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#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
# Copyright 2010, Carl Gherardi
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
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import L10n
_ = L10n . get_translation ( )
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import sys
from HandHistoryConverter import *
class Pkr ( HandHistoryConverter ) :
# Class Variables
sitename = " PKR "
filetype = " text "
codepage = ( " utf8 " , " cp1252 " )
siteId = 12 # Needs to match id entry in Sites database
mixes = { ' HORSE ' : ' horse ' , ' 8-Game ' : ' 8game ' , ' HOSE ' : ' hose ' } # Legal mixed games
sym = { ' USD ' : " \ $ " } # ADD Euro, Sterling, etc HERE
substitutions = {
' LEGAL_ISO ' : " USD " , # legal ISO currency codes
' LS ' : " \ $| " # legal currency symbols - Euro(cp1252, utf-8)
}
limits = { ' NO LIMIT ' : ' nl ' , ' POT LIMIT ' : ' pl ' , ' LIMIT ' : ' fl ' }
games = { # base, category
" HOLD ' EM " : ( ' hold ' , ' holdem ' ) ,
' FIXMEOmaha ' : ( ' hold ' , ' omahahi ' ) ,
' FIXMEOmaha Hi/Lo ' : ( ' hold ' , ' omahahilo ' ) ,
' FIXME5 Card Draw ' : ( ' draw ' , ' fivedraw ' )
}
currencies = { u ' € ' : ' EUR ' , ' $ ' : ' USD ' , ' ' : ' T$ ' }
# Static regexes
re_GameInfo = re . compile ( u """
Table \s \#\d+\s\-\s(?P<TABLE>[a-zA-Z\ \d]+)\s
Starting \sHand \s \#(?P<HID>[0-9]+)\s
Start \stime \sof \shand : \s ( ? P < DATETIME > . * ) \s
Last \sHand \s \#[0-9]+\s
Game \sType : \s ( ? P < GAME > HOLD ' EM|5 \ sCard \ sDraw) \ s
Limit \sType : \s ( ? P < LIMIT > NO \sLIMIT | LIMIT | POT \sLIMIT ) \s
Table \sType \: \sRING \s
Money \sType : \sREAL \sMONEY \s
Blinds \sare \snow \s ( ? P < CURRENCY > % ( LS ) s | ) ?
( ? P < SB > [ .0 - 9 ] + ) / ( % ( LS ) s ) ?
( ? P < BB > [ .0 - 9 ] + )
""" % s ubstitutions, re.MULTILINE|re.VERBOSE)
re_PlayerInfo = re . compile ( u """
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^ Seat \s ( ? P < SEAT > [ 0 - 9 ] + ) : \s
( ? P < PNAME > . * ) \s - \s
( % ( LS ) s ) ? ( ? P < CASH > [ .0 - 9 ] + )
""" % s ubstitutions, re.MULTILINE|re.VERBOSE)
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re_HandInfo = re . compile ( """
^ Table \s \' (?P<TABLE>[- \ a-zA-Z \ d]+) \' \ s
( ( ? P < MAX > \d + ) - max \s ) ?
( ? P < PLAY > \( Play \sMoney \) \s ) ?
( Seat \s \#(?P<BUTTON>\d+)\sis\sthe\sbutton)?""",
re . MULTILINE | re . VERBOSE )
re_SplitHands = re . compile ( ' \n \n + ' )
re_TailSplitHands = re . compile ( ' ( \n \n \n +) ' )
re_Button = re . compile ( ' Seat #(?P<BUTTON> \ d+) is the button ' , re . MULTILINE )
re_Board = re . compile ( r " \ [(?P<CARDS>.+) \ ] " )
# self.re_setHandInfoRegex('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[ a-zA-Z]+) - \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) - (?P<GAMETYPE>.*) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+) ET - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+)Table (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
re_DateTime = re . compile ( """ (?P<Y>[0-9] {4} ) \ /(?P<M>[0-9] {2} ) \ /(?P<D>[0-9] {2} )[ \ - ]+(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+) """ , re . MULTILINE )
def compilePlayerRegexs ( self , hand ) :
players = set ( [ player [ 1 ] for player in hand . players ] )
if not players < = self . compiledPlayers : # x <= y means 'x is subset of y'
# we need to recompile the player regexs.
self . compiledPlayers = players
player_re = " (?P<PNAME> " + " | " . join ( map ( re . escape , players ) ) + " ) "
subst = { ' PLYR ' : player_re , ' CUR ' : self . sym [ hand . gametype [ ' currency ' ] ] }
log . debug ( " player_re: " + player_re )
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self . re_PostSB = re . compile ( r " ^ %(PLYR)s posts small blind %(CUR)s (?P<SB>[.0-9]+) " % subst , re . MULTILINE )
