fpdb/pyfpdb/HandHistoryConverter.py

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#!/usr/bin/python
#Copyright 2008 Carl Gherardi
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
import Configuration
import FpdbRegex
import re
import sys
import traceback
import os
import os.path
import xml.dom.minidom
from decimal import Decimal
import operator
from xml.dom.minidom import Node
class HandHistoryConverter:
def __init__(self, config, file, sitename):
print "HandHistory init called"
self.c = config
self.sitename = sitename
self.obs = "" # One big string
self.filetype = "text"
self.doc = None # For XML based HH files
self.file = file
self.hhbase = self.c.get_import_parameters().get("hhArchiveBase")
self.hhbase = os.path.expanduser(self.hhbase)
self.hhdir = os.path.join(self.hhbase,sitename)
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self.gametype = []
# self.ofile = os.path.join(self.hhdir,file)
self.rexx = FpdbRegex.FpdbRegex()
def __str__(self):
tmp = "HandHistoryConverter: '%s'\n" % (self.sitename)
tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase)
tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir)
tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype)
tmp = tmp + "\tinfile: '%s'\n" % (self.file)
# tmp = tmp + "\toutfile: '%s'\n" % (self.ofile)
# tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0])
# tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1])
# tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2])
# tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4])
return tmp
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def processFile(self):
if not self.sanityCheck():
print "Cowardly refusing to continue after failed sanity check"
return
self.readFile(self.file)
self.gametype = self.determineGameType()
self.hands = self.splitFileIntoHands()
for hand in self.hands:
self.readHandInfo(hand)
self.readPlayerStacks(hand)
self.markStreets(hand)
self.readBlinds(hand)
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self.readHeroCards(hand)
# Read action (Note: no guarantee this is in hand order.
for street in hand.streets.groupdict():
self.readAction(hand, street)
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# finalise it (total the pot)
hand.totalPot()
self.getRake(hand)
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if(hand.involved == True):
#self.writeHand("output file", hand)
hand.printHand()
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else:
pass #Don't write out observed hands
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#####
# These functions are parse actions that may be overridden by the inheriting class
#
def readSupportedGames(self): abstract
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# should return a list
# type base limit
# [ ring, hold, nl , sb, bb ]
# Valid types specified in docs/tabledesign.html in Gametypes
def determineGameType(self): abstract
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# Read any of:
# HID HandID
# TABLE Table name
# SB small blind
# BB big blind
# GAMETYPE gametype
# YEAR MON DAY HR MIN SEC datetime
# BUTTON button seat number
def readHandInfo(self, hand): abstract
# Needs to return a list of lists in the format
# [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]]
def readPlayerStacks(self, hand): abstract
# Needs to return a MatchObject with group names identifying the streets into the Hand object
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# that is, pulls the chunks of preflop, flop, turn and river text into hand.streets MatchObject.
def markStreets(self, hand): abstract
#Needs to return a list in the format
# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
# addtional players are assumed to post a bb oop
def readBlinds(self, hand): abstract
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def readHeroCards(self, hand): abstract
def readAction(self, hand, street): abstract
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# Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated
# so that an inheriting class can calculate it for the specific site if need be.
def getRake(self, hand): abstract
def sanityCheck(self):
sane = True
base_w = False
#Check if hhbase exists and is writable
#Note: Will not try to create the base HH directory
if not (os.access(self.hhbase, os.W_OK) and os.path.isdir(self.hhbase)):
print "HH Sanity Check: Directory hhbase '" + self.hhbase + "' doesn't exist or is not writable"
else:
#Check if hhdir exists and is writable
if not os.path.isdir(self.hhdir):
# In first pass, dir may not exist. Attempt to create dir
print "Creating directory: '%s'" % (self.hhdir)
os.mkdir(self.hhdir)
sane = True
elif os.access(self.hhdir, os.W_OK):
sane = True
else:
print "HH Sanity Check: Directory hhdir '" + self.hhdir + "' or its parent directory are not writable"
return sane
# Functions not necessary to implement in sub class
def setFileType(self, filetype = "text"):
self.filetype = filetype
def splitFileIntoHands(self):
hands = []
list = self.rexx.split_hand_re.split(self.obs)
list.pop() #Last entry is empty
for l in list:
# print "'" + l + "'"
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hands = hands + [Hand(self.sitename, self.gametype, l)]
return hands
def readFile(self, filename):
"""Read file"""
print "Reading file: '%s'" %(filename)
if(self.filetype == "text"):
infile=open(filename, "rU")
self.obs = infile.read()
infile.close()
elif(self.filetype == "xml"):
try:
doc = xml.dom.minidom.parse(filename)
self.doc = doc
except:
traceback.print_exc(file=sys.stderr)
def writeHand(self, file, hand):
"""Write out parsed data"""
print "DEBUG: *************************"
print "DEBUG: Start of print hand"
