p58 - added HUD from ray
fpdb_parse now returns hand id rather than site hand no
This commit is contained in:
parent
999eac4019
commit
c716dfd35e
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@ -4,6 +4,7 @@ Everything is subject to change and especially the order will often change. Patc
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alpha2 (release by 17Aug)
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======
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make windows use correct language version of Appdata, e.g. Anwendungdaten
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stop bulk importer from executing HUD hook
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seperate and improve instructions for update
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update status or make a support matrix table for website
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add instructions for mailing list to contacts
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BIN
pyfpdb/Cards01.png
Normal file
BIN
pyfpdb/Cards01.png
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Binary file not shown.
After Width: | Height: | Size: 76 KiB |
211
pyfpdb/Configuration.py
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211
pyfpdb/Configuration.py
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#!/usr/bin/env python
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"""Configuration.py
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Handles HUD configuration files.
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"""
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# Copyright 2008, Ray E. Barker
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# Standard Library modules
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import xml.dom.minidom
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from xml.dom.minidom import Node
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class Layout:
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def __init__(self, max):
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self.max = int(max)
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self.location = []
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for i in range(self.max + 1): self.location.append(None)
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def __str__(self):
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temp = " Layout = %d max, width= %d, height = %d, fav_seat = %d\n" % (self.max, self.width, self.height, self.fav_seat)
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temp = temp + " Locations = "
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for i in range(1, len(self.location)):
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temp = temp + "(%d,%d)" % self.location[i]
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return temp
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class Site:
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def __init__(self, node):
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self.site_name = node.getAttribute("site_name")
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self.table_finder = node.getAttribute("table_finder")
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self.screen_name = node.getAttribute("screen_name")
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self.site_path = node.getAttribute("site_path")
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self.HH_path = node.getAttribute("HH_path")
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self.decoder = node.getAttribute("decoder")
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self.layout = {}
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for layout_node in node.getElementsByTagName('layout'):
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max = int( layout_node.getAttribute('max') )
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lo = Layout(max)
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lo.fav_seat = int( layout_node.getAttribute('fav_seat') )
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lo.width = int( layout_node.getAttribute('width') )
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lo.height = int( layout_node.getAttribute('height') )
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for location_node in layout_node.getElementsByTagName('location'):
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lo.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
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self.layout[lo.max] = lo
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def __str__(self):
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temp = "Site = " + self.site_name + "\n"
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for key in dir(self):
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if key.startswith('__'): continue
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if key == 'layout': continue
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value = getattr(self, key)
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if callable(value): continue
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temp = temp + ' ' + key + " = " + value + "\n"
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for layout in self.layout:
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temp = temp + "%s" % self.layout[layout]
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return temp
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class Stat:
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def __init__(self):
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pass
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def __str__(self):
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temp = " stat_name = %s, row = %d, col = %d, tip = %s, click = %s\n" % (self.stat_name, self.row, self.col, self.tip, self.click)
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return temp
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class Game:
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def __init__(self, node):
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self.game_name = node.getAttribute("game_name")
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self.db = node.getAttribute("db")
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self.rows = int( node.getAttribute("rows") )
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self.cols = int( node.getAttribute("cols") )
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self.stats = {}
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for stat_node in node.getElementsByTagName('stat'):
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stat = Stat()
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stat.stat_name = stat_node.getAttribute("stat_name")
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stat.row = int( stat_node.getAttribute("row") )
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stat.col = int( stat_node.getAttribute("col") )
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stat.tip = stat_node.getAttribute("tip")
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stat.click = stat_node.getAttribute("click")
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self.stats[stat.stat_name] = stat
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def __str__(self):
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temp = "Game = " + self.game_name + "\n"
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temp = temp + " db = %s\n" % self.db
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temp = temp + " rows = %d\n" % self.rows
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temp = temp + " cols = %d\n" % self.cols
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for stat in self.stats.keys():
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temp = temp + "%s" % self.stats[stat]
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return temp
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class Database:
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def __init__(self, node):
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self.db_name = node.getAttribute("db_name")
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self.db_server = node.getAttribute("db_server")
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self.db_ip = node.getAttribute("db_ip")
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self.db_user = node.getAttribute("db_user")
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self.db_type = node.getAttribute("db_type")
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self.db_pass = node.getAttribute("db_pass")
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def __str__(self):
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temp = 'Database = ' + self.db_name + '\n'
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for key in dir(self):
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if key.startswith('__'): continue
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value = getattr(self, key)
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if callable(value): continue
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temp = temp + ' ' + key + " = " + value + "\n"
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return temp
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class Mucked:
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def __init__(self, node):
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self.name = node.getAttribute("mw_name")
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self.cards = node.getAttribute("deck")
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self.card_wd = node.getAttribute("card_wd")
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self.card_ht = node.getAttribute("card_ht")
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self.rows = node.getAttribute("rows")
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self.cols = node.getAttribute("cols")
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self.format = node.getAttribute("stud")
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print "mw name = " + self.name
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def __str__(self):
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temp = 'Mucked = ' + self.name + "\n"
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for key in dir(self):
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if key.startswith('__'): continue
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value = getattr(self, key)
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if callable(value): continue
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temp = temp + ' ' + key + " = " + value + "\n"
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return temp
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class Config:
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def __init__(self, file = 'HUD_config.xml'):
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doc = xml.dom.minidom.parse(file)
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self.supported_sites = {}
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self.supported_games = {}
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self.supported_databases = {}
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self.mucked_windows = {}
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# s_sites = doc.getElementsByTagName("supported_sites")
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for site_node in doc.getElementsByTagName("site"):
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site = Site(node = site_node)
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self.supported_sites[site.site_name] = site
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s_games = doc.getElementsByTagName("supported_games")
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for game_node in doc.getElementsByTagName("game"):
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game = Game(node = game_node)
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self.supported_games[game.game_name] = game
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s_dbs = doc.getElementsByTagName("supported_databases")
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for db_node in doc.getElementsByTagName("database"):
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db = Database(node = db_node)
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self.supported_databases[db.db_name] = db
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s_dbs = doc.getElementsByTagName("mucked_windows")
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for mw_node in doc.getElementsByTagName("mw"):
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mw = Mucked(node = mw_node)
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self.mucked_windows[mw.name] = mw
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if __name__== "__main__":
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c = Config()
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print "\n----------- SUPPORTED SITES -----------"
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for s in c.supported_sites.keys():
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print c.supported_sites[s]
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print "----------- END SUPPORTED SITES -----------"
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print "\n----------- SUPPORTED GAMES -----------"
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for game in c.supported_games.keys():
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print c.supported_games[game]
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print "----------- END SUPPORTED GAMES -----------"
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print "\n----------- SUPPORTED DATABASES -----------"
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for db in c.supported_databases.keys():
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print c.supported_databases[db]
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print "----------- END SUPPORTED DATABASES -----------"
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print "\n----------- MUCKED WINDOW FORMATS -----------"
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for w in c.mucked_windows.keys():
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print c.mucked_windows[w]
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print "----------- END MUCKED WINDOW FORMATS -----------"
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pyfpdb/Database.py
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156
pyfpdb/Database.py
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#!/usr/bin/env python
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"""Database.py
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Create and manage the database objects.
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"""
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# Copyright 2008, Ray E. Barker
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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# postmaster -D /var/lib/pgsql/data
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# Standard Library modules
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# pyGTK modules
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# FreePokerTools modules
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import Configuration
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import SQL
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# pgdb database module for posgres via DB-API
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#import pgdb
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# pgdb uses pyformat. is that fixed or an option?
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# mysql bindings
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import MySQLdb
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class Database:
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def __init__(self, c, db_name, game):
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print "db_name = " + db_name
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if c.supported_databases[db_name].db_server == 'postgresql':
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self.connection = pgdb.connect(dsn = c.supported_databases[db_name].db_ip,
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user = c.supported_databases[db_name].db_user,
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password = c.supported_databases[db_name].db_pass,
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database = c.supported_databases[db_name].db_name)
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elif c.supported_databases[db_name].db_server == 'mysql':
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self.connection = MySQLdb.connect(host = c.supported_databases[db_name].db_ip,
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user = c.supported_databases[db_name].db_user,
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passwd = c.supported_databases[db_name].db_pass,
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db = c.supported_databases[db_name].db_name)
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else:
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print "Database not recognized."
