fpdb/pyfpdb/HandHistoryConverter.py

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#!/usr/bin/python
#Copyright 2008 Carl Gherardi
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
import Configuration
import FpdbRegex
import Hand
import re
import sys
import traceback
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import logging
import os
import os.path
import xml.dom.minidom
import codecs
from decimal import Decimal
import operator
from xml.dom.minidom import Node
# from pokereval import PokerEval
import time
import datetime
import gettext
#from pokerengine.pokercards import *
# provides letter2name{}, letter2names{}, visible_card(), not_visible_card(), is_visible(), card_value(), class PokerCards
# but it's probably not installed so here are the ones we may want:
letter2name = {
'A': 'Ace',
'K': 'King',
'Q': 'Queen',
'J': 'Jack',
'T': 'Ten',
'9': 'Nine',
'8': 'Eight',
'7': 'Seven',
'6': 'Six',
'5': 'Five',
'4': 'Four',
'3': 'Trey',
'2': 'Deuce'
}
letter2names = {
'A': 'Aces',
'K': 'Kings',
'Q': 'Queens',
'J': 'Jacks',
'T': 'Tens',
'9': 'Nines',
'8': 'Eights',
'7': 'Sevens',
'6': 'Sixes',
'5': 'Fives',
'4': 'Fours',
'3': 'Treys',
'2': 'Deuces'
}
import gettext
gettext.install('myapplication')
class HandHistoryConverter:
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def __init__(self, config, file, sitename):
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logging.info("HandHistory init called")
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self.c = config
self.sitename = sitename
self.obs = "" # One big string
self.filetype = "text"
self.codepage = "utf8"
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self.doc = None # For XML based HH files
self.file = file
self.hhbase = self.c.get_import_parameters().get("hhArchiveBase")
self.hhbase = os.path.expanduser(self.hhbase)
self.hhdir = os.path.join(self.hhbase,sitename)
self.gametype = []
self.ofile = os.path.join(self.hhdir, os.path.basename(file))
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self.rexx = FpdbRegex.FpdbRegex()
self.players = set()
self.maxseats = 10
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def __str__(self):
tmp = "HandHistoryConverter: '%s'\n" % (self.sitename)
tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase)
tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir)
tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype)
tmp = tmp + "\tinfile: '%s'\n" % (self.file)
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tmp = tmp + "\toutfile: '%s'\n" % (self.ofile)
#tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0])
#tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1])
#tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2])
#tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4])
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return tmp
def processFile(self):
starttime = time.time()
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if not self.sanityCheck():
print "Cowardly refusing to continue after failed sanity check"
return
self.readFile(self.file)
if self.obs == "" or self.obs == None:
print "Did not read anything from file."
return
self.obs = self.obs.replace('\r\n', '\n')
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self.gametype = self.determineGameType()
if self.gametype == None:
print "Unknown game type from file, aborting on this file."
return
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self.hands = self.splitFileIntoHands()
outfile = open(self.ofile, 'w')
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for hand in self.hands:
#print "\nDEBUG: Input:\n"+hand.handText
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self.readHandInfo(hand)
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self.readPlayerStacks(hand)
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#print "DEBUG stacks:", hand.stacks
# at this point we know the player names, they are in hand.players
playersThisHand = set([player[1] for player in hand.players])
if playersThisHand <= self.players: # x <= y means 'x is subset of y'
# we're ok; the regex should already cover them all.
pass
else:
