ ' street0Aggr ' ] [ player ] : row [ 8 ] + = 1
if hudImportData [ ' street0_3BChance ' ] [ player ] : row [ 9 ] + = 1
if hudImportData [ ' street0_3BDone ' ] [ player ] : row [ 10 ] + = 1
if hudImportData [ ' street1Seen ' ] [ player ] : row [ 11 ] + = 1
if hudImportData [ ' street2Seen ' ] [ player ] : row [ 12 ] + = 1
if hudImportData [ ' street3Seen ' ] [ player ] : row [ 13 ] + = 1
if hudImportData [ ' street4Seen ' ] [ player ] : row [ 14 ] + = 1
if hudImportData [ ' sawShowdown ' ] [ player ] : row [ 15 ] + = 1
if hudImportData [ ' street1Aggr ' ] [ player ] : row [ 16 ] + = 1
if hudImportData [ ' street2Aggr ' ] [ player ] : row [ 17 ] + = 1
if hudImportData [ ' street3Aggr ' ] [ player ] : row [ 18 ] + = 1
if hudImportData [ ' street4Aggr ' ] [ player ] : row [ 19 ] + = 1
if hudImportData [ ' otherRaisedStreet1 ' ] [ player ] : row [ 20 ] + = 1
if hudImportData [ ' otherRaisedStreet2 ' ] [ player ] : row [ 21 ] + = 1
if hudImportData [ ' otherRaisedStreet3 ' ] [ player ] : row [ 22 ] + = 1
if hudImportData [ ' otherRaisedStreet4 ' ] [ player ] : row [ 23 ] + = 1
if hudImportData [ ' foldToOtherRaisedStreet1 ' ] [ player ] : row [ 24 ] + = 1
if hudImportData [ ' foldToOtherRaisedStreet2 ' ] [ player ] : row [ 25 ] + = 1
if hudImportData [ ' foldToOtherRaisedStreet3 ' ] [ player ] : row [ 26 ] + = 1
if hudImportData [ ' foldToOtherRaisedStreet4 ' ] [ player ] : row [ 27 ] + = 1
if hudImportData [ ' wonWhenSeenStreet1 ' ] [ player ] != 0.0 : row [ 28 ] + = hudImportData [ ' wonWhenSeenStreet1 ' ] [ player ]
if hudImportData [ ' wonAtSD ' ] [ player ] != 0.0 : row [ 29 ] + = hudImportData [ ' wonAtSD ' ] [ player ]
if hudImportData [ ' stealAttemptChance ' ] [ player ] : row [ 30 ] + = 1
if hudImportData [ ' stealAttempted ' ] [ player ] : row [ 31 ] + = 1
if hudImportData [ ' foldBbToStealChance ' ] [ player ] : row [ 32 ] + = 1
if hudImportData [ ' foldedBbToSteal ' ] [ player ] : row [ 33 ] + = 1
if hudImportData [ ' foldSbToStealChance ' ] [ player ] : row [ 34 ] + = 1
if hudImportData [ ' foldedSbToSteal ' ] [ player ] : row [ 35 ] + = 1
if hudImportData [ ' street1CBChance ' ] [ player ] : row [ 36 ] + = 1
if hudImportData [ ' street1CBDone ' ] [ player ] : row [ 37 ] + = 1
if hudImportData [ ' street2CBChance ' ] [ player ] : row [ 38 ] + = 1
if hudImportData [ ' street2CBDone ' ] [ player ] : row [ 39 ] + = 1
if hudImportData [ ' street3CBChance ' ] [ player ] : row [ 40 ] + = 1
if hudImportData [ ' street3CBDone ' ] [ player ] : row [ 41 ] + = 1
if hudImportData [ ' street4CBChance ' ] [ player ] : row [ 42 ] + = 1
if hudImportData [ ' street4CBDone ' ] [ player ] : row [ 43 ] + = 1
if hudImportData [ ' foldToStreet1CBChance ' ] [ player ] : row [ 44 ] + = 1
if hudImportData [ ' foldToStreet1CBDone ' ] [ player ] : row [ 45 ] + = 1
if hudImportData [ ' foldToStreet2CBChance ' ] [ player ] : row [ 46 ] + = 1
if hudImportData [ ' foldToStreet2CBDone ' ] [ player ] : row [ 47 ] + = 1
if hudImportData [ ' foldToStreet3CBChance ' ] [ player ] : row [ 48 ] + = 1
if hudImportData [ ' foldToStreet3CBDone ' ] [ player ] : row [ 49 ] + = 1
if hudImportData [ ' foldToStreet4CBChance ' ] [ player ] : row [ 50 ] + = 1
if hudImportData [ ' foldToStreet4CBDone ' ] [ player ] : row [ 51 ] + = 1
#print "player=", player
#print "len(totalProfit)=", len(hudImportData['totalProfit'])
if hudImportData [ ' totalProfit ' ] [ player ] :
row [ 52 ] + = hudImportData [ ' totalProfit ' ] [ player ]
if hudImportData [ ' street1CheckCallRaiseChance ' ] [ player ] : row [ 53 ] + = 1
if hudImportData [ ' street1CheckCallRaiseDone ' ] [ player ] : row [ 54 ] + = 1
if hudImportData [ ' street2CheckCallRaiseChance ' ] [ player ] : row [ 55 ] + = 1
if hudImportData [ ' street2CheckCallRaiseDone ' ] [ player ] : row [ 56 ] + = 1
if hudImportData [ ' street3CheckCallRaiseChance ' ] [ player ] : row [ 57 ] + = 1
if hudImportData [ ' street3CheckCallRaiseDone ' ] [ player ] : row [ 58 ] + = 1
if hudImportData [ ' street4CheckCallRaiseChance ' ] [ player ] : row [ 59 ] + = 1
if hudImportData [ ' street4CheckCallRaiseDone ' ] [ player ] : row [ 60 ] + = 1
# Try to do the update first:
cursor = self . get_cursor ( )
num = cursor . execute ( """ UPDATE HudCache