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return(0)
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self.type = c.supported_databases[db_name].db_type
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self.sql = SQL.Sql(game = game, type = self.type)
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def close(self):
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self.connection.close
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def get_table_name(self, hand_id):
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c = self.connection.cursor()
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c.execute(self.sql.query['get_table_name'], (hand_id))
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row = c.fetchone()
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return row
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def get_last_hand(self):
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c = self.connection.cursor()
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c.execute(self.sql.query['get_last_hand'])
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row = c.fetchone()
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return row[0]
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def get_xml(self, hand_id):
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c = self.connection.cursor()
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c.execute(self.sql.query['get_xml'], (hand_id))
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row = c.fetchone()
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return row[0]
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def get_recent_hands(self, last_hand):
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c = self.connection.cursor()
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c.execute(self.sql.query['get_recent_hands'], {'last_hand': last_hand})
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return c.fetchall()
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def get_hand_info(self, new_hand_id):
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c = self.connection.cursor()
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c.execute(self.sql.query['get_hand_info'], new_hand_id)
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return c.fetchall()
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def get_cards(self, hand):
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c = self.connection.cursor()
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c.execute(self.sql.query['get_cards'], hand)
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colnames = [desc[0] for desc in c.description]
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cards = {}
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for row in c.fetchall():
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s_dict = {}
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for name, val in zip(colnames, row):
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s_dict[name] = val
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cards[s_dict['seat_number']] = s_dict
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return (cards)
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def get_stats_from_hand(self, hand, hero):
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c = self.connection.cursor()
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# get the players in the hand and their seats
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c.execute(self.sql.query['get_players_from_hand'], (hand))
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names = {}
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seats = {}
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for row in c.fetchall():
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names[row[0]] = row[2]
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seats[row[0]] = row[1]
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# now get the stats
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c.execute(self.sql.query['get_stats_from_hand'], (hand, hand))
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colnames = [desc[0] for desc in c.description]
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stat_dict = {}
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for row in c.fetchall():
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t_dict = {}
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for name, val in zip(colnames, row):
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t_dict[name] = val
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# print t_dict
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t_dict['screen_name'] = names[t_dict['player_id']]
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t_dict['seat'] = seats[t_dict['player_id']]
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stat_dict[t_dict['player_id']] = t_dict
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return stat_dict
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def get_player_id(self, config, site, player_name):
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print "site = %s, player name = %s" % (site, player_name)
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c = self.connection.cursor()
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c.execute(self.sql.query['get_player_id'], {'player': player_name, 'site': site})
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row = c.fetchone()
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return row[0]
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if __name__=="__main__":
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c = Configuration.Config()
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db_connection = Database(c, 'fpdb', 'holdem') # mysql fpdb holdem
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# db_connection = Database(c, 'PTrackSv2', 'razz') # mysql razz
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# db_connection = Database(c, 'ptracks', 'razz') # postgres
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print "database connection object = ", db_connection.connection
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print "database type = ", db_connection.type
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h = db_connection.get_last_hand()
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print "last hand = ", h
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hero = db_connection.get_player_id(c, 'PokerStars', 'nutOmatic')
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print "nutOmatic is id_player = %d" % hero
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stat_dict = db_connection.get_stats_from_hand(h, hero)
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for p in stat_dict.keys():
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print p, " ", stat_dict[p]
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db_connection.close
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@ -55,7 +55,7 @@ class GuiAutoImport (threading.Thread):
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else:
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self.inputFile=self.path+os.sep+file
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fpdb_import.import_file_dict(self, self.settings)
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print "GuiBulkImport.import_dir done"
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print "GuiAutoImport.import_dir done"
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interval=int(self.intervalTBuffer.get_text(self.intervalTBuffer.get_start_iter(), self.intervalTBuffer.get_end_iter()))
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time.sleep(interval)
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120
pyfpdb/HUD_config.xml.example
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120
pyfpdb/HUD_config.xml.example
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<FreePokerToolsConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FreePokerToolsConfig.xsd">
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<supported_sites>
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<site site_name="PokerStars" table_finder="PokerStars" screen_name="abc" site_path="~/.wine/drive_c/Program Files/PokerStars/" HH_path="~/.wine/drive_c/Program Files/PokerStars/HandHistory/" decoder="pokerstars_decode_table">
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<layout max="8" width="792" height="546" fav_seat="0">
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<location seat="1" x="684" y="61"> </location>
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<location seat="2" x="689" y="239"> </location>
