p58 - added HUD from ray

fpdb_parse now returns hand id rather than site hand no
This commit is contained in:
steffen123 2008-08-18 23:53:25 +01:00
parent 999eac4019
commit c716dfd35e
15 changed files with 1798 additions and 10 deletions

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@ -4,6 +4,7 @@ Everything is subject to change and especially the order will often change. Patc
alpha2 (release by 17Aug)
======
make windows use correct language version of Appdata, e.g. Anwendungdaten
stop bulk importer from executing HUD hook
seperate and improve instructions for update
update status or make a support matrix table for website
add instructions for mailing list to contacts

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pyfpdb/Configuration.py Normal file
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#!/usr/bin/env python
"""Configuration.py
Handles HUD configuration files.
"""
# Copyright 2008, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# Standard Library modules
import xml.dom.minidom
from xml.dom.minidom import Node
class Layout:
def __init__(self, max):
self.max = int(max)
self.location = []
for i in range(self.max + 1): self.location.append(None)
def __str__(self):
temp = " Layout = %d max, width= %d, height = %d, fav_seat = %d\n" % (self.max, self.width, self.height, self.fav_seat)
temp = temp + " Locations = "
for i in range(1, len(self.location)):
temp = temp + "(%d,%d)" % self.location[i]
return temp
class Site:
def __init__(self, node):
self.site_name = node.getAttribute("site_name")
self.table_finder = node.getAttribute("table_finder")
self.screen_name = node.getAttribute("screen_name")
self.site_path = node.getAttribute("site_path")
self.HH_path = node.getAttribute("HH_path")
self.decoder = node.getAttribute("decoder")
self.layout = {}
for layout_node in node.getElementsByTagName('layout'):
max = int( layout_node.getAttribute('max') )
lo = Layout(max)
lo.fav_seat = int( layout_node.getAttribute('fav_seat') )
lo.width = int( layout_node.getAttribute('width') )
lo.height = int( layout_node.getAttribute('height') )
for location_node in layout_node.getElementsByTagName('location'):
lo.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
self.layout[lo.max] = lo
def __str__(self):
temp = "Site = " + self.site_name + "\n"
for key in dir(self):
if key.startswith('__'): continue
if key == 'layout': continue
value = getattr(self, key)
if callable(value): continue
temp = temp + ' ' + key + " = " + value + "\n"
for layout in self.layout:
temp = temp + "%s" % self.layout[layout]
return temp
class Stat:
def __init__(self):
pass
def __str__(self):
temp = " stat_name = %s, row = %d, col = %d, tip = %s, click = %s\n" % (self.stat_name, self.row, self.col, self.tip, self.click)
return temp
class Game:
def __init__(self, node):
self.game_name = node.getAttribute("game_name")
self.db = node.getAttribute("db")
self.rows = int( node.getAttribute("rows") )
self.cols = int( node.getAttribute("cols") )
self.stats = {}
for stat_node in node.getElementsByTagName('stat'):
stat = Stat()
stat.stat_name = stat_node.getAttribute("stat_name")
stat.row = int( stat_node.getAttribute("row") )
stat.col = int( stat_node.getAttribute("col") )
stat.tip = stat_node.getAttribute("tip")
stat.click = stat_node.getAttribute("click")
self.stats[stat.stat_name] = stat
def __str__(self):
temp = "Game = " + self.game_name + "\n"
temp = temp + " db = %s\n" % self.db
temp = temp + " rows = %d\n" % self.rows
temp = temp + " cols = %d\n" % self.cols
for stat in self.stats.keys():
temp = temp + "%s" % self.stats[stat]
return temp
class Database:
def __init__(self, node):
self.db_name = node.getAttribute("db_name")
self.db_server = node.getAttribute("db_server")
self.db_ip = node.getAttribute("db_ip")
self.db_user = node.getAttribute("db_user")
self.db_type = node.getAttribute("db_type")
self.db_pass = node.getAttribute("db_pass")
def __str__(self):
temp = 'Database = ' + self.db_name + '\n'
for key in dir(self):
if key.startswith('__'): continue
value = getattr(self, key)
if callable(value): continue
temp = temp + ' ' + key + " = " + value + "\n"
return temp
class Mucked:
def __init__(self, node):
self.name = node.getAttribute("mw_name")
self.cards = node.getAttribute("deck")
self.card_wd = node.getAttribute("card_wd")
self.card_ht = node.getAttribute("card_ht")
self.rows = node.getAttribute("rows")
self.cols = node.getAttribute("cols")
self.format = node.getAttribute("stud")
print "mw name = " + self.name
def __str__(self):
temp = 'Mucked = ' + self.name + "\n"
for key in dir(self):
if key.startswith('__'): continue
value = getattr(self, key)
if callable(value): continue
temp = temp + ' ' + key + " = " + value + "\n"
return temp
class Config:
def __init__(self, file = 'HUD_config.xml'):
doc = xml.dom.minidom.parse(file)
self.supported_sites = {}
self.supported_games = {}
self.supported_databases = {}
self.mucked_windows = {}
# s_sites = doc.getElementsByTagName("supported_sites")
for site_node in doc.getElementsByTagName("site"):
site = Site(node = site_node)
self.supported_sites[site.site_name] = site
s_games = doc.getElementsByTagName("supported_games")
for game_node in doc.getElementsByTagName("game"):
game = Game(node = game_node)
self.supported_games[game.game_name] = game
s_dbs = doc.getElementsByTagName("supported_databases")
for db_node in doc.getElementsByTagName("database"):
db = Database(node = db_node)
self.supported_databases[db.db_name] = db
s_dbs = doc.getElementsByTagName("mucked_windows")
for mw_node in doc.getElementsByTagName("mw"):
mw = Mucked(node = mw_node)
self.mucked_windows[mw.name] = mw
if __name__== "__main__":
c = Config()
print "\n----------- SUPPORTED SITES -----------"
for s in c.supported_sites.keys():
print c.supported_sites[s]
print "----------- END SUPPORTED SITES -----------"
print "\n----------- SUPPORTED GAMES -----------"
for game in c.supported_games.keys():
print c.supported_games[game]
print "----------- END SUPPORTED GAMES -----------"
print "\n----------- SUPPORTED DATABASES -----------"
for db in c.supported_databases.keys():
print c.supported_databases[db]
print "----------- END SUPPORTED DATABASES -----------"
print "\n----------- MUCKED WINDOW FORMATS -----------"
for w in c.mucked_windows.keys():
print c.mucked_windows[w]
print "----------- END MUCKED WINDOW FORMATS -----------"

