From 4f1697d3903047fdc6d86c408205cbd6bf1864bc Mon Sep 17 00:00:00 2001 From: eblade Date: Thu, 5 Mar 2009 10:17:17 -0500 Subject: [PATCH] HHC: fix missing second arg to determineGameType --- pyfpdb/HandHistoryConverter.py | 6 +++--- pyfpdb/Hud.py | 14 +++++++------- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/pyfpdb/HandHistoryConverter.py b/pyfpdb/HandHistoryConverter.py index 7558db48..41c94bd0 100644 --- a/pyfpdb/HandHistoryConverter.py +++ b/pyfpdb/HandHistoryConverter.py @@ -118,7 +118,7 @@ class HandHistoryConverter: return self.obs = self.obs.replace('\r\n', '\n') - self.gametype = self.determineGameType() + self.gametype = self.determineGameType(self.obs) if self.gametype == None: print "Unknown game type from file, aborting on this file." return @@ -154,7 +154,7 @@ class HandHistoryConverter: # Read actions in street order for street in hand.streetList: # go through them in order - print "DEBUG: ", street +# print "DEBUG: ", street if hand.streets.group(street) is not None: if self.gametype[1] == "hold" or self.gametype[1] == "omahahi": self.readCommunityCards(hand, street) # read community cards @@ -194,7 +194,7 @@ class HandHistoryConverter: # type base limit # [ ring, hold, nl , sb, bb ] # Valid types specified in docs/tabledesign.html in Gametypes - def determineGameType(self): abstract + def determineGameType(self, handText): abstract # Read any of: # HID HandID diff --git a/pyfpdb/Hud.py b/pyfpdb/Hud.py index 34d1b0cf..51182cbf 100644 --- a/pyfpdb/Hud.py +++ b/pyfpdb/Hud.py @@ -85,13 +85,13 @@ class Hud: # do we need to add some sort of condition here for dealing with a request for a font that doesn't exist? game_params = config.get_game_parameters(self.poker_game) - if not game_params['aux'] == "": - for aux in game_params['aux']: - aux_params = config.get_aux_parameters(aux) - my_import = importName(aux_params['module'], aux_params['class']) - if my_import == None: - continue - self.aux_windows.append(my_import(self, config, aux_params)) +# if not game_params['aux'] == "": +# for aux in game_params['aux']: +# aux_params = config.get_aux_parameters(aux) +# my_import = importName(aux_params['module'], aux_params['class']) +# if my_import == None: +# continue +# self.aux_windows.append(my_import(self, config, aux_params)) def create_mw(self):