PKR: Add a PKR HHC

Doesn't actualy work as yet, but the primary regexes are done.
This commit is contained in:
Worros 2010-08-26 10:28:37 +08:00
parent 6a823a430c
commit 159384db17

394
pyfpdb/PkrToFpdb.py Executable file
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@ -0,0 +1,394 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
# Copyright 2010, Carl Gherardi
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
import sys
from HandHistoryConverter import *
import locale
lang=locale.getdefaultlocale()[0][0:2]
if lang=="en":
def _(string): return string
else:
import gettext
try:
trans = gettext.translation("fpdb", localedir="locale", languages=[lang])
trans.install()
except IOError:
def _(string): return string
class Pkr(HandHistoryConverter):
# Class Variables
sitename = "PKR"
filetype = "text"
codepage = ("utf8", "cp1252")
siteId = 12 # Needs to match id entry in Sites database
mixes = { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'} # Legal mixed games
sym = {'USD': "\$"} # ADD Euro, Sterling, etc HERE
substitutions = {
'LEGAL_ISO' : "USD", # legal ISO currency codes
'LS' : "\$|" # legal currency symbols - Euro(cp1252, utf-8)
}
limits = { 'NO LIMIT':'nl', 'POT LIMIT':'pl', 'LIMIT':'fl' }
games = { # base, category
"HOLD'EM" : ('hold','holdem'),
'FIXMEOmaha' : ('hold','omahahi'),
'FIXMEOmaha Hi/Lo' : ('hold','omahahilo'),
'FIXME5 Card Draw' : ('draw','fivedraw')
}
currencies = { u'':'EUR', '$':'USD', '':'T$' }
# Static regexes
re_GameInfo = re.compile(u"""
Table\s\#\d+\s\-\s(?P<TABLE>[a-zA-Z\ \d]+)\s
Starting\sHand\s\#(?P<HID>[0-9]+)\s
Start\stime\sof\shand:\s(?P<DATETIME>.*)\s
Last\sHand\s\#[0-9]+\s
Game\sType:\s(?P<GAME>HOLD'EM|5\sCard\sDraw)\s
Limit\sType:\s(?P<LIMIT>NO\sLIMIT|LIMIT|POT\sLIMIT)\s
Table\sType\:\sRING\s
Money\sType:\sREAL\sMONEY\s
Blinds\sare\snow\s(?P<CURRENCY>%(LS)s|)?
(?P<SB>[.0-9]+)/(%(LS)s)?
(?P<BB>[.0-9]+)
""" % substitutions, re.MULTILINE|re.VERBOSE)
re_PlayerInfo = re.compile(u"""
^Seat\s(?P<SEAT>[0-9]+):\s
(?P<PNAME>.*)\s
\((%(LS)s)?(?P<CASH>[.0-9]+)\sin\schips\)""" % substitutions,
re.MULTILINE|re.VERBOSE)
re_HandInfo = re.compile("""
^Table\s\'(?P<TABLE>[-\ a-zA-Z\d]+)\'\s
((?P<MAX>\d+)-max\s)?
(?P<PLAY>\(Play\sMoney\)\s)?
(Seat\s\#(?P<BUTTON>\d+)\sis\sthe\sbutton)?""",
re.MULTILINE|re.VERBOSE)
re_SplitHands = re.compile('\n\n+')
re_TailSplitHands = re.compile('(\n\n\n+)')
re_Button = re.compile('Seat #(?P<BUTTON>\d+) is the button', re.MULTILINE)
re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
# self.re_setHandInfoRegex('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[ a-zA-Z]+) - \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) - (?P<GAMETYPE>.*) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+) ET - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+)Table (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
re_DateTime = re.compile("""(?P<Y>[0-9]{4})\/(?P<M>[0-9]{2})\/(?P<D>[0-9]{2})[\- ]+(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+)""", re.MULTILINE)
def compilePlayerRegexs(self, hand):
print "DEBUG: compilePlayerRegexs"