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pyfpdb/Database.py Normal file
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#!/usr/bin/env python
"""Database.py
Create and manage the database objects.
"""
# Copyright 2008, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# postmaster -D /var/lib/pgsql/data
# Standard Library modules
# pyGTK modules
# FreePokerTools modules
import Configuration
import SQL
# pgdb database module for posgres via DB-API
#import pgdb
# pgdb uses pyformat. is that fixed or an option?
# mysql bindings
import MySQLdb
class Database:
def __init__(self, c, db_name, game):
print "db_name = " + db_name
if c.supported_databases[db_name].db_server == 'postgresql':
self.connection = pgdb.connect(dsn = c.supported_databases[db_name].db_ip,
user = c.supported_databases[db_name].db_user,
password = c.supported_databases[db_name].db_pass,
database = c.supported_databases[db_name].db_name)
elif c.supported_databases[db_name].db_server == 'mysql':
self.connection = MySQLdb.connect(host = c.supported_databases[db_name].db_ip,
user = c.supported_databases[db_name].db_user,
passwd = c.supported_databases[db_name].db_pass,
db = c.supported_databases[db_name].db_name)
else:
print "Database not recognized."
return(0)
self.type = c.supported_databases[db_name].db_type
self.sql = SQL.Sql(game = game, type = self.type)
def close(self):
self.connection.close
def get_table_name(self, hand_id):
c = self.connection.cursor()
c.execute(self.sql.query['get_table_name'], (hand_id))
row = c.fetchone()
return row
def get_last_hand(self):
c = self.connection.cursor()
c.execute(self.sql.query['get_last_hand'])
row = c.fetchone()
return row[0]
def get_xml(self, hand_id):
c = self.connection.cursor()
c.execute(self.sql.query['get_xml'], (hand_id))
row = c.fetchone()
return row[0]
def get_recent_hands(self, last_hand):
c = self.connection.cursor()
c.execute(self.sql.query['get_recent_hands'], {'last_hand': last_hand})
return c.fetchall()
def get_hand_info(self, new_hand_id):
c = self.connection.cursor()
c.execute(self.sql.query['get_hand_info'], new_hand_id)
return c.fetchall()
def get_cards(self, hand):
c = self.connection.cursor()
c.execute(self.sql.query['get_cards'], hand)
colnames = [desc[0] for desc in c.description]
cards = {}
for row in c.fetchall():
s_dict = {}
for name, val in zip(colnames, row):
s_dict[name] = val
cards[s_dict['seat_number']] = s_dict
return (cards)
def get_stats_from_hand(self, hand, hero):
c = self.connection.cursor()
# get the players in the hand and their seats
c.execute(self.sql.query['get_players_from_hand'], (hand))
names = {}
seats = {}
for row in c.fetchall():
names[row[0]] = row[2]
seats[row[0]] = row[1]
# now get the stats
c.execute(self.sql.query['get_stats_from_hand'], (hand, hand))
colnames = [desc[0] for desc in c.description]
stat_dict = {}
for row in c.fetchall():
t_dict = {}
for name, val in zip(colnames, row):
t_dict[name] = val
# print t_dict
t_dict['screen_name'] = names[t_dict['player_id']]
t_dict['seat'] = seats[t_dict['player_id']]
stat_dict[t_dict['player_id']] = t_dict
return stat_dict
def get_player_id(self, config, site, player_name):
print "site = %s, player name = %s" % (site, player_name)
c = self.connection.cursor()
c.execute(self.sql.query['get_player_id'], {'player': player_name, 'site': site})
row = c.fetchone()
return row[0]
if __name__=="__main__":
c = Configuration.Config()
db_connection = Database(c, 'fpdb', 'holdem') # mysql fpdb holdem
# db_connection = Database(c, 'PTrackSv2', 'razz') # mysql razz
# db_connection = Database(c, 'ptracks', 'razz') # postgres
print "database connection object = ", db_connection.connection
print "database type = ", db_connection.type
h = db_connection.get_last_hand()
print "last hand = ", h
hero = db_connection.get_player_id(c, 'PokerStars', 'nutOmatic')
print "nutOmatic is id_player = %d" % hero
stat_dict = db_connection.get_stats_from_hand(h, hero)
for p in stat_dict.keys():
print p, " ", stat_dict[p]
db_connection.close

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@ -55,7 +55,7 @@ class GuiAutoImport (threading.Thread):
else:
self.inputFile=self.path+os.sep+file
fpdb_import.import_file_dict(self, self.settings)
print "GuiBulkImport.import_dir done"
print "GuiAutoImport.import_dir done"
interval=int(self.intervalTBuffer.get_text(self.intervalTBuffer.get_start_iter(), self.intervalTBuffer.get_end_iter()))
time.sleep(interval)

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<FreePokerToolsConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FreePokerToolsConfig.xsd">
<supported_sites>
<site site_name="PokerStars" table_finder="PokerStars" screen_name="abc" site_path="~/.wine/drive_c/Program Files/PokerStars/" HH_path="~/.wine/drive_c/Program Files/PokerStars/HandHistory/" decoder="pokerstars_decode_table">
<layout max="8" width="792" height="546" fav_seat="0">
<location seat="1" x="684" y="61"> </location>
<location seat="2" x="689" y="239"> </location>
<location seat="3" x="692" y="346"> </location>
<location seat="4" x="525" y="402"> </location>
<location seat="5" x="259" y="402"> </location>
<location seat="6" x="0" y="348"> </location>
<location seat="7" x="0" y="240"> </location>
<location seat="8" x="0" y="35"> </location>
</layout>
<layout max="6" width="792" height="546" fav_seat="0">
<location seat="1" x="681" y="119"> </location>
<location seat="2" x="681" y="301"> </location>
<location seat="3" x="487" y="369"> </location>
<location seat="4" x="226" y="369"> </location>
<location seat="5" x="0" y="301"> </location>
<location seat="6" x="0" y="119"> </location>
</layout>
<layout max="10" width="792" height="546" fav_seat="0">
<location seat="1" x="684" y="61"> </location>
<location seat="2" x="689" y="239"> </location>
<location seat="3" x="692" y="346"> </location>
<location seat="4" x="586" y="393"> </location>
<location seat="5" x="421" y="440"> </location>
<location seat="6" x="267" y="440"> </location>
<location seat="7" x="0" y="361"> </location>
<location seat="8" x="0" y="280"> </location>
<location seat="9" x="121" y="280"> </location>
<location seat="10" x="46" y="30"> </location>
</layout>
<layout max="9" width="792" height="546" fav_seat="0">
<location seat="1" x="560" y="0"> </location>
<location seat="2" x="679" y="123"> </location>
<location seat="3" x="688" y="309"> </location>
<location seat="4" x="483" y="370"> </location>
<location seat="5" x="444" y="413"> </location>
<location seat="6" x="224" y="372"> </location>
<location seat="7" x="0" y="307"> </location>
<location seat="8" x="0" y="121"> </location>
<location seat="9" x="140" y="0"> </location>
</layout>
</site>
<site site_name="FullTilt" table_finder="FullTilt" screen_name="abc">
</site>
<site site_name="PokerStars.py" table_finder="PokerStars.py" screen_name="abc" site_path="~/.wine/drive_c/Program Files/PokerStars/" HH_path="~/.wine/drive_c/Program Files/PokerStars/HandHistory/" decoder="pokerstars_decode_table">
<layout max="6" width="792" height="546" fav_seat="0">
<location seat="1" x="681" y="119"> </location>
<location seat="2" x="681" y="301"> </location>
<location seat="3" x="487" y="369"> </location>
<location seat="4" x="226" y="369"> </location>
<location seat="5" x="0" y="301"> </location>
<location seat="6" x="0" y="119"> </location>
</layout>
<layout max="10" width="792" height="546" fav_seat="0">
<location seat="1" x="684" y="61"> </location>
<location seat="2" x="689" y="239"> </location>
<location seat="3" x="692" y="346"> </location>
<location seat="4" x="586" y="393"> </location>
<location seat="5" x="421" y="440"> </location>
<location seat="6" x="267" y="440"> </location>
<location seat="7" x="0" y="361"> </location>
<location seat="8" x="0" y="280"> </location>
<location seat="9" x="121" y="280"> </location>
<location seat="10" x="46" y="30"> </location>
</layout>
<layout max="8" width="792" height="546" fav_seat="0">
<location seat="1" x="559" y="62"> </location>
<location seat="2" x="678" y="117"> </location>
<location seat="3" x="678" y="282"> </location>
<location seat="4" x="525" y="402"> </location>
<location seat="5" x="259" y="402"> </location>
<location seat="6" x="0" y="348"> </location>
<location seat="7" x="0" y="240"> </location>
<location seat="8" x="0" y="35"> </location>
</layout>
<layout max="9" width="792" height="546" fav_seat="0">
<location seat="1" x="560" y="0"> </location>
<location seat="2" x="679" y="123"> </location>
<location seat="3" x="688" y="309"> </location>
<location seat="4" x="483" y="370"> </location>
<location seat="5" x="444" y="413"> </location>
<location seat="6" x="224" y="372"> </location>
<location seat="7" x="0" y="307"> </location>
<location seat="8" x="0" y="121"> </location>
<location seat="9" x="140" y="0"> </location>
</layout>
</site>
</supported_sites>
<supported_games>
<game game_name="holdem" db="fpdb" rows="2" cols="3">
<stat row="0" col="0" stat_name="vpip" tip="tip1" click="tog_decorate"> </stat>
<stat row="0" col="1" stat_name="pfr" tip="tip1" click="tog_decorate"> </stat>
<stat row="0" col="2" stat_name="saw_f" tip="tip1" click="tog_decorate"> </stat>
<stat row="1" col="0" stat_name="fold_f" tip="tip1" click="tog_decorate"> </stat>
<stat row="1" col="1" stat_name="n" tip="tip1" click="tog_decorate"> </stat>
<stat row="1" col="2" stat_name="wtsd" tip="tip1" click="tog_decorate"> </stat>
</game>
<game game_name="razz" db="ptracks" rows="2" cols="3">
<stat row="0" col="0" stat_name="vpip" tip="tip1" click="tog_decorate"> </stat>
<stat row="0" col="1" stat_name="pfr" tip="tip1" click="tog_decorate"> </stat>
<stat row="0" col="2" stat_name="saw_f" tip="tip1" click="tog_decorate"> </stat>
<stat row="1" col="0" stat_name="fold_f" tip="tip1" click="tog_decorate"> </stat>
<stat row="1" col="1" stat_name="n" tip="tip1" click="tog_decorate"> </stat>
<stat row="1" col="2" stat_name="wtsd" tip="tip1" click="tog_decorate"> </stat>
</game>
</supported_games>
<supported_databases>
<database db_name="fpdb" db_server="mysql" db_ip="localhost" db_user="fpdb" db_pass="yourPassword" db_type="fpdb"> </database>
</supported_databases>
<mucked_windows>
<mw mw_name="stud1" format="stud" rows="8" cols="11" deck="Cards01.png" card_wd="30" card_ht="42"> </mw>
</mucked_windows>
</FreePokerToolsConfig>

