fpdb/pyfpdb/iPokerToFpdb.py

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#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
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# Copyright 2010-2011, Carl Gherardi
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
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import L10n
_ = L10n.get_translation()
# This code is based on CarbonToFpdb.py by Matthew Boss
#
# TODO:
#
# -- No support for tournaments (see also the last item below)
# -- Assumes that the currency of ring games is USD
# -- No support for a bring-in or for antes (is the latter in fact unnecessary
# for hold 'em on Carbon?)
# -- hand.maxseats can only be guessed at
# -- The last hand in a history file will often be incomplete and is therefore
# rejected
# -- Is behaviour currently correct when someone shows an uncalled hand?
# -- Information may be lost when the hand ID is converted from the native form
# xxxxxxxx-yyy(y*) to xxxxxxxxyyy(y*) (in principle this should be stored as
# a string, but the database does not support this). Is there a possibility
# of collision between hand IDs that ought to be distinct?
# -- Cannot parse tables that run it twice (nor is this likely ever to be
# possible)
# -- Cannot parse hands in which someone is all in in one of the blinds. Until
# this is corrected tournaments will be unparseable
import sys
import logging
from HandHistoryConverter import *
from decimal_wrapper import Decimal
class iPoker(HandHistoryConverter):
sitename = "iPoker"
filetype = "text"
codepage = "cp1252"
siteID = 13
# Static regexes
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re_SplitHands = re.compile(r'</game>')
re_TailSplitHands = re.compile(r'(</game>)')
re_GameInfo = re.compile(r'<gametype>(?P<GAME>[a-zA-Z0-9 ]+) \$(?P<SB>[.0-9]+)/\$(?P<BB>[.0-9]+)</gametype>', re.MULTILINE)
re_HandInfo = re.compile(r'gamecode="(?P<HID>[0-9]+)">\s+<general>\s+<startdate>(?P<DATETIME>[-: 0-9]+)</startdate>', re.MULTILINE)
re_Button = re.compile(r'<players dealer="(?P<BUTTON>[0-9]+)">')
re_PlayerInfo = re.compile(r'<player seat="(?P<SEAT>[0-9]+)" name="(?P<PNAME>[^"]+)" chips="\$(?P<CASH>[.0-9]+)" dealer="(?P<DEALTIN>(0|1))" (?P<WIN>win="\$[^"]+") (bet="\$(?P<BET>[^"]+))?', re.MULTILINE)
re_Board = re.compile(r'<cards type="COMMUNITY" cards="(?P<CARDS>[^"]+)"', re.MULTILINE)
re_EndOfHand = re.compile(r'<round id="END_OF_GAME"', re.MULTILINE)
re_PostSB = re.compile(r'<event sequence="[0-9]+" type="(SMALL_BLIND|RETURN_BLIND)" player="(?P<PSEAT>[0-9])" amount="(?P<SB>[.0-9]+)"/>', re.MULTILINE)
re_PostBB = re.compile(r'<event sequence="[0-9]+" type="(BIG_BLIND|INITIAL_BLIND)" player="(?P<PSEAT>[0-9])" amount="(?P<BB>[.0-9]+)"/>', re.MULTILINE)
re_PostBoth = re.compile(r'<event sequence="[0-9]+" type="(RETURN_BLIND)" player="(?P<PSEAT>[0-9])" amount="(?P<SBBB>[.0-9]+)"/>', re.MULTILINE)
re_HeroCards = re.compile(r'<cards type="HOLE" cards="(?P<CARDS>.+)" player="(?P<PSEAT>[0-9])"', re.MULTILINE)
re_Action = re.compile(r'<action no="[0-9]+" player="(?P<PNAME>[^"]+)" type="(?P<ATYPE>\d+)" sum="\$(?P<BET>[.0-9]+)"', re.MULTILINE)
re_Ante = re.compile(r'<action no="[0-9]+" player="(?P<PNAME>[^"]+)" type="(?P<ATYPE>15)" sum="\$(?P<BET>[.0-9]+)" cards="', re.MULTILINE)
re_ShowdownAction = re.compile(r'<cards type="SHOWN" cards="(?P<CARDS>..,..)" player="(?P<PSEAT>[0-9])"/>', re.MULTILINE)
re_CollectPot = re.compile(r'<winner amount="(?P<POT>[.0-9]+)" uncalled="(true|false)" potnumber="[0-9]+" player="(?P<PSEAT>[0-9])"', re.MULTILINE)
re_SitsOut = re.compile(r'<event sequence="[0-9]+" type="SIT_OUT" player="(?P<PSEAT>[0-9])"/>', re.MULTILINE)
re_ShownCards = re.compile(r'<cards type="(SHOWN|MUCKED)" cards="(?P<CARDS>..,..)" player="(?P<PSEAT>[0-9])"/>', re.MULTILINE)
def compilePlayerRegexs(self, hand):
pass
def playerNameFromSeatNo(self, seatNo, hand):
# This special function is required because Carbon Poker records
# actions by seat number, not by the player's name
for p in hand.players:
if p[0] == int(seatNo):
return p[1]
def readSupportedGames(self):
return [
["ring", "stud", "fl"],
#["ring", "hold", "nl"],
#["tour", "hold", "nl"]
]
def determineGameType(self, handText):
"""return dict with keys/values:
'type' in ('ring', 'tour')
'limitType' in ('nl', 'cn', 'pl', 'cp', 'fl')
'base' in ('hold', 'stud', 'draw')
'category' in ('holdem', 'omahahi', omahahilo', 'razz', 'studhi', 'studhilo', 'fivedraw', '27_1draw', '27_3draw', 'badugi')
'hilo' in ('h','l','s')
'smallBlind' int?