players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
# we need to recompile the player regexs.
# TODO: should probably rename re_HeroCards and corresponding method,
# since they are used to find all cards on lines starting with "Dealt to:"
# They still identify the hero.
self.compiledPlayers = players
player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
subst = {'PLYR': player_re, 'CUR': self.sym[hand.gametype['currency']]}
log.debug("player_re: " + player_re)
self.re_PostSB = re.compile(r"^%(PLYR)s: posts small blind %(CUR)s(?P<SB>[.0-9]+)" % subst, re.MULTILINE)
self.re_PostBB = re.compile(r"^%(PLYR)s: posts big blind %(CUR)s(?P<BB>[.0-9]+)" % subst, re.MULTILINE)
self.re_Antes = re.compile(r"^%(PLYR)s: posts the ante %(CUR)s(?P<ANTE>[.0-9]+)" % subst, re.MULTILINE)
self.re_BringIn = re.compile(r"^%(PLYR)s: brings[- ]in( low|) for %(CUR)s(?P<BRINGIN>[.0-9]+)" % subst, re.MULTILINE)
self.re_PostBoth = re.compile(r"^%(PLYR)s: posts small \& big blinds %(CUR)s(?P<SBBB>[.0-9]+)" % subst, re.MULTILINE)
self.re_HeroCards = re.compile(r"^Dealt to %(PLYR)s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % subst, re.MULTILINE)
self.re_Action = re.compile(r"""
^%(PLYR)s:(?P<ATYPE>\sbets|\schecks|\sraises|\scalls|\sfolds|\sdiscards|\sstands\spat)
(\s(%(CUR)s)?(?P<BET>[.\d]+))?(\sto\s%(CUR)s(?P<BETTO>[.\d]+))? # the number discarded goes in <BET>
(\scards?(\s\[(?P<DISCARDED>.+?)\])?)?"""
% subst, re.MULTILINE|re.VERBOSE)
self.re_ShowdownAction = re.compile(r"^%s: shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
self.re_CollectPot = re.compile(r"Seat (?P<SEAT>[0-9]+): %(PLYR)s (\(button\) |\(small blind\) |\(big blind\) |\(button\) \(small blind\) )?(collected|showed \[.*\] and won) \(%(CUR)s(?P<POT>[.\d]+)\)(, mucked| with.*|)" % subst, re.MULTILINE)
self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE)
self.re_ShownCards = re.compile("^Seat (?P<SEAT>[0-9]+): %s (\(.*\) )?(?P<SHOWED>showed|mucked) \[(?P<CARDS>.*)\].*" % player_re, re.MULTILINE)
def readSupportedGames(self):
return [["ring", "hold", "nl"],
["ring", "hold", "pl"],
["ring", "hold", "fl"],
["ring", "stud", "fl"],
["ring", "draw", "fl"],
["tour", "hold", "nl"],
["tour", "hold", "pl"],
["tour", "hold", "fl"],
["tour", "stud", "fl"],
]
def determineGameType(self, handText):
info = {}
m = self.re_GameInfo.search(handText)
if not m:
tmp = handText[0:100]
log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
log.error(_("determineGameType: Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
mg = m.groupdict()
print "DEBUG: %s" % mg
if 'LIMIT' in mg:
info['limitType'] = self.limits[mg['LIMIT']]
if 'GAME' in mg:
(info['base'], info['category']) = self.games[mg['GAME']]
if 'SB' in mg:
info['sb'] = mg['SB']
if 'BB' in mg:
info['bb'] = mg['BB']
if 'CURRENCY' in mg:
info['currency'] = self.currencies[mg['CURRENCY']]
if 'TOURNO' in mg and mg['TOURNO'] is None:
info['type'] = 'ring'
else:
info['type'] = 'tour'
if info['limitType'] == 'fl' and info['bb'] is not None and info['type'] == 'ring' and info['base'] != 'stud':
try:
info['sb'] = self.Lim_Blinds[mg['BB']][0]
info['bb'] = self.Lim_Blinds[mg['BB']][1]
except KeyError:
log.error(_("determineGameType: Lim_Blinds has no lookup for '%s'" % mg['BB']))
log.error(_("determineGameType: Raising FpdbParseError"))
raise FpdbParseError(_("Lim_Blinds has no lookup for '%s'") % mg['BB'])
return info
def readHandInfo(self, hand):
info = {}
m = self.re_HandInfo.search(hand.handText,re.DOTALL)
if m:
info.update(m.groupdict())
# hand.maxseats = int(m2.group(1))
else:
pass # throw an exception here, eh?