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pyfpdb/HUD_main.py Executable file
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#!/usr/bin/env python
"""Hud_main.py
Main for FreePokerTools HUD.
"""
# Copyright 2008, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# to do kill window on my seat
# to do adjust for preferred seat
# to do allow window resizing
# to do hud to echo, but ignore non numbers
# to do kill a hud
# to do no hud window for hero
# to do single click to display detailed stats
# to do things to add to config.xml
# to do font and size
# Standard Library modules
import sys
import os
# pyGTK modules
import pygtk
import gtk
import gobject
# FreePokerTools modules
import Configuration
import Database
import Tables
import Hud
# global dict for keeping the huds
hud_dict = {}
db_connection = 0;
config = 0;
def destroy(*args): # call back for terminating the main eventloop
gtk.main_quit()
def process_new_hand(source, condition):
# there is a new hand_id to be processed
# read the hand_id from stdin and strip whitespace
new_hand_id = sys.stdin.readline()
new_hand_id = new_hand_id.rstrip()
db_connection = Database.Database(config, 'fpdb', 'holdem')
(table_name, max, poker_game) = db_connection.get_table_name(new_hand_id)
# if a hud for this table exists, just update it
if hud_dict.has_key(table_name):
hud_dict[table_name].update(new_hand_id, db_connection, config)
# otherwise create a new hud
else:
table_windows = Tables.discover(config)
for t in table_windows.keys():
if table_windows[t].name == table_name:
hud_dict[table_name] = Hud.Hud(table_windows[t], max, poker_game, config, db_connection)
hud_dict[table_name].create(new_hand_id, config)
hud_dict[table_name].update(new_hand_id, db_connection, config)
break
# print "table name \"%s\" not identified, no hud created" % (table_name)
return(1)
if __name__== "__main__":
main_window = gtk.Window()
main_window.connect("destroy", destroy)
label = gtk.Label('Fake main window, blah blah, blah\nblah, blah')
main_window.add(label)
main_window.show_all()
config = Configuration.Config()
db_connection = Database.Database(config, 'fpdb', 'holdem')
s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand)
gtk.main()

