modified: FulltiltToFpdb.py
- Sitting out players are no longer considered out of a hand (in a tourney context, they can act even if out at the beggining of the hand)
- re_CollectPot modified to take into account Tournament context (no $ in the pot)
- Try to read buy-in/fee from topline in Tournament context
- Deal with commas in pot size (readCollectPot)
Better exception handling during parsing
FpdbParseEcxeption takes an optional HID
Stripped pointless __init__s from *ToFpdb subclasses
Logging now has logging.conf config - default is to log only INFO to
file but easily changed to DEBUG for devel work
EverleafToFpdb: remove DEBUG XXXXXXX line
FulltiltToFpdb: pass on converting tournament hands
Hand: add Hand.fee var that Database is looking for
fpdb_import: clean up file update scan code, queue files that have changed in the last 60 seconds for the next importer pass, instead of locking it up reading them now (not that this does anything since FT no longer updates the mtime until it closes the table, but maybe it works with Stars or others)
Make tail work:
-log instead of print inode # change detected,
-make sure splitter regexes have groups around them
-fix a bug
-increase buffering size to something >> a single hand
Conflicts:
pyfpdb/HandHistoryConverter.py
Adds 1 restriction to the HHC sub classes, the classname must be the
same as the filename - ToFpdb.py
FulltiltToFpdb.py must contain a hhc class named Fulltilt
EverleafToFpdb.py must contain a hhc class named Everleaf
Let me know how you get on.
I just remembered autoimport probably broken at this point, I have
changed the way HHC is called and only been testing standalone
filtering..
Just try it and then git checkout ^HEAD
Merge branch 'monkeyfutz'
Conflicts:
pyfpdb/EverleafToFpdb.py
pyfpdb/FulltiltToFpdb.py
pyfpdb/Hand.py
- made it so that Hand.__init__ calls the hhc readX methods in the right
order for that kind of Hand (Stud or Holdem/Omaha)
- hhc.readX methods then callback Hand.addX methods
Why? WHY! I hear you ask. Actually I can see there's very little gain,
sorry about that; but it sort of makes sense. Now you just make the
right kind of Hand, give it the text and the right kind of HHC filter,
and it makes itself.
- apart from that, biggest actual thing done is probably in adding
player cards for stud hands -- revamped and made it really clear (I
think) whats happening (see FullTilt.readStudPlayerCards)
When I run FullTiltToFpdf.py it goes through all the hands.
- Still have some print statements, have been changing them to
logging.debug or logging.info as I come across them.
You may find "tail -f logging.out" useful
Actually I'm not at all convinced about the use of logging except that
you can redirect it to stderr quite easily and then set the threshold
for what gets logged quite easily, so that might be a plus.
- Oh and the subclassing of Hand is getting clearer.