# FIXME: Sionel posts $0.04 is a second big blind in a different format.
self . re_PostBB = re . compile ( r " ^ %(PLYR)s posts big blind %(CUR)s (?P<BB>[.0-9]+) " % subst , re . MULTILINE )
self . re_Antes = re . compile ( r " ^ %(PLYR)s : posts the ante %(CUR)s (?P<ANTE>[.0-9]+) " % subst , re . MULTILINE )
self . re_BringIn = re . compile ( r " ^ %(PLYR)s : brings[- ]in( low|) for %(CUR)s (?P<BRINGIN>[.0-9]+) " % subst , re . MULTILINE )
self . re_PostBoth = re . compile ( r " ^ %(PLYR)s : posts small \ & big blinds %(CUR)s (?P<SBBB>[.0-9]+) " % subst , re . MULTILINE )
self . re_HeroCards = re . compile ( r " ^Dealing( \ [(?P<OLDCARDS>.+?) \ ])?( \ [(?P<NEWCARDS>.+?) \ ]) to %(PLYR)s " % subst , re . MULTILINE )
self . re_Action = re . compile ( r """
^ % ( PLYR ) s ( ? P < ATYPE > \sbets | \schecks | \sraises | \scalls | \sfolds ) ( \sto ) ?
( \s ( % ( CUR ) s ) ? ( ? P < BET > [ . \d ] + ) ) ?
""" % s ubst, re.MULTILINE|re.VERBOSE)
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self . re_ShowdownAction = re . compile ( r " ^ %(PLYR)s shows \ [(?P<CARDS>.*) \ ] " % subst , re . MULTILINE )
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self . re_CollectPot = re . compile ( r " ^ %(PLYR)s wins %(CUR)s (?P<POT>[. \ d]+) " % subst , re . MULTILINE )
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self . re_sitsOut = re . compile ( " ^ %s sits out " % player_re , re . MULTILINE )
self . re_ShownCards = re . compile ( " ^Seat (?P<SEAT>[0-9]+): %s ( \ (.* \ ) )?(?P<SHOWED>showed|mucked) \ [(?P<CARDS>.*) \ ].* " % player_re , re . MULTILINE )
def readSupportedGames ( self ) :
return [ [ " ring " , " hold " , " nl " ] ,
[ " ring " , " hold " , " pl " ] ,
[ " ring " , " hold " , " fl " ] ,
[ " tour " , " hold " , " nl " ] ,
[ " tour " , " hold " , " pl " ] ,
[ " tour " , " hold " , " fl " ] ,
]
def determineGameType ( self , handText ) :
info = { }
m = self . re_GameInfo . search ( handText )
if not m :
tmp = handText [ 0 : 100 ]
log . error ( _ ( " determineGameType: Unable to recognise gametype from: ' %s ' " ) % tmp )
log . error ( _ ( " determineGameType: Raising FpdbParseError " ) )
raise FpdbParseError ( _ ( " Unable to recognise gametype from: ' %s ' " ) % tmp )
mg = m . groupdict ( )
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#print "DEBUG: %s" % mg
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info [ ' type ' ] = ' ring '
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if ' LIMIT ' in mg :
info [ ' limitType ' ] = self . limits [ mg [ ' LIMIT ' ] ]
if ' GAME ' in mg :
( info [ ' base ' ] , info [ ' category ' ] ) = self . games [ mg [ ' GAME ' ] ]
if ' SB ' in mg :
info [ ' sb ' ] = mg [ ' SB ' ]
if ' BB ' in mg :
info [ ' bb ' ] = mg [ ' BB ' ]
if ' CURRENCY ' in mg :
info [ ' currency ' ] = self . currencies [ mg [ ' CURRENCY ' ] ]
if info [ ' limitType ' ] == ' fl ' and info [ ' bb ' ] is not None and info [ ' type ' ] == ' ring ' and info [ ' base ' ] != ' stud ' :
try :
info [ ' sb ' ] = self . Lim_Blinds [ mg [ ' BB ' ] ] [ 0 ]
info [ ' bb ' ] = self . Lim_Blinds [ mg [ ' BB ' ] ] [ 1 ]
except KeyError :
log . error ( _ ( " determineGameType: Lim_Blinds has no lookup for ' %s ' " % mg [ ' BB ' ] ) )
log . error ( _ ( " determineGameType: Raising FpdbParseError " ) )
raise FpdbParseError ( _ ( " Lim_Blinds has no lookup for ' %s ' " ) % mg [ ' BB ' ] )
return info
def readHandInfo ( self , hand ) :
info = { }
m = self . re_HandInfo . search ( hand . handText , re . DOTALL )
if m :
info . update ( m . groupdict ( ) )
# hand.maxseats = int(m2.group(1))
else :
pass # throw an exception here, eh?
