added some configuration accessors for Hud.py and some cleanup
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81e787221a
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@ -53,19 +53,9 @@ class Site:
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self.site_path = node.getAttribute("site_path")
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self.HH_path = node.getAttribute("HH_path")
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self.decoder = node.getAttribute("decoder")
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self.hudopacity = node.getAttribute("hudopacity")
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if self.hudopacity == "":
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self.hudopacity = 0.90
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else:
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self.hudopacity = float(self.hudopacity)
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self.hudbgcolor = node.getAttribute("bgcolor")
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if self.hudbgcolor == "":
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self.hudbgcolor = "#FFFFFF"
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self.hudfgcolor = node.getAttribute("fgcolor")
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if self.hudfgcolor == "":
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self.hudfgcolor = "#000000"
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self.layout = {}
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@ -88,7 +78,7 @@ class Site:
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if key == 'layout': continue
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value = getattr(self, key)
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if callable(value): continue
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temp = temp + ' ' + key + " = " + value + "\n"
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temp = temp + ' ' + key + " = " + str(value) + "\n"
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for layout in self.layout:
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temp = temp + "%s" % self.layout[layout]
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@ -372,6 +362,33 @@ class Config:
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paths['bulkImport-defaultPath'] = "default"
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return paths
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def get_default_colors(self, site = "PokerStars"):
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colors = {}
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try:
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colors['hudopacity'] = float(self.supported_sites[site].hudopacity)
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except:
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colors['hudopacity'] = 0.90
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try:
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colors['hudbgcolor'] = float(self.supported_sites[site].hudbgcolor)
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except:
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colors['hudbgcolor'] = "#FFFFFF"
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try:
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colors['hudfgcolor'] = float(self.supported_sites[site].hudbgcolor)
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except:
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colors['hudfgcolor'] = "#000000"
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return colors
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def get_locations(self, site = "PokerStars", max = "8"):
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try:
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locations = self.supported_sites[site].layout[max].location
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except:
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locations = ( ( 0, 0), (684, 61), (689, 239), (692, 346),
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(586, 393), (421, 440), (267, 440), ( 0, 361),
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( 0, 280), (121, 280), ( 46, 30) )
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return locations
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if __name__== "__main__":
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c = Config()
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@ -403,17 +420,19 @@ if __name__== "__main__":
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print "----------- END MUCKED WINDOW FORMATS -----------"
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print "\n----------- IMPORT -----------"
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print c.imp
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# print c.imp
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print "----------- END IMPORT -----------"
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print "\n----------- TABLE VIEW -----------"
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print c.tv
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# print c.tv
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print "----------- END TABLE VIEW -----------"
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c.edit_layout("PokerStars", 6, locations=( (1, 1), (2, 2), (3, 3), (4, 4), (5, 5), (6, 6) ))
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c.save(file="testout.xml")
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print "db = ", c.get_db_parameters()
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print "tv = ", c.get_tv_parameters()
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print "imp = ", c.get_import_parameters()
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print "paths = ", c.get_default_paths("PokerStars")
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print "db = ", c.get_db_parameters()
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# print "tv = ", c.get_tv_parameters()
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# print "imp = ", c.get_import_parameters()
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print "paths = ", c.get_default_paths("PokerStars")
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print "colors = ", c.get_default_colors("PokerStars")
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print "locs = ", c.get_locations("PokerStars", 8)
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@ -55,6 +55,7 @@ class Hud:
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self.db_name = db_name
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self.deleted = False
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self.stacked = True
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self.colors = config.get_default_colors(self.table.site)
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self.stat_windows = {}
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self.popup_windows = {}
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@ -73,13 +74,13 @@ class Hud:
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self.ebox = gtk.EventBox()
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self.label = gtk.Label("Right click to close HUD for %s\nor Save Stat Positions." % (table.name))
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self.label.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(config.supported_sites[self.table.site].hudbgcolor))
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self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(config.supported_sites[self.table.site].hudfgcolor))
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self.label.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudbgcolor']))
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self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
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self.main_window.add(self.ebox)
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self.ebox.add(self.label)
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self.ebox.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(config.supported_sites[self.table.site].hudbgcolor))
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self.ebox.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(config.supported_sites[self.table.site].hudfgcolor))
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self.ebox.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudbgcolor']))
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self.ebox.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
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self.main_window.move(self.table.x, self.table.y)
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@ -153,58 +154,11 @@ class Hud:
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# windows via calls to the Stat_Window class
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adj = self.adj_seats(hand, config)
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loc = self.config.get_locations(self.table.site, self.max)
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# create the stat windows
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for i in range(1, self.max + 1):
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# the below IF always appears to be passed as TRUE, I don't know why. If you have an 8-max game, but
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# your config file doesn't understand 8 max, it's a crash. It was even a crash when I tried using the
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# full-fledged exception handling blocks.