194
pyfpdb/HandHistory.py Normal file
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#!/usr/bin/env python
"""HandHistory.py
Parses HandHistory xml files and returns requested objects.
"""
# Copyright 2008, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# Standard Library modules
import xml.dom.minidom
from xml.dom.minidom import Node
class HandHistory:
def __init__(self, xml_string, elements = ('ALL')):
doc = xml.dom.minidom.parseString(xml_string)
if elements == ('ALL'):
elements = ('BETTING', 'AWARDS', 'POSTS', 'PLAYERS', 'GAME')
if 'BETTING' in elements:
self.BETTING = Betting(doc.getElementsByTagName('BETTING')[0])
if 'AWARDS' in elements:
self.AWARDS = Awards (doc.getElementsByTagName('AWARDS')[0])
if 'POSTS' in elements:
self.POSTS = Posts (doc.getElementsByTagName('POSTS')[0])
if 'GAME' in elements:
self.GAME = Game (doc.getElementsByTagName('GAME')[0])
if 'PLAYERS' in elements:
self.PLAYERS = {}
p_n = doc.getElementsByTagName('PLAYERS')[0]
for p in p_n.getElementsByTagName('PLAYER'):
a_player = Player(p)
self.PLAYERS[a_player.name] = a_player
class Player:
def __init__(self, node):
self.name = node.getAttribute('NAME')
self.seat = node.getAttribute('SEAT')
self.stack = node.getAttribute('STACK')
self.showed_hand = node.getAttribute('SHOWED_HAND')
self.cards = node.getAttribute('CARDS')
self.allin = node.getAttribute('ALLIN')
self.sitting_out = node.getAttribute('SITTING_OUT')
self.hand = node.getAttribute('HAND')
self.start_cards = node.getAttribute('START_CARDS')
if self.allin == '' or \
self.allin == '0' or \
self.allin.upper() == 'FALSE': self.allin = False
else: self.allin = True
if self.sitting_out == '' or \
self.sitting_out == '0' or \
self.sitting_out.upper() == 'FALSE': self.sitting_out = False
else: self.sitting_out = True
def __str__(self):
temp = "%s\n seat = %s\n stack = %s\n cards = %s\n" % \
(self.name, self.seat, self.stack, self.cards)
temp = temp + " showed_hand = %s\n allin = %s\n" % \
(self.showed_hand, self.allin)
temp = temp + " hand = %s\n start_cards = %s\n" % \
(self.hand, self.start_cards)
return temp
class Awards:
def __init__(self, node):
self.awards = [] # just an array of award objects
for a in node.getElementsByTagName('AWARD'):
self.awards.append(Award(a))
def __str__(self):
temp = ""
for a in self.awards:
temp = temp + "%s\n" % (a)
return temp
class Award:
def __init__(self, node):
self.player = node.getAttribute('PLAYER')
self.amount = node.getAttribute('AMOUNT')
self.pot = node.getAttribute('POT')
def __str__(self):
return self.player + " won " + self.amount + " from " + self.pot
class Game:
def __init__(self, node):
print node
self.tags = {}
for tag in ( ('GAME_NAME', 'game_name'), ('MAX', 'max'), ('HIGHLOW', 'high_low'),
('STRUCTURE', 'structure'), ('MIXED', 'mixed') ):
L = node.getElementsByTagName(tag[0])
if (not L): continue
print L
for node2 in L:
title = ""
for node3 in node2.childNodes:
if (node3.nodeType == Node.TEXT_NODE):
title +=node3.data
self.tags[tag[1]] = title
def __str__(self):
return "%s %s %s, (%s max), %s" % (self.tags['structure'],
self.tags['game_name'],
self.tags['game_name'],
self.tags['max'],
self.tags['game_name'])
class Posts:
def __init__(self, node):
self.posts = [] # just an array of post objects
for p in node.getElementsByTagName('POST'):
self.posts.append(Post(p))
def __str__(self):
temp = ""
for p in self.posts:
temp = temp + "%s\n" % (p)
return temp
class Post:
def __init__(self, node):
self.player = node.getAttribute('PLAYER')
self.amount = node.getAttribute('AMOUNT')
self.posted = node.getAttribute('POSTED')
self.live = node.getAttribute('LIVE')
def __str__(self):
return ("%s posted %s %s %s") % (self.player, self.amount, self.posted, self.live)
class Betting:
def __init__(self, node):
self.rounds = [] # a Betting object is just an array of rounds
for r in node.getElementsByTagName('ROUND'):
self.rounds.append(Round(r))
def __str__(self):
temp = ""
for r in self.rounds:
temp = temp + "%s\n" % (r)
return temp
class Round:
def __init__(self, node):
self.name = node.getAttribute('ROUND_NAME')
self.action = []
for a in node.getElementsByTagName('ACTION'):
self.action.append(Action(a))
def __str__(self):
temp = self.name + "\n"
for a in self.action:
temp = temp + " %s\n" % (a)
return temp
class Action:
def __init__(self, node):
self.player = node.getAttribute('PLAYER')
self.action = node.getAttribute('ACT')
self.amount = node.getAttribute('AMOUNT')
self.allin = node.getAttribute('ALLIN')
def __str__(self):
return self.player + " " + self.action + " " + self.amount + " " + self.allin
if __name__== "__main__":
file = open('test.xml', 'r')
xml_string = file.read()
file.close()
print xml_string + "\n\n\n"
h = HandHistory(xml_string, ('ALL'))
print h.GAME
print h.POSTS
print h.BETTING
print h.AWARDS
for p in h.PLAYERS.keys():
print h.PLAYERS[p]

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#!/usr/bin/env python
"""Hud.py
Create and manage the hud overlays.
"""
# Copyright 2008, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# Standard Library modules
# pyGTK modules
import pygtk
import gtk
import pango
import gobject
# FreePokerTools modules
import Tables # needed for testing only
import Configuration
import Stats
import Mucked
import Database
class Hud:
def __init__(self, table, max, poker_game, config, db_connection):
self.table = table
self.config = config
self.poker_game = poker_game
self.max = max
self.db_connection = db_connection
self.stat_windows = {}
self.font = pango.FontDescription("Sans 8")
def create(self, hand, config):
# update this hud, to the stats and players as of "hand"
# hand is the hand id of the most recent hand played at this table
#
# this method also manages the creating and destruction of stat
# windows via calls to the Stat_Window class
for i in range(1, self.max + 1):
(x, y) = config.supported_sites[self.table.site].layout[self.max].location[i]
self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
table = self.table,
x = x,
y = y,
seat = i,
player_id = 'fake',
font = self.font)
self.stats = [['', '', ''], ['', '', '']]
for stat in config.supported_games[self.poker_game].stats.keys():
self.stats[config.supported_games[self.poker_game].stats[stat].row] \
[config.supported_games[self.poker_game].stats[stat].col] = \
config.supported_games[self.poker_game].stats[stat].stat_name
# self.mucked_window = gtk.Window()
# self.m = Mucked.Mucked(self.mucked_window, self.db_connection)
# self.mucked_window.show_all()
def update(self, hand, db, config):
stat_dict = db.get_stats_from_hand(hand, 3)
for s in stat_dict.keys():
for r in range(0, 2):
for c in range(0, 3):
number = Stats.do_stat(stat_dict, player = stat_dict[s]['player_id'], stat = self.stats[r][c])
self.stat_windows[stat_dict[s]['seat']].label[r][c].set_text(number[1])
tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
number[3] + ", " + number[4]
Stats.do_tip(self.stat_windows[stat_dict[s]['seat']].e_box[r][c], tip)
# self.m.update(hand)
class Stat_Window:
def button_press_cb(self, widget, event, *args):
# This handles all callbacks from button presses on the event boxes in
# the stat windows. There is a bit of an ugly kludge to separate single-
# and double-clicks.
if event.button == 1: # left button event
if event.type == gtk.gdk.BUTTON_PRESS: # left button single click
if self.sb_click > 0: return
self.sb_click = gobject.timeout_add(250, self.single_click)
elif event.type == gtk.gdk._2BUTTON_PRESS: # left button double click
if self.sb_click > 0:
gobject.source_remove(self.sb_click)
self.sb_click = 0
self.double_click(widget, event, *args)
if event.button == 2: # middle button event
print "middle button clicked"
if event.button == 3: # right button event
print "right button clicked"
def single_click(self):
# Callback from the timeout in the single-click finding part of the
# button press call back. This needs to be modified to get all the
# arguments from the call.
print "left button clicked"
self.sb_click = 0
return False
def double_click(self, widget, event, *args):
self.toggle_decorated(widget)
def toggle_decorated(self, widget):
top = widget.get_toplevel()
(x, y) = top.get_position()
if top.get_decorated():
top.set_decorated(0)
top.move(x, y)
else:
top.set_decorated(1)
top.move(x, y)
def __init__(self, game, table, seat, x, y, player_id, font):
self.game = game
self.table = table
self.x = x + table.x
self.y = y + table.y
self.player_id = player_id
self.sb_click = 0
self.window = gtk.Window()
self.window.set_decorated(0)
self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
self.window.set_title("%s" % seat)
self.grid = gtk.Table(rows = self.game.rows, columns = self.game.cols, homogeneous = False)
self.window.add(self.grid)
self.e_box = []
self.frame = []
self.label = []
for r in range(self.game.rows):
self.e_box.append([])
self.label.append([])
for c in range(self.game.cols):
self.e_box[r].append( gtk.EventBox() )
Stats.do_tip(self.e_box[r][c], 'farts')
self.grid.attach(self.e_box[r][c], c, c+1, r, r+1, xpadding = 1, ypadding = 1)
self.label[r].append( gtk.Label('xxx') )
self.e_box[r][c].add(self.label[r][c])
self.e_box[r][c].connect("button_press_event", self.button_press_cb)
# font = pango.FontDescription("Sans 8")
self.label[r][c].modify_font(font)
self.window.realize
self.window.move(self.x, self.y)
self.window.set_keep_above(1)
self.window.show_all()
def destroy(*args): # call back for terminating the main eventloop
gtk.main_quit()
if __name__== "__main__":
main_window = gtk.Window()
main_window.connect("destroy", destroy)
label = gtk.Label('Fake main window, blah blah, blah\nblah, blah')
main_window.add(label)
main_window.show_all()
c = Configuration.Config()
tables = Tables.discover(c)
db = Database.Database(c, 'PTrackSv2', 'razz')
for t in tables:
win = Hud(t, 8, c, db)
# t.get_details()
win.update(8300, db, c)
gtk.main()

