fpdb/pyfpdb/Configuration.py

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#!/usr/bin/env python
"""Configuration.py
Handles HUD configuration files.
"""
# Copyright 2008, 2009, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# Standard Library modules
import os
import sys
import inspect
import string
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import traceback
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import shutil
import xml.dom.minidom
from xml.dom.minidom import Node
def fix_tf(x, default = True):
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if x == "1" or x == 1 or string.lower(x) == "true" or string.lower(x) == "t":
return True
if x == "0" or x == 0 or string.lower(x) == "false" or string.lower(x) == "f":
return False
return default
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class Layout:
def __init__(self, node):
self.max = int( node.getAttribute('max') )
if node.hasAttribute('fav_seat'): self.fav_seat = int( node.getAttribute('fav_seat') )
self.width = int( node.getAttribute('width') )
self.height = int( node.getAttribute('height') )
self.location = []
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self.location = map(lambda x: None, range(self.max+1)) # fill array with max seats+1 empty entries
for location_node in node.getElementsByTagName('location'):
if location_node.getAttribute('seat') != "":
self.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
elif location_node.getAttribute('common') != "":
self.common = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
def __str__(self):
temp = " Layout = %d max, width= %d, height = %d" % (self.max, self.width, self.height)
if hasattr(self, 'fav_seat'): temp = temp + ", fav_seat = %d\n" % self.fav_seat
else: temp = temp + "\n"
if hasattr(self, "common"):
temp = temp + " Common = (%d, %d)\n" % (self.common[0], self.common[1])
temp = temp + " Locations = "
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for i in range(1, len(self.location)):
temp = temp + "(%d,%d)" % self.location[i]
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return temp + "\n"
class Site:
def __init__(self, node):
self.site_name = node.getAttribute("site_name")
self.table_finder = node.getAttribute("table_finder")
self.screen_name = node.getAttribute("screen_name")
self.site_path = node.getAttribute("site_path")
self.HH_path = node.getAttribute("HH_path")
self.decoder = node.getAttribute("decoder")
self.hudopacity = node.getAttribute("hudopacity")
self.hudbgcolor = node.getAttribute("bgcolor")
self.hudfgcolor = node.getAttribute("fgcolor")
self.converter = node.getAttribute("converter")
self.enabled = node.getAttribute("enabled")
self.aux_window = node.getAttribute("aux_window")
self.font = node.getAttribute("font")
self.font_size = node.getAttribute("font_size")
self.use_frames = node.getAttribute("use_frames")
self.layout = {}
for layout_node in node.getElementsByTagName('layout'):
lo = Layout(layout_node)
self.layout[lo.max] = lo
def __str__(self):
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temp = "Site = " + self.site_name + "\n"
for key in dir(self):
if key.startswith('__'): continue
if key == 'layout': continue
value = getattr(self, key)
if callable(value): continue
temp = temp + ' ' + key + " = " + str(value) + "\n"
for layout in self.layout:
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temp = temp + "%s" % self.layout[layout]
return temp
class Stat:
def __init__(self):
pass
def __str__(self):
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temp = " stat_name = %s, row = %d, col = %d, tip = %s, click = %s, popup = %s\n" % (self.stat_name, self.row, self.col, self.tip, self.click, self.popup)
return temp
class Game:
def __init__(self, node):
self.game_name = node.getAttribute("game_name")
self.db = node.getAttribute("db")
self.rows = int( node.getAttribute("rows") )
self.cols = int( node.getAttribute("cols") )
aux_text = node.getAttribute("aux")
aux_list = aux_text.split(',')
for i in range(0, len(aux_list)):
aux_list[i] = aux_list[i].strip()
self.aux = aux_list
self.stats = {}
for stat_node in node.getElementsByTagName('stat'):
stat = Stat()
stat.stat_name = stat_node.getAttribute("stat_name")
stat.row = int( stat_node.getAttribute("row") )
stat.col = int( stat_node.getAttribute("col") )