SET HDs = HDs + % s , street0VPI = street0VPI + % s , street0Aggr = street0Aggr + % s ,
street0_3BChance = street0_3BChance + % s , street0_3BDone = street0_3BDone + % s ,
street1Seen = street1Seen + % s , street2Seen = street2Seen + % s , street3Seen = street3Seen + % s ,
street4Seen = street4Seen + % s , sawShowdown = sawShowdown + % s ,
street1Aggr = street1Aggr + % s , street2Aggr = street2Aggr + % s , street3Aggr = street3Aggr + % s ,
street4Aggr = street4Aggr + % s , otherRaisedStreet1 = otherRaisedStreet1 + % s ,
otherRaisedStreet2 = otherRaisedStreet2 + % s , otherRaisedStreet3 = otherRaisedStreet3 + % s ,
otherRaisedStreet4 = otherRaisedStreet4 + % s ,
foldToOtherRaisedStreet1 = foldToOtherRaisedStreet1 + % s , foldToOtherRaisedStreet2 = foldToOtherRaisedStreet2 + % s ,
foldToOtherRaisedStreet3 = foldToOtherRaisedStreet3 + % s , foldToOtherRaisedStreet4 = foldToOtherRaisedStreet4 + % s ,
wonWhenSeenStreet1 = wonWhenSeenStreet1 + % s , wonAtSD = wonAtSD + % s , stealAttemptChance = stealAttemptChance + % s ,
stealAttempted = stealAttempted + % s , foldBbToStealChance = foldBbToStealChance + % s ,
foldedBbToSteal = foldedBbToSteal + % s ,
foldSbToStealChance = foldSbToStealChance + % s , foldedSbToSteal = foldedSbToSteal + % s ,
street1CBChance = street1CBChance + % s , street1CBDone = street1CBDone + % s , street2CBChance = street2CBChance + % s ,
street2CBDone = street2CBDone + % s , street3CBChance = street3CBChance + % s ,
street3CBDone = street3CBDone + % s , street4CBChance = street4CBChance + % s , street4CBDone = street4CBDone + % s ,
foldToStreet1CBChance = foldToStreet1CBChance + % s , foldToStreet1CBDone = foldToStreet1CBDone + % s ,
foldToStreet2CBChance = foldToStreet2CBChance + % s , foldToStreet2CBDone = foldToStreet2CBDone + % s ,
foldToStreet3CBChance = foldToStreet3CBChance + % s ,
foldToStreet3CBDone = foldToStreet3CBDone + % s , foldToStreet4CBChance = foldToStreet4CBChance + % s ,
foldToStreet4CBDone = foldToStreet4CBDone + % s , totalProfit = totalProfit + % s ,
street1CheckCallRaiseChance = street1CheckCallRaiseChance + % s ,
street1CheckCallRaiseDone = street1CheckCallRaiseDone + % s , street2CheckCallRaiseChance = street2CheckCallRaiseChance + % s ,
street2CheckCallRaiseDone = street2CheckCallRaiseDone + % s , street3CheckCallRaiseChance = street3CheckCallRaiseChance + % s ,
street3CheckCallRaiseDone = street3CheckCallRaiseDone + % s , street4CheckCallRaiseChance = street4CheckCallRaiseChance + % s ,
street4CheckCallRaiseDone = street4CheckCallRaiseDone + % s
WHERE gametypeId + 0 = % s
AND playerId = % s
AND activeSeats = % s
AND position = % s
AND tourneyTypeId + 0 = % s
AND styleKey = % s
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""" .replace( ' %s ' , self.sql.query[ ' placeholder ' ])
, ( row [ 6 ] , row [ 7 ] , row [ 8 ] , row [ 9 ] , row [ 10 ] ,
row [ 11 ] , row [ 12 ] , row [ 13 ] , row [ 14 ] , row [ 15 ] ,
row [ 16 ] , row [ 17 ] , row [ 18 ] , row [ 19 ] , row [ 20 ] ,
row [ 21 ] , row [ 22 ] , row [ 23 ] , row [ 24 ] , row [ 25 ] ,
row [ 26 ] , row [ 27 ] , row [ 28 ] , row [ 29 ] , row [ 30 ] ,
row [ 31 ] , row [ 32 ] , row [ 33 ] , row [ 34 ] , row [ 35 ] ,
row [ 36 ] , row [ 37 ] , row [ 38 ] , row [ 39 ] , row [ 40 ] ,
row [ 41 ] , row [ 42 ] , row [ 43 ] , row [ 44 ] , row [ 45 ] ,
row [ 46 ] , row [ 47 ] , row [ 48 ] , row [ 49 ] , row [ 50 ] ,
row [ 51 ] , row [ 52 ] , row [ 53 ] , row [ 54 ] , row [ 55 ] ,
row [ 56 ] , row [ 57 ] , row [ 58 ] , row [ 59 ] , row [ 60 ] ,
row [ 1 ] , row [ 2 ] , row [ 3 ] , str ( row [ 4 ] ) , row [ 5 ] , styleKey ) )
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# Test statusmessage to see if update worked, do insert if not
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#print "storehud2, upd num =", num.rowcount
# num is a cursor in sqlite
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if ( ( backend == self . PGSQL and cursor . statusmessage != " UPDATE 1 " )
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or ( backend == self . MYSQL_INNODB and num == 0 )
or ( backend == self . SQLITE and num . rowcount == 0 )
) :
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#print "playerid before insert:",row[2]," num = ", num