'bigBlind' int?
'smallBet'
'bigBet'
'currency' in ('USD', 'EUR', 'T$', <countrycode>)
or None if we fail to get the info """
m = self.re_GameInfo.search(handText)
if not m:
# Information about the game type appears only at the beginning of
# a hand history file; hence it is not supplied with the second
# and subsequent hands. In these cases we use the value previously
# stored.
try:
self.info
return self.info
except AttributeError:
tmp = handText[0:100]
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log.error(_("Unable to recognise gametype from: '%s'") % tmp)
log.error("determineGameType: " + _("Raising FpdbParseError"))
raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
self.info = {}
mg = m.groupdict()
#print "DEBUG: m.groupdict(): %s" % mg
limits = { 'No Limit':'nl', 'Limit':'fl' }
games = { # base, category
'7 Card Stud L' : ('stud','studhilo'),
}
if 'LIMIT' in mg:
self.info['limitType'] = limits[mg['LIMIT']]
self.info['limitType'] = 'fl'
if 'GAME' in mg:
(self.info['base'], self.info['category']) = games[mg['GAME']]
if 'SB' in mg:
self.info['sb'] = mg['SB']
if 'BB' in mg:
self.info['bb'] = mg['BB']
if mg['GAME'] == 'Holdem Tournament':
self.info['type'] = 'tour'
self.info['currency'] = 'T$'
else:
self.info['type'] = 'ring'
self.info['currency'] = 'USD'
return self.info
def readHandInfo(self, hand):
m = self.re_HandInfo.search(hand.handText)
if m is None:
logging.error(_("No match in readHandInfo: '%s'") % hand.handText[0:100])
logging.info(hand.handText)
raise FpdbParseError(_("No match in readHandInfo: '%s'") % hand.handText[0:100])
mg = m.groupdict()
#print "DEBUG: m.groupdict(): %s" % mg
hand.handid = m.group('HID')
#hand.tablename = m.group('TABLE')[:-1]
hand.maxseats = None
hand.startTime = datetime.datetime.strptime(m.group('DATETIME'), '%Y-%m-%d %H:%M:%S')
def readPlayerStacks(self, hand):
print "DEBUG: readPlayerStacks"
m = self.re_PlayerInfo.finditer(hand.handText)
for a in m:
ag = a.groupdict()
#print "DEBUG: re_PlayerInfo: %s" %ag
seatno = int(a.group('SEAT'))
# It may be necessary to adjust 'hand.maxseats', which is an
# educated guess, starting with 2 (indicating a heads-up table) and
# adjusted upwards in steps to 6, then 9, then 10. An adjustment is
# made whenever a player is discovered whose seat number is
# currently above the maximum allowable for the table.
if seatno >= hand.maxseats:
if seatno > 8:
hand.maxseats = 10
elif seatno > 5:
hand.maxseats = 9
else:
hand.maxseats = 6
hand.addPlayer(seatno, a.group('PNAME'), a.group('CASH'))
def markStreets(self, hand):
if hand.gametype['base'] in ('stud'):
m = re.search(r'(?P<ANTES>.+(?=<round no="2">)|.+)'
r'(<round no="2">(?P<THIRD>.+(?=<round no="3">)|.+))?'
r'(<round no="3">(?P<FOURTH>.+(?=<round no="4">)|.+))?'
r'(<round no="4">(?P<FIFTH>.+(?=<round no="5">)|.+))?'
r'(<round no="5">(?P<SIXTH>.+(?=<round no="6">)|.+))?'
