diff --git a/pyfpdb/PkrToFpdb.py b/pyfpdb/PkrToFpdb.py
new file mode 100755
index 00000000..56697210
--- /dev/null
+++ b/pyfpdb/PkrToFpdb.py
@@ -0,0 +1,394 @@
+#!/usr/bin/env python
+# -*- coding: utf-8 -*-
+#
+# Copyright 2010, Carl Gherardi
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+########################################################################
+
+
+import sys
+from HandHistoryConverter import *
+
+import locale
+lang=locale.getdefaultlocale()[0][0:2]
+if lang=="en":
+ def _(string): return string
+else:
+ import gettext
+ try:
+ trans = gettext.translation("fpdb", localedir="locale", languages=[lang])
+ trans.install()
+ except IOError:
+ def _(string): return string
+
+
+class Pkr(HandHistoryConverter):
+
+ # Class Variables
+
+ sitename = "PKR"
+ filetype = "text"
+ codepage = ("utf8", "cp1252")
+ siteId = 12 # Needs to match id entry in Sites database
+
+ mixes = { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'} # Legal mixed games
+ sym = {'USD': "\$"} # ADD Euro, Sterling, etc HERE
+ substitutions = {
+ 'LEGAL_ISO' : "USD", # legal ISO currency codes
+ 'LS' : "\$|" # legal currency symbols - Euro(cp1252, utf-8)
+ }
+
+ limits = { 'NO LIMIT':'nl', 'POT LIMIT':'pl', 'LIMIT':'fl' }
+ games = { # base, category
+ "HOLD'EM" : ('hold','holdem'),
+ 'FIXMEOmaha' : ('hold','omahahi'),
+ 'FIXMEOmaha Hi/Lo' : ('hold','omahahilo'),
+ 'FIXME5 Card Draw' : ('draw','fivedraw')
+ }
+ currencies = { u'€':'EUR', '$':'USD', '':'T$' }
+
+ # Static regexes
+ re_GameInfo = re.compile(u"""
+ Table\s\#\d+\s\-\s(?P
[a-zA-Z\ \d]+)\s
+ Starting\sHand\s\#(?P[0-9]+)\s
+ Start\stime\sof\shand:\s(?P.*)\s
+ Last\sHand\s\#[0-9]+\s
+ Game\sType:\s(?PHOLD'EM|5\sCard\sDraw)\s
+ Limit\sType:\s(?PNO\sLIMIT|LIMIT|POT\sLIMIT)\s
+ Table\sType\:\sRING\s
+ Money\sType:\sREAL\sMONEY\s
+ Blinds\sare\snow\s(?P%(LS)s|)?
+ (?P[.0-9]+)/(%(LS)s)?
+ (?P[.0-9]+)
+ """ % substitutions, re.MULTILINE|re.VERBOSE)
+
+ re_PlayerInfo = re.compile(u"""
+ ^Seat\s(?P[0-9]+):\s
+ (?P.*)\s
+ \((%(LS)s)?(?P[.0-9]+)\sin\schips\)""" % substitutions,
+ re.MULTILINE|re.VERBOSE)
+
+ re_HandInfo = re.compile("""
+ ^Table\s\'(?P[-\ a-zA-Z\d]+)\'\s
+ ((?P\d+)-max\s)?
+ (?P\(Play\sMoney\)\s)?