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num = cursor . execute ( """ INSERT INTO HudCache
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( gametypeId , playerId , activeSeats , position , tourneyTypeId , styleKey ,
HDs , street0VPI , street0Aggr , street0_3BChance , street0_3BDone ,
street1Seen , street2Seen , street3Seen , street4Seen , sawShowdown ,
street1Aggr , street2Aggr , street3Aggr , street4Aggr , otherRaisedStreet1 ,
otherRaisedStreet2 , otherRaisedStreet3 , otherRaisedStreet4 , foldToOtherRaisedStreet1 , foldToOtherRaisedStreet2 ,
foldToOtherRaisedStreet3 , foldToOtherRaisedStreet4 , wonWhenSeenStreet1 , wonAtSD , stealAttemptChance ,
stealAttempted , foldBbToStealChance , foldedBbToSteal , foldSbToStealChance , foldedSbToSteal ,
street1CBChance , street1CBDone , street2CBChance , street2CBDone , street3CBChance ,
street3CBDone , street4CBChance , street4CBDone , foldToStreet1CBChance , foldToStreet1CBDone ,
foldToStreet2CBChance , foldToStreet2CBDone , foldToStreet3CBChance , foldToStreet3CBDone , foldToStreet4CBChance ,
foldToStreet4CBDone , totalProfit , street1CheckCallRaiseChance , street1CheckCallRaiseDone , street2CheckCallRaiseChance ,
street2CheckCallRaiseDone , street3CheckCallRaiseChance , street3CheckCallRaiseDone , street4CheckCallRaiseChance , street4CheckCallRaiseDone )
VALUES ( % s , % s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
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% s , % s , % s , % s , % s ) """ .replace( ' %s ' , self.sql.query[ ' placeholder ' ])
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, ( row [ 1 ] , row [ 2 ] , row [ 3 ] , row [ 4 ] , row [ 5 ] , styleKey , row [ 6 ] , row [ 7 ] , row [ 8 ] , row [ 9 ] , row [ 10 ]
, row [ 11 ] , row [ 12 ] , row [ 13 ] , row [ 14 ] , row [ 15 ] , row [ 16 ] , row [ 17 ] , row [ 18 ] , row [ 19 ] , row [ 20 ]
, row [ 21 ] , row [ 22 ] , row [ 23 ] , row [ 24 ] , row [ 25 ] , row [ 26 ] , row [ 27 ] , row [ 28 ] , row [ 29 ] , row [ 30 ]
, row [ 31 ] , row [ 32 ] , row [ 33 ] , row [ 34 ] , row [ 35 ] , row [ 36 ] , row [ 37 ] , row [ 38 ] , row [ 39 ] , row [ 40 ]
, row [ 41 ] , row [ 42 ] , row [ 43 ] , row [ 44 ] , row [ 45 ] , row [ 46 ] , row [ 47 ] , row [ 48 ] , row [ 49 ] , row [ 50 ]
, row [ 51 ] , row [ 52 ] , row [ 53 ] , row [ 54 ] , row [ 55 ] , row [ 56 ] , row [ 57 ] , row [ 58 ] , row [ 59 ] , row [ 60 ] ) )
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#print "hopefully inserted hud data line: ", cursor.rowcount
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# message seems to be "INSERT 0 1"
else :
#print "updated(2) hud data line"
pass
# else:
# print "todo: implement storeHudCache for stud base"
except :
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raise FpdbError ( " storeHudCache error: " + str ( sys . exc_value ) )
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#end def storeHudCache
def store_tourneys ( self , tourneyTypeId , siteTourneyNo , entries , prizepool , startTime ) :
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ret = - 1
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try :
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# try and create tourney record, fetch id if it already exists
# avoids race condition when doing the select first
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cursor = self . get_cursor ( )
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cursor . execute ( " savepoint ins_tourney " )
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cursor . execute ( """ INSERT INTO Tourneys
( tourneyTypeId , siteTourneyNo , entries , prizepool , startTime )
VALUES ( % s , % s , % s , % s , % s ) """ .replace( ' %s ' , self.sql.query[ ' placeholder ' ])
, ( tourneyTypeId , siteTourneyNo , entries , prizepool , startTime ) )
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ret = self . get_last_insert_id ( cursor )
#print "created new tourneys.id:",ret
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except :
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#if str(sys.exc_value) contains 'sitetourneyno':
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# raise FpdbError( "store_tourneys error: " + str(sys.exc_value) )