stat.tip = stat_node.getAttribute("tip")
stat.click = stat_node.getAttribute("click")
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stat.popup = stat_node.getAttribute("popup")
stat.hudprefix = stat_node.getAttribute("hudprefix")
stat.hudsuffix = stat_node.getAttribute("hudsuffix")
stat.hudcolor = stat_node.getAttribute("hudcolor")
self.stats[stat.stat_name] = stat
def __str__(self):
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temp = "Game = " + self.game_name + "\n"
temp = temp + " db = %s\n" % self.db
temp = temp + " rows = %d\n" % self.rows
temp = temp + " cols = %d\n" % self.cols
temp = temp + " aux = %s\n" % self.aux
for stat in self.stats.keys():
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temp = temp + "%s" % self.stats[stat]
return temp
class Database:
def __init__(self, node):
self.db_name = node.getAttribute("db_name")
self.db_server = node.getAttribute("db_server")
self.db_ip = node.getAttribute("db_ip")
self.db_user = node.getAttribute("db_user")
self.db_type = node.getAttribute("db_type")
self.db_pass = node.getAttribute("db_pass")
def __str__(self):
temp = 'Database = ' + self.db_name + '\n'
for key in dir(self):
if key.startswith('__'): continue
value = getattr(self, key)
if callable(value): continue
temp = temp + ' ' + key + " = " + value + "\n"
return temp
class Aux_window:
def __init__(self, node):
for (name, value) in node.attributes.items():
setattr(self, name, value)
self.layout = {}
for layout_node in node.getElementsByTagName('layout'):
lo = Layout(layout_node)
self.layout[lo.max] = lo
def __str__(self):
temp = 'Aux = ' + self.name + "\n"
for key in dir(self):
if key.startswith('__'): continue
if key == 'layout': continue
value = getattr(self, key)
if callable(value): continue
temp = temp + ' ' + key + " = " + value + "\n"
for layout in self.layout:
temp = temp + "%s" % self.layout[layout]
return temp
class HHC:
def __init__(self, node):
self.site = node.getAttribute("site")
self.converter = node.getAttribute("converter")
def __str__(self):
return "%s:\t%s" % (self.site, self.converter)
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class Popup:
def __init__(self, node):
self.name = node.getAttribute("pu_name")
self.pu_stats = []
for stat_node in node.getElementsByTagName('pu_stat'):
self.pu_stats.append(stat_node.getAttribute("pu_stat_name"))
def __str__(self):
temp = "Popup = " + self.name + "\n"
for stat in self.pu_stats:
temp = temp + " " + stat
return temp + "\n"
class Import:
def __init__(self, node):
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self.interval = node.getAttribute("interval")
self.callFpdbHud = node.getAttribute("callFpdbHud")
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self.hhArchiveBase = node.getAttribute("hhArchiveBase")
self.saveActions = fix_tf(node.getAttribute("saveActions"), True)
self.fastStoreHudCache = fix_tf(node.getAttribute("fastStoreHudCache"), True)
def __str__(self):
return " interval = %s\n callFpdbHud = %s\n hhArchiveBase = %s\n saveActions = %s\n fastStoreHudCache = %s\n" \
% (self.interval, self.callFpdbHud, self.hhArchiveBase, self.saveActions, self.fastStoreHudCache)
class Tv:
def __init__(self, node):
self.combinedStealFold = node.getAttribute("combinedStealFold")
self.combined2B3B = node.getAttribute("combined2B3B")
self.combinedPostflop = node.getAttribute("combinedPostflop")
def __str__(self):
return (" combinedStealFold = %s\n combined2B3B = %s\n combinedPostflop = %s\n" %
(self.combinedStealFold, self.combined2B3B, self.combinedPostflop) )
class Config:
def __init__(self, file = None, dbname = 'fpdb'):
# "file" is a path to an xml file with the fpdb/HUD configuration
# we check the existence of "file" and try to recover if it doesn't exist
self.dbname = dbname
self.default_config_path = self.get_default_config_path()
if file != None: # configuration file path has been passed
if not os.path.exists(file):
print "Configuration file %s not found. Using defaults." % (file)
sys.stderr.write("Configuration file %s not found. Using defaults." % (file))
file = None
if file == None: # configuration file path not passed or invalid
file = self.find_config() #Look for a config file in the normal places
if file == None: # no config file in the normal places
file = self.find_example_config() #Look for an example file to edit
if file != None:
pass