+ (Seat\s\#(?P\d+)\sis\sthe\sbutton)?""",
+ re.MULTILINE|re.VERBOSE)
+
+ re_SplitHands = re.compile('\n\n+')
+ re_TailSplitHands = re.compile('(\n\n\n+)')
+ re_Button = re.compile('Seat #(?P\d+) is the button', re.MULTILINE)
+ re_Board = re.compile(r"\[(?P.+)\]")
+# self.re_setHandInfoRegex('.*#(?P[0-9]+): Table (?P[ a-zA-Z]+) - \$?(?P[.0-9]+)/\$?(?P[.0-9]+) - (?P.*) - (?P [0-9]+):(?P[0-9]+) ET - (?P[0-9]+)/(?P[0-9]+)/(?P[0-9]+)Table (?P[ a-zA-Z]+)\nSeat (?P[0-9]+)')
+
+ re_DateTime = re.compile("""(?P[0-9]{4})\/(?P[0-9]{2})\/(?P[0-9]{2})[\- ]+(?P[0-9]+):(?P[0-9]+):(?P[0-9]+)""", re.MULTILINE)
+
+ def compilePlayerRegexs(self, hand):
+ print "DEBUG: compilePlayerRegexs"
+ players = set([player[1] for player in hand.players])
+ if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
+ # we need to recompile the player regexs.
+# TODO: should probably rename re_HeroCards and corresponding method,
+# since they are used to find all cards on lines starting with "Dealt to:"
+# They still identify the hero.
+ self.compiledPlayers = players
+ player_re = "(?P" + "|".join(map(re.escape, players)) + ")"
+ subst = {'PLYR': player_re, 'CUR': self.sym[hand.gametype['currency']]}
+ log.debug("player_re: " + player_re)
+ self.re_PostSB = re.compile(r"^%(PLYR)s: posts small blind %(CUR)s(?P[.0-9]+)" % subst, re.MULTILINE)
+ self.re_PostBB = re.compile(r"^%(PLYR)s: posts big blind %(CUR)s(?P[.0-9]+)" % subst, re.MULTILINE)
+ self.re_Antes = re.compile(r"^%(PLYR)s: posts the ante %(CUR)s(?P[.0-9]+)" % subst, re.MULTILINE)
+ self.re_BringIn = re.compile(r"^%(PLYR)s: brings[- ]in( low|) for %(CUR)s(?P[.0-9]+)" % subst, re.MULTILINE)
+ self.re_PostBoth = re.compile(r"^%(PLYR)s: posts small \& big blinds %(CUR)s(?P[.0-9]+)" % subst, re.MULTILINE)
+ self.re_HeroCards = re.compile(r"^Dealt to %(PLYR)s(?: \[(?P.+?)\])?( \[(?P.+?)\])" % subst, re.MULTILINE)
+ self.re_Action = re.compile(r"""
+ ^%(PLYR)s:(?P\sbets|\schecks|\sraises|\scalls|\sfolds|\sdiscards|\sstands\spat)
+ (\s(%(CUR)s)?(?P[.\d]+))?(\sto\s%(CUR)s(?P[.\d]+))? # the number discarded goes in
+ (\scards?(\s\[(?P.+?)\])?)?"""
+ % subst, re.MULTILINE|re.VERBOSE)
+ self.re_ShowdownAction = re.compile(r"^%s: shows \[(?P.*)\]" % player_re, re.MULTILINE)
+ self.re_CollectPot = re.compile(r"Seat (?P[0-9]+): %(PLYR)s (\(button\) |\(small blind\) |\(big blind\) |\(button\) \(small blind\) )?(collected|showed \[.*\] and won) \(%(CUR)s(?P[.\d]+)\)(, mucked| with.*|)" % subst, re.MULTILINE)
+ self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE)
+ self.re_ShownCards = re.compile("^Seat (?P[0-9]+): %s (\(.*\) )?(?Pshowed|mucked) \[(?P.*)\].*" % player_re, re.MULTILINE)
+
+ def readSupportedGames(self):
+ return [["ring", "hold", "nl"],
+ ["ring", "hold", "pl"],
+ ["ring", "hold", "fl"],
+
+ ["ring", "stud", "fl"],
+
+ ["ring", "draw", "fl"],
+
+ ["tour", "hold", "nl"],
+ ["tour", "hold", "pl"],
+ ["tour", "hold", "fl"],
+
+ ["tour", "stud", "fl"],
+ ]
+
+ def determineGameType(self, handText):
+ info = {}
+ m = self.re_GameInfo.search(handText)
+ if not m:
+ tmp = handText[0:100]
+ log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
+ log.error(_("determineGameType: Raising FpdbParseError"))
+ raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