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#!/usr/bin/env python
"""Mucked.py
Mucked cards display for FreePokerTools HUD.
"""
# Copyright 2008, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# to do
# problem with hand 30586
# Standard Library modules
import sys
import os
import string
import xml.dom.minidom
from xml.dom.minidom import Node
# pyGTK modules
import pygtk
import gtk
import gobject
# FreePokerTools modules
import Configuration
import Database
import Tables
import Hud
import Mucked
import HandHistory
class Mucked:
def __init__(self, parent, db_connection):
self.parent = parent #this is the parent of the mucked cards widget
self.db_connection = db_connection
self.vbox = gtk.VBox()
self.parent.add(self.vbox)
self.mucked_list = MuckedList (self.vbox, db_connection)
self.mucked_cards = MuckedCards(self.vbox, db_connection)
self.mucked_list.mucked_cards = self.mucked_cards
def update(self, new_hand_id):
self.mucked_list.update(new_hand_id)
class MuckedList:
def __init__(self, parent, db_connection):
self.parent = parent
self.db_connection = db_connection
# set up a scrolled window to hold the listbox
self.scrolled_window = gtk.ScrolledWindow()
self.scrolled_window.set_policy(gtk.POLICY_NEVER, gtk.POLICY_ALWAYS)
self.parent.add(self.scrolled_window)
# create a ListStore to use as the model
self.liststore = gtk.ListStore(str, str, str)
self.treeview = gtk.TreeView(self.liststore)
self.tvcolumn0 = gtk.TreeViewColumn('HandID')
self.tvcolumn1 = gtk.TreeViewColumn('Cards')
self.tvcolumn2 = gtk.TreeViewColumn('Net')
# add tvcolumn to treeview
self.treeview.append_column(self.tvcolumn0)
self.treeview.append_column(self.tvcolumn1)
self.treeview.append_column(self.tvcolumn2)
# create a CellRendererText to render the data
self.cell = gtk.CellRendererText()
# add the cell to the tvcolumn and allow it to expand
self.tvcolumn0.pack_start(self.cell, True)
self.tvcolumn1.pack_start(self.cell, True)
self.tvcolumn2.pack_start(self.cell, True)
self.tvcolumn0.add_attribute(self.cell, 'text', 0)
self.tvcolumn1.add_attribute(self.cell, 'text', 1)
self.tvcolumn2.add_attribute(self.cell, 'text', 2)
# resize the cols if nec
self.tvcolumn0.set_resizable(True)
self.treeview.connect("row-activated", self.activated_event)
self.scrolled_window.add_with_viewport(self.treeview)
def activated_event(self, path, column, data=None):
sel = self.treeview.get_selection()
(model, iter) = sel.get_selected()
self.mucked_cards.update(model.get_value(iter, 0))
def update(self, new_hand_id):
info_row = self.db_connection.get_hand_info(new_hand_id)
iter = self.liststore.append(info_row[0])
sel = self.treeview.get_selection()
sel.select_iter(iter)
vadj = self.scrolled_window.get_vadjustment()
vadj.set_value(vadj.upper)
self.mucked_cards.update(new_hand_id)
class MuckedCards:
def __init__(self, parent, db_connection):
self.parent = parent #this is the parent of the mucked cards widget
self.db_connection = db_connection
self.card_images = self.get_card_images()
self.seen_cards = {}
self.grid_contents = {}
self.eb = {}
self.rows = 8
self.cols = 7
self.grid = gtk.Table(self.rows, self.cols + 4, homogeneous = False)
for r in range(0, self.rows):
for c in range(0, self.cols):
self.seen_cards[(c, r)] = gtk.image_new_from_pixbuf(self.card_images[('B', 'S')])
self.eb[(c, r)]= gtk.EventBox()
# set up the contents for the cells
for r in range(0, self.rows):
self.grid_contents[( 0, r)] = gtk.Label("%d" % (r + 1))
self.grid_contents[( 1, r)] = gtk.Label("player %d" % (r + 1))
self.grid_contents[( 4, r)] = gtk.Label("-")
self.grid_contents[( 9, r)] = gtk.Label("-")
self.grid_contents[( 2, r)] = self.eb[( 0, r)]
self.grid_contents[( 3, r)] = self.eb[( 1, r)]
self.grid_contents[( 5, r)] = self.eb[( 2, r)]
self.grid_contents[( 6, r)] = self.eb[( 3, r)]
self.grid_contents[( 7, r)] = self.eb[( 4, r)]
self.grid_contents[( 8, r)] = self.eb[( 5, r)]
self.grid_contents[(10, r)] = self.eb[( 6, r)]
for c in range(0, self.cols):
self.eb[(c, r)].add(self.seen_cards[(c, r)])
# add the cell contents to the table
for c in range(0, self.cols + 4):
for r in range(0, self.rows):
self.grid.attach(self.grid_contents[(c, r)], c, c+1, r, r+1, xpadding = 1, ypadding = 1)
self.parent.add(self.grid)
def update(self, new_hand_id):
cards = self.db_connection.get_cards(new_hand_id)
self.clear()
for c in cards.keys():
self.grid_contents[(1, cards[c]['seat_number'] - 1)].set_text(cards[c]['screen_name'])
for i in ((0, 'hole_card_1'), (1, 'hole_card_2'), (2, 'hole_card_3'), (3, 'hole_card_4'),
(4, 'hole_card_5'), (5, 'hole_card_6'), (6, 'hole_card_7')):
if not cards[c][i[1]] == "":
self.seen_cards[(i[0], cards[c]['seat_number'] - 1)]. \
set_from_pixbuf(self.card_images[self.split_cards(cards[c][i[1]])])
xml_text = self.db_connection.get_xml(new_hand_id)
hh = HandHistory.HandHistory(xml_text, ('BETTING'))
# action in tool tips for 3rd street cards
tip = "%s" % hh.BETTING.rounds[0]
for c in (0, 1, 2):
for r in range(0, self.rows):
self.eb[(c, r)].set_tooltip_text(tip)
# action in tools tips for later streets
round_to_col = (0, 3, 4, 5, 6)
for round in range(1, len(hh.BETTING.rounds)):
tip = "%s" % hh.BETTING.rounds[round]
for r in range(0, self.rows):
self.eb[(round_to_col[round], r)].set_tooltip_text(tip)
def split_cards(self, card):
return (card[0], card[1].upper())
def clear(self):
for r in range(0, self.rows):
self.grid_contents[(1, r)].set_text(" ")
for c in range(0, 7):
self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[('B', 'S')])
self.eb[(c, r)].set_tooltip_text('')
def get_card_images(self):
card_images = {}
suits = ('S', 'H', 'D', 'C')
ranks = ('A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'B')
pb = gtk.gdk.pixbuf_new_from_file("Cards01.png")
for j in range(0, 14):
for i in range(0, 4):
temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
card_images[(ranks[j], suits[i])] = temp_pb
return(card_images)
# cards are 30 wide x 42 high
if __name__== "__main__":
def destroy(*args): # call back for terminating the main eventloop
gtk.main_quit() # used only for testing
def process_new_hand(source, condition): #callback from stdin watch -- testing only
# there is a new hand_id to be processed
# just read it and pass it to update
new_hand_id = sys.stdin.readline()
new_hand_id = new_hand_id.rstrip() # remove trailing whitespace
m.update(new_hand_id)
return(True)
print "system = %s" % (os.name)
config = Configuration.Config()
db_connection = Database.Database(config, 'PTrackSv2', 'razz')
main_window = gtk.Window()
main_window.set_keep_above(True)
main_window.connect("destroy", destroy)
m = Mucked(main_window, db_connection)
main_window.show_all()
s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand)
gtk.main()