m = self . re_GameInfo . search ( hand . handText )
if m :
info . update ( m . groupdict ( ) )
# m = self.re_Button.search(hand.handText)
# if m: info.update(m.groupdict())
# TODO : I rather like the idea of just having this dict as hand.info
log . debug ( " readHandInfo: %s " % info )
for key in info :
if key == ' DATETIME ' :
#2008/11/12 10:00:48 CET [2008/11/12 4:00:48 ET]
#2008/08/17 - 01:14:43 (ET)
#2008/09/07 06:23:14 ET
m1 = self . re_DateTime . finditer ( info [ key ] )
datetimestr = " 2000/01/01 00:00:00 " # default used if time not found
for a in m1 :
datetimestr = " %s / %s / %s %s : %s : %s " % ( a . group ( ' Y ' ) , a . group ( ' M ' ) , a . group ( ' D ' ) , a . group ( ' H ' ) , a . group ( ' MIN ' ) , a . group ( ' S ' ) )
hand . startTime = datetime . datetime . strptime ( datetimestr , " % Y/ % m/ %d % H: % M: % S " )
if key == ' HID ' :
hand . handid = info [ key ]
if key == ' TOURNO ' :
hand . tourNo = info [ key ]
if key == ' BUYIN ' :
if info [ key ] == ' Freeroll ' :
hand . buyin = ' $0+$0 '
else :
#FIXME: The key looks like: '€0.82+€0.18 EUR'
# This should be parsed properly and used
hand . buyin = info [ key ]
if key == ' LEVEL ' :
hand . level = info [ key ]
if key == ' TABLE ' :
if hand . tourNo != None :
hand . tablename = re . split ( " " , info [ key ] ) [ 1 ]
else :
hand . tablename = info [ key ]
if key == ' BUTTON ' :
hand . buttonpos = info [ key ]
if key == ' MAX ' :
hand . maxseats = int ( info [ key ] )
if key == ' MIXED ' :
hand . mixed = self . mixes [ info [ key ] ] if info [ key ] is not None else None
if key == ' PLAY ' and info [ ' PLAY ' ] is not None :
# hand.currency = 'play' # overrides previously set value
hand . gametype [ ' currency ' ] = ' play '
def readButton ( self , hand ) :
m = self . re_Button . search ( hand . handText )
if m :
hand . buttonpos = int ( m . group ( ' BUTTON ' ) )
else :
log . info ( ' readButton: not found ' )
def readPlayerStacks ( self , hand ) :
log . debug ( " readPlayerStacks " )
m = self . re_PlayerInfo . finditer ( hand . handText )
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players = { } # Player Stacks are printed in the same format
# At the beginning and end of the hand history
# The hash is to cache the player names, and ignore
# The second round
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for a in m :
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if players . has_key ( a . group ( ' PNAME ' ) ) :
pass # Ignore
else :
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#print "DEBUG: addPlayer(%s, %s, %s)" % (a.group('SEAT'), a.group('PNAME'), a.group('CASH'))
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hand . addPlayer ( int ( a . group ( ' SEAT ' ) ) , a . group ( ' PNAME ' ) , a . group ( ' CASH ' ) )
players [ a . group ( ' PNAME ' ) ] = True
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def markStreets ( self , hand ) :
