Import Hand.insert() work
storeHand updated, almost works, just violating some NOT NULL contraints
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@ -28,6 +28,7 @@ import sys
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import traceback
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from datetime import datetime, date, time, timedelta
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from time import time, strftime, sleep
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from decimal import Decimal
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import string
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import re
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import logging
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@ -1127,6 +1128,7 @@ class Database:
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sitehandno,
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handstart,
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importtime,
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seats,
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maxseats,
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boardcard1,
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boardcard2,
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@ -1135,7 +1137,8 @@ class Database:
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boardcard5
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)
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VALUES
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(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)"""
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(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
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%s, %s)"""
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#--- texture,
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#-- playersVpi,
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#-- playersAtStreet1,
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@ -1156,14 +1159,17 @@ class Database:
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#-- seats,
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q = q.replace('%s', self.sql.query['placeholder'])
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print "DEBUG: p: %s" %p
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print "DEBUG: gtid: %s" % p['gameTypeId']
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self.cursor.execute(q, (
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p['tableName'],
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p['gameTypeId'],
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p['siteHandNo'],
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p['gametypeid'],
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p['handStart'],
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datetime.today(), #importtime
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# len(p['names']), #seats
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p['maxSeats'],
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p['seats'],
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p['boardcard1'],
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p['boardcard2'],
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p['boardcard3'],
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@ -197,10 +197,10 @@ db: a connected fpdb_db object"""
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hilo = "s"
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elif self.gametype['category'] in ['razz','27_3draw','badugi']:
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hilo = "l"
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#FIXME - the two zeros are small_bet and big_bet for limit
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gtid = db.insertGameTypes( (self.siteId, self.gametype['type'], self.gametype['base'],
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self.gametype['category'], self.gametype['limitType'], hilo,
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self.gametype['sb'], self.gametype['bb'], 0, 0) )
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int(Decimal(self.gametype['sb'])*100), int(Decimal(self.gametype['bb'])*100), 0, 0) )
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# HudCache data to come from DerivedStats class
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@ -210,9 +210,11 @@ db: a connected fpdb_db object"""
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hh = {}
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hh['siteHandNo'] = self.handid
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hh['handStart'] = self.starttime
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hh['gameTypeId'] = gtid[0]
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# seats TINYINT NOT NULL,
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hh['tableName'] = self.tablename
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hh['maxSeats'] = self.maxseats
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hh['seats'] = len(sqlids)
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# boardcard1 smallint, /* 0=none, 1-13=2-Ah 14-26=2-Ad 27-39=2-Ac 40-52=2-As */
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# boardcard2 smallint,
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# boardcard3 smallint,
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