# we need to recompile the player regexs.
self.players = playersThisHand
self.compilePlayerRegexs()
self.markStreets(hand)
# Different calls if stud or holdem like
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if self.gametype[1] == "hold" or self.gametype[1] == "omahahi":
self.readBlinds(hand)
self.readButton(hand)
self.readHeroCards(hand) # want to generalise to draw games
elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8":
self.readAntes(hand)
self.readBringIn(hand)
self.readShowdownActions(hand)
# Read actions in street order
for street in hand.streetList: # go through them in order
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print "DEBUG: ", street
if hand.streets.group(street) is not None:
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if self.gametype[1] == "hold" or self.gametype[1] == "omahahi":
self.readCommunityCards(hand, street) # read community cards
elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8":
self.readPlayerCards(hand, street)
self.readAction(hand, street)
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self.readCollectPot(hand)
self.readShownCards(hand)
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# finalise it (total the pot)
hand.totalPot()
self.getRake(hand)
hand.writeHand(outfile)
#if(hand.involved == True):
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#self.writeHand("output file", hand)
#hand.printHand()
#else:
#pass #Don't write out observed hands
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outfile.close()
endtime = time.time()
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print "Processed %d hands in %.3f seconds" % (len(self.hands), endtime - starttime)
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#####
# These functions are parse actions that may be overridden by the inheriting class
# This function should return a list of lists looking like:
# return [["ring", "hold", "nl"], ["tour", "hold", "nl"]]
# Showing all supported games limits and types
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def readSupportedGames(self): abstract
# should return a list
# type base limit
# [ ring, hold, nl , sb, bb ]
# Valid types specified in docs/tabledesign.html in Gametypes
def determineGameType(self): abstract
# Read any of:
# HID HandID
# TABLE Table name
# SB small blind
# BB big blind
# GAMETYPE gametype
# YEAR MON DAY HR MIN SEC datetime
# BUTTON button seat number
def readHandInfo(self, hand): abstract
# Needs to return a list of lists in the format
# [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]]
def readPlayerStacks(self, hand): abstract
def compilePlayerRegexs(self): abstract
"""Compile dynamic regexes -- these explicitly match known player names and must be updated if a new player joins"""
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# Needs to return a MatchObject with group names identifying the streets into the Hand object
# so groups are called by street names 'PREFLOP', 'FLOP', 'STREET2' etc
# blinds are done seperately
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def markStreets(self, hand): abstract
#Needs to return a list in the format
# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
# addtional players are assumed to post a bb oop
def readBlinds(self, hand): abstract
def readAntes(self, hand): abstract
def readBringIn(self, hand): abstract
def readButton(self, hand): abstract
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def readHeroCards(self, hand): abstract
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def readPlayerCards(self, hand, street): abstract
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def readAction(self, hand, street): abstract
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def readCollectPot(self, hand): abstract
def readShownCards(self, hand): abstract
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# Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated
# an inheriting class can calculate it for the specific site if need be.
def getRake(self, hand):
hand.rake = hand.totalpot - hand.totalcollected # * Decimal('0.05') # probably not quite right
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def sanityCheck(self):
sane = False
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base_w = False
#Check if hhbase exists and is writable
#Note: Will not try to create the base HH directory
if not (os.access(self.hhbase, os.W_OK) and os.path.isdir(self.hhbase)):
print "HH Sanity Check: Directory hhbase '" + self.hhbase + "' doesn't exist or is not writable"
else:
#Check if hhdir exists and is writable
if not os.path.isdir(self.hhdir):
# In first pass, dir may not exist. Attempt to create dir
print "Creating directory: '%s'" % (self.hhdir)
os.mkdir(self.hhdir)
sane = True
elif os.access(self.hhdir, os.W_OK):
sane = True
else:
print "HH Sanity Check: Directory hhdir '" + self.hhdir + "' or its parent directory are not writable"
# Make sure input and output files are different or we'll overwrite the source file
if(self.ofile == self.file):
print "HH Sanity Check: output and input files are the same, check config"
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return sane
# Functions not necessary to implement in sub class
def setFileType(self, filetype = "text", codepage='utf8'):
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self.filetype = filetype
self.codepage = codepage
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def splitFileIntoHands(self):
hands = []
self.obs.strip()
list = self.re_SplitHands.split(self.obs)
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list.pop() #Last entry is empty
for l in list:
# print "'" + l + "'"
hands = hands + [Hand.Hand(self.sitename, self.gametype, l)]
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return hands
def readFile(self, filename):
"""Read file"""
print "Reading file: '%s'" %(filename)
if(self.filetype == "text"):
infile=codecs.open(filename, "r", self.codepage)
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self.obs = infile.read()
infile.close()
elif(self.filetype == "xml"):
try:
doc = xml.dom.minidom.parse(filename)
self.doc = doc
except:
traceback.print_exc(file=sys.stderr)
def getStatus(self):
#TODO: Return a status of true if file processed ok
return True
def getProcessedFile(self):
return self.ofile