#else:
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#print "error insert tourney (%s) trying select ..." % (str(sys.exc_value),)
cursor . execute ( " rollback to savepoint ins_tourney " )
try :
cursor . execute ( " SELECT id FROM Tourneys WHERE siteTourneyNo= %s AND tourneyTypeId+0= %s " . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] )
, ( siteTourneyNo , tourneyTypeId ) )
rec = cursor . fetchone ( )
#print "select tourney result: ", rec
try :
len ( rec )
ret = rec [ 0 ]
except :
print " Tourney id not found "
except :
print " Error selecting tourney id: " , str ( sys . exc_info ( ) [ 1 ] )
cursor . execute ( " release savepoint ins_tourney " )
#print "store_tourneys returning", ret
return ret
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#end def store_tourneys
def store_tourneys_players ( self , tourney_id , player_ids , payin_amounts , ranks , winnings ) :
try :
result = [ ]
cursor = self . get_cursor ( )
#print "in store_tourneys_players. tourney_id:",tourney_id
#print "player_ids:",player_ids
#print "payin_amounts:",payin_amounts
#print "ranks:",ranks
#print "winnings:",winnings
for i in xrange ( len ( player_ids ) ) :
try :
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cursor . execute ( " savepoint ins_tplayer " )
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cursor . execute ( """ INSERT INTO TourneysPlayers
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( tourneyId , playerId , payinAmount , rank , winnings ) VALUES ( % s , % s , % s , % s , % s ) """ .replace( ' %s ' , self.sql.query[ ' placeholder ' ]),
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( tourney_id , player_ids [ i ] , payin_amounts [ i ] , ranks [ i ] , winnings [ i ] ) )
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tmp = self . get_last_insert_id ( cursor )
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result . append ( tmp )
#print "created new tourneys_players.id:", tmp
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except :
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cursor . execute ( " rollback to savepoint ins_tplayer " )
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cursor . execute ( " SELECT id FROM TourneysPlayers WHERE tourneyId= %s AND playerId+0= %s " . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] )
, ( tourney_id , player_ids [ i ] ) )
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tmp = cursor . fetchone ( )
#print "tried SELECTing tourneys_players.id:", tmp
try :
len ( tmp )
result . append ( tmp [ 0 ] )
except :
print " tplayer id not found for tourney,player %s , %s " % ( tourney_id , player_ids [ i ] )
pass
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except :
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raise FpdbError ( " store_tourneys_players error: " + str ( sys . exc_value ) )
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cursor . execute ( " release savepoint ins_tplayer " )
#print "store_tourneys_players returning", result
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return result
#end def store_tourneys_players
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# read HandToWrite objects from q and insert into database
def insert_queue_hands ( self , q , maxwait = 10 , commitEachHand = True ) :
n , fails , maxTries , firstWait = 0 , 0 , 4 , 0.1
sendFinal = False
t0 = time ( )
while True :
try :
h = q . get ( True ) # (True,maxWait) has probs if 1st part of import is all dups
except Queue . Empty :
# Queue.Empty exception thrown if q was empty for
# if q.empty() also possible - no point if testing for Queue.Empty exception
# maybe increment a counter and only break after a few times?
# could also test threading.active_count() or look through threading.enumerate()
# so break immediately if no threads, but count up to X exceptions if a writer
# thread is still alive???
print " queue empty too long - writer stopping ... "
break
except :
print " writer stopping, error reading queue: " + str ( sys . exc_info ( ) )
break
#print "got hand", str(h.get_finished())
tries , wait , again = 0 , firstWait , True
while again :
try :
again = False # set this immediately to avoid infinite loops!