+
+ mg = m.groupdict()
+ print "DEBUG: %s" % mg
+
+ if 'LIMIT' in mg:
+ info['limitType'] = self.limits[mg['LIMIT']]
+ if 'GAME' in mg:
+ (info['base'], info['category']) = self.games[mg['GAME']]
+ if 'SB' in mg:
+ info['sb'] = mg['SB']
+ if 'BB' in mg:
+ info['bb'] = mg['BB']
+ if 'CURRENCY' in mg:
+ info['currency'] = self.currencies[mg['CURRENCY']]
+
+ if 'TOURNO' in mg and mg['TOURNO'] is None:
+ info['type'] = 'ring'
+ else:
+ info['type'] = 'tour'
+
+ if info['limitType'] == 'fl' and info['bb'] is not None and info['type'] == 'ring' and info['base'] != 'stud':
+ try:
+ info['sb'] = self.Lim_Blinds[mg['BB']][0]
+ info['bb'] = self.Lim_Blinds[mg['BB']][1]
+ except KeyError:
+ log.error(_("determineGameType: Lim_Blinds has no lookup for '%s'" % mg['BB']))
+ log.error(_("determineGameType: Raising FpdbParseError"))
+ raise FpdbParseError(_("Lim_Blinds has no lookup for '%s'") % mg['BB'])
+
+ return info
+
+ def readHandInfo(self, hand):
+ info = {}
+ m = self.re_HandInfo.search(hand.handText,re.DOTALL)
+ if m:
+ info.update(m.groupdict())
+# hand.maxseats = int(m2.group(1))
+ else:
+ pass # throw an exception here, eh?
+ m = self.re_GameInfo.search(hand.handText)
+ if m:
+ info.update(m.groupdict())
+# m = self.re_Button.search(hand.handText)
+# if m: info.update(m.groupdict())
+ # TODO : I rather like the idea of just having this dict as hand.info
+ log.debug("readHandInfo: %s" % info)
+ for key in info:
+ if key == 'DATETIME':
+ #2008/11/12 10:00:48 CET [2008/11/12 4:00:48 ET]
+ #2008/08/17 - 01:14:43 (ET)
+ #2008/09/07 06:23:14 ET
+ m1 = self.re_DateTime.finditer(info[key])
+ datetimestr = "2000/01/01 00:00:00" # default used if time not found
+ for a in m1:
+ datetimestr = "%s/%s/%s %s:%s:%s" % (a.group('Y'), a.group('M'),a.group('D'),a.group('H'),a.group('MIN'),a.group('S'))
+ hand.startTime = datetime.datetime.strptime(datetimestr, "%Y/%m/%d %H:%M:%S")
+ if key == 'HID':
+ hand.handid = info[key]
+ if key == 'TOURNO':
+ hand.tourNo = info[key]
+ if key == 'BUYIN':
+ if info[key] == 'Freeroll':
+ hand.buyin = '$0+$0'
+ else:
+ #FIXME: The key looks like: '€0.82+€0.18 EUR'
+ # This should be parsed properly and used
+ hand.buyin = info[key]
+ if key == 'LEVEL':
+ hand.level = info[key]
+
+ if key == 'TABLE':
+ if hand.tourNo != None:
+ hand.tablename = re.split(" ", info[key])[1]
+ else:
+ hand.tablename = info[key]
+ if key == 'BUTTON':
+ hand.buttonpos = info[key]
+ if key == 'MAX':
+ hand.maxseats = int(info[key])
+
+ if key == 'MIXED':
+ hand.mixed = self.mixes[info[key]] if info[key] is not None else None
+ if key == 'PLAY' and info['PLAY'] is not None:
+# hand.currency = 'play' # overrides previously set value
+ hand.gametype['currency'] = 'play'
+
+ def readButton(self, hand):
+ m = self.re_Button.search(hand.handText)
+ if m:
+ hand.buttonpos = int(m.group('BUTTON'))
+ else:
+ log.info('readButton: not found')
+
+ def readPlayerStacks(self, hand):
+ log.debug("readPlayerStacks")
+ m = self.re_PlayerInfo.finditer(hand.handText)
+ for a in m:
+ hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
+
+ def markStreets(self, hand):
+ # PREFLOP = ** Dealing down cards **
+ # This re fails if, say, river is missing; then we don't get the ** that starts the river.