r'(<round no="6">(?P<SEVENTH>.+))?', hand.handText,re.DOTALL)
hand.addStreets(m)
def readCommunityCards(self, hand, street):
m = self.re_Board.search(hand.streets[street])
if street == 'FLOP':
hand.setCommunityCards(street, m.group('CARDS').split(','))
elif street in ('TURN','RIVER'):
hand.setCommunityCards(street, [m.group('CARDS').split(',')[-1]])
def readAntes(self, hand):
m = self.re_Ante.finditer(hand.handText)
for a in m:
#print "DEBUG: addAnte(%s, %s)" %(a.group('PNAME'), a.group('BET'))
hand.addAnte(a.group('PNAME'), a.group('BET'))
def readBringIn(self, hand):
pass
def readBlinds(self, hand):
m = self.re_PostSB.search(hand.handText)
hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
for a in self.re_PostBB.finditer(hand.handText):
hand.addBlind(m.group('PNAME'), 'big blind', a.group('BB'))
#for a in self.re_PostBoth.finditer(hand.handText):
def readButton(self, hand):
hand.buttonpos = int(self.re_Button.search(hand.handText).group('BUTTON'))
def readHeroCards(self, hand):
m = self.re_HeroCards.search(hand.handText)
if m:
hand.hero = self.playerNameFromSeatNo(m.group('PSEAT'), hand)
cards = m.group('CARDS').split(',')
hand.addHoleCards('PREFLOP', hand.hero, closed=cards, shown=False,
mucked=False, dealt=True)
def readAction(self, hand, street):
logging.debug("readAction (%s)" % street)
m = self.re_Action.finditer(hand.streets[street])
for action in m:
ag = action.groupdict()
#print "DEBUG: action.groupdict: %s" % ag
logging.debug("%s %s" % (action.group('ATYPE'),
action.groupdict()))
if action.group('ATYPE') == 'RAISE': # Still no example for raise (i think?)
hand.addCallandRaise(street, player, action.group('BET'))
elif action.group('ATYPE') == '3': # Believe this is 'call'
#print "DEBUG: addCall(%s, %s, %s)" %(street, action.group('PNAME'), action.group('BET'))
hand.addCall(street, action.group('PNAME'), action.group('BET'))
elif action.group('ATYPE') == '5':
#print "DEBUG: addBet(%s, %s, %s)" %(street, action.group('PNAME'), action.group('BET'))
hand.addBet(street, action.group('PNAME'), action.group('BET'))
elif action.group('ATYPE') == '0': # Belive this is 'fold'
#print "DEBUG: addFold(%s, %s)" %(street, action.group('PNAME'))
hand.addFold(street, action.group('PNAME'))
elif action.group('ATYPE') == '4':
#print "DEBUG: addCheck(%s, %s)" %(street, action.group('PNAME'))
hand.addCheck(street, action.group('PNAME'))
#elif action.group('ATYPE') == 'ALL_IN':
# hand.addAllIn(street, player, action.group('BET'))
elif action.group('ATYPE') == '16': #BringIn
#print "DEBUG: addBringIn(%s, %s)" %(action.group('PNAME'), action.group('BET'))
hand.addBringIn(action.group('PNAME'), action.group('BET'))
else:
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logging.error(_("DEBUG:") + " " + _("Unimplemented %s: '%s' '%s'") % ("readAction", action.group('PNAME'), action.group('ATYPE')))
def readShowdownActions(self, hand):
for shows in self.re_ShowdownAction.finditer(hand.handText):
cards = shows.group('CARDS').split(',')
hand.addShownCards(cards,
self.playerNameFromSeatNo(shows.group('PSEAT'),
hand))
def readCollectPot(self, hand):
pots = [Decimal(0) for n in range(hand.maxseats)]
for m in self.re_CollectPot.finditer(hand.handText):
pots[int(m.group('PSEAT'))] += Decimal(m.group('POT'))
# Regarding the processing logic for "committed", see Pot.end() in
# Hand.py
committed = sorted([(v,k) for (k,v) in hand.pot.committed.items()])
for p in range(hand.maxseats):
pname = self.playerNameFromSeatNo(p, hand)
if committed[-1][1] == pname:
pots[p] -= committed[-1][0] - committed[-2][0]
if pots[p] > 0:
hand.addCollectPot(player=pname, pot=pots[p])
def readShownCards(self, hand):
for m in self.re_ShownCards.finditer(hand.handText):
cards = m.group('CARDS').split(',')
hand.addShownCards(cards=cards, player=self.playerNameFromSeatNo(m.group('PSEAT'), hand))
if __name__ == "__main__":
parser = OptionParser()
parser.add_option("-i", "--input", dest="ipath", help=_("parse input hand history"), default="-")
parser.add_option("-o", "--output", dest="opath", help=_("output translation to"), default="-")
parser.add_option("-f", "--follow", dest="follow", help=_("follow (tail -f) the input"), action="store_true", default=False)
parser.add_option("-q", "--quiet", action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO)
parser.add_option("-v", "--verbose", action="store_const", const=logging.INFO, dest="verbosity")
parser.add_option("--vv", action="store_const", const=logging.DEBUG, dest="verbosity")
(options, args) = parser.parse_args()
LOG_FILENAME = './logging.out'
logging.basicConfig(filename=LOG_FILENAME, level=options.verbosity)
e = Carbon(in_path = options.ipath,
out_path = options.opath,
follow = options.follow,
autostart = True)