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<location seat="3" x="692" y="346"> </location>
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<location seat="4" x="525" y="402"> </location>
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<location seat="5" x="259" y="402"> </location>
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<location seat="6" x="0" y="348"> </location>
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<location seat="7" x="0" y="240"> </location>
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<location seat="8" x="0" y="35"> </location>
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</layout>
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<layout max="6" width="792" height="546" fav_seat="0">
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<location seat="1" x="681" y="119"> </location>
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<location seat="2" x="681" y="301"> </location>
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<location seat="3" x="487" y="369"> </location>
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<location seat="4" x="226" y="369"> </location>
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<location seat="5" x="0" y="301"> </location>
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<location seat="6" x="0" y="119"> </location>
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</layout>
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<layout max="10" width="792" height="546" fav_seat="0">
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<location seat="1" x="684" y="61"> </location>
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<location seat="2" x="689" y="239"> </location>
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<location seat="3" x="692" y="346"> </location>
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<location seat="4" x="586" y="393"> </location>
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<location seat="5" x="421" y="440"> </location>
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<location seat="6" x="267" y="440"> </location>
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<location seat="7" x="0" y="361"> </location>
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<location seat="8" x="0" y="280"> </location>
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<location seat="9" x="121" y="280"> </location>
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<location seat="10" x="46" y="30"> </location>
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</layout>
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<layout max="9" width="792" height="546" fav_seat="0">
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<location seat="1" x="560" y="0"> </location>
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<location seat="2" x="679" y="123"> </location>
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<location seat="3" x="688" y="309"> </location>
|
||||
<location seat="4" x="483" y="370"> </location>
|
||||
<location seat="5" x="444" y="413"> </location>
|
||||
<location seat="6" x="224" y="372"> </location>
|
||||
<location seat="7" x="0" y="307"> </location>
|
||||
<location seat="8" x="0" y="121"> </location>
|
||||
<location seat="9" x="140" y="0"> </location>
|
||||
</layout>
|
||||
</site>
|
||||
<site site_name="FullTilt" table_finder="FullTilt" screen_name="abc">
|
||||
</site>
|
||||
<site site_name="PokerStars.py" table_finder="PokerStars.py" screen_name="abc" site_path="~/.wine/drive_c/Program Files/PokerStars/" HH_path="~/.wine/drive_c/Program Files/PokerStars/HandHistory/" decoder="pokerstars_decode_table">
|
||||
<layout max="6" width="792" height="546" fav_seat="0">
|
||||
<location seat="1" x="681" y="119"> </location>
|
||||
<location seat="2" x="681" y="301"> </location>
|
||||
<location seat="3" x="487" y="369"> </location>
|
||||
<location seat="4" x="226" y="369"> </location>
|
||||
<location seat="5" x="0" y="301"> </location>
|
||||
<location seat="6" x="0" y="119"> </location>
|
||||
</layout>
|
||||
<layout max="10" width="792" height="546" fav_seat="0">
|
||||
<location seat="1" x="684" y="61"> </location>
|
||||
<location seat="2" x="689" y="239"> </location>
|
||||
<location seat="3" x="692" y="346"> </location>
|
||||
<location seat="4" x="586" y="393"> </location>
|
||||
<location seat="5" x="421" y="440"> </location>
|
||||
<location seat="6" x="267" y="440"> </location>
|
||||
<location seat="7" x="0" y="361"> </location>
|
||||
<location seat="8" x="0" y="280"> </location>
|
||||
<location seat="9" x="121" y="280"> </location>
|
||||
<location seat="10" x="46" y="30"> </location>
|
||||
</layout>
|
||||
<layout max="8" width="792" height="546" fav_seat="0">
|
||||
<location seat="1" x="559" y="62"> </location>
|
||||
<location seat="2" x="678" y="117"> </location>
|
||||
<location seat="3" x="678" y="282"> </location>
|
||||
<location seat="4" x="525" y="402"> </location>
|
||||
<location seat="5" x="259" y="402"> </location>
|
||||
<location seat="6" x="0" y="348"> </location>
|
||||
<location seat="7" x="0" y="240"> </location>
|
||||
<location seat="8" x="0" y="35"> </location>
|
||||
</layout>
|
||||
<layout max="9" width="792" height="546" fav_seat="0">
|
||||
<location seat="1" x="560" y="0"> </location>
|
||||
<location seat="2" x="679" y="123"> </location>
|
||||
<location seat="3" x="688" y="309"> </location>
|
||||
<location seat="4" x="483" y="370"> </location>
|
||||
<location seat="5" x="444" y="413"> </location>
|
||||
<location seat="6" x="224" y="372"> </location>
|
||||
<location seat="7" x="0" y="307"> </location>
|
||||
<location seat="8" x="0" y="121"> </location>
|
||||
<location seat="9" x="140" y="0"> </location>
|
||||
</layout>
|
||||
</site>
|
||||
</supported_sites>
|
||||
<supported_games>
|
||||
<game game_name="holdem" db="fpdb" rows="2" cols="3">
|
||||
<stat row="0" col="0" stat_name="vpip" tip="tip1" click="tog_decorate"> </stat>
|
||||
<stat row="0" col="1" stat_name="pfr" tip="tip1" click="tog_decorate"> </stat>
|
||||
<stat row="0" col="2" stat_name="saw_f" tip="tip1" click="tog_decorate"> </stat>
|
||||
<stat row="1" col="0" stat_name="fold_f" tip="tip1" click="tog_decorate"> </stat>
|
||||
<stat row="1" col="1" stat_name="n" tip="tip1" click="tog_decorate"> </stat>
|
||||
<stat row="1" col="2" stat_name="wtsd" tip="tip1" click="tog_decorate"> </stat>
|
||||
</game>
|
||||
<game game_name="razz" db="ptracks" rows="2" cols="3">
|
||||
<stat row="0" col="0" stat_name="vpip" tip="tip1" click="tog_decorate"> </stat>
|
||||
<stat row="0" col="1" stat_name="pfr" tip="tip1" click="tog_decorate"> </stat>
|
||||
<stat row="0" col="2" stat_name="saw_f" tip="tip1" click="tog_decorate"> </stat>
|
||||
<stat row="1" col="0" stat_name="fold_f" tip="tip1" click="tog_decorate"> </stat>
|
||||
<stat row="1" col="1" stat_name="n" tip="tip1" click="tog_decorate"> </stat>
|
||||
<stat row="1" col="2" stat_name="wtsd" tip="tip1" click="tog_decorate"> </stat>
|
||||
</game>
|
||||
</supported_games>
|
||||
<supported_databases>
|
||||
<database db_name="fpdb" db_server="mysql" db_ip="localhost" db_user="fpdb" db_pass="yourPassword" db_type="fpdb"> </database>
|
||||
</supported_databases>
|
||||
<mucked_windows>
|
||||
<mw mw_name="stud1" format="stud" rows="8" cols="11" deck="Cards01.png" card_wd="30" card_ht="42"> </mw>
|
||||
</mucked_windows>
|
||||
</FreePokerToolsConfig>
|
||||
|
||||
|
94
pyfpdb/HUD_main.py
Executable file
94
pyfpdb/HUD_main.py
Executable file
|
@ -0,0 +1,94 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
"""Hud_main.py
|
||||
|
||||
Main for FreePokerTools HUD.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
########################################################################
|
||||
|
||||
# to do kill window on my seat
|
||||
# to do adjust for preferred seat
|
||||
# to do allow window resizing
|
||||
# to do hud to echo, but ignore non numbers
|
||||
# to do kill a hud
|
||||
# to do no hud window for hero
|
||||
# to do single click to display detailed stats
|
||||
# to do things to add to config.xml
|
||||
# to do font and size
|
||||
|
||||
# Standard Library modules
|
||||
import sys
|
||||
import os
|
||||
|
||||
# pyGTK modules
|
||||
import pygtk
|
||||
import gtk
|
||||
import gobject
|
||||
|
||||
# FreePokerTools modules
|
||||
import Configuration
|
||||
import Database
|
||||
import Tables
|
||||
import Hud
|
||||
|
||||
# global dict for keeping the huds
|
||||
hud_dict = {}
|
||||
db_connection = 0;
|
||||
config = 0;
|
||||
|
||||
def destroy(*args): # call back for terminating the main eventloop
|
||||
gtk.main_quit()
|
||||
|
||||
def process_new_hand(source, condition):
|
||||
# there is a new hand_id to be processed
|
||||
# read the hand_id from stdin and strip whitespace
|
||||
new_hand_id = sys.stdin.readline()
