fulltilt razz. is this complete? can you check whether it imports?

This commit is contained in:
Matt Turnbull 2009-03-11 16:51:58 +00:00
parent dba348edf3
commit 0058f47775
3 changed files with 94 additions and 11 deletions

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@ -297,7 +297,7 @@ or None if we fail to get the info """
if __name__ == "__main__":
parser = OptionParser()
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="regression-test-files/everleaf/studhi/Plymouth.txt")
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="-")
parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-")
parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False)
parser.add_option("-q", "--quiet",

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@ -60,7 +60,7 @@ follow : whether to tail -f the input"""
self.re_BringIn = re.compile(r"^%s brings in for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE)
self.re_PostBoth = re.compile(r"^%s posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE)
self.re_Action = re.compile(r"^%s(?P<ATYPE> bets| checks| raises to| calls| folds)(\s\$(?P<BET>[.\d]+))?" % player_re, re.MULTILINE)
self.re_Action = re.compile(r"^%s(?P<ATYPE> bets| checks| raises to| completes it to| calls| folds)(\s\$(?P<BET>[.\d]+))?" % player_re, re.MULTILINE)
self.re_ShowdownAction = re.compile(r"^%s shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
self.re_CollectPot = re.compile(r"^Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*)" % player_re, re.MULTILINE)
self.re_SitsOut = re.compile(r"^%s sits out" % player_re, re.MULTILINE)
@ -265,6 +265,8 @@ follow : whether to tail -f the input"""
for action in m:
if action.group('ATYPE') == ' raises to':
hand.addRaiseTo( street, action.group('PNAME'), action.group('BET') )
if action.group('ATYPE') == ' completes it to':
hand.addComplete( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' calls':
hand.addCall( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' bets':