if h . get_finished ( ) :
# all items on queue processed
sendFinal = True
else :
self . store_the_hand ( h )
# optional commit, could be every hand / every N hands / every time a
# commit message received?? mark flag to indicate if commits outstanding
if commitEachHand :
self . commit ( )
n = n + 1
except :
#print "iqh store error", sys.exc_value # debug
self . rollback ( )
if re . search ( ' deadlock ' , str ( sys . exc_info ( ) [ 1 ] ) , re . I ) :
# deadlocks only a problem if hudcache is being updated
tries = tries + 1
if tries < maxTries and wait < 5 : # wait < 5 just to make sure
print " deadlock detected - trying again ... "
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sleep ( wait )
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wait = wait + wait
again = True
else :
print " too many deadlocks - failed to store hand " + h . get_siteHandNo ( )
if not again :
fails = fails + 1
err = traceback . extract_tb ( sys . exc_info ( ) [ 2 ] ) [ - 1 ]
print " ***Error storing hand: " + err [ 2 ] + " ( " + str ( err [ 1 ] ) + " ): " + str ( sys . exc_info ( ) [ 1 ] )
# finished trying to store hand
# always reduce q count, whether or not this hand was saved ok
q . task_done ( )
# while True loop
self . commit ( )
if sendFinal :
q . task_done ( )
print " db writer finished: stored %d hands ( %d fails) in %.1f seconds " % ( n , fails , time ( ) - t0 )
# end def insert_queue_hands():
def send_finish_msg ( self , q ) :
try :
h = HandToWrite ( True )
q . put ( h )
except :
err = traceback . extract_tb ( sys . exc_info ( ) [ 2 ] ) [ - 1 ]
print " ***Error sending finish: " + err [ 2 ] + " ( " + str ( err [ 1 ] ) + " ): " + str ( sys . exc_info ( ) [ 1 ] )
# end def send_finish_msg():
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def tRecogniseTourneyType ( self , tourney ) :
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logging . debug ( " Database.tRecogniseTourneyType " )
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typeId = 1
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# Check if Tourney exists, and if so retrieve TTypeId : in that case, check values of the ttype
cursor = self . get_cursor ( )
cursor . execute ( self . sql . query [ ' getTourneyTypeIdByTourneyNo ' ] . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] ) ,
( tourney . tourNo , tourney . siteId )
)
result = cursor . fetchone ( )
expectedValues = { 1 : " buyin " , 2 : " fee " , 4 : " isKO " , 5 : " isRebuy " , 6 : " speed " ,
7 : " isHU " , 8 : " isShootout " , 9 : " isMatrix " }
typeIdMatch = True
try :
len ( result )
typeId = result [ 0 ]
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logging . debug ( " Tourney found in db with Tourney_Type_ID = %d " % typeId )
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for ev in expectedValues :
if ( getattr ( tourney , expectedValues . get ( ev ) ) < > result [ ev ] ) :
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logging . debug ( " TypeId mismatch : wrong %s : Tourney= %s / db= %s " % ( expectedValues . get ( ev ) , getattr ( tourney , expectedValues . get ( ev ) ) , result [ ev ] ) )
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typeIdMatch = False
#break
except :
# Tourney not found : a TourneyTypeId has to be found or created for that specific tourney
typeIdMatch = False
if typeIdMatch == False :
# Check for an existing TTypeId that matches tourney info (buyin/fee, knockout, rebuy, speed, matrix, shootout)
# if not found create it
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logging . debug ( " Searching for a TourneyTypeId matching TourneyType data " )
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cursor . execute ( self . sql . query [ ' getTourneyTypeId ' ] . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] ) ,
( tourney . siteId , tourney . buyin , tourney . fee , tourney . isKO ,
tourney . isRebuy , tourney . speed , tourney . isHU , tourney . isShootout , tourney . isMatrix )
)
result = cursor . fetchone ( )
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try :
len ( result )
typeId = result [ 0 ]
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logging . debug ( " Existing Tourney Type Id found : %d " % typeId )
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except TypeError : #this means we need to create a new entry
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logging . debug ( " Tourney Type Id not found : create one " )