if file == None: # that didn't work either, just die
print "No HUD_config_xml found. Exiting"
sys.stderr.write("No HUD_config_xml found. Exiting")
sys.exit()
# Parse even if there was no real config file found and we are using the example
# If using the example, we'll edit it later
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try:
print "Reading configuration file %s\n" % (file)
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doc = xml.dom.minidom.parse(file)
except:
print "Error parsing %s. See error log file." % (file)
traceback.print_exc(file=sys.stderr)
print "press enter to continue"
sys.stdin.readline()
sys.exit()
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self.doc = doc
self.file = file
self.supported_sites = {}
self.supported_games = {}
self.supported_databases = {}
self.aux_windows = {}
self.hhcs = {}
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self.popup_windows = {}
# s_sites = doc.getElementsByTagName("supported_sites")
for site_node in doc.getElementsByTagName("site"):
site = Site(node = site_node)
self.supported_sites[site.site_name] = site
# s_games = doc.getElementsByTagName("supported_games")
for game_node in doc.getElementsByTagName("game"):
game = Game(node = game_node)
self.supported_games[game.game_name] = game
# s_dbs = doc.getElementsByTagName("supported_databases")
for db_node in doc.getElementsByTagName("database"):
db = Database(node = db_node)
self.supported_databases[db.db_name] = db
# s_dbs = doc.getElementsByTagName("mucked_windows")
for aw_node in doc.getElementsByTagName("aw"):
aw = Aux_window(node = aw_node)
self.aux_windows[aw.name] = aw
# s_dbs = doc.getElementsByTagName("mucked_windows")
for hhc_node in doc.getElementsByTagName("hhc"):
hhc = HHC(node = hhc_node)
self.hhcs[hhc.site] = hhc
# s_dbs = doc.getElementsByTagName("popup_windows")
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for pu_node in doc.getElementsByTagName("pu"):
pu = Popup(node = pu_node)
self.popup_windows[pu.name] = pu
for imp_node in doc.getElementsByTagName("import"):
imp = Import(node = imp_node)
self.imp = imp
for tv_node in doc.getElementsByTagName("tv"):
tv = Tv(node = tv_node)
self.tv = tv
db = self.get_db_parameters()
if db['db-password'] == 'YOUR MYSQL PASSWORD':
df_file = self.find_default_conf()
if df_file == None: # this is bad
pass
else:
df_parms = self.read_default_conf(df_file)
self.set_db_parameters(db_name = 'fpdb', db_ip = df_parms['db-host'],
db_user = df_parms['db-user'],
db_pass = df_parms['db-password'])
self.save(file=os.path.join(self.default_config_path, "HUD_config.xml"))
def find_config(self):
"""Looks in cwd and in self.default_config_path for a config file."""
if os.path.exists('HUD_config.xml'): # there is a HUD_config in the cwd
file = 'HUD_config.xml' # so we use it
else: # no HUD_config in the cwd, look where it should be in the first place
config_path = os.path.join(self.default_config_path, 'HUD_config.xml')
if os.path.exists(config_path):
file = config_path
else:
file = None
return file
def get_default_config_path(self):
"""Returns the path where the fpdb config file _should_ be stored."""
if os.name == 'posix':
config_path = os.path.join(os.path.expanduser("~"), '.fpdb')
elif os.name == 'nt':
config_path = os.path.join(os.environ["APPDATA"], 'fpdb')
else: config_path = None
return config_path
def find_default_conf(self):
if os.name == 'posix':
config_path = os.path.join(os.path.expanduser("~"), '.fpdb', 'default.conf')
elif os.name == 'nt':
config_path = os.path.join(os.environ["APPDATA"], 'fpdb', 'default.conf')
else: config_path = False
if config_path and os.path.exists(config_path):
file = config_path
else:
file = None
return file
def read_default_conf(self, file):
parms = {}
fh = open(file, "r")
for line in fh:
line = string.strip(line)
(key, value) = line.split('=')
parms[key] = value
fh.close
return parms
def find_example_config(self):
if os.path.exists('HUD_config.xml.example'): # there is a HUD_config in the cwd
file = 'HUD_config.xml.example' # so we use it
print "No HUD_config.xml found, using HUD_config.xml.example.\n", \
"A HUD_config.xml will be written. You will probably have to edit it."
sys.stderr.write("No HUD_config.xml found, using HUD_config.xml.example.\n" + \
"A HUD_config.xml will be written. You will probably have to edit it.")