# PREFLOP = ** Dealing down cards **
# This re fails if, say, river is missing; then we don't get the ** that starts the river.
if hand . gametype [ ' base ' ] in ( " hold " ) :
m = re . search ( r " Dealing Cards(?P<PREFLOP>.+(?=Dealing Flop)|.+) "
r " (Dealing Flop(?P<FLOP> \ [ \ S \ S \ S \ S \ S \ S \ ].+(?=Dealing Turn)|.+))? "
r " (Dealing Turn (?P<TURN> \ [ \ S \ S \ ].+(?=Dealing River)|.+))? "
r " (Dealing River (?P<RIVER> \ [ \ S \ S \ ].+))? " , hand . handText , re . DOTALL )
elif hand . gametype [ ' base ' ] in ( " stud " ) :
m = re . search ( r " (?P<ANTES>.+(?= \ * \ * \ * 3rd STREET \ * \ * \ *)|.+) "
r " ( \ * \ * \ * 3rd STREET \ * \ * \ *(?P<THIRD>.+(?= \ * \ * \ * 4th STREET \ * \ * \ *)|.+))? "
r " ( \ * \ * \ * 4th STREET \ * \ * \ *(?P<FOURTH>.+(?= \ * \ * \ * 5th STREET \ * \ * \ *)|.+))? "
r " ( \ * \ * \ * 5th STREET \ * \ * \ *(?P<FIFTH>.+(?= \ * \ * \ * 6th STREET \ * \ * \ *)|.+))? "
r " ( \ * \ * \ * 6th STREET \ * \ * \ *(?P<SIXTH>.+(?= \ * \ * \ * RIVER \ * \ * \ *)|.+))? "
r " ( \ * \ * \ * RIVER \ * \ * \ *(?P<SEVENTH>.+))? " , hand . handText , re . DOTALL )
elif hand . gametype [ ' base ' ] in ( " draw " ) :
m = re . search ( r " (?P<PREDEAL>.+(?= \ * \ * \ * DEALING HANDS \ * \ * \ *)|.+) "
r " ( \ * \ * \ * DEALING HANDS \ * \ * \ *(?P<DEAL>.+(?= \ * \ * \ * FIRST DRAW \ * \ * \ *)|.+))? "
r " ( \ * \ * \ * FIRST DRAW \ * \ * \ *(?P<DRAWONE>.+(?= \ * \ * \ * SECOND DRAW \ * \ * \ *)|.+))? "
r " ( \ * \ * \ * SECOND DRAW \ * \ * \ *(?P<DRAWTWO>.+(?= \ * \ * \ * THIRD DRAW \ * \ * \ *)|.+))? "
r " ( \ * \ * \ * THIRD DRAW \ * \ * \ *(?P<DRAWTHREE>.+))? " , hand . handText , re . DOTALL )
hand . addStreets ( m )
def readCommunityCards ( self , hand , street ) : # street has been matched by markStreets, so exists in this hand
if street in ( ' FLOP ' , ' TURN ' , ' RIVER ' ) : # a list of streets which get dealt community cards (i.e. all but PREFLOP)
#print "DEBUG readCommunityCards:", street, hand.streets.group(street)
m = self . re_Board . search ( hand . streets [ street ] )
hand . setCommunityCards ( street , m . group ( ' CARDS ' ) . split ( ' ' ) )
def readAntes ( self , hand ) :
log . debug ( " reading antes " )
m = self . re_Antes . finditer ( hand . handText )
for player in m :
#~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
hand . addAnte ( player . group ( ' PNAME ' ) , player . group ( ' ANTE ' ) )
def readBringIn ( self , hand ) :
m = self . re_BringIn . search ( hand . handText , re . DOTALL )
if m :
#~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
hand . addBringIn ( m . group ( ' PNAME ' ) , m . group ( ' BRINGIN ' ) )
def readBlinds ( self , hand ) :
try :
m = self . re_PostSB . search ( hand . handText )
hand . addBlind ( m . group ( ' PNAME ' ) , ' small blind ' , m . group ( ' SB ' ) )
except : # no small blind
hand . addBlind ( None , None , None )
for a in self . re_PostBB . finditer ( hand . handText ) :
hand . addBlind ( a . group ( ' PNAME ' ) , ' big blind ' , a . group ( ' BB ' ) )
for a in self . re_PostBoth . finditer ( hand . handText ) :
hand . addBlind ( a . group ( ' PNAME ' ) , ' both ' , a . group ( ' SBBB ' ) )
def readHeroCards ( self , hand ) :
# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
# we need to grab hero's cards
for street in ( ' PREFLOP ' , ' DEAL ' ) :
if street in hand . streets . keys ( ) :
m = self . re_HeroCards . finditer ( hand . streets [ street ] )
for found in m :
# if m == None:
# hand.involved = False
# else:
hand . hero = found . group ( ' PNAME ' )
newcards = found . group ( ' NEWCARDS ' ) . split ( ' ' )
hand . addHoleCards ( street , hand . hero , closed = newcards , shown = False , mucked = False , dealt = True )
for street , text in hand . streets . iteritems ( ) :
if not text or street in ( ' PREFLOP ' , ' DEAL ' ) : continue # already done these
m = self . re_HeroCards . finditer ( hand . streets [ street ] )
for found in m :
player = found . group ( ' PNAME ' )
if found . group ( ' NEWCARDS ' ) is None :
newcards = [ ]
else :
newcards = found . group ( ' NEWCARDS ' ) . split ( ' ' )
if found . group ( ' OLDCARDS ' ) is None :
oldcards = [ ]
else :
oldcards = found . group ( ' OLDCARDS ' ) . split ( ' ' )
if street == ' THIRD ' and len ( newcards ) == 3 : # hero in stud game
hand . hero = player
hand . dealt . add ( player ) # need this for stud??