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cursor . execute ( self . sql . query [ ' insertTourneyTypes ' ] . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] ) ,
( tourney . siteId , tourney . buyin , tourney . fee , tourney . isKO , tourney . isRebuy ,
tourney . speed , tourney . isHU , tourney . isShootout , tourney . isMatrix )
)
typeId = self . get_last_insert_id ( cursor )
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return typeId
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#end def tRecogniseTourneyType
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def tRecognizeTourney ( self , tourney , dbTourneyTypeId ) :
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logging . debug ( " Database.tRecognizeTourney " )
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tourneyID = 1
# Check if tourney exists in db (based on tourney.siteId and tourney.tourNo)
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# If so retrieve all data to check for consistency
cursor = self . get_cursor ( )
cursor . execute ( self . sql . query [ ' getTourney ' ] . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] ) ,
( tourney . tourNo , tourney . siteId )
)
result = cursor . fetchone ( )
expectedValuesDecimal = { 2 : " entries " , 3 : " prizepool " , 6 : " buyInChips " , 9 : " rebuyChips " ,
10 : " addOnChips " , 11 : " rebuyAmount " , 12 : " addOnAmount " , 13 : " totalRebuys " ,
14 : " totalAddOns " , 15 : " koBounty " }
expectedValues = { 7 : " tourneyName " , 16 : " tourneyComment " }
tourneyDataMatch = True
tCommentTs = None
starttime = None
endtime = None
try :
len ( result )
tourneyID = result [ 0 ]
logging . debug ( " Tourney found in db with TourneyID = %d " % tourneyID )
if result [ 1 ] < > dbTourneyTypeId :
tourneyDataMatch = False
logging . debug ( " Tourney has wrong type ID (expected : %s - found : %s ) " % ( dbTourneyTypeId , result [ 1 ] ) )
if ( tourney . starttime is None and result [ 4 ] is not None ) or ( tourney . starttime is not None and fpdb_simple . parseHandStartTime ( " - %s " % tourney . starttime ) < > result [ 4 ] ) :
tourneyDataMatch = False
logging . debug ( " Tourney data mismatch : wrong starttime : Tourney= %s / db= %s " % ( tourney . starttime , result [ 4 ] ) )
if ( tourney . endtime is None and result [ 5 ] is not None ) or ( tourney . endtime is not None and fpdb_simple . parseHandStartTime ( " - %s " % tourney . endtime ) < > result [ 5 ] ) :
tourneyDataMatch = False
logging . debug ( " Tourney data mismatch : wrong endtime : Tourney= %s / db= %s " % ( tourney . endtime , result [ 5 ] ) )
for ev in expectedValues :
if ( getattr ( tourney , expectedValues . get ( ev ) ) < > result [ ev ] ) :
logging . debug ( " Tourney data mismatch : wrong %s : Tourney= %s / db= %s " % ( expectedValues . get ( ev ) , getattr ( tourney , expectedValues . get ( ev ) ) , result [ ev ] ) )
tourneyDataMatch = False
#break
for evD in expectedValuesDecimal :
if ( Decimal ( getattr ( tourney , expectedValuesDecimal . get ( evD ) ) ) < > result [ evD ] ) :
logging . debug ( " Tourney data mismatch : wrong %s : Tourney= %s / db= %s " % ( expectedValuesDecimal . get ( evD ) , getattr ( tourney , expectedValuesDecimal . get ( evD ) ) , result [ evD ] ) )
tourneyDataMatch = False
#break
# TO DO : Deal with matrix summary mutliple parsings
except :
# Tourney not found : create
logging . debug ( " Tourney is not found : create " )
if tourney . tourneyComment is not None :
tCommentTs = datetime . today ( )
if tourney . starttime is not None :
starttime = fpdb_simple . parseHandStartTime ( " - %s " % tourney . starttime )
if tourney . endtime is not None :
endtime = fpdb_simple . parseHandStartTime ( " - %s " % tourney . endtime )
# TODO : deal with matrix Id processed
cursor . execute ( self . sql . query [ ' insertTourney ' ] . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] ) ,
( dbTourneyTypeId , tourney . tourNo , tourney . entries , tourney . prizepool , starttime ,
endtime , tourney . buyInChips , tourney . tourneyName , 0 , tourney . rebuyChips , tourney . addOnChips ,
tourney . rebuyAmount , tourney . addOnAmount , tourney . totalRebuys , tourney . totalAddOns , tourney . koBounty ,
tourney . tourneyComment , tCommentTs )
)
tourneyID = self . get_last_insert_id ( cursor )
# Deal with inconsistent tourney in db
if tourneyDataMatch == False :
# Update Tourney
if result [ 16 ] < > tourney . tourneyComment :
tCommentTs = datetime . today ( )
if tourney . starttime is not None :
starttime = fpdb_simple . parseHandStartTime ( " - %s " % tourney . starttime )