else:
file = None
return file
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def get_site_node(self, site):
for site_node in self.doc.getElementsByTagName("site"):
if site_node.getAttribute("site_name") == site:
return site_node
def get_aux_node(self, aux):
for aux_node in self.doc.getElementsByTagName("aw"):
if aux_node.getAttribute("name") == aux:
return aux_node
def get_db_node(self, db_name):
for db_node in self.doc.getElementsByTagName("database"):
if db_node.getAttribute("db_name") == db_name:
return db_node
return None
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def get_layout_node(self, site_node, layout):
for layout_node in site_node.getElementsByTagName("layout"):
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if layout_node.getAttribute("max") == None:
return None
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if int( layout_node.getAttribute("max") ) == int( layout ):
return layout_node
def get_location_node(self, layout_node, seat):
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if seat == "common":
for location_node in layout_node.getElementsByTagName("location"):
if location_node.hasAttribute("common"):
return location_node
else:
for location_node in layout_node.getElementsByTagName("location"):
if int( location_node.getAttribute("seat") ) == int( seat ):
return location_node
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def save(self, file = None):
if file != None:
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f = open(file, 'w')
self.doc.writexml(f)
f.close()
else:
shutil.move(self.file, self.file+".backup")
f = open(self.file, 'w')
self.doc.writexml(f)
f.close
def edit_layout(self, site_name, max, width = None, height = None,
fav_seat = None, locations = None):
site_node = self.get_site_node(site_name)
layout_node = self.get_layout_node(site_node, max)
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if layout_node == None: return
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for i in range(1, max + 1):
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location_node = self.get_location_node(layout_node, i)
location_node.setAttribute("x", str( locations[i-1][0] ))
location_node.setAttribute("y", str( locations[i-1][1] ))
self.supported_sites[site_name].layout[max].location[i] = ( locations[i-1][0], locations[i-1][1] )
def edit_aux_layout(self, aux_name, max, width = None, height = None, locations = None):
aux_node = self.get_aux_node(aux_name)
layout_node = self.get_layout_node(aux_node, max)
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if layout_node == None:
print "aux node not found"
return
print "editing locations =", locations
for (i, pos) in locations.iteritems():
location_node = self.get_location_node(layout_node, i)
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location_node.setAttribute("x", str( locations[i][0] ))
location_node.setAttribute("y", str( locations[i][1] ))
if i == "common":
self.aux_windows[aux_name].layout[max].common = ( locations[i][0], locations[i][1] )
else:
self.aux_windows[aux_name].layout[max].location[i] = ( locations[i][0], locations[i][1] )
def get_db_parameters(self):
db = {}
name = self.dbname
try: db['db-databaseName'] = name
except: pass
try: db['db-host'] = self.supported_databases[name].db_ip
except: pass
try: db['db-user'] = self.supported_databases[name].db_user
except: pass
try: db['db-password'] = self.supported_databases[name].db_pass
except: pass
try: db['db-server'] = self.supported_databases[name].db_server
except: pass
if string.lower(self.supported_databases[name].db_server) == 'mysql':
db['db-backend'] = 2
elif string.lower(self.supported_databases[name].db_server) == 'postgresql':
db['db-backend'] = 3
else: db['db-backend'] = None # this is big trouble
return db
def set_db_parameters(self, db_name = 'fpdb', db_ip = None, db_user = None,
db_pass = None, db_server = None, db_type = None):
db_node = self.get_db_node(db_name)
if db_node != None:
if db_ip != None: db_node.setAttribute("db_ip", db_ip)
if db_user != None: db_node.setAttribute("db_user", db_user)
if db_pass != None: db_node.setAttribute("db_pass", db_pass)
if db_server != None: db_node.setAttribute("db_server", db_server)
if db_type != None: db_node.setAttribute("db_type", db_type)
if self.supported_databases.has_key(db_name):
if db_ip != None: self.supported_databases[db_name].dp_ip = db_ip
if db_user != None: self.supported_databases[db_name].dp_user = db_user
if db_pass != None: self.supported_databases[db_name].dp_pass = db_pass