|
||||
new_hand_id = new_hand_id.rstrip()
|
||||
db_connection = Database.Database(config, 'fpdb', 'holdem')
|
||||
|
||||
(table_name, max, poker_game) = db_connection.get_table_name(new_hand_id)
|
||||
# if a hud for this table exists, just update it
|
||||
if hud_dict.has_key(table_name):
|
||||
hud_dict[table_name].update(new_hand_id, db_connection, config)
|
||||
# otherwise create a new hud
|
||||
else:
|
||||
table_windows = Tables.discover(config)
|
||||
for t in table_windows.keys():
|
||||
if table_windows[t].name == table_name:
|
||||
hud_dict[table_name] = Hud.Hud(table_windows[t], max, poker_game, config, db_connection)
|
||||
hud_dict[table_name].create(new_hand_id, config)
|
||||
hud_dict[table_name].update(new_hand_id, db_connection, config)
|
||||
break
|
||||
# print "table name \"%s\" not identified, no hud created" % (table_name)
|
||||
return(1)
|
||||
|
||||
if __name__== "__main__":
|
||||
main_window = gtk.Window()
|
||||
main_window.connect("destroy", destroy)
|
||||
label = gtk.Label('Fake main window, blah blah, blah\nblah, blah')
|
||||
main_window.add(label)
|
||||
main_window.show_all()
|
||||
|
||||
config = Configuration.Config()
|
||||
|
||||
db_connection = Database.Database(config, 'fpdb', 'holdem')
|
||||
|
||||
s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand)
|
||||
|
||||
gtk.main()
|
194
pyfpdb/HandHistory.py
Normal file
194
pyfpdb/HandHistory.py
Normal file
|
@ -0,0 +1,194 @@
|
|||
#!/usr/bin/env python
|
||||
"""HandHistory.py
|
||||
|
||||
Parses HandHistory xml files and returns requested objects.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
########################################################################
|
||||
# Standard Library modules
|
||||
import xml.dom.minidom
|
||||
from xml.dom.minidom import Node
|
||||
|
||||
class HandHistory:
|
||||
def __init__(self, xml_string, elements = ('ALL')):
|
||||
|
||||
doc = xml.dom.minidom.parseString(xml_string)
|
||||
if elements == ('ALL'):
|
||||
elements = ('BETTING', 'AWARDS', 'POSTS', 'PLAYERS', 'GAME')
|
||||
|
||||
if 'BETTING' in elements:
|
||||
self.BETTING = Betting(doc.getElementsByTagName('BETTING')[0])
|
||||
if 'AWARDS' in elements:
|
||||
self.AWARDS = Awards (doc.getElementsByTagName('AWARDS')[0])
|
||||
if 'POSTS' in elements:
|
||||
self.POSTS = Posts (doc.getElementsByTagName('POSTS')[0])
|
||||
if 'GAME' in elements:
|
||||
self.GAME = Game (doc.getElementsByTagName('GAME')[0])
|
||||
if 'PLAYERS' in elements:
|
||||
self.PLAYERS = {}
|
||||
p_n = doc.getElementsByTagName('PLAYERS')[0]
|
||||
for p in p_n.getElementsByTagName('PLAYER'):
|
||||
a_player = Player(p)
|
||||
self.PLAYERS[a_player.name] = a_player
|
||||
|
||||
class Player:
|
||||
def __init__(self, node):
|
||||
self.name = node.getAttribute('NAME')
|
||||
self.seat = node.getAttribute('SEAT')
|
||||
self.stack = node.getAttribute('STACK')
|
||||
self.showed_hand = node.getAttribute('SHOWED_HAND')
|
||||
self.cards = node.getAttribute('CARDS')
|
||||
self.allin = node.getAttribute('ALLIN')
|
||||
self.sitting_out = node.getAttribute('SITTING_OUT')
|
||||
self.hand = node.getAttribute('HAND')
|
||||
self.start_cards = node.getAttribute('START_CARDS')
|
||||
|
||||
if self.allin == '' or \
|
||||
self.allin == '0' or \
|
||||
self.allin.upper() == 'FALSE': self.allin = False
|
||||
else: self.allin = True
|
||||
|
||||
if self.sitting_out == '' or \
|
||||
self.sitting_out == '0' or \
|
||||
self.sitting_out.upper() == 'FALSE': self.sitting_out = False
|
||||
else: self.sitting_out = True
|
||||
|
||||
def __str__(self):
|
||||
temp = "%s\n seat = %s\n stack = %s\n cards = %s\n" % \
|
||||
(self.name, self.seat, self.stack, self.cards)
|
||||
temp = temp + " showed_hand = %s\n allin = %s\n" % \
|
||||
(self.showed_hand, self.allin)
|
||||
temp = temp + " hand = %s\n start_cards = %s\n" % \
|
||||
(self.hand, self.start_cards)
|
||||
return temp
|
||||
|
||||
class Awards:
|
||||
def __init__(self, node):
|
||||
self.awards = [] # just an array of award objects
|
||||
for a in node.getElementsByTagName('AWARD'):
|
||||
self.awards.append(Award(a))
|
||||
|
||||
def __str__(self):
|
||||
temp = ""
|
||||
for a in self.awards:
|
||||
temp = temp + "%s\n" % (a)
|
||||
return temp
|
||||
|
||||
class Award:
|
||||
def __init__(self, node):
|
||||
self.player = node.getAttribute('PLAYER')
|
||||
self.amount = node.getAttribute('AMOUNT')
|
||||
self.pot = node.getAttribute('POT')
|
||||
|
||||
def __str__(self):
|
||||
return self.player + " won " + self.amount + " from " + self.pot
|
||||
|
||||
class Game:
|
||||
def __init__(self, node):
|
||||
print node
|
||||
self.tags = {}
|
||||
for tag in ( ('GAME_NAME', 'game_name'), ('MAX', 'max'), ('HIGHLOW', 'high_low'),
|
||||
('STRUCTURE', 'structure'), ('MIXED', 'mixed') ):
|
||||
L = node.getElementsByTagName(tag[0])
|
||||
if (not L): continue
|
||||
print L
|
||||
for node2 in L:
|
||||
title = ""
|
||||
for node3 in node2.childNodes:
|
||||
if (node3.nodeType == Node.TEXT_NODE):
|
||||
title +=node3.data
|
||||
self.tags[tag[1]] = title
|
||||
|
||||
def __str__(self):
|
||||
return "%s %s %s, (%s max), %s" % (self.tags['structure'],
|
||||
self.tags['game_name'],
|
||||
self.tags['game_name'],
|
||||
self.tags['max'],
|
||||
self.tags['game_name'])
|
||||
|
||||
class Posts:
|
||||
def __init__(self, node):
|
||||
self.posts = [] # just an array of post objects
|
||||
for p in node.getElementsByTagName('POST'):
|
||||
self.posts.append(Post(p))
|
||||
|
||||
def __str__(self):
|
||||
temp = ""
|
||||
for p in self.posts:
|
||||
temp = temp + "%s\n" % (p)
|
||||
return temp
|
||||
|
||||
class Post:
|
||||
def __init__(self, node):
|
||||
self.player = node.getAttribute('PLAYER')
|
||||
self.amount = node.getAttribute('AMOUNT')
|
||||
self.posted = node.getAttribute('POSTED')
|
||||
self.live = node.getAttribute('LIVE')
|
||||
|
||||
def __str__(self):
|
||||
return ("%s posted %s %s %s") % (self.player, self.amount, self.posted, self.live)
|
||||
|
||||
class Betting:
|
||||
def __init__(self, node):
|
||||
self.rounds = [] # a Betting object is just an array of rounds
|
||||
for r in node.getElementsByTagName('ROUND'):
|
||||
self.rounds.append(Round(r))
|
||||
|
||||
def __str__(self):
|
||||
temp = ""
|
||||
for r in self.rounds:
|
||||
temp = temp + "%s\n" % (r)
|
||||
return temp
|
||||
|
||||
class Round:
|
||||
def __init__(self, node):
|
||||
self.name = node.getAttribute('ROUND_NAME')
|
||||
self.action = []
|
||||
for a in node.getElementsByTagName('ACTION'):
|
||||
self.action.append(Action(a))
|
||||
|
||||
def __str__(self):
|
||||
temp = self.name + "\n"
|
||||
for a in self.action:
|
||||
temp = temp + " %s\n" % (a)
|
||||
return temp
|
||||
|
||||
class Action:
|
||||
def __init__(self, node):
|
||||
self.player = node.getAttribute('PLAYER')
|
||||
self.action = node.getAttribute('ACT')
|
||||
self.amount = node.getAttribute('AMOUNT')
|
||||
self.allin = node.getAttribute('ALLIN')
|
||||
|
||||
def __str__(self):
|
||||
return self.player + " " + self.action + " " + self.amount + " " + self.allin
|
||||
|
||||
if __name__== "__main__":
|
||||
file = open('test.xml', 'r')
|
||||
xml_string = file.read()
|
||||
file.close()
|
||||
|
||||
print xml_string + "\n\n\n"
|
||||
h = HandHistory(xml_string, ('ALL'))
|
||||
print h.GAME
|
||||
print h.POSTS
|
||||
print h.BETTING
|
||||
print h.AWARDS
|
||||
|
||||
for p in h.PLAYERS.keys():
|
||||
print h.PLAYERS[p]
|
189
pyfpdb/Hud.py
Normal file
189
pyfpdb/Hud.py
Normal file
|
@ -0,0 +1,189 @@
|
|||
#!/usr/bin/env python
|
||||
"""Hud.py
|
||||
|
||||
Create and manage the hud overlays.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
########################################################################
|
||||
# Standard Library modules
|
||||
|
||||
# pyGTK modules
|
||||
import pygtk
|
||||
import gtk
|
||||
import pango
|
||||
import gobject
|
||||
|
||||
# FreePokerTools modules
|
||||
import Tables # needed for testing only
|
||||
import Configuration
|
||||
import Stats
|
||||
import Mucked
|
||||
import Database
|
||||
|
||||
class Hud:
|
||||
|
||||
def __init__(self, table, max, poker_game, config, db_connection):
|
||||
self.table = table
|
||||
self.config = config
|
||||
self.poker_game = poker_game
|
||||
self.max = max
|
||||
self.db_connection = db_connection
|
||||
|
||||
self.stat_windows = {}
|
||||
self.font = pango.FontDescription("Sans 8")
|
||||
|
||||
|
||||
def create(self, hand, config):
|
||||
# update this hud, to the stats and players as of "hand"
|
||||
# hand is the hand id of the most recent hand played at this table
|
||||
#
|
||||
# this method also manages the creating and destruction of stat
|
||||
# windows via calls to the Stat_Window class
|
||||
for i in range(1, self.max + 1):
|
||||
(x, y) = config.supported_sites[self.table.site].layout[self.max].location[i]
|
||||
