HHC: fix missing second arg to determineGameType

This commit is contained in:
eblade 2009-03-05 10:17:17 -05:00
parent 98e0a096d2
commit 4f1697d390
2 changed files with 10 additions and 10 deletions

View File

@ -118,7 +118,7 @@ class HandHistoryConverter:
return return
self.obs = self.obs.replace('\r\n', '\n') self.obs = self.obs.replace('\r\n', '\n')
self.gametype = self.determineGameType() self.gametype = self.determineGameType(self.obs)
if self.gametype == None: if self.gametype == None:
print "Unknown game type from file, aborting on this file." print "Unknown game type from file, aborting on this file."
return return
@ -154,7 +154,7 @@ class HandHistoryConverter:
# Read actions in street order # Read actions in street order
for street in hand.streetList: # go through them in order for street in hand.streetList: # go through them in order
print "DEBUG: ", street # print "DEBUG: ", street
if hand.streets.group(street) is not None: if hand.streets.group(street) is not None:
if self.gametype[1] == "hold" or self.gametype[1] == "omahahi": if self.gametype[1] == "hold" or self.gametype[1] == "omahahi":
self.readCommunityCards(hand, street) # read community cards self.readCommunityCards(hand, street) # read community cards
@ -194,7 +194,7 @@ class HandHistoryConverter:
# type base limit # type base limit
# [ ring, hold, nl , sb, bb ] # [ ring, hold, nl , sb, bb ]
# Valid types specified in docs/tabledesign.html in Gametypes # Valid types specified in docs/tabledesign.html in Gametypes
def determineGameType(self): abstract def determineGameType(self, handText): abstract
# Read any of: # Read any of:
# HID HandID # HID HandID

View File

@ -85,13 +85,13 @@ class Hud:
# do we need to add some sort of condition here for dealing with a request for a font that doesn't exist? # do we need to add some sort of condition here for dealing with a request for a font that doesn't exist?
game_params = config.get_game_parameters(self.poker_game) game_params = config.get_game_parameters(self.poker_game)
if not game_params['aux'] == "": # if not game_params['aux'] == "":
for aux in game_params['aux']: # for aux in game_params['aux']:
aux_params = config.get_aux_parameters(aux) # aux_params = config.get_aux_parameters(aux)
my_import = importName(aux_params['module'], aux_params['class']) # my_import = importName(aux_params['module'], aux_params['class'])
if my_import == None: # if my_import == None:
continue # continue
self.aux_windows.append(my_import(self, config, aux_params)) # self.aux_windows.append(my_import(self, config, aux_params))
def create_mw(self): def create_mw(self):