unify a string
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@ -136,7 +136,7 @@ class Absolute(HandHistoryConverter):
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m = self.re_GameInfo.search(handText)
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if not m:
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tmp = handText[0:100]
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log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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@ -73,7 +73,7 @@ class Betfair(HandHistoryConverter):
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m = self.re_GameInfo.search(handText)
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if not m:
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tmp = handText[0:100]
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log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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@ -127,7 +127,7 @@ or None if we fail to get the info """
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return self.info
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except AttributeError:
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tmp = handText[0:100]
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log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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@ -98,7 +98,7 @@ class Everest(HandHistoryConverter):
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return self.info
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except AttributeError:
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tmp = handText[0:100]
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log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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@ -107,7 +107,7 @@ or None if we fail to get the info """
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m = self.re_GameInfo.search(handText)
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if not m:
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tmp = handText[0:100]
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log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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@ -208,8 +208,8 @@ class Fulltilt(HandHistoryConverter):
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m = self.re_GameInfo.search(handText)
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if not m:
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tmp = handText[0:100]
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log.error(_("Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("determineGameType: Raising FpdbParseError for file '%s'") % self.in_path)
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log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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mg = m.groupdict()
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@ -156,7 +156,7 @@ class OnGame(HandHistoryConverter):
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m = self.re_HandInfo.search(handText)
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if not m:
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tmp = handText[0:100]
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log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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@ -194,7 +194,7 @@ class PartyPoker(HandHistoryConverter):
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m_20BBmin = self.re_20BBmin.search(handText)
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if m is None:
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tmp = handText[0:100]
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log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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return None
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@ -125,7 +125,7 @@ class Pkr(HandHistoryConverter):
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m = self.re_GameInfo.search(handText)
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if not m:
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tmp = handText[0:100]
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log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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@ -182,7 +182,7 @@ class PokerStars(HandHistoryConverter):
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m = self.re_GameInfo.search(handText)
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if not m:
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tmp = handText[0:100]
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log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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@ -92,7 +92,7 @@ class Win2day(HandHistoryConverter):
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m = self.re_GameInfo.search(handText)
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if not m:
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tmp = handText[0:100]
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log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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@ -169,7 +169,7 @@ class Winamax(HandHistoryConverter):
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m = self.re_HandInfo.search(handText)
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if not m:
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tmp = handText[0:100]
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log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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@ -119,7 +119,7 @@ or None if we fail to get the info """
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return self.info
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except AttributeError:
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tmp = handText[0:100]
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log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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