self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
|
||||
table = self.table,
|
||||
x = x,
|
||||
y = y,
|
||||
seat = i,
|
||||
player_id = 'fake',
|
||||
font = self.font)
|
||||
|
||||
self.stats = [['', '', ''], ['', '', '']]
|
||||
for stat in config.supported_games[self.poker_game].stats.keys():
|
||||
self.stats[config.supported_games[self.poker_game].stats[stat].row] \
|
||||
[config.supported_games[self.poker_game].stats[stat].col] = \
|
||||
config.supported_games[self.poker_game].stats[stat].stat_name
|
||||
|
||||
# self.mucked_window = gtk.Window()
|
||||
# self.m = Mucked.Mucked(self.mucked_window, self.db_connection)
|
||||
# self.mucked_window.show_all()
|
||||
|
||||
def update(self, hand, db, config):
|
||||
stat_dict = db.get_stats_from_hand(hand, 3)
|
||||
for s in stat_dict.keys():
|
||||
for r in range(0, 2):
|
||||
for c in range(0, 3):
|
||||
number = Stats.do_stat(stat_dict, player = stat_dict[s]['player_id'], stat = self.stats[r][c])
|
||||
self.stat_windows[stat_dict[s]['seat']].label[r][c].set_text(number[1])
|
||||
tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
|
||||
number[3] + ", " + number[4]
|
||||
Stats.do_tip(self.stat_windows[stat_dict[s]['seat']].e_box[r][c], tip)
|
||||
# self.m.update(hand)
|
||||
|
||||
class Stat_Window:
|
||||
|
||||
def button_press_cb(self, widget, event, *args):
|
||||
# This handles all callbacks from button presses on the event boxes in
|
||||
# the stat windows. There is a bit of an ugly kludge to separate single-
|
||||
# and double-clicks.
|
||||
if event.button == 1: # left button event
|
||||
if event.type == gtk.gdk.BUTTON_PRESS: # left button single click
|
||||
if self.sb_click > 0: return
|
||||
self.sb_click = gobject.timeout_add(250, self.single_click)
|
||||
elif event.type == gtk.gdk._2BUTTON_PRESS: # left button double click
|
||||
if self.sb_click > 0:
|
||||
gobject.source_remove(self.sb_click)
|
||||
self.sb_click = 0
|
||||
self.double_click(widget, event, *args)
|
||||
|
||||
if event.button == 2: # middle button event
|
||||
print "middle button clicked"
|
||||
|
||||
if event.button == 3: # right button event
|
||||
print "right button clicked"
|
||||
|
||||
def single_click(self):
|
||||
# Callback from the timeout in the single-click finding part of the
|
||||
# button press call back. This needs to be modified to get all the
|
||||
# arguments from the call.
|
||||
print "left button clicked"
|
||||
self.sb_click = 0
|
||||
return False
|
||||
|
||||
def double_click(self, widget, event, *args):
|
||||
self.toggle_decorated(widget)
|
||||
|
||||
def toggle_decorated(self, widget):
|
||||
top = widget.get_toplevel()
|
||||
(x, y) = top.get_position()
|
||||
|
||||
if top.get_decorated():
|
||||
top.set_decorated(0)
|
||||
top.move(x, y)
|
||||
else:
|
||||
top.set_decorated(1)
|
||||
top.move(x, y)
|
||||
|
||||
def __init__(self, game, table, seat, x, y, player_id, font):
|
||||
self.game = game
|
||||
self.table = table
|
||||
self.x = x + table.x
|
||||
self.y = y + table.y
|
||||
self.player_id = player_id
|
||||
self.sb_click = 0
|
||||
|
||||
self.window = gtk.Window()
|
||||
self.window.set_decorated(0)
|
||||
self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
|
||||
self.window.set_title("%s" % seat)
|
||||
|
||||
self.grid = gtk.Table(rows = self.game.rows, columns = self.game.cols, homogeneous = False)
|
||||
self.window.add(self.grid)
|
||||
|
||||
self.e_box = []
|
||||
self.frame = []
|
||||
self.label = []
|
||||
for r in range(self.game.rows):
|
||||
self.e_box.append([])
|
||||
self.label.append([])
|
||||
for c in range(self.game.cols):
|
||||
self.e_box[r].append( gtk.EventBox() )
|
||||
Stats.do_tip(self.e_box[r][c], 'farts')
|
||||
self.grid.attach(self.e_box[r][c], c, c+1, r, r+1, xpadding = 1, ypadding = 1)
|
||||
self.label[r].append( gtk.Label('xxx') )
|
||||
self.e_box[r][c].add(self.label[r][c])
|
||||
self.e_box[r][c].connect("button_press_event", self.button_press_cb)
|
||||
# font = pango.FontDescription("Sans 8")
|
||||
self.label[r][c].modify_font(font)
|
||||
self.window.realize
|
||||
self.window.move(self.x, self.y)
|
||||
self.window.set_keep_above(1)
|
||||
self.window.show_all()
|
||||
|
||||
def destroy(*args): # call back for terminating the main eventloop
|
||||
gtk.main_quit()
|
||||
|
||||
if __name__== "__main__":
|
||||
main_window = gtk.Window()
|
||||
main_window.connect("destroy", destroy)
|
||||
label = gtk.Label('Fake main window, blah blah, blah\nblah, blah')
|
||||
main_window.add(label)
|
||||
main_window.show_all()
|
||||
|
||||
c = Configuration.Config()
|
||||
tables = Tables.discover(c)
|
||||
db = Database.Database(c, 'PTrackSv2', 'razz')
|
||||
|
||||
for t in tables:
|
||||
win = Hud(t, 8, c, db)
|
||||
# t.get_details()
|
||||
win.update(8300, db, c)
|
||||
|
||||
gtk.main()
|
241
pyfpdb/Mucked.py
Normal file
241
pyfpdb/Mucked.py
Normal file
|
@ -0,0 +1,241 @@
|
|||
#!/usr/bin/env python
|
||||
"""Mucked.py
|
||||
|
||||
Mucked cards display for FreePokerTools HUD.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
########################################################################
|
||||
|
||||
# to do
|
||||
# problem with hand 30586
|
||||
|
||||
# Standard Library modules
|
||||
import sys
|
||||
import os
|
||||
import string
|
||||
import xml.dom.minidom
|
||||
from xml.dom.minidom import Node
|
||||
|
||||
# pyGTK modules
|
||||
import pygtk
|
||||
import gtk
|
||||
import gobject
|
||||
|
||||
# FreePokerTools modules
|
||||
import Configuration
|
||||
import Database
|
||||
import Tables
|
||||
import Hud
|
||||
import Mucked
|
||||
import HandHistory
|
||||
|
||||
class Mucked:
|
||||
def __init__(self, parent, db_connection):
|
||||
|
||||
self.parent = parent #this is the parent of the mucked cards widget
|
||||
self.db_connection = db_connection
|
||||
|
||||
self.vbox = gtk.VBox()
|
||||
self.parent.add(self.vbox)
|
||||
|
||||
self.mucked_list = MuckedList (self.vbox, db_connection)
|
||||
self.mucked_cards = MuckedCards(self.vbox, db_connection)
|
||||
self.mucked_list.mucked_cards = self.mucked_cards
|
||||
|
||||
def update(self, new_hand_id):
|
||||
self.mucked_list.update(new_hand_id)
|
||||
|
||||
class MuckedList:
|
||||
def __init__(self, parent, db_connection):
|
||||
|
||||
self.parent = parent
|
||||
self.db_connection = db_connection
|
||||
|
||||
# set up a scrolled window to hold the listbox
|
||||
self.scrolled_window = gtk.ScrolledWindow()
|
||||
self.scrolled_window.set_policy(gtk.POLICY_NEVER, gtk.POLICY_ALWAYS)
|
||||
self.parent.add(self.scrolled_window)
|
||||
|
||||
# create a ListStore to use as the model
|
||||
self.liststore = gtk.ListStore(str, str, str)
|
||||
self.treeview = gtk.TreeView(self.liststore)
|
||||
self.tvcolumn0 = gtk.TreeViewColumn('HandID')
|
||||
self.tvcolumn1 = gtk.TreeViewColumn('Cards')
|
||||
self.tvcolumn2 = gtk.TreeViewColumn('Net')
|
||||
|
||||
# add tvcolumn to treeview
|
||||
self.treeview.append_column(self.tvcolumn0)
|
||||
self.treeview.append_column(self.tvcolumn1)
|
||||
self.treeview.append_column(self.tvcolumn2)
|
||||
|
||||
# create a CellRendererText to render the data
|
||||
self.cell = gtk.CellRendererText()
|
||||
|
||||
# add the cell to the tvcolumn and allow it to expand
|
||||
self.tvcolumn0.pack_start(self.cell, True)
|
||||
self.tvcolumn1.pack_start(self.cell, True)
|
||||
self.tvcolumn2.pack_start(self.cell, True)
|
||||
self.tvcolumn0.add_attribute(self.cell, 'text', 0)
|
||||
self.tvcolumn1.add_attribute(self.cell, 'text', 1)
|
||||
self.tvcolumn2.add_attribute(self.cell, 'text', 2)
|
||||
# resize the cols if nec
|
||||
self.tvcolumn0.set_resizable(True)
|
||||
self.treeview.connect("row-activated", self.activated_event)
|
||||
|
||||
self.scrolled_window.add_with_viewport(self.treeview)
|
||||
|
||||
def activated_event(self, path, column, data=None):
|
||||
sel = self.treeview.get_selection()
|
||||
(model, iter) = sel.get_selected()
|
||||
self.mucked_cards.update(model.get_value(iter, 0))
|
||||
|
||||
def update(self, new_hand_id):
|
||||
info_row = self.db_connection.get_hand_info(new_hand_id)
|
||||
iter = self.liststore.append(info_row[0])
|
||||
sel = self.treeview.get_selection()
|
||||
sel.select_iter(iter)
|
||||
|
||||
vadj = self.scrolled_window.get_vadjustment()
|
||||
vadj.set_value(vadj.upper)
|
||||
self.mucked_cards.update(new_hand_id)
|
||||
|
||||
class MuckedCards:
|
||||
def __init__(self, parent, db_connection):
|
||||
|
||||
self.parent = parent #this is the parent of the mucked cards widget
|
||||
self.db_connection = db_connection
|
||||
|
||||
self.card_images = self.get_card_images()
|
||||
self.seen_cards = {}
|
||||
self.grid_contents = {}
|
||||
self.eb = {}
|
||||
|
||||
self.rows = 8
|
||||
self.cols = 7
|
||||
self.grid = gtk.Table(self.rows, self.cols + 4, homogeneous = False)
|
||||
|
||||
for r in range(0, self.rows):
|