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# - Eric
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if self.max in config.supported_sites[self.table.site].layout:
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(x, y) = config.supported_sites[self.table.site].layout[self.max].location[adj[i]]
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else:
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if i == 1:
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x = 684
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y = 61
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elif i == 2:
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x = 689
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y = 239
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elif i == 3:
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x = 692
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y = 346
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elif i == 4:
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x = 586
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y = 393
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elif i == 5:
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x = 421
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y = 440
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elif i == 6:
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x = 267
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y = 440
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elif i == 7:
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x = 0
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y = 361
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elif i == 8:
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x = 0
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y = 280
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elif i == 9:
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x = 121
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y = 280
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elif i == 10:
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x = 46
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y = 30
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sys.stderr.write("at location "+str(x)+" "+str(y)+"\n")
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sys.stderr.write("config:"+str(config)+"\n")
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gameslist = config.supported_games
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sys.stderr.write("supported games:"+str(gameslist)+"\n")
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sys.stderr.write("desired game:"+str(self.poker_game)+"\n")
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thisgame = gameslist['holdem']
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sys.stderr.write("this game:"+str(thisgame)+"\n")
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# the above code looks absolutely completely useless. The below line was freezing the interpreter, so I added the above lines to try and debug
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# which piece of the below line was causing it to lock up. Adding the "thisgame = gameslist['holdem']" line fixed it, for some unknown reason.
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# removing any one of the lines above causes the interpreter to freeze for me on the next statement.
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# -eric
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(x, y) = loc[adj[i]]
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self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
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parent = self,
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table = self.table,
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@ -338,7 +292,7 @@ class Stat_Window:
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self.window = gtk.Window()
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self.window.set_decorated(0)
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self.window.set_opacity(parent.config.supported_sites[self.table.site].hudopacity)
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self.window.set_opacity(parent.colors['hudopacity'])
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self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
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# self.window.set_keep_above(1)
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@ -358,15 +312,15 @@ class Stat_Window:
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for c in range(self.game.cols):
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self.e_box[r].append( gtk.EventBox() )
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self.e_box[r][c].modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(parent.config.supported_sites[self.table.site].hudbgcolor))
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self.e_box[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(parent.config.supported_sites[self.table.site].hudfgcolor))
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self.e_box[r][c].modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(parent.colors['hudbgcolor']))
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self.e_box[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(parent.colors['hudfgcolor']))
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Stats.do_tip(self.e_box[r][c], 'farts')
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self.grid.attach(self.e_box[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
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self.label[r].append( gtk.Label('xxx') )
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self.label[r][c].modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(parent.config.supported_sites[self.table.site].hudbgcolor))
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self.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(parent.config.supported_sites[self.table.site].hudfgcolor))
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self.label[r][c].modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(parent.colors['hudbgcolor']))
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self.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(parent.colors['hudfgcolor']))
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self.e_box[r][c].add(self.label[r][c])
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self.e_box[r][c].connect("button_press_event", self.button_press_cb)
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