hand . addHoleCards ( street , player , closed = newcards [ 0 : 2 ] , open = [ newcards [ 2 ] ] , shown = False , mucked = False , dealt = False )
else :
hand . addHoleCards ( street , player , open = newcards , closed = oldcards , shown = False , mucked = False , dealt = False )
def readAction ( self , hand , street ) :
m = self . re_Action . finditer ( hand . streets [ street ] )
for action in m :
acts = action . groupdict ( )
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#print "DEBUG: readAction: acts: %s" % acts
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if action . group ( ' ATYPE ' ) == ' raises ' :
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hand . addRaiseTo ( street , action . group ( ' PNAME ' ) , action . group ( ' BET ' ) )
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elif action . group ( ' ATYPE ' ) == ' calls ' :
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# Amount in hand history is not cumulative
# ie. Player3 calls 0.08
# Player5 raises to 0.16
# Player3 calls 0.16 (Doh! he's only calling 0.08
# TODO: Going to have to write an addCallStoopid()
#print "DEBUG: addCall( %s, %s, None)" %(street,action.group('PNAME'))
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hand . addCall ( street , action . group ( ' PNAME ' ) , action . group ( ' BET ' ) )
elif action . group ( ' ATYPE ' ) == ' bets ' :
hand . addBet ( street , action . group ( ' PNAME ' ) , action . group ( ' BET ' ) )
elif action . group ( ' ATYPE ' ) == ' folds ' :
hand . addFold ( street , action . group ( ' PNAME ' ) )
elif action . group ( ' ATYPE ' ) == ' checks ' :
hand . addCheck ( street , action . group ( ' PNAME ' ) )
elif action . group ( ' ATYPE ' ) == ' discards ' :
hand . addDiscard ( street , action . group ( ' PNAME ' ) , action . group ( ' BET ' ) , action . group ( ' DISCARDED ' ) )
elif action . group ( ' ATYPE ' ) == ' stands pat ' :
hand . addStandsPat ( street , action . group ( ' PNAME ' ) )
else :
print " DEBUG: unimplemented readAction: ' %s ' ' %s ' " % ( action . group ( ' PNAME ' ) , action . group ( ' ATYPE ' ) , )
def readShowdownActions ( self , hand ) :
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# TODO: pick up mucks also??
for shows in self . re_ShowdownAction . finditer ( hand . handText ) :
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cards = shows . group ( ' CARDS ' ) . split ( ' ' )
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#print "DEBUG: addShownCards(%s, %s)" %(cards, shows.group('PNAME'))
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hand . addShownCards ( cards , shows . group ( ' PNAME ' ) )
def readCollectPot ( self , hand ) :
for m in self . re_CollectPot . finditer ( hand . handText ) :
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#print "DEBUG: addCollectPot(%s, %s)" %(m.group('PNAME'), m.group('POT'))
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hand . addCollectPot ( player = m . group ( ' PNAME ' ) , pot = m . group ( ' POT ' ) )
def readShownCards ( self , hand ) :
for m in self . re_ShownCards . finditer ( hand . handText ) :
if m . group ( ' CARDS ' ) is not None :
cards = m . group ( ' CARDS ' )
cards = cards . split ( ' ' ) # needs to be a list, not a set--stud needs the order
( shown , mucked ) = ( False , False )
if m . group ( ' SHOWED ' ) == " showed " : shown = True
elif m . group ( ' SHOWED ' ) == " mucked " : mucked = True
hand . addShownCards ( cards = cards , player = m . group ( ' PNAME ' ) , shown = shown , mucked = mucked )
if __name__ == " __main__ " :
parser = OptionParser ( )
parser . add_option ( " -i " , " --input " , dest = " ipath " , help = " parse input hand history " , default = " regression-test-files/stars/horse/HH20090226 Natalie V - $0.10-$0.20 - HORSE.txt " )
parser . add_option ( " -o " , " --output " , dest = " opath " , help = " output translation to " , default = " - " )
parser . add_option ( " -f " , " --follow " , dest = " follow " , help = " follow (tail -f) the input " , action = " store_true " , default = False )
#parser.add_option("-q", "--quiet", action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO)
#parser.add_option("-v", "--verbose", action="store_const", const=logging.INFO, dest="verbosity")
#parser.add_option("--vv", action="store_const", const=logging.DEBUG, dest="verbosity")
( options , args ) = parser . parse_args ( )
e = PokerStars ( in_path = options . ipath , out_path = options . opath , follow = options . follow )