||||
for c in range(0, self.cols):
|
||||
self.seen_cards[(c, r)] = gtk.image_new_from_pixbuf(self.card_images[('B', 'S')])
|
||||
self.eb[(c, r)]= gtk.EventBox()
|
||||
|
||||
# set up the contents for the cells
|
||||
for r in range(0, self.rows):
|
||||
self.grid_contents[( 0, r)] = gtk.Label("%d" % (r + 1))
|
||||
self.grid_contents[( 1, r)] = gtk.Label("player %d" % (r + 1))
|
||||
self.grid_contents[( 4, r)] = gtk.Label("-")
|
||||
self.grid_contents[( 9, r)] = gtk.Label("-")
|
||||
self.grid_contents[( 2, r)] = self.eb[( 0, r)]
|
||||
self.grid_contents[( 3, r)] = self.eb[( 1, r)]
|
||||
self.grid_contents[( 5, r)] = self.eb[( 2, r)]
|
||||
self.grid_contents[( 6, r)] = self.eb[( 3, r)]
|
||||
self.grid_contents[( 7, r)] = self.eb[( 4, r)]
|
||||
self.grid_contents[( 8, r)] = self.eb[( 5, r)]
|
||||
self.grid_contents[(10, r)] = self.eb[( 6, r)]
|
||||
for c in range(0, self.cols):
|
||||
self.eb[(c, r)].add(self.seen_cards[(c, r)])
|
||||
|
||||
# add the cell contents to the table
|
||||
for c in range(0, self.cols + 4):
|
||||
for r in range(0, self.rows):
|
||||
self.grid.attach(self.grid_contents[(c, r)], c, c+1, r, r+1, xpadding = 1, ypadding = 1)
|
||||
|
||||
self.parent.add(self.grid)
|
||||
|
||||
def update(self, new_hand_id):
|
||||
cards = self.db_connection.get_cards(new_hand_id)
|
||||
self.clear()
|
||||
|
||||
for c in cards.keys():
|
||||
self.grid_contents[(1, cards[c]['seat_number'] - 1)].set_text(cards[c]['screen_name'])
|
||||
|
||||
for i in ((0, 'hole_card_1'), (1, 'hole_card_2'), (2, 'hole_card_3'), (3, 'hole_card_4'),
|
||||
(4, 'hole_card_5'), (5, 'hole_card_6'), (6, 'hole_card_7')):
|
||||
if not cards[c][i[1]] == "":
|
||||
self.seen_cards[(i[0], cards[c]['seat_number'] - 1)]. \
|
||||
set_from_pixbuf(self.card_images[self.split_cards(cards[c][i[1]])])
|
||||
|
||||
xml_text = self.db_connection.get_xml(new_hand_id)
|
||||
hh = HandHistory.HandHistory(xml_text, ('BETTING'))
|
||||
|
||||
# action in tool tips for 3rd street cards
|
||||
tip = "%s" % hh.BETTING.rounds[0]
|
||||
for c in (0, 1, 2):
|
||||
for r in range(0, self.rows):
|
||||
self.eb[(c, r)].set_tooltip_text(tip)
|
||||
|
||||
# action in tools tips for later streets
|
||||
round_to_col = (0, 3, 4, 5, 6)
|
||||
for round in range(1, len(hh.BETTING.rounds)):
|
||||
tip = "%s" % hh.BETTING.rounds[round]
|
||||
for r in range(0, self.rows):
|
||||
self.eb[(round_to_col[round], r)].set_tooltip_text(tip)
|
||||
|
||||
def split_cards(self, card):
|
||||
return (card[0], card[1].upper())
|
||||
|
||||
def clear(self):
|
||||
for r in range(0, self.rows):
|
||||
self.grid_contents[(1, r)].set_text(" ")
|
||||
for c in range(0, 7):
|
||||
self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[('B', 'S')])
|
||||
self.eb[(c, r)].set_tooltip_text('')
|
||||
def get_card_images(self):
|
||||
card_images = {}
|
||||
suits = ('S', 'H', 'D', 'C')
|
||||
ranks = ('A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'B')
|
||||
pb = gtk.gdk.pixbuf_new_from_file("Cards01.png")
|
||||
|
||||
for j in range(0, 14):
|
||||
for i in range(0, 4):
|
||||
temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
|
||||
pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
|
||||
card_images[(ranks[j], suits[i])] = temp_pb
|
||||
return(card_images)
|
||||
|
||||
# cards are 30 wide x 42 high
|
||||
|
||||
if __name__== "__main__":
|
||||
|
||||
def destroy(*args): # call back for terminating the main eventloop
|
||||
gtk.main_quit() # used only for testing
|
||||
|
||||
def process_new_hand(source, condition): #callback from stdin watch -- testing only
|
||||
# there is a new hand_id to be processed
|
||||
# just read it and pass it to update
|
||||
new_hand_id = sys.stdin.readline()
|
||||
new_hand_id = new_hand_id.rstrip() # remove trailing whitespace
|
||||
m.update(new_hand_id)
|
||||
return(True)
|
||||
|
||||
print "system = %s" % (os.name)
|
||||
|
||||
config = Configuration.Config()
|
||||
db_connection = Database.Database(config, 'PTrackSv2', 'razz')
|
||||
|
||||
main_window = gtk.Window()
|
||||
main_window.set_keep_above(True)
|
||||
main_window.connect("destroy", destroy)
|
||||
|
||||
m = Mucked(main_window, db_connection)
|
||||
main_window.show_all()
|
||||
|
||||
s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand)
|
||||
|
||||
gtk.main()
|
||||
|
262
pyfpdb/SQL.py
Normal file
262
pyfpdb/SQL.py
Normal file
|
@ -0,0 +1,262 @@
|
|||
#!/usr/bin/env python
|
||||
"""SQL.py
|
||||
|
||||
Set up all of the SQL statements for a given game and database type.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
########################################################################
|
||||
|
||||
# Standard Library modules
|
||||
|
||||
# pyGTK modules
|
||||
|
||||
# FreePokerTools modules
|
||||
|
||||
class Sql:
|
||||
|
||||
def __init__(self, game = 'holdem', type = 'PT3'):
|
||||
self.query = {}
|
||||
|
||||
if game == 'razz' and type == 'ptracks':
|
||||
|
||||
self.query['get_table_name'] = "select table_name from game where game_id = %s"
|
||||
|
||||
self.query['get_last_hand'] = "select max(game_id) from game"
|
||||
|
||||
self.query['get_recent_hands'] = "select game_id from game where game_id > %(last_hand)d"
|
||||
|
||||
self.query['get_xml'] = "select xml from hand_history where game_id = %s"
|
||||
|
||||
self.query['get_player_id'] = """
|
||||
select player_id from players
|
||||
where screen_name = %(player)s
|
||||
"""
|
||||
|
||||
self.query['get_hand_info'] = """
|
||||
SELECT
|
||||
game_id,
|
||||
CONCAT(hole_card_1, hole_card_2, hole_card_3, hole_card_4, hole_card_5, hole_card_6, hole_card_7) AS hand,
|
||||
total_won-total_bet AS net
|
||||
FROM game_players
|
||||
WHERE game_id = %s AND player_id = 3
|
||||
"""
|
||||
|
||||
self.query['get_cards'] = """
|
||||
select
|
||||
seat_number,
|
||||
screen_name,
|
||||
hole_card_1,
|
||||
hole_card_2,
|
||||
hole_card_3,
|
||||
hole_card_4,
|
||||
hole_card_5,
|
||||
hole_card_6,
|
||||
hole_card_7
|
||||
from game_players, players
|
||||
where game_id = %s and game_players.player_id = players.player_id
|
||||
order by seat_number
|
||||
"""
|
||||
|
||||
self.query['get_stats_from_hand'] = """
|
||||
SELECT player_id,
|
||||
count(*) AS n,
|
||||
sum(pre_fourth_raise_n) AS pfr,
|
||||
sum(fourth_raise_n) AS raise_n_2,
|
||||
sum(fourth_ck_raise_n) AS cr_n_2,
|
||||
sum(fifth_bet_raise_n) AS br_n_3,
|
||||
sum(fifth_bet_ck_raise_n) AS cr_n_3,
|
||||
sum(sixth_bet_raise_n) AS br_n_4,
|
||||
sum(sixth_bet_ck_raise_n) AS cr_n_4,
|
||||
sum(river_bet_raise_n) AS br_n_5,
|
||||
sum(river_bet_ck_raise_n) AS cr_n_5,
|
||||
sum(went_to_showdown_n) AS sd,
|
||||
sum(saw_fourth_n) AS saw_f,
|
||||
sum(raised_first_pf) AS first_pfr,
|
||||
sum(vol_put_money_in_pot) AS vpip,
|
||||
sum(limp_with_prev_callers) AS limp_w_callers,
|
||||
|
||||
sum(ppossible_actions) AS poss_a_pf,
|
||||
sum(pfold) AS fold_pf,
|
||||
sum(pcheck) AS check_pf,
|
||||
sum(praise) AS raise_pf,
|
||||
sum(pcall) AS raise_pf,
|
||||
sum(limp_call_reraise_pf) AS limp_call_pf,
|
||||
|
||||
sum(pfr_check) AS check_after_raise,
|
||||
sum(pfr_call) AS call_after_raise,
|
||||
sum(pfr_fold) AS fold_after_raise,
|
||||
sum(pfr_bet) AS bet_after_raise,
|
||||
sum(pfr_raise) AS raise_after_raise,
|
||||
sum(folded_to_river_bet) AS fold_to_r_bet,
|
||||
|
||||
sum(fpossible_actions) AS poss_a_2,
|
||||
sum(ffold) AS fold_2,
|
||||
sum(fcheck) AS check_2,
|
||||
sum(fbet) AS bet_2,
|
||||
sum(fraise) AS raise_2,
|
||||
sum(fcall) AS raise_2,
|
||||
|
||||
sum(fifpossible_actions) AS poss_a_3,
|
||||
sum(fiffold) AS fold_3,
|
||||
sum(fifcheck) AS check_3,
|
||||
sum(fifbet) AS bet_3,
|
||||
sum(fifraise) AS raise_3,
|
||||
sum(fifcall) AS call_3,
|
||||
|
||||
sum(spossible_actions) AS poss_a_4,
|
||||
sum(sfold) AS fold_4,
|
||||
sum(scheck) AS check_4,
|
||||
sum(sbet) AS bet_4,
|
||||
sum(sraise) AS raise_4,
|
||||
sum(scall) AS call_4,
|
||||
|
||||
sum(rpossible_actions) AS poss_a_5,
|
||||
sum(rfold) AS fold_5,
|
||||
sum(rcheck) AS check_5,
|
||||
sum(rbet) AS bet_5,
|
||||
sum(rraise) AS raise_5,
|
||||
sum(rcall) AS call_5,
|
||||
|
||||
sum(cold_call_pf) AS cc_pf,
|
||||
sum(saw_fifth_n) AS saw_3,
|
||||
sum(saw_sixth_n) AS saw_4,
|
||||
sum(saw_river_n) AS saw_5
|
||||
FROM game_players
|
||||
WHERE player_id in
|
||||
(SELECT player_id FROM game_players
|
||||
WHERE game_id = %s AND NOT player_id = %s)
|
||||
GROUP BY player_id
|
||||
"""
|
||||
# alternate form of WHERE for above
|
||||
# WHERE game_id = %(hand)d AND NOT player_id = %(hero)d)
|
||||
# WHERE game_id = %s AND NOT player_id = %s)
|
||||
|
||||
self.query['get_players_from_hand'] = """
|
||||
SELECT game_players.player_id, seat_number, screen_name
|
||||
FROM game_players INNER JOIN players ON (game_players.player_id = players.player_id)
|
||||
WHERE game_id = %s
|
||||
"""
|
||||
|
||||
if game == 'holdem' and type == 'PT3':