if db_server != None: self.supported_databases[db_name].dp_server = db_server
if db_type != None: self.supported_databases[db_name].dp_type = db_type
return
def get_tv_parameters(self):
tv = {}
try: tv['combinedStealFold'] = self.tv.combinedStealFold
except: tv['combinedStealFold'] = True
try: tv['combined2B3B'] = self.tv.combined2B3B
except: tv['combined2B3B'] = True
try: tv['combinedPostflop'] = self.tv.combinedPostflop
except: tv['combinedPostflop'] = True
return tv
def get_import_parameters(self):
imp = {}
try: imp['callFpdbHud'] = self.imp.callFpdbHud
except: imp['callFpdbHud'] = True
try: imp['interval'] = self.imp.interval
except: imp['interval'] = 10
try: imp['hhArchiveBase'] = self.imp.hhArchiveBase
except: imp['hhArchiveBase'] = "~/.fpdb/HandHistories/"
try: imp['saveActions'] = self.imp.saveActions
except: imp['saveActions'] = True
try: imp['fastStoreHudCache'] = self.imp.fastStoreHudCache
except: imp['fastStoreHudCache'] = True
return imp
def get_default_paths(self, site = "PokerStars"):
paths = {}
try:
paths['hud-defaultPath'] = os.path.expanduser(self.supported_sites[site].HH_path)
paths['bulkImport-defaultPath'] = os.path.expanduser(self.supported_sites[site].HH_path)
except:
paths['hud-defaultPath'] = "default"
paths['bulkImport-defaultPath'] = "default"
return paths
def get_frames(self, site = "PokerStars"):
return self.supported_sites[site].use_frames == "True"
def get_default_colors(self, site = "PokerStars"):
colors = {}
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if self.supported_sites[site].hudopacity == "":
colors['hudopacity'] = 0.90
else:
colors['hudopacity'] = float(self.supported_sites[site].hudopacity)
if self.supported_sites[site].hudbgcolor == "":
colors['hudbgcolor'] = "#FFFFFF"
else:
colors['hudbgcolor'] = self.supported_sites[site].hudbgcolor
if self.supported_sites[site].hudfgcolor == "":
colors['hudfgcolor'] = "#000000"
else:
colors['hudfgcolor'] = self.supported_sites[site].hudfgcolor
return colors
def get_default_font(self, site = 'PokerStars'):
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(font, font_size) = ("Sans", "8")
if self.supported_sites[site].font == "":
font = "Sans"
else:
font = self.supported_sites[site].font
if self.supported_sites[site].font_size == "":
font_size = "8"
else:
font_size = self.supported_sites[site].font_size
return (font, font_size)
def get_locations(self, site = "PokerStars", max = "8"):
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try:
locations = self.supported_sites[site].layout[max].location
except:
locations = ( ( 0, 0), (684, 61), (689, 239), (692, 346),
(586, 393), (421, 440), (267, 440), ( 0, 361),
( 0, 280), (121, 280), ( 46, 30) )
return locations
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def get_aux_locations(self, aux = "mucked", max = "9"):
try:
locations = self.aux_windows[aux].layout[max].location
except:
locations = ( ( 0, 0), (684, 61), (689, 239), (692, 346),
(586, 393), (421, 440), (267, 440), ( 0, 361),
( 0, 280), (121, 280), ( 46, 30) )
return locations
def get_supported_sites(self):
"""Returns the list of supported sites."""
return self.supported_sites.keys()
def get_site_parameters(self, site):
"""Returns a dict of the site parameters for the specified site"""
if not self.supported_sites.has_key(site):
return None
parms = {}
parms["converter"] = self.supported_sites[site].converter
parms["decoder"] = self.supported_sites[site].decoder
parms["hudbgcolor"] = self.supported_sites[site].hudbgcolor
parms["hudfgcolor"] = self.supported_sites[site].hudfgcolor
parms["hudopacity"] = self.supported_sites[site].hudopacity
parms["screen_name"] = self.supported_sites[site].screen_name
parms["site_path"] = self.supported_sites[site].site_path
parms["table_finder"] = self.supported_sites[site].table_finder
parms["HH_path"] = self.supported_sites[site].HH_path
parms["site_name"] = self.supported_sites[site].site_name
parms["enabled"] = self.supported_sites[site].enabled
parms["aux_window"] = self.supported_sites[site].aux_window
parms["font"] = self.supported_sites[site].font
parms["font_size"] = self.supported_sites[site].font_size
return parms
def set_site_parameters(self, site_name, converter = None, decoder = None,
hudbgcolor = None, hudfgcolor = None,
hudopacity = None, screen_name = None,
site_path = None, table_finder = None,
HH_path = None, enabled = None,
font = None, font_size = None):
"""Sets the specified site parameters for the specified site."""