if tourney . endtime is not None :
endtime = fpdb_simple . parseHandStartTime ( " - %s " % tourney . endtime )
cursor . execute ( self . sql . query [ ' updateTourney ' ] . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] ) ,
( dbTourneyTypeId , tourney . entries , tourney . prizepool , starttime ,
endtime , tourney . buyInChips , tourney . tourneyName , 0 , tourney . rebuyChips , tourney . addOnChips ,
tourney . rebuyAmount , tourney . addOnAmount , tourney . totalRebuys , tourney . totalAddOns , tourney . koBounty ,
tourney . tourneyComment , tCommentTs , tourneyID )
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)
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return tourneyID
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#end def tRecognizeTourney
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def tStoreTourneyPlayers ( self , tourney , dbTourneyId ) :
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logging . debug ( " Database.tStoreTourneyPlayers " )
# First, get playerids for the players and specifically the one for hero :
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playersIds = self . recognisePlayerIDs ( tourney . players , tourney . siteId )
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# hero may be None for matrix tourneys summaries
# hero = [ tourney.hero ]
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# heroId = self.recognisePlayerIDs(hero , tourney.siteId)
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# logging.debug("hero Id = %s - playersId = %s" % (heroId , playersIds))
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tourneyPlayersIds = [ ]
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try :
cursor = self . get_cursor ( )
for i in xrange ( len ( playersIds ) ) :
cursor . execute ( self . sql . query [ ' getTourneysPlayers ' ] . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] )
, ( dbTourneyId , playersIds [ i ] ) )
result = cursor . fetchone ( )
#print "tried SELECTing tourneys_players.id:",tmp
try :
len ( result )
# checking data
logging . debug ( " TourneysPlayers found : checking data " )
expectedValuesDecimal = { 1 : " payinAmounts " , 2 : " finishPositions " , 3 : " winnings " , 4 : " countRebuys " ,
5 : " countAddOns " , 6 : " countKO " }
tourneyPlayersIds . append ( result [ 0 ] ) ;
tourneysPlayersDataMatch = True
for evD in expectedValuesDecimal :
if ( Decimal ( getattr ( tourney , expectedValuesDecimal . get ( evD ) ) [ tourney . players [ i ] ] ) < > result [ evD ] ) :
logging . debug ( " TourneysPlayers data mismatch for TourneysPlayer id= %d , name= %s : wrong %s : Tourney= %s / db= %s " % ( result [ 0 ] , tourney . players [ i ] , expectedValuesDecimal . get ( evD ) , getattr ( tourney , expectedValuesDecimal . get ( evD ) ) [ tourney . players [ i ] ] , result [ evD ] ) )
tourneysPlayersDataMatch = False
#break
if tourneysPlayersDataMatch == False :
logging . debug ( " TourneysPlayers data update needed " )
cursor . execute ( self . sql . query [ ' updateTourneysPlayers ' ] . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] ) ,
( tourney . payinAmounts [ tourney . players [ i ] ] , tourney . finishPositions [ tourney . players [ i ] ] ,
tourney . winnings [ tourney . players [ i ] ] , tourney . countRebuys [ tourney . players [ i ] ] ,
tourney . countAddOns [ tourney . players [ i ] ] , tourney . countKO [ tourney . players [ i ] ] ,
result [ 7 ] , result [ 8 ] , result [ 0 ] )
)
except TypeError :
logging . debug ( " TourneysPlayers not found : need insert " )
cursor . execute ( self . sql . query [ ' insertTourneysPlayers ' ] . replace ( ' %s ' , self . sql . query [ ' placeholder ' ] ) ,
( dbTourneyId , playersIds [ i ] ,
tourney . payinAmounts [ tourney . players [ i ] ] , tourney . finishPositions [ tourney . players [ i ] ] ,
tourney . winnings [ tourney . players [ i ] ] , tourney . countRebuys [ tourney . players [ i ] ] ,
tourney . countAddOns [ tourney . players [ i ] ] , tourney . countKO [ tourney . players [ i ] ] ,
None , None )
)
tourneyPlayersIds . append ( self . get_last_insert_id ( cursor ) )
except :
raise fpdb_simple . FpdbError ( " tStoreTourneyPlayers error: " + str ( sys . exc_value ) )
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return tourneyPlayersIds
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#end def tStoreTourneyPlayers
def tUpdateTourneysHandsPlayers ( self , tourney , dbTourneysPlayersIds , dbTourneyTypeId ) :
logging . debug ( " Database.tCheckTourneysHandsPlayers " )
try :