|
||||
|
||||
self.query['get_last_hand'] = "select max(id_hand) from holdem_hand_summary"
|
||||
|
||||
self.query['get_player_id'] = """
|
||||
select id_player from player, lookup_sites
|
||||
where player_name = %(player)s
|
||||
and site_name = %(site)s
|
||||
and player.id_site = lookup_sites.id_site
|
||||
"""
|
||||
|
||||
self.query['get_stats_from_hand'] = """
|
||||
select id_player AS player_id,
|
||||
count(*) AS n,
|
||||
sum(CAST (flg_vpip AS integer)) as vpip,
|
||||
sum(CAST (flg_p_first_raise AS integer)) as p_first_raise,
|
||||
sum(CAST (flg_f_saw AS integer)) as f_saw,
|
||||
sum(CAST (flg_p_open AS integer)) as p_open,
|
||||
sum(CAST (flg_p_limp AS integer)) as p_limp,
|
||||
sum(CAST (flg_p_fold AS integer)) as p_fold,
|
||||
sum(CAST (flg_p_ccall AS integer)) as p_ccall,
|
||||
sum(CAST (flg_f_bet AS integer)) as f_bet,
|
||||
sum(CAST (flg_f_first_raise AS integer)) as f_first_raise,
|
||||
sum(CAST (flg_f_check AS integer)) as f_check,
|
||||
sum(CAST (flg_f_check_raise AS integer)) as f_check_raise,
|
||||
sum(CAST (flg_f_fold AS integer)) as f_fold,
|
||||
sum(CAST (flg_f_saw AS integer)) as f_saw,
|
||||
sum(CAST (flg_t_bet AS integer)) as t_bet,
|
||||
sum(CAST (flg_t_first_raise AS integer)) as t_first_raise,
|
||||
sum(CAST (flg_t_check AS integer)) as t_check,
|
||||
sum(CAST (flg_t_check_raise AS integer)) as t_check_raise,
|
||||
sum(CAST (flg_t_fold AS integer)) as t_fold,
|
||||
sum(CAST (flg_t_saw AS integer)) as t_saw,
|
||||
sum(CAST (flg_r_bet AS integer)) as r_bet,
|
||||
sum(CAST (flg_r_first_raise AS integer)) as r_first_raise,
|
||||
sum(CAST (flg_r_check AS integer)) as r_check,
|
||||
sum(CAST (flg_r_check_raise AS integer)) as r_check_raise,
|
||||
sum(CAST (flg_r_fold AS integer)) as r_fold,
|
||||
sum(CAST (flg_r_saw AS integer)) as r_saw,
|
||||
sum(CAST (flg_sb_steal_fold AS integer)) as sb_steal_fold,
|
||||
sum(CAST (flg_bb_steal_fold AS integer)) as bb_steal_fold,
|
||||
sum(CAST (flg_blind_def_opp AS integer)) as blind_def_opp,
|
||||
sum(CAST (flg_steal_att AS integer)) as steal_att,
|
||||
sum(CAST (flg_steal_opp AS integer)) as steal_opp,
|
||||
sum(CAST (flg_blind_k AS integer)) as blind_k,
|
||||
sum(CAST (flg_showdown AS integer)) as showdown,
|
||||
|
||||
sum(CAST (flg_p_squeeze AS integer)) as p_squeeze,
|
||||
sum(CAST (flg_p_squeeze_opp AS integer)) as p_squeeze_opp,
|
||||
sum(CAST (flg_p_squeeze_def_opp AS integer)) as p_squeeze_def_opp,
|
||||
|
||||
sum(CAST (flg_f_cbet AS integer)) as f_cbet,
|
||||
sum(CAST (flg_f_cbet_opp AS integer)) as f_cbet_opp,
|
||||
sum(CAST (flg_f_cbet_def_opp AS integer)) as f_cbet_def_opp
|
||||
|
||||
from holdem_hand_player_statistics
|
||||
where id_hand = %(hand)d and not id_player = %(hero)d
|
||||
group by id_player
|
||||
"""
|
||||
|
||||
if game == 'holdem' and type == 'fpdb':
|
||||
|
||||
self.query['get_last_hand'] = "select max(id) from Hands"
|
||||
|
||||
self.query['get_player_id'] = """
|
||||
select Players.id AS player_id from Players, Sites
|
||||
where Players.name = %(player)s
|
||||
and Sites.name = %(site)s
|
||||
and Players.SiteId = Sites.id
|
||||
"""
|
||||
|
||||
self.query['get_stats_from_hand'] = """
|
||||
SELECT HudCache.playerId AS player_id,
|
||||
sum(HDs) AS n,
|
||||
sum(street0Aggr) AS pfr,
|
||||
sum(street0VPI) AS vpip,
|
||||
sum(sawShowdown) AS sd,
|
||||
sum(wonAtSD) AS wmsd,
|
||||
sum(street1Seen) AS saw_f,
|
||||
sum(totalProfit) AS net
|
||||
FROM HudCache, Hands
|
||||
WHERE HudCache.PlayerId in
|
||||
(SELECT PlayerId FROM HandsPlayers
|
||||
WHERE handId = %s)
|
||||
AND Hands.id = %s
|
||||
AND Hands.gametypeId = HudCache.gametypeId
|
||||
GROUP BY HudCache.PlayerId
|
||||
"""
|
||||
|
||||
self.query['get_players_from_hand'] = """
|
||||
SELECT HandsPlayers.playerId, seatNo, name
|
||||
FROM HandsPlayers INNER JOIN Players ON (HandsPlayers.playerId = Players.id)
|
||||
WHERE handId = %s
|
||||
"""
|
||||
|
||||
self.query['get_table_name'] = """
|
||||
select tableName, maxSeats, category
|
||||
from Hands,Gametypes
|
||||
where Hands.id = %s
|
||||
and Gametypes.id = Hands.gametypeId
|
||||
"""
|
||||
|
||||
if __name__== "__main__":
|
||||
# just print the default queries and exit
|
||||
s = Sql(game = 'razz', type = 'ptracks')
|
||||
for key in s.query:
|
||||
print "For query " + key + ", sql ="
|
||||
print s.query[key]
|
186
pyfpdb/Stats.py
Normal file
186
pyfpdb/Stats.py
Normal file
|
@ -0,0 +1,186 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
"""Manage collecting and formatting of stats and tooltips.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
########################################################################
|
||||
# Standard Library modules
|
||||
|
||||
# pyGTK modules
|
||||
import pygtk
|
||||
import gtk
|
||||
|
||||
# FreePokerTools modules
|
||||
import Configuration
|
||||
import Database
|
||||
|
||||
def do_tip(widget, tip):
|
||||
widget.set_tooltip_text(tip)
|
||||
|
||||
def do_stat(stat_dict, player = 24, stat = 'vpip'):
|
||||
return eval("%(stat)s(stat_dict, %(player)d)" % {'stat': stat, 'player': player})
|
||||
# OK, for reference the tuple returned by the stat is:
|
||||
# 0 - The stat, raw, no formating, eg 0.33333333
|
||||
# 1 - formatted stat with appropriate precision and punctuation, eg 33%
|
||||
# 2 - formatted stat with appropriate precision, punctuation and a hint, eg v=33%
|
||||
# 3 - same as #2 except name of stat instead of hint, eg vpip=33%
|
||||
# 4 - the calculation that got the stat, eg 9/27
|
||||
# 5 - the name of the stat, useful for a tooltip, eg vpip
|
||||
|
||||
###########################################
|
||||
# functions that return individual stats
|
||||
def vpip(stat_dict, player):
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['vpip'])/float(stat_dict[player]['n'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'v=%3.1f' % (100*stat) + '%',
|
||||
'vpip=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['vpip'], stat_dict[player]['n']),
|
||||
'vpip'
|
||||
)
|
||||
except: return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'w=%3.1f' % (0) + '%',
|
||||
'wtsd=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'wtsd'
|
||||
)
|
||||
|
||||
def pfr(stat_dict, player):
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['pfr'])/float(stat_dict[player]['n'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'p=%3.1f' % (100*stat) + '%',
|
||||
'pfr=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['pfr'], stat_dict[player]['n']),
|
||||
'pfr'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'w=%3.1f' % (0) + '%',
|
||||
'wtsd=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'wtsd'
|
||||
)
|
||||
|
||||
def wtsd(stat_dict, player):
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = float(stat_dict[player]['sd'])/float(stat_dict[player]['saw_f'])
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'w=%3.1f' % (100*stat) + '%',
|
||||
'wtsd=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['sd'], stat_dict[player]['saw_f']),
|
||||
'wtsd'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'w=%3.1f' % (0) + '%',
|
||||
'wtsd=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'wtsd'
|
||||
)
|
||||
|
||||
|
||||
def saw_f(stat_dict, player):
|
||||
try:
|
||||
num = float(stat_dict[player]['saw_f'])
|
||||
den = float(stat_dict[player]['n'])
|
||||
stat = num/den
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'sf=%3.1f' % (100*stat) + '%',
|
||||
'saw_f=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['saw_f'], stat_dict[player]['n']),
|
||||
'saw_f'
|
||||
)
|
||||
except:
|
||||
stat = 0.0
|
||||
num = 0
|
||||
den = 0
|
||||
return (stat,
|
||||
'%3.1f' % (stat) + '%',
|
||||
'sf=%3.1f' % (stat) + '%',
|
||||
'saw_f=%3.1f' % (stat) + '%',
|
||||
'(%d/%d)' % (num, den),
|
||||
'saw_f'
|
||||
)
|
||||
|
||||
def n(stat_dict, player):
|
||||
try:
|
||||
return (stat_dict[player]['n'],
|
||||
'%d' % (stat_dict[player]['n']),
|
||||
'n=%d' % (stat_dict[player]['n']),
|
||||
'n=%d' % (stat_dict[player]['n']),
|
||||
'(%d)' % (stat_dict[player]['n']),
|
||||
'number hands seen'
|
||||
)
|
||||
except:
|
||||
return (stat_dict[player][0],
|
||||
'%d' % (stat_dict[player][0]),
|
||||
'n=%d' % (stat_dict[player][0]),
|
||||
'n=%d' % (stat_dict[player][0]),
|
||||
'(%d)' % (stat_dict[player][0]),
|
||||
'number hands seen'
|
||||
)
|
||||
|
||||
def fold_f(stat_dict, player):
|
||||
stat = 0.0
|
||||
try:
|
||||
stat = stat_dict[player]['fold_2']/stat_dict[player]['saw_f']
|
||||
return (stat,
|
||||
'%3.1f' % (100*stat) + '%',
|
||||
'ff=%3.1f' % (100*stat) + '%',
|
||||
'fold_f=%3.1f' % (100*stat) + '%',
|
||||
'(%d/%d)' % (stat_dict[player]['fold_2'], stat_dict[player]['saw_f']),
|
||||
'folded fourth'
|
||||
)
|
||||
except:
|
||||
return (stat,
|
||||
'%3.1f' % (0) + '%',
|
||||
'ff=%3.1f' % (0) + '%',
|
||||
'fold_f=%3.1f' % (0) + '%',