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#!/usr/bin/env python
"""SQL.py
Set up all of the SQL statements for a given game and database type.
"""
# Copyright 2008, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# Standard Library modules
# pyGTK modules
# FreePokerTools modules
class Sql:
def __init__(self, game = 'holdem', type = 'PT3'):
self.query = {}
if game == 'razz' and type == 'ptracks':
self.query['get_table_name'] = "select table_name from game where game_id = %s"
self.query['get_last_hand'] = "select max(game_id) from game"
self.query['get_recent_hands'] = "select game_id from game where game_id > %(last_hand)d"
self.query['get_xml'] = "select xml from hand_history where game_id = %s"
self.query['get_player_id'] = """
select player_id from players
where screen_name = %(player)s
"""
self.query['get_hand_info'] = """
SELECT
game_id,
CONCAT(hole_card_1, hole_card_2, hole_card_3, hole_card_4, hole_card_5, hole_card_6, hole_card_7) AS hand,
total_won-total_bet AS net
FROM game_players
WHERE game_id = %s AND player_id = 3
"""
self.query['get_cards'] = """
select
seat_number,
screen_name,
hole_card_1,
hole_card_2,
hole_card_3,
hole_card_4,
hole_card_5,
hole_card_6,
hole_card_7
from game_players, players
where game_id = %s and game_players.player_id = players.player_id
order by seat_number
"""
self.query['get_stats_from_hand'] = """
SELECT player_id,
count(*) AS n,
sum(pre_fourth_raise_n) AS pfr,
sum(fourth_raise_n) AS raise_n_2,
sum(fourth_ck_raise_n) AS cr_n_2,
sum(fifth_bet_raise_n) AS br_n_3,
sum(fifth_bet_ck_raise_n) AS cr_n_3,
sum(sixth_bet_raise_n) AS br_n_4,
sum(sixth_bet_ck_raise_n) AS cr_n_4,
sum(river_bet_raise_n) AS br_n_5,
sum(river_bet_ck_raise_n) AS cr_n_5,
sum(went_to_showdown_n) AS sd,
sum(saw_fourth_n) AS saw_f,
sum(raised_first_pf) AS first_pfr,
sum(vol_put_money_in_pot) AS vpip,
sum(limp_with_prev_callers) AS limp_w_callers,
sum(ppossible_actions) AS poss_a_pf,
sum(pfold) AS fold_pf,
sum(pcheck) AS check_pf,
sum(praise) AS raise_pf,
sum(pcall) AS raise_pf,
sum(limp_call_reraise_pf) AS limp_call_pf,
sum(pfr_check) AS check_after_raise,
sum(pfr_call) AS call_after_raise,
sum(pfr_fold) AS fold_after_raise,
sum(pfr_bet) AS bet_after_raise,
sum(pfr_raise) AS raise_after_raise,
sum(folded_to_river_bet) AS fold_to_r_bet,
sum(fpossible_actions) AS poss_a_2,
sum(ffold) AS fold_2,
sum(fcheck) AS check_2,
sum(fbet) AS bet_2,
sum(fraise) AS raise_2,
sum(fcall) AS raise_2,
sum(fifpossible_actions) AS poss_a_3,
sum(fiffold) AS fold_3,
sum(fifcheck) AS check_3,
sum(fifbet) AS bet_3,
sum(fifraise) AS raise_3,
sum(fifcall) AS call_3,
sum(spossible_actions) AS poss_a_4,
sum(sfold) AS fold_4,
sum(scheck) AS check_4,
sum(sbet) AS bet_4,
sum(sraise) AS raise_4,
sum(scall) AS call_4,
sum(rpossible_actions) AS poss_a_5,
sum(rfold) AS fold_5,
sum(rcheck) AS check_5,
sum(rbet) AS bet_5,
sum(rraise) AS raise_5,
sum(rcall) AS call_5,
sum(cold_call_pf) AS cc_pf,
sum(saw_fifth_n) AS saw_3,
sum(saw_sixth_n) AS saw_4,
sum(saw_river_n) AS saw_5
FROM game_players
WHERE player_id in
(SELECT player_id FROM game_players
WHERE game_id = %s AND NOT player_id = %s)
GROUP BY player_id
"""
# alternate form of WHERE for above
# WHERE game_id = %(hand)d AND NOT player_id = %(hero)d)
# WHERE game_id = %s AND NOT player_id = %s)
self.query['get_players_from_hand'] = """
SELECT game_players.player_id, seat_number, screen_name
FROM game_players INNER JOIN players ON (game_players.player_id = players.player_id)
WHERE game_id = %s
"""
if game == 'holdem' and type == 'PT3':
self.query['get_last_hand'] = "select max(id_hand) from holdem_hand_summary"
self.query['get_player_id'] = """
select id_player from player, lookup_sites
where player_name = %(player)s
and site_name = %(site)s
and player.id_site = lookup_sites.id_site
"""
self.query['get_stats_from_hand'] = """
select id_player AS player_id,
count(*) AS n,
sum(CAST (flg_vpip AS integer)) as vpip,
sum(CAST (flg_p_first_raise AS integer)) as p_first_raise,
sum(CAST (flg_f_saw AS integer)) as f_saw,
sum(CAST (flg_p_open AS integer)) as p_open,
sum(CAST (flg_p_limp AS integer)) as p_limp,
sum(CAST (flg_p_fold AS integer)) as p_fold,
sum(CAST (flg_p_ccall AS integer)) as p_ccall,
sum(CAST (flg_f_bet AS integer)) as f_bet,
sum(CAST (flg_f_first_raise AS integer)) as f_first_raise,
sum(CAST (flg_f_check AS integer)) as f_check,
sum(CAST (flg_f_check_raise AS integer)) as f_check_raise,
sum(CAST (flg_f_fold AS integer)) as f_fold,
sum(CAST (flg_f_saw AS integer)) as f_saw,
sum(CAST (flg_t_bet AS integer)) as t_bet,
sum(CAST (flg_t_first_raise AS integer)) as t_first_raise,
sum(CAST (flg_t_check AS integer)) as t_check,
sum(CAST (flg_t_check_raise AS integer)) as t_check_raise,
sum(CAST (flg_t_fold AS integer)) as t_fold,
sum(CAST (flg_t_saw AS integer)) as t_saw,
sum(CAST (flg_r_bet AS integer)) as r_bet,
sum(CAST (flg_r_first_raise AS integer)) as r_first_raise,
sum(CAST (flg_r_check AS integer)) as r_check,
sum(CAST (flg_r_check_raise AS integer)) as r_check_raise,
sum(CAST (flg_r_fold AS integer)) as r_fold,
sum(CAST (flg_r_saw AS integer)) as r_saw,
sum(CAST (flg_sb_steal_fold AS integer)) as sb_steal_fold,
sum(CAST (flg_bb_steal_fold AS integer)) as bb_steal_fold,
sum(CAST (flg_blind_def_opp AS integer)) as blind_def_opp,
sum(CAST (flg_steal_att AS integer)) as steal_att,
sum(CAST (flg_steal_opp AS integer)) as steal_opp,
sum(CAST (flg_blind_k AS integer)) as blind_k,
sum(CAST (flg_showdown AS integer)) as showdown,
sum(CAST (flg_p_squeeze AS integer)) as p_squeeze,
sum(CAST (flg_p_squeeze_opp AS integer)) as p_squeeze_opp,
sum(CAST (flg_p_squeeze_def_opp AS integer)) as p_squeeze_def_opp,
sum(CAST (flg_f_cbet AS integer)) as f_cbet,
sum(CAST (flg_f_cbet_opp AS integer)) as f_cbet_opp,
sum(CAST (flg_f_cbet_def_opp AS integer)) as f_cbet_def_opp
from holdem_hand_player_statistics
where id_hand = %(hand)d and not id_player = %(hero)d
group by id_player
"""
if game == 'holdem' and type == 'fpdb':
self.query['get_last_hand'] = "select max(id) from Hands"
self.query['get_player_id'] = """
select Players.id AS player_id from Players, Sites
where Players.name = %(player)s
and Sites.name = %(site)s
and Players.SiteId = Sites.id
"""
self.query['get_stats_from_hand'] = """
SELECT HudCache.playerId AS player_id,
sum(HDs) AS n,
sum(street0Aggr) AS pfr,
sum(street0VPI) AS vpip,
sum(sawShowdown) AS sd,
sum(wonAtSD) AS wmsd,
sum(street1Seen) AS saw_f,
sum(totalProfit) AS net
FROM HudCache, Hands
WHERE HudCache.PlayerId in
(SELECT PlayerId FROM HandsPlayers
WHERE handId = %s)
AND Hands.id = %s
AND Hands.gametypeId = HudCache.gametypeId
GROUP BY HudCache.PlayerId
"""
self.query['get_players_from_hand'] = """
SELECT HandsPlayers.playerId, seatNo, name
FROM HandsPlayers INNER JOIN Players ON (HandsPlayers.playerId = Players.id)
WHERE handId = %s
"""
self.query['get_table_name'] = """
select tableName, maxSeats, category
from Hands,Gametypes
where Hands.id = %s
and Gametypes.id = Hands.gametypeId
"""
if __name__== "__main__":
# just print the default queries and exit
s = Sql(game = 'razz', type = 'ptracks')
for key in s.query:
print "For query " + key + ", sql ="
print s.query[key]