m = self.re_GameInfo.search(hand.handText)
if m:
info.update(m.groupdict())
# m = self.re_Button.search(hand.handText)
# if m: info.update(m.groupdict())
# TODO : I rather like the idea of just having this dict as hand.info
log.debug("readHandInfo: %s" % info)
for key in info:
if key == 'DATETIME':
#2008/11/12 10:00:48 CET [2008/11/12 4:00:48 ET]
#2008/08/17 - 01:14:43 (ET)
#2008/09/07 06:23:14 ET
m1 = self.re_DateTime.finditer(info[key])
datetimestr = "2000/01/01 00:00:00" # default used if time not found
for a in m1:
datetimestr = "%s/%s/%s %s:%s:%s" % (a.group('Y'), a.group('M'),a.group('D'),a.group('H'),a.group('MIN'),a.group('S'))
hand.startTime = datetime.datetime.strptime(datetimestr, "%Y/%m/%d %H:%M:%S")
if key == 'HID':
hand.handid = info[key]
if key == 'TOURNO':
hand.tourNo = info[key]
if key == 'BUYIN':
if info[key] == 'Freeroll':
hand.buyin = '$0+$0'
else:
#FIXME: The key looks like: '€0.82+€0.18 EUR'
# This should be parsed properly and used
hand.buyin = info[key]
if key == 'LEVEL':
hand.level = info[key]
if key == 'TABLE':
if hand.tourNo != None:
hand.tablename = re.split(" ", info[key])[1]
else:
hand.tablename = info[key]
if key == 'BUTTON':
hand.buttonpos = info[key]
if key == 'MAX':
hand.maxseats = int(info[key])
if key == 'MIXED':
hand.mixed = self.mixes[info[key]] if info[key] is not None else None
if key == 'PLAY' and info['PLAY'] is not None:
# hand.currency = 'play' # overrides previously set value
hand.gametype['currency'] = 'play'
def readButton(self, hand):
m = self.re_Button.search(hand.handText)
if m:
hand.buttonpos = int(m.group('BUTTON'))
else:
log.info('readButton: not found')
def readPlayerStacks(self, hand):
log.debug("readPlayerStacks")
m = self.re_PlayerInfo.finditer(hand.handText)
for a in m:
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
def markStreets(self, hand):
# PREFLOP = ** Dealing down cards **
# This re fails if, say, river is missing; then we don't get the ** that starts the river.
if hand.gametype['base'] in ("hold"):
m = re.search(r"Dealing Cards(?P<PREFLOP>.+(?=Dealing Flop)|.+)"
r"(Dealing Flop(?P<FLOP> \[\S\S \S\S \S\S\].+(?=Dealing Turn)|.+))?"
r"(Dealing Turn (?P<TURN>\[\S\S\].+(?=Dealing River)|.+))?"
r"(Dealing River (?P<RIVER>\[\S\S\].+))?", hand.handText,re.DOTALL)
elif hand.gametype['base'] in ("stud"):
m = re.search(r"(?P<ANTES>.+(?=\*\*\* 3rd STREET \*\*\*)|.+)"
r"(\*\*\* 3rd STREET \*\*\*(?P<THIRD>.+(?=\*\*\* 4th STREET \*\*\*)|.+))?"
r"(\*\*\* 4th STREET \*\*\*(?P<FOURTH>.+(?=\*\*\* 5th STREET \*\*\*)|.+))?"
r"(\*\*\* 5th STREET \*\*\*(?P<FIFTH>.+(?=\*\*\* 6th STREET \*\*\*)|.+))?"
r"(\*\*\* 6th STREET \*\*\*(?P<SIXTH>.+(?=\*\*\* RIVER \*\*\*)|.+))?"
r"(\*\*\* RIVER \*\*\*(?P<SEVENTH>.+))?", hand.handText,re.DOTALL)
elif hand.gametype['base'] in ("draw"):
m = re.search(r"(?P<PREDEAL>.+(?=\*\*\* DEALING HANDS \*\*\*)|.+)"
r"(\*\*\* DEALING HANDS \*\*\*(?P<DEAL>.+(?=\*\*\* FIRST DRAW \*\*\*)|.+))?"
r"(\*\*\* FIRST DRAW \*\*\*(?P<DRAWONE>.+(?=\*\*\* SECOND DRAW \*\*\*)|.+))?"
r"(\*\*\* SECOND DRAW \*\*\*(?P<DRAWTWO>.+(?=\*\*\* THIRD DRAW \*\*\*)|.+))?"