|
||||
'(%d/%d)' % (0, 0),
|
||||
'folded fourth'
|
||||
)
|
||||
|
||||
|
||||
if __name__=="__main__":
|
||||
c = Configuration.Config()
|
||||
db_connection = Database.Database(c, 'fpdb', 'holdem')
|
||||
h = db_connection.get_last_hand()
|
||||
stat_dict = db_connection.get_stats_from_hand(h, 0)
|
||||
|
||||
for player in stat_dict.keys():
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'vpip')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'pfr')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'wtsd')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'saw_f')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'n')
|
||||
print "player = ", player, do_stat(stat_dict, player = player, stat = 'fold_f')
|
||||
|
||||
db_connection.close
|
||||
|
135
pyfpdb/Tables.py
Normal file
135
pyfpdb/Tables.py
Normal file
|
@ -0,0 +1,135 @@
|
|||
#!/usr/bin/env python
|
||||
"""Discover_Tables.py
|
||||
|
||||
Inspects the currently open windows and finds those of interest to us--that is
|
||||
poker table windows from supported sites. Returns a list
|
||||
of Table_Window objects representing the windows found.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
########################################################################
|
||||
|
||||
# Standard Library modules
|
||||
import os
|
||||
import re
|
||||
|
||||
# FreePokerTools modules
|
||||
import Configuration
|
||||
|
||||
class Table_Window:
|
||||
def __str__(self):
|
||||
# __str__ method for testing
|
||||
temp = 'TableWindow object\n'
|
||||
temp = temp + " name = %s\n site = %s\n number = %s\n title = %s\n" % (self.name, self.site, self.number, self.title)
|
||||
temp = temp + " game = %s\n structure = %s\n max = %s\n" % (self.game, self.structure, self.max)
|
||||
temp = temp + " width = %d\n height = %d\n x = %d\n y = %d\n" % (self.width, self.height, self.x, self.y)
|
||||
if getattr(self, 'tournament', 0):
|
||||
temp = temp + " tournament = %d\n table = %d" % (self.tournament, self.table)
|
||||
return temp
|
||||
|
||||
def get_details(table):
|
||||
table.game = 'razz'
|
||||
table.max = 8
|
||||
table.struture = 'limit'
|
||||
table.tournament = 0
|
||||
|
||||
def discover(c):
|
||||
tables = {}
|
||||
for listing in os.popen('xwininfo -root -tree').readlines():
|
||||
if re.search('Lobby', listing): continue
|
||||
if re.search('Instant Hand History', listing): continue
|
||||
if not re.search('Logged In as ', listing): continue
|
||||
for s in c.supported_sites.keys():
|
||||
if re.search(c.supported_sites[s].table_finder, listing):
|
||||
mo = re.match('\s+([\dxabcdef]+) (.+):.+ (\d+)x(\d+)\+\d+\+\d+ \+(\d+)\+(\d+)', listing)
|
||||
if mo.group(2) == '(has no name)': continue
|
||||
if re.match('[\(\)\d\s]+', mo.group(2)): continue # this is a popup
|
||||
tw = Table_Window()
|
||||
tw.site = c.supported_sites[s].site_name
|
||||
tw.number = mo.group(1)
|
||||
tw.title = mo.group(2)
|
||||
tw.width = int( mo.group(3) )
|
||||
tw.height = int( mo.group(4) )
|
||||
tw.x = int (mo.group(5) )
|
||||
tw.y = int (mo.group(6) )
|
||||
tw.title = re.sub('\"', '', tw.title)
|
||||
# this rather ugly hack makes my fake table used for debugging work
|
||||
if tw.title == "PokerStars.py": continue
|
||||
|
||||
# use this eval thingie to call the title bar decoder specified in the config file
|
||||
eval("%s(tw)" % c.supported_sites[s].decoder)
|
||||
tables[tw.name] = tw
|
||||
return tables
|
||||
|
||||
def pokerstars_decode_table(tw):
|
||||
# extract the table name OR the tournament number and table name from the title
|
||||
# other info in title is redundant with data in the database
|
||||
title_bits = re.split(' - ', tw.title)
|
||||
name = title_bits[0]
|
||||
mo = re.search('Tournament (\d+) Table (\d+)', name)
|
||||
if mo:
|
||||
tw.tournament = int( mo.group(1) )
|
||||
tw.table = int( mo.group(2) )
|
||||
tw.name = name
|
||||
else:
|
||||
tw.tournament = None
|
||||
for pattern in [' no all-in', ' fast', ',']:
|
||||
name = re.sub(pattern, '', name)
|
||||
name = re.sub('\s+$', '', name)
|
||||
tw.name = name
|
||||
|
||||
mo = re.search('(Razz|Stud H/L|Stud|Omaha H/L|Omaha|Hold\'em|5-Card Draw|Triple Draw 2-7 Lowball)', tw.title)
|
||||
|
||||
#Traceback (most recent call last):
|
||||
# File "/home/fatray/razz-poker-productio/HUD_main.py", line 41, in process_new_hand
|
||||
# table_windows = Tables.discover(config)
|
||||
# File "/home/fatray/razz-poker-productio/Tables.py", line 58, in discover
|
||||
# eval("%s(tw)" % c.supported_sites[s].decoder)
|
||||
# File "<string>", line 1, in <module>
|
||||
# File "/home/fatray/razz-poker-productio/Tables.py", line 80, in pokerstars_decode_table
|
||||
# tw.game = mo.group(1).lower()
|
||||
#AttributeError: 'NoneType' object has no attribute 'group'
|
||||
#
|
||||
#This problem happens with observed windows!!
|
||||
|
||||
tw.game = mo.group(1).lower()
|
||||
tw.game = re.sub('\'', '', tw.game)
|
||||
tw.game = re.sub('h/l', 'hi/lo', tw.game)
|
||||
|
||||
mo = re.search('(No Limit|Pot Limit)', tw.title)
|
||||
if mo:
|
||||
tw.structure = mo.group(1).lower()
|
||||
else:
|
||||
tw.structure = 'limit'
|
||||
|
||||
tw.max = None
|
||||
if tw.game in ('razz', 'stud', 'stud hi/lo'):
|
||||
tw.max = 8
|
||||
elif tw.game in ('5-card draw', 'triple draw 2-7 lowball'):
|
||||
tw.max = 6
|
||||
elif tw.game == 'holdem':
|
||||
pass
|
||||
elif tw.game in ('omaha', 'omaha hi/lo'):
|
||||
pass
|
||||
|
||||
if __name__=="__main__":
|
||||
c = Configuration.Config()
|
||||
tables = discover(c)
|
||||
|
||||
for t in tables.keys():
|
||||
print tables[t]
|
|
@ -102,12 +102,12 @@ def import_file_dict(options, settings):
|
|||
try:
|
||||
if (category=="razz" or category=="studhi" or category=="studhilo"):
|
||||
raise fpdb_simple.FpdbError ("stud/razz currently out of order")
|
||||
last_read_hand=fpdb_parse_logic.mainParser(db, cursor, site, category, hand)
|
||||
handsId=fpdb_parse_logic.mainParser(db, cursor, site, category, hand)
|
||||
db.commit()
|
||||
|
||||
stored+=1
|
||||
if settings['imp-callFpdbHud']:
|
||||
print "call to HUD here"
|
||||
print "call to HUD here. handsId:",handsId
|
||||
db.commit()
|
||||
except fpdb_simple.DuplicateError:
|
||||
duplicates+=1
|
||||
|
@ -156,13 +156,13 @@ def import_file_dict(options, settings):
|
|||
for line_no in range(len(lines)):
|
||||
if lines[line_no].find("Game #")!=-1:
|
||||
final_game_line=lines[line_no]
|
||||
last_read_hand=fpdb_simple.parseSiteHandNo(final_game_line)
|
||||
handsId=fpdb_simple.parseSiteHandNo(final_game_line)
|
||||
#todo: this will cause return of an unstored hand number if the last hadn was error or partial
|
||||
db.commit()
|
||||
inputFile.close()
|
||||
cursor.close()
|
||||
db.close()
|
||||
return last_read_hand
|
||||
return handsId
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
|
|
@ -34,7 +34,7 @@ def ring_stud(cursor, category, site_hand_no, gametype_id, hand_start_time,
|
|||
fpdb_simple.storeHudData(cursor, category, player_ids, hudImportData)
|
||||
|
||||
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, action_amounts)
|
||||
return site_hand_no
|
||||
return hands_id
|
||||
#end def ring_stud
|
||||
|
||||
def ring_holdem_omaha(cursor, category, site_hand_no, gametype_id, hand_start_time, names, player_ids, start_cashes, positions, card_values, card_suits, board_values, board_suits, winnings, rakes, action_types, action_amounts, actionNos, hudImportData, maxSeats, tableName, seatNos):
|
||||
|
@ -51,7 +51,7 @@ def ring_holdem_omaha(cursor, category, site_hand_no, gametype_id, hand_start_ti
|
|||
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
|
||||
|
||||
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, action_amounts, actionNos)
|
||||
return site_hand_no
|
||||
return hands_id
|
||||
#end def ring_holdem_omaha
|
||||
|
||||
def tourney_holdem_omaha(cursor, category, siteTourneyNo, buyin, fee, knockout, entries, prizepool, tourney_start, payin_amounts, ranks, tourneyTypeId, siteId, #end of tourney specific params
|
||||
|
@ -72,7 +72,7 @@ def tourney_holdem_omaha(cursor, category, siteTourneyNo, buyin, fee, knockout,
|
|||
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
|
||||
|
||||
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, action_amounts, actionNos)
|
||||
return site_hand_no
|
||||
return hands_id
|
||||
#end def tourney_holdem_omaha
|
||||
|
||||
def tourney_stud(cursor, category, site_tourney_no, buyin, fee, knockout, entries, prizepool,
|
||||
|
@ -95,6 +95,5 @@ def tourney_stud(cursor, category, site_tourney_no, buyin, fee, knockout, entrie
|
|||
fpdb_simple.storeHudData(cursor, category, player_ids, hudImportData)
|
||||
|
||||
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, action_amounts)
|
||||
return site_hand_no
|
||||
return hands_id
|
||||
#end def tourney_stud
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user