186
pyfpdb/Stats.py Normal file
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@ -0,0 +1,186 @@
#!/usr/bin/env python
"""Manage collecting and formatting of stats and tooltips.
"""
# Copyright 2008, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# Standard Library modules
# pyGTK modules
import pygtk
import gtk
# FreePokerTools modules
import Configuration
import Database
def do_tip(widget, tip):
widget.set_tooltip_text(tip)
def do_stat(stat_dict, player = 24, stat = 'vpip'):
return eval("%(stat)s(stat_dict, %(player)d)" % {'stat': stat, 'player': player})
# OK, for reference the tuple returned by the stat is:
# 0 - The stat, raw, no formating, eg 0.33333333
# 1 - formatted stat with appropriate precision and punctuation, eg 33%
# 2 - formatted stat with appropriate precision, punctuation and a hint, eg v=33%
# 3 - same as #2 except name of stat instead of hint, eg vpip=33%
# 4 - the calculation that got the stat, eg 9/27
# 5 - the name of the stat, useful for a tooltip, eg vpip
###########################################
# functions that return individual stats
def vpip(stat_dict, player):
stat = 0.0
try:
stat = float(stat_dict[player]['vpip'])/float(stat_dict[player]['n'])
return (stat,
'%3.1f' % (100*stat) + '%',
'v=%3.1f' % (100*stat) + '%',
'vpip=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['vpip'], stat_dict[player]['n']),
'vpip'
)
except: return (stat,
'%3.1f' % (0) + '%',
'w=%3.1f' % (0) + '%',
'wtsd=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'wtsd'
)
def pfr(stat_dict, player):
stat = 0.0
try:
stat = float(stat_dict[player]['pfr'])/float(stat_dict[player]['n'])
return (stat,
'%3.1f' % (100*stat) + '%',
'p=%3.1f' % (100*stat) + '%',
'pfr=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['pfr'], stat_dict[player]['n']),
'pfr'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'w=%3.1f' % (0) + '%',
'wtsd=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'wtsd'
)
def wtsd(stat_dict, player):
stat = 0.0
try:
stat = float(stat_dict[player]['sd'])/float(stat_dict[player]['saw_f'])
return (stat,
'%3.1f' % (100*stat) + '%',
'w=%3.1f' % (100*stat) + '%',
'wtsd=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['sd'], stat_dict[player]['saw_f']),
'wtsd'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'w=%3.1f' % (0) + '%',
'wtsd=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'wtsd'
)
def saw_f(stat_dict, player):
try:
num = float(stat_dict[player]['saw_f'])
den = float(stat_dict[player]['n'])
stat = num/den
return (stat,
'%3.1f' % (100*stat) + '%',
'sf=%3.1f' % (100*stat) + '%',
'saw_f=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['saw_f'], stat_dict[player]['n']),
'saw_f'
)
except:
stat = 0.0
num = 0
den = 0
return (stat,
'%3.1f' % (stat) + '%',
'sf=%3.1f' % (stat) + '%',
'saw_f=%3.1f' % (stat) + '%',
'(%d/%d)' % (num, den),
'saw_f'
)
def n(stat_dict, player):
try:
return (stat_dict[player]['n'],
'%d' % (stat_dict[player]['n']),
'n=%d' % (stat_dict[player]['n']),
'n=%d' % (stat_dict[player]['n']),
'(%d)' % (stat_dict[player]['n']),
'number hands seen'
)
except:
return (stat_dict[player][0],
'%d' % (stat_dict[player][0]),
'n=%d' % (stat_dict[player][0]),
'n=%d' % (stat_dict[player][0]),
'(%d)' % (stat_dict[player][0]),
'number hands seen'
)
def fold_f(stat_dict, player):
stat = 0.0
try:
stat = stat_dict[player]['fold_2']/stat_dict[player]['saw_f']
return (stat,
'%3.1f' % (100*stat) + '%',
'ff=%3.1f' % (100*stat) + '%',
'fold_f=%3.1f' % (100*stat) + '%',
'(%d/%d)' % (stat_dict[player]['fold_2'], stat_dict[player]['saw_f']),
'folded fourth'
)
except:
return (stat,
'%3.1f' % (0) + '%',
'ff=%3.1f' % (0) + '%',
'fold_f=%3.1f' % (0) + '%',
'(%d/%d)' % (0, 0),
'folded fourth'
)
if __name__=="__main__":
c = Configuration.Config()
db_connection = Database.Database(c, 'fpdb', 'holdem')
h = db_connection.get_last_hand()
stat_dict = db_connection.get_stats_from_hand(h, 0)
for player in stat_dict.keys():
print "player = ", player, do_stat(stat_dict, player = player, stat = 'vpip')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'pfr')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'wtsd')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'saw_f')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'n')
print "player = ", player, do_stat(stat_dict, player = player, stat = 'fold_f')
db_connection.close

