Syntax cleanups and optimisations

This commit is contained in:
Worros 2009-03-07 23:35:52 +09:00
parent 17609ce71b
commit dee2c63a5d
3 changed files with 7 additions and 8 deletions

View File

@ -179,7 +179,7 @@ class Everleaf(HandHistoryConverter):
# "2c, qh" -> ["2c","qc"]
# Also works with Omaha hands.
cards = m.group('CARDS')
cards = cards.split(', ')
cards = [card.strip() for card in cards.split(',')]
hand.addHoleCards(cards, m.group('PNAME'))
else:
#Not involved in hand
@ -187,7 +187,7 @@ class Everleaf(HandHistoryConverter):
def readAction(self, hand, street):
logging.debug("readAction (%s)" % street)
m = self.re_Action.finditer(hand.streets.group(street))
m = self.re_Action.finditer(hand.streets[street])
for action in m:
if action.group('ATYPE') == ' raises':
hand.addCallandRaise( street, action.group('PNAME'), action.group('BET') )

View File

@ -125,14 +125,13 @@ class FullTilt(HandHistoryConverter):
def markStreets(self, hand):
# PREFLOP = ** Dealing down cards **
# This re fails if, say, river is missing; then we don't get the ** that starts the river.
if self.gametype[1] == "hold" or self.gametype[1] == "omaha":
if hand.gametype[1] in ("hold", "omaha"):
m = re.search(r"\*\*\* HOLE CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)"
r"(\*\*\* FLOP \*\*\*(?P<FLOP> \[\S\S \S\S \S\S\].+(?=\*\*\* TURN \*\*\*)|.+))?"
r"(\*\*\* TURN \*\*\* \[\S\S \S\S \S\S] (?P<TURN>\[\S\S\].+(?=\*\*\* RIVER \*\*\*)|.+))?"
r"(\*\*\* RIVER \*\*\* \[\S\S \S\S \S\S \S\S] (?P<RIVER>\[\S\S\].+))?", hand.handText,re.DOTALL)
elif self.gametype[1] == "razz":
elif hand.gametype[1] == "razz":
m = re.search(r"(?P<ANTES>.+(?=\*\*\* 3RD STREET \*\*\*)|.+)"
r"(\*\*\* 3RD STREET \*\*\*(?P<THIRD>.+(?=\*\*\* 4TH STREET \*\*\*)|.+))?"
r"(\*\*\* 4TH STREET \*\*\*(?P<FOURTH>.+(?=\*\*\* 5TH STREET \*\*\*)|.+))?"
@ -184,7 +183,7 @@ class FullTilt(HandHistoryConverter):
# "2c, qh" -> set(["2c","qc"])
# Also works with Omaha hands.
cards = m.group('CARDS')
cards = cards.split(' ')
cards = [c.strip() for c in cards.split(' ')]
hand.addHoleCards(cards, m.group('PNAME'))
def readPlayerCards(self, hand, street):
@ -202,7 +201,7 @@ class FullTilt(HandHistoryConverter):
hand.addPlayerCards(cards, player.group('PNAME'))
def readAction(self, hand, street):
m = self.re_Action.finditer(hand.streets.group(street))
m = self.re_Action.finditer(hand.streets[street])
for action in m:
if action.group('ATYPE') == ' raises to':
hand.addRaiseTo( street, action.group('PNAME'), action.group('BET') )

View File

@ -44,7 +44,7 @@ class GuiBulkImport():
starttime = time()
if not self.importer.settings['threads'] > 1:
(stored, dups, partial, errs, ttime) = self.importer.runImport()
print 'GuiBulkImport.import_dir done: Stored: %d \tDuplicates: %d \tPartial: %d \tErrors: %d in %s seconds - %d/sec'\
print 'GuiBulkImport.import_dir done: Stored: %d Duplicates: %d Partial: %d Errors: %d in %s seconds - %d/sec'\
% (stored, dups, partial, errs, ttime, stored / ttime)
else:
self.importer.RunImportThreaded()