+ if hand.gametype['base'] in ("hold"):
+ m = re.search(r"Dealing Cards(?P.+(?=Dealing Flop)|.+)"
+ r"(Dealing Flop(?P \[\S\S \S\S \S\S\].+(?=Dealing Turn)|.+))?"
+ r"(Dealing Turn (?P\[\S\S\].+(?=Dealing River)|.+))?"
+ r"(Dealing River (?P\[\S\S\].+))?", hand.handText,re.DOTALL)
+ elif hand.gametype['base'] in ("stud"):
+ m = re.search(r"(?P.+(?=\*\*\* 3rd STREET \*\*\*)|.+)"
+ r"(\*\*\* 3rd STREET \*\*\*(?P.+(?=\*\*\* 4th STREET \*\*\*)|.+))?"
+ r"(\*\*\* 4th STREET \*\*\*(?P.+(?=\*\*\* 5th STREET \*\*\*)|.+))?"
+ r"(\*\*\* 5th STREET \*\*\*(?P.+(?=\*\*\* 6th STREET \*\*\*)|.+))?"
+ r"(\*\*\* 6th STREET \*\*\*(?P.+(?=\*\*\* RIVER \*\*\*)|.+))?"
+ r"(\*\*\* RIVER \*\*\*(?P.+))?", hand.handText,re.DOTALL)
+ elif hand.gametype['base'] in ("draw"):
+ m = re.search(r"(?P.+(?=\*\*\* DEALING HANDS \*\*\*)|.+)"
+ r"(\*\*\* DEALING HANDS \*\*\*(?P.+(?=\*\*\* FIRST DRAW \*\*\*)|.+))?"
+ r"(\*\*\* FIRST DRAW \*\*\*(?P.+(?=\*\*\* SECOND DRAW \*\*\*)|.+))?"
+ r"(\*\*\* SECOND DRAW \*\*\*(?P.+(?=\*\*\* THIRD DRAW \*\*\*)|.+))?"
+ r"(\*\*\* THIRD DRAW \*\*\*(?P.+))?", hand.handText,re.DOTALL)
+ hand.addStreets(m)
+
+ def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
+ if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
+ #print "DEBUG readCommunityCards:", street, hand.streets.group(street)
+ m = self.re_Board.search(hand.streets[street])
+ hand.setCommunityCards(street, m.group('CARDS').split(' '))
+
+ def readAntes(self, hand):
+ log.debug("reading antes")
+ m = self.re_Antes.finditer(hand.handText)
+ for player in m:
+ #~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
+ hand.addAnte(player.group('PNAME'), player.group('ANTE'))
+
+ def readBringIn(self, hand):
+ m = self.re_BringIn.search(hand.handText,re.DOTALL)
+ if m:
+ #~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
+ hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
+
+ def readBlinds(self, hand):
+ try:
+ m = self.re_PostSB.search(hand.handText)
+ hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
+ except: # no small blind
+ hand.addBlind(None, None, None)
+ for a in self.re_PostBB.finditer(hand.handText):
+ hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
+ for a in self.re_PostBoth.finditer(hand.handText):
+ hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB'))
+
+ def readHeroCards(self, hand):
+# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
+# we need to grab hero's cards
+ for street in ('PREFLOP', 'DEAL'):
+ if street in hand.streets.keys():
+ m = self.re_HeroCards.finditer(hand.streets[street])
+ for found in m:
+# if m == None:
+# hand.involved = False
+# else:
+ hand.hero = found.group('PNAME')
+ newcards = found.group('NEWCARDS').split(' ')
+ hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
+
+ for street, text in hand.streets.iteritems():
+ if not text or street in ('PREFLOP', 'DEAL'): continue # already done these
+ m = self.re_HeroCards.finditer(hand.streets[street])
+ for found in m:
+ player = found.group('PNAME')
+ if found.group('NEWCARDS') is None:
+ newcards = []
+ else:
+ newcards = found.group('NEWCARDS').split(' ')
+ if found.group('OLDCARDS') is None:
+ oldcards = []
+ else:
+ oldcards = found.group('OLDCARDS').split(' ')
+
+ if street == 'THIRD' and len(newcards) == 3: # hero in stud game
+ hand.hero = player
+ hand.dealt.add(player) # need this for stud??