135
pyfpdb/Tables.py Normal file
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@ -0,0 +1,135 @@
#!/usr/bin/env python
"""Discover_Tables.py
Inspects the currently open windows and finds those of interest to us--that is
poker table windows from supported sites. Returns a list
of Table_Window objects representing the windows found.
"""
# Copyright 2008, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# Standard Library modules
import os
import re
# FreePokerTools modules
import Configuration
class Table_Window:
def __str__(self):
# __str__ method for testing
temp = 'TableWindow object\n'
temp = temp + " name = %s\n site = %s\n number = %s\n title = %s\n" % (self.name, self.site, self.number, self.title)
temp = temp + " game = %s\n structure = %s\n max = %s\n" % (self.game, self.structure, self.max)
temp = temp + " width = %d\n height = %d\n x = %d\n y = %d\n" % (self.width, self.height, self.x, self.y)
if getattr(self, 'tournament', 0):
temp = temp + " tournament = %d\n table = %d" % (self.tournament, self.table)
return temp
def get_details(table):
table.game = 'razz'
table.max = 8
table.struture = 'limit'
table.tournament = 0
def discover(c):
tables = {}
for listing in os.popen('xwininfo -root -tree').readlines():
if re.search('Lobby', listing): continue
if re.search('Instant Hand History', listing): continue
if not re.search('Logged In as ', listing): continue
for s in c.supported_sites.keys():
if re.search(c.supported_sites[s].table_finder, listing):
mo = re.match('\s+([\dxabcdef]+) (.+):.+ (\d+)x(\d+)\+\d+\+\d+ \+(\d+)\+(\d+)', listing)
if mo.group(2) == '(has no name)': continue
if re.match('[\(\)\d\s]+', mo.group(2)): continue # this is a popup
tw = Table_Window()
tw.site = c.supported_sites[s].site_name
tw.number = mo.group(1)
tw.title = mo.group(2)
tw.width = int( mo.group(3) )
tw.height = int( mo.group(4) )
tw.x = int (mo.group(5) )
tw.y = int (mo.group(6) )
tw.title = re.sub('\"', '', tw.title)
# this rather ugly hack makes my fake table used for debugging work
if tw.title == "PokerStars.py": continue
# use this eval thingie to call the title bar decoder specified in the config file
eval("%s(tw)" % c.supported_sites[s].decoder)
tables[tw.name] = tw
return tables
def pokerstars_decode_table(tw):
# extract the table name OR the tournament number and table name from the title
# other info in title is redundant with data in the database
title_bits = re.split(' - ', tw.title)
name = title_bits[0]
mo = re.search('Tournament (\d+) Table (\d+)', name)
if mo:
tw.tournament = int( mo.group(1) )
tw.table = int( mo.group(2) )
tw.name = name
else:
tw.tournament = None
for pattern in [' no all-in', ' fast', ',']:
name = re.sub(pattern, '', name)
name = re.sub('\s+$', '', name)
tw.name = name
mo = re.search('(Razz|Stud H/L|Stud|Omaha H/L|Omaha|Hold\'em|5-Card Draw|Triple Draw 2-7 Lowball)', tw.title)
#Traceback (most recent call last):
# File "/home/fatray/razz-poker-productio/HUD_main.py", line 41, in process_new_hand
# table_windows = Tables.discover(config)
# File "/home/fatray/razz-poker-productio/Tables.py", line 58, in discover
# eval("%s(tw)" % c.supported_sites[s].decoder)
# File "<string>", line 1, in <module>
# File "/home/fatray/razz-poker-productio/Tables.py", line 80, in pokerstars_decode_table
# tw.game = mo.group(1).lower()
#AttributeError: 'NoneType' object has no attribute 'group'
#
#This problem happens with observed windows!!
tw.game = mo.group(1).lower()
tw.game = re.sub('\'', '', tw.game)
tw.game = re.sub('h/l', 'hi/lo', tw.game)
mo = re.search('(No Limit|Pot Limit)', tw.title)
if mo:
tw.structure = mo.group(1).lower()
else:
tw.structure = 'limit'
tw.max = None
if tw.game in ('razz', 'stud', 'stud hi/lo'):
tw.max = 8
elif tw.game in ('5-card draw', 'triple draw 2-7 lowball'):
tw.max = 6
elif tw.game == 'holdem':
pass
elif tw.game in ('omaha', 'omaha hi/lo'):
pass
if __name__=="__main__":
c = Configuration.Config()
tables = discover(c)
for t in tables.keys():
print tables[t]

View File

@ -102,12 +102,12 @@ def import_file_dict(options, settings):
try:
if (category=="razz" or category=="studhi" or category=="studhilo"):
raise fpdb_simple.FpdbError ("stud/razz currently out of order")
last_read_hand=fpdb_parse_logic.mainParser(db, cursor, site, category, hand)
handsId=fpdb_parse_logic.mainParser(db, cursor, site, category, hand)
db.commit()
stored+=1
if settings['imp-callFpdbHud']:
print "call to HUD here"
print "call to HUD here. handsId:",handsId
db.commit()
except fpdb_simple.DuplicateError:
duplicates+=1
@ -156,13 +156,13 @@ def import_file_dict(options, settings):
for line_no in range(len(lines)):
if lines[line_no].find("Game #")!=-1:
final_game_line=lines[line_no]
last_read_hand=fpdb_simple.parseSiteHandNo(final_game_line)
handsId=fpdb_simple.parseSiteHandNo(final_game_line)
#todo: this will cause return of an unstored hand number if the last hadn was error or partial
db.commit()
inputFile.close()
cursor.close()
db.close()
return last_read_hand
return handsId
if __name__ == "__main__":

View File

@ -34,7 +34,7 @@ def ring_stud(cursor, category, site_hand_no, gametype_id, hand_start_time,
fpdb_simple.storeHudData(cursor, category, player_ids, hudImportData)
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, action_amounts)
return site_hand_no
return hands_id
#end def ring_stud
def ring_holdem_omaha(cursor, category, site_hand_no, gametype_id, hand_start_time, names, player_ids, start_cashes, positions, card_values, card_suits, board_values, board_suits, winnings, rakes, action_types, action_amounts, actionNos, hudImportData, maxSeats, tableName, seatNos):
@ -51,7 +51,7 @@ def ring_holdem_omaha(cursor, category, site_hand_no, gametype_id, hand_start_ti
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, action_amounts, actionNos)
return site_hand_no
return hands_id
#end def ring_holdem_omaha
def tourney_holdem_omaha(cursor, category, siteTourneyNo, buyin, fee, knockout, entries, prizepool, tourney_start, payin_amounts, ranks, tourneyTypeId, siteId, #end of tourney specific params
@ -72,7 +72,7 @@ def tourney_holdem_omaha(cursor, category, siteTourneyNo, buyin, fee, knockout,
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, action_amounts, actionNos)
return site_hand_no
return hands_id
#end def tourney_holdem_omaha
def tourney_stud(cursor, category, site_tourney_no, buyin, fee, knockout, entries, prizepool,
@ -95,6 +95,5 @@ def tourney_stud(cursor, category, site_tourney_no, buyin, fee, knockout, entrie
fpdb_simple.storeHudData(cursor, category, player_ids, hudImportData)
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, action_amounts)
return site_hand_no
return hands_id
#end def tourney_stud