site_node = self.get_site_node(site_name)
if db_node != None:
if converter != None: site_node.setAttribute("converter", converter)
if decoder != None: site_node.setAttribute("decoder", decoder)
if hudbgcolor != None: site_node.setAttribute("hudbgcolor", hudbgcolor)
if hudfgcolor != None: site_node.setAttribute("hudfgcolor", hudfgcolor)
if hudopacity != None: site_node.setAttribute("hudopacity", hudopacity)
if screen_name != None: site_node.setAttribute("screen_name", screen_name)
if site_path != None: site_node.setAttribute("site_path", site_path)
if table_finder != None: site_node.setAttribute("table_finder", table_finder)
if HH_path != None: site_node.setAttribute("HH_path", HH_path)
if enabled != None: site_node.setAttribute("enabled", enabled)
if font != None: site_node.setAttribute("font", font)
if font_size != None: site_node.setAttribute("font_size", font_size)
return
def get_aux_windows(self):
"""Gets the list of mucked window formats in the configuration."""
mw = []
for w in self.aux_windows.keys():
mw.append(w)
return mw
def get_aux_parameters(self, name):
"""Gets a dict of mucked window parameters from the named mw."""
param = {}
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if self.aux_windows.has_key(name):
for key in dir(self.aux_windows[name]):
if key.startswith('__'): continue
value = getattr(self.aux_windows[name], key)
if callable(value): continue
param[key] = value
return param
return None
def get_game_parameters(self, name):
"""Get the configuration parameters for the named game."""
param = {}
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if self.supported_games.has_key(name):
param['game_name'] = self.supported_games[name].game_name
param['db'] = self.supported_games[name].db
param['rows'] = self.supported_games[name].rows
param['cols'] = self.supported_games[name].cols
param['aux'] = self.supported_games[name].aux
return param
def get_supported_games(self):
"""Get the list of supported games."""
sg = []
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for game in c.supported_games.keys():
sg.append(c.supported_games[game].game_name)
return sg
def execution_path(self, filename):
"""Join the fpdb path to filename."""
return os.path.join(os.path.dirname(inspect.getfile(sys._getframe(0))), filename)
if __name__== "__main__":
c = Config()
print "\n----------- SUPPORTED SITES -----------"
for s in c.supported_sites.keys():
print c.supported_sites[s]
print "----------- END SUPPORTED SITES -----------"
print "\n----------- SUPPORTED GAMES -----------"
for game in c.supported_games.keys():
print c.supported_games[game]
print "----------- END SUPPORTED GAMES -----------"
print "\n----------- SUPPORTED DATABASES -----------"
for db in c.supported_databases.keys():
print c.supported_databases[db]
print "----------- END SUPPORTED DATABASES -----------"
print "\n----------- AUX WINDOW FORMATS -----------"
for w in c.aux_windows.keys():
print c.aux_windows[w]
print "----------- END AUX WINDOW FORMATS -----------"
print "\n----------- HAND HISTORY CONVERTERS -----------"
for w in c.hhcs.keys():
print c.hhcs[w]
print "----------- END HAND HISTORY CONVERTERS -----------"
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print "\n----------- POPUP WINDOW FORMATS -----------"
for w in c.popup_windows.keys():
print c.popup_windows[w]
print "----------- END POPUP WINDOW FORMATS -----------"
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print "\n----------- IMPORT -----------"
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print c.imp
print "----------- END IMPORT -----------"
print "\n----------- TABLE VIEW -----------"
# print c.tv
print "----------- END TABLE VIEW -----------"
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c.edit_layout("PokerStars", 6, locations=( (1, 1), (2, 2), (3, 3), (4, 4), (5, 5), (6, 6) ))
c.save(file="testout.xml")
print "db = ", c.get_db_parameters()
# print "tv = ", c.get_tv_parameters()
# print "imp = ", c.get_import_parameters()
print "paths = ", c.get_default_paths("PokerStars")
print "colors = ", c.get_default_colors("PokerStars")
print "locs = ", c.get_locations("PokerStars", 8)
for mw in c.get_aux_windows():
print c.get_aux_parameters(mw)
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print "mucked locations =", c.get_aux_locations('mucked', 9)
# c.edit_aux_layout('mucked', 9, locations = [(487, 113), (555, 469), (572, 276), (522, 345),
# (333, 354), (217, 341), (150, 273), (150, 169), (230, 115)])
# print "mucked locations =", c.get_aux_locations('mucked', 9)
for site in c.supported_sites.keys():
print "site = ", site,
print c.get_site_parameters(site)
print c.get_default_font(site)
for game in c.get_supported_games():
print c.get_game_parameters(game)
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print "start up path = ", c.execution_path("")