+ hand.addHoleCards(street, player, closed=newcards[0:2], open=[newcards[2]], shown=False, mucked=False, dealt=False)
+ else:
+ hand.addHoleCards(street, player, open=newcards, closed=oldcards, shown=False, mucked=False, dealt=False)
+
+
+ def readAction(self, hand, street):
+ m = self.re_Action.finditer(hand.streets[street])
+ for action in m:
+ acts = action.groupdict()
+ if action.group('ATYPE') == ' raises':
+ hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
+ elif action.group('ATYPE') == ' calls':
+ hand.addCall( street, action.group('PNAME'), action.group('BET') )
+ elif action.group('ATYPE') == ' bets':
+ hand.addBet( street, action.group('PNAME'), action.group('BET') )
+ elif action.group('ATYPE') == ' folds':
+ hand.addFold( street, action.group('PNAME'))
+ elif action.group('ATYPE') == ' checks':
+ hand.addCheck( street, action.group('PNAME'))
+ elif action.group('ATYPE') == ' discards':
+ hand.addDiscard(street, action.group('PNAME'), action.group('BET'), action.group('DISCARDED'))
+ elif action.group('ATYPE') == ' stands pat':
+ hand.addStandsPat( street, action.group('PNAME'))
+ else:
+ print "DEBUG: unimplemented readAction: '%s' '%s'" %(action.group('PNAME'),action.group('ATYPE'),)
+
+
+ def readShowdownActions(self, hand):
+# TODO: pick up mucks also??
+ for shows in self.re_ShowdownAction.finditer(hand.handText):
+ cards = shows.group('CARDS').split(' ')
+ hand.addShownCards(cards, shows.group('PNAME'))
+
+ def readCollectPot(self,hand):
+ for m in self.re_CollectPot.finditer(hand.handText):
+ hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
+
+ def readShownCards(self,hand):
+ for m in self.re_ShownCards.finditer(hand.handText):
+ if m.group('CARDS') is not None:
+ cards = m.group('CARDS')
+ cards = cards.split(' ') # needs to be a list, not a set--stud needs the order
+
+ (shown, mucked) = (False, False)
+ if m.group('SHOWED') == "showed": shown = True
+ elif m.group('SHOWED') == "mucked": mucked = True
+
+ hand.addShownCards(cards=cards, player=m.group('PNAME'), shown=shown, mucked=mucked)
+
+if __name__ == "__main__":
+ parser = OptionParser()
+ parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="regression-test-files/stars/horse/HH20090226 Natalie V - $0.10-$0.20 - HORSE.txt")
+ parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-")
+ parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False)
+ #parser.add_option("-q", "--quiet", action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO)
+ #parser.add_option("-v", "--verbose", action="store_const", const=logging.INFO, dest="verbosity")
+ #parser.add_option("--vv", action="store_const", const=logging.DEBUG, dest="verbosity")
+
+ (options, args) = parser.parse_args()
+
+ e = PokerStars(in_path = options.ipath, out_path = options.opath, follow = options.follow)