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@ -129,6 +129,7 @@ If a player has None chips he won't be added."""
self.stacks[player] -= Decimal(ante)
act = (player, 'posts', "ante", ante, self.stacks[player]==0)
self.actions['ANTES'].append(act)
#~ self.lastBet['ANTES'] = Decimal(ante)
self.pot.addMoney(player, Decimal(ante))
def addBlind(self, player, blindtype, amount):
@ -355,6 +356,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
print >>fh, _("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'raises':
print >>fh, _("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
elif act[1] == 'completea':
print >>fh, _("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'posts':
if(act[2] == "small blind"):
print >>fh, _("%s: posts small blind $%s" %(act[0], act[3]))
@ -362,7 +365,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
print >>fh, _("%s: posts big blind $%s" %(act[0], act[3]))
elif(act[2] == "both"):
print >>fh, _("%s: posts small & big blinds $%s" %(act[0], act[3]))
elif act[1] == 'bringin':
print >>fh, _("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
class HoldemOmahaHand(Hand):
def __init__(self, hhc, sitename, gametype, handText):
if gametype['base'] != 'hold':
@ -596,13 +600,35 @@ closed likewise, but known only to player
except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
# TODO: def addComplete(self, player, amount):
def addComplete(self, street, player, amountTo):
# assert street=='THIRD'
# This needs to be called instead of addRaiseTo, and it needs to take account of self.lastBet['THIRD'] to determine the raise-by size
"""\
Add a complete on [street] by [player] to [amountTo]
"""
self.checkPlayerExists(player)
Bp = self.lastBet['THIRD']
Bc = reduce(operator.add, self.bets[street][player], 0)
Rt = Decimal(amountTo)
C = Bp - Bc
Rb = Rt - C
self._addRaise(street, player, C, Rb, Rt)
#~ self.bets[street][player].append(C + Rb)
#~ self.stacks[player] -= (C + Rb)
#~ act = (player, 'raises', Rb, Rt, C, self.stacks[player]==0)
#~ self.actions[street].append(act)
#~ self.lastBet[street] = Rt # TODO check this is correct
#~ self.pot.addMoney(player, C+Rb)
def addBringIn(self, player, bringin):
if player is not None:
logging.debug("Bringin: %s, %s" % (player , bringin))
self.bets['THIRD'][player].append(Decimal(bringin))
self.stacks[player] -= Decimal(bringin)
act = (player, 'bringin', "bringin", bringin, self.stacks[player]==0)
act = (player, 'bringin', bringin, self.stacks[player]==0)
self.actions['THIRD'].append(act)
self.lastBet['THIRD'] = Decimal(bringin)
self.pot.addMoney(player, Decimal(bringin))
def writeHand(self, fh=sys.__stdout__):
@ -621,33 +647,88 @@ closed likewise, but known only to player
print >>fh, _("%s: posts the ante $%s" %(act[0], act[3]))
if 'THIRD' in self.actions:
print >>fh, _("*** 3RD STREET ***")
dealt = 0
#~ print >>fh, _("*** 3RD STREET ***")
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
print player, self.holecards[player]
if 'THIRD' in self.holecards[player]:
(closed, open) = self.holecards[player]['THIRD']
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "]" if closed else " ", " [" + " ".join(open) + "]" if open else " ")
(open, closed) = self.holecards[player]['THIRD']
dealt+=1
if dealt==1:
print >>fh, _("*** 3RD STREET ***")
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "] " if closed else " ", "[" + " ".join(open) + "]" if open else "")
for act in self.actions['THIRD']:
#FIXME: Need some logic here for bringin vs completes
self.printActionLine(act, fh)
if 'FOURTH' in self.actions:
print >>fh, _("*** 4TH STREET ***")
dealt = 0
#~ print >>fh, _("*** 4TH STREET ***")
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
if 'FOURTH' in self.holecards[player]:
old = []
(o,c) = self.holecards[player]['THIRD']
if o:old.extend(o)
if c:old.extend(c)
new = self.holecards[player]['FOURTH'][0]
dealt+=1
if dealt==1:
print >>fh, _("*** 4TH STREET ***")
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
for act in self.actions['FOURTH']:
self.printActionLine(act, fh)
if 'FIFTH' in self.actions:
print >>fh, _("*** 5TH STREET ***")
dealt = 0
#~ print >>fh, _("*** 5TH STREET ***")
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
if 'FIFTH' in self.holecards[player]:
old = []
for street in ('THIRD','FOURTH'):
(o,c) = self.holecards[player][street]
if o:old.extend(o)
if c:old.extend(c)
new = self.holecards[player]['FIFTH'][0]
dealt+=1
if dealt==1:
print >>fh, _("*** 5TH STREET ***")
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
for act in self.actions['FIFTH']:
self.printActionLine(act, fh)
if 'SIXTH' in self.actions:
print >>fh, _("*** 6TH STREET ***")
dealt = 0
#~ print >>fh, _("*** 6TH STREET ***")
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
if 'SIXTH' in self.holecards[player]:
old = []
for street in ('THIRD','FOURTH','FIFTH'):
(o,c) = self.holecards[player][street]
if o:old.extend(o)
if c:old.extend(c)
new = self.holecards[player]['SIXTH'][0]
dealt += 1
if dealt == 1:
print >>fh, _("*** 6TH STREET ***")
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
for act in self.actions['SIXTH']:
self.printActionLine(act, fh)
if 'SEVENTH' in self.actions:
# OK. It's possible that they're all in at an earlier street, but only closed cards are dealt.
# Then we have no 'dealt to' lines, no action lines, but still 7th street should appear.
# The only way I can see to know whether to print this line is by knowing the state of the hand
# i.e. are all but one players folded; is there an allin showdown; and all that.
print >>fh, _("*** 7TH STREET ***")
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
if 'SEVENTH' in self.holecards[player]:
old = []
for street in ('THIRD','FOURTH','FIFTH','SIXTH'):
(o,c) = self.holecards[player][street]
if o:old.extend(o)
if c:old.extend(c)
new = self.holecards[player]['SEVENTH'][0]
if new:
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
for act in self.actions['SEVENTH']:
self.printActionLine(act, fh)