# Massive update seems to take quite some time ...
# query = self.sql.query['updateHandsPlayersForTTypeId2'] % (dbTourneyTypeId, self.sql.query['handsPlayersTTypeId_joiner'].join([self.sql.query['placeholder'] for id in dbTourneysPlayersIds]) )
# cursor = self.get_cursor()
# cursor.execute (query, dbTourneysPlayersIds)
query = self . sql . query [ ' selectHandsPlayersWithWrongTTypeId ' ] % ( dbTourneyTypeId , self . sql . query [ ' handsPlayersTTypeId_joiner ' ] . join ( [ self . sql . query [ ' placeholder ' ] for id in dbTourneysPlayersIds ] ) )
#print "query : %s" % query
cursor = self . get_cursor ( )
cursor . execute ( query , dbTourneysPlayersIds )
result = cursor . fetchall ( )
if ( len ( result ) > 0 ) :
logging . debug ( " %d lines need update : %s " % ( len ( result ) , result ) )
listIds = [ ]
for i in result :
listIds . append ( i [ 0 ] )
query2 = self . sql . query [ ' updateHandsPlayersForTTypeId ' ] % ( dbTourneyTypeId , self . sql . query [ ' handsPlayersTTypeId_joiner_id ' ] . join ( [ self . sql . query [ ' placeholder ' ] for id in listIds ] ) )
cursor . execute ( query2 , listIds )
else :
logging . debug ( " No need to update, HandsPlayers are correct " )
except :
raise fpdb_simple . FpdbError ( " tStoreTourneyPlayers error: " + str ( sys . exc_value ) )
#end def tUpdateTourneysHandsPlayers
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# Class used to hold all the data needed to write a hand to the db
# mainParser() in fpdb_parse_logic.py creates one of these and then passes it to
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# self.insert_queue_hands()
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class HandToWrite :
def __init__ ( self , finished = False ) : # db_name and game not used any more
try :
self . finished = finished
self . config = None
self . settings = None
self . base = None
self . category = None
self . siteTourneyNo = None
self . buyin = None
self . fee = None
self . knockout = None
self . entries = None
self . prizepool = None
self . tourneyStartTime = None
self . isTourney = None
self . tourneyTypeId = None
self . siteID = None
self . siteHandNo = None
self . gametypeID = None
self . handStartTime = None
self . names = None
self . playerIDs = None
self . startCashes = None
self . positions = None
self . antes = None
self . cardValues = None
self . cardSuits = None
self . boardValues = None
self . boardSuits = None
self . winnings = None
self . rakes = None
self . actionTypes = None
self . allIns = None
self . actionAmounts = None
self . actionNos = None
self . hudImportData = None
self . maxSeats = None
self . tableName = None
self . seatNos = None
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self . payin_amounts = None # tourney import was complaining mightily about this missing
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except :
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print " htw.init error: " + str ( sys . exc_info ( ) )
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raise
# end def __init__
def set_all ( self , config , settings , base , category , siteTourneyNo , buyin
, fee , knockout , entries , prizepool , tourneyStartTime
, isTourney , tourneyTypeId , siteID , siteHandNo
, gametypeID , handStartTime , names , playerIDs , startCashes
, positions , antes , cardValues , cardSuits , boardValues , boardSuits
, winnings , rakes , actionTypes , allIns , actionAmounts
, actionNos , hudImportData , maxSeats , tableName , seatNos ) :
try :
self . config = config
self . settings = settings
self . base = base
self . category = category
self . siteTourneyNo = siteTourneyNo
self . buyin = buyin
self . fee = fee
self . knockout = knockout
self . entries = entries
self . prizepool = prizepool
self . tourneyStartTime = tourneyStartTime
self . isTourney = isTourney
self . tourneyTypeId = tourneyTypeId
self . siteID = siteID
self . siteHandNo = siteHandNo
self . gametypeID = gametypeID
self . handStartTime = handStartTime
self . names = names
self . playerIDs = playerIDs
self . startCashes = startCashes
self . positions = positions
self . antes = antes
self . cardValues = cardValues
self . cardSuits = cardSuits
self . boardValues = boardValues
self . boardSuits = boardSuits
self . winnings = winnings
self . rakes = rakes
self . actionTypes = actionTypes
self . allIns = allIns
self . actionAmounts = actionAmounts
self . actionNos = actionNos
self . hudImportData = hudImportData
self . maxSeats = maxSeats
self . tableName = tableName
self . seatNos = seatNos
except :
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print " htw.set_all error: " + str ( sys . exc_info ( ) )
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raise
# end def set_hand
def get_finished ( self ) :
return ( self . finished )
# end def get_finished
def get_siteHandNo ( self ) :
return ( self . siteHandNo )
# end def get_siteHandNo
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if __name__ == " __main__ " :
c = Configuration . Config ( )
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db_connection = Database ( c ) # mysql fpdb holdem
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# db_connection = Database(c, 'fpdb-p', 'test') # mysql fpdb holdem
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# db_connection = Database(c, 'PTrackSv2', 'razz') # mysql razz
# db_connection = Database(c, 'ptracks', 'razz') # postgres
print " database connection object = " , db_connection . connection
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db_connection . recreate_tables ( )
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h = db_connection . get_last_hand ( )
print " last hand = " , h
hero = db_connection . get_player_id ( c , ' PokerStars ' , ' nutOmatic ' )
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if hero :
print " nutOmatic is id_player = %d " % hero
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stat_dict = db_connection . get_stats_from_hand ( h , " ring " )
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for p in stat_dict . keys ( ) :
print p , " " , stat_dict [ p ]
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print " cards = " , db_connection . get_cards ( u ' 1 ' )
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db_connection . close_connection
print " press enter to continue "
sys . stdin . readline ( )
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#Code borrowed from http://push.cx/2008/caching-dictionaries-in-python-vs-ruby
class LambdaDict ( dict ) :
def __init__ ( self , l ) :
super ( LambdaDict , self ) . __init__ ( )
self . l = l
def __getitem__ ( self , key ) :
if key in self :
return self . get ( key )
else :
self . __setitem__ ( key , self . l ( key ) )
return self . get ( key )