r"(\*\*\* THIRD DRAW \*\*\*(?P<DRAWTHREE>.+))?", hand.handText,re.DOTALL)
hand.addStreets(m)
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
#print "DEBUG readCommunityCards:", street, hand.streets.group(street)
m = self.re_Board.search(hand.streets[street])
hand.setCommunityCards(street, m.group('CARDS').split(' '))
def readAntes(self, hand):
log.debug("reading antes")
m = self.re_Antes.finditer(hand.handText)
for player in m:
#~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
hand.addAnte(player.group('PNAME'), player.group('ANTE'))
def readBringIn(self, hand):
m = self.re_BringIn.search(hand.handText,re.DOTALL)
if m:
#~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
def readBlinds(self, hand):
try:
m = self.re_PostSB.search(hand.handText)
hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
except: # no small blind
hand.addBlind(None, None, None)
for a in self.re_PostBB.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
for a in self.re_PostBoth.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB'))
def readHeroCards(self, hand):
# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
# we need to grab hero's cards
for street in ('PREFLOP', 'DEAL'):
if street in hand.streets.keys():
m = self.re_HeroCards.finditer(hand.streets[street])
for found in m:
# if m == None:
# hand.involved = False
# else:
hand.hero = found.group('PNAME')
newcards = found.group('NEWCARDS').split(' ')
hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
for street, text in hand.streets.iteritems():
if not text or street in ('PREFLOP', 'DEAL'): continue # already done these
m = self.re_HeroCards.finditer(hand.streets[street])
for found in m:
player = found.group('PNAME')
if found.group('NEWCARDS') is None:
newcards = []
else:
newcards = found.group('NEWCARDS').split(' ')
if found.group('OLDCARDS') is None:
oldcards = []
else:
oldcards = found.group('OLDCARDS').split(' ')
if street == 'THIRD' and len(newcards) == 3: # hero in stud game
hand.hero = player
hand.dealt.add(player) # need this for stud??
hand.addHoleCards(street, player, closed=newcards[0:2], open=[newcards[2]], shown=False, mucked=False, dealt=False)
else:
hand.addHoleCards(street, player, open=newcards, closed=oldcards, shown=False, mucked=False, dealt=False)
def readAction(self, hand, street):
m = self.re_Action.finditer(hand.streets[street])
for action in m:
acts = action.groupdict()
if action.group('ATYPE') == ' raises':
hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' calls':
hand.addCall( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' bets':
hand.addBet( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' folds':
hand.addFold( street, action.group('PNAME'))
elif action.group('ATYPE') == ' checks':
hand.addCheck( street, action.group('PNAME'))
elif action.group('ATYPE') == ' discards':
hand.addDiscard(street, action.group('PNAME'), action.group('BET'), action.group('DISCARDED'))
elif action.group('ATYPE') == ' stands pat':
hand.addStandsPat( street, action.group('PNAME'))
else:
print "DEBUG: unimplemented readAction: '%s' '%s'" %(action.group('PNAME'),action.group('ATYPE'),)
def readShowdownActions(self, hand):
# TODO: pick up mucks also??
for shows in self.re_ShowdownAction.finditer(hand.handText):
cards = shows.group('CARDS').split(' ')
hand.addShownCards(cards, shows.group('PNAME'))
def readCollectPot(self,hand):
for m in self.re_CollectPot.finditer(hand.handText):
hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
def readShownCards(self,hand):
for m in self.re_ShownCards.finditer(hand.handText):
if m.group('CARDS') is not None:
cards = m.group('CARDS')
cards = cards.split(' ') # needs to be a list, not a set--stud needs the order
(shown, mucked) = (False, False)
if m.group('SHOWED') == "showed": shown = True
elif m.group('SHOWED') == "mucked": mucked = True
hand.addShownCards(cards=cards, player=m.group('PNAME'), shown=shown, mucked=mucked)
if __name__ == "__main__":
parser = OptionParser()
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="regression-test-files/stars/horse/HH20090226 Natalie V - $0.10-$0.20 - HORSE.txt")
parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-")
parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False)
#parser.add_option("-q", "--quiet", action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO)
#parser.add_option("-v", "--verbose", action="store_const", const=logging.INFO, dest="verbosity")
#parser.add_option("--vv", action="store_const", const=logging.DEBUG, dest="verbosity")
(options, args) = parser.parse_args()
e = PokerStars(in_path = options.ipath, out_path = options.opath, follow = options.follow)