print "DEBUG: *************************"
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print "%s Game #%s: %s ($%s/$%s) - %s" %(hand.sitename, hand.handid, "XXXXhand.gametype", hand.sb, hand.bb, hand.starttime)
print "Table '%s' %d-max Seat #%s is the button" %(hand.tablename, hand.maxseats, hand.buttonpos)
for player in hand.players:
print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
if(hand.posted[0] == "FpdbNBP"):
print "No small blind posted"
else:
print "%s: posts small blind $%s" %(hand.posted[0], hand.sb)
#May be more than 1 bb posting
print "%s: posts big blind $%s" %(hand.posted[1], hand.bb)
if(len(hand.posted) > 2):
# Need to loop on all remaining big blinds - lazy
print "XXXXXXXXX FIXME XXXXXXXX"
print "*** HOLE CARDS ***"
print "Dealt to %s [%s %s]" %(hand.hero , hand.holecards[0], hand.holecards[1])
#
## ACTION STUFF
# This is no limit only at the moment
for act in hand.actions['PREFLOP']:
self.printActionLine(act, 0)
if 'PREFLOP' in hand.actions:
for act in hand.actions['PREFLOP']:
print "PF action"
if 'FLOP' in hand.actions:
print "*** FLOP *** [%s %s %s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"))
for act in hand.actions['FLOP']:
self.printActionLine(act, 0)
if 'TURN' in hand.actions:
print "*** TURN *** [%s %s %s] [%s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"), hand.streets.group("TURN1"))
for act in hand.actions['TURN']:
self.printActionLine(act, 0)
if 'RIVER' in hand.actions:
print "*** RIVER *** [%s %s %s %s] [%s]" %(hand.streets.group("FLOP1"), hand.streets.group("FLOP2"), hand.streets.group("FLOP3"), hand.streets.group("TURN1"), hand.streets.group("RIVER1"))
for act in hand.actions['RIVER']:
self.printActionLine(act, 0)
print "*** SUMMARY ***"
print "XXXXXXXXXXXX Need sumary info XXXXXXXXXXX"
# print "Total pot $%s | Rake $%s)" %(hand.totalpot $" + hand.rake)
# print "Board [" + boardcards + "]"
#
# SUMMARY STUFF
def printActionLine(self, act, pot):
if act[1] == 'folds' or act[1] == 'checks':
print "%s: %s " %(act[0], act[1])
if act[1] == 'calls':
print "%s: %s $%s" %(act[0], act[1], act[2])
if act[1] == 'raises':
print "%s: %s $%s to XXXpottotalXXX" %(act[0], act[1], act[2])
#takes a poker float (including , for thousand seperator and converts it to an int
def float2int (self, string):
pos=string.find(",")
if (pos!=-1): #remove , the thousand seperator
string=string[0:pos]+string[pos+1:]
pos=string.find(".")
if (pos!=-1): #remove decimal point
string=string[0:pos]+string[pos+1:]
result = int(string)
if pos==-1: #no decimal point - was in full dollars - need to multiply with 100
result*=100
return result
#end def float2int
class Hand:
# def __init__(self, sitename, gametype, sb, bb, string):
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K'}
STREETS = ['BLINDS','PREFLOP','FLOP','TURN','RIVER']
def __init__(self, sitename, gametype, string):
self.sitename = sitename
self.gametype = gametype
self.string = string
self.streets = None # A MatchObject using a groupnames to identify streets.
self.actions = {}
self.handid = 0
self.sb = gametype[3]
self.bb = gametype[4]
self.tablename = "Slartibartfast"
self.maxseats = 10
self.counted_seats = 0
self.buttonpos = 0
self.seating = []
self.players = []
self.posted = []
self.involved = True
self.hero = "Hiro"
self.holecards = "Xx Xx"
self.action = []
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self.totalpot = None
self.rake = None
self.bets = {}
self.lastBet = {}
for street in self.STREETS:
self.bets[street] = {}
self.lastBet[street] = 0
def addPlayer(self, seat, name, chips):
"""seat, an int indicating the seat
name, the player name
chips, the chips the player has at the start of the hand"""
#self.players.append(name)
self.players.append([seat, name, chips])
#self.startChips[name] = chips
#self.endChips[name] = chips
#self.winners[name] = 0
for street in self.STREETS:
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self.bets[street][name] = []
def addHoleCards(self,h1,h2,seat=None): # generalise to add hole cards for a specific seat or player
self.holecards = [self.card(h1), self.card(h2)]
def card(self,c):
"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""
# don't know how to make this 'static'
for k,v in self.UPS.items():
c = c.replace(k,v)
return c
def addBlind(self, player, amount):
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# if player is None, it's a missing small blind.
if player is not None:
self.bets['PREFLOP'][player].append(Decimal(amount))
self.lastBet['PREFLOP'] = Decimal(amount)
self.posted += [player]
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def addCall(self, street, player=None, amount=None):
# Potentially calculate the amount of the call if not supplied
# corner cases include if player would be all in
if amount is not None:
self.bets[street][player].append(Decimal(amount))
#self.lastBet[street] = Decimal(amount)
self.actions[street] += [[player, 'calls', amount]]
def addRaiseTo(self, street, player, amountTo):
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# Given only the amount raised to, the amount of the raise can be calculated by
# working out how much this player has already in the pot
# (which is the sum of self.bets[street][player])
# and how much he needs to call to match the previous player
# (which is tracked by self.lastBet)
committedThisStreet = reduce(operator.add, self.bets[street][player], 0)
amountToCall = self.lastBet[street] - committedThisStreet
self.lastBet[street] = Decimal(amountTo)
amountBy = Decimal(amountTo) - amountToCall
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self.bets[street][player].append(amountBy+amountToCall)
self.actions[street] += [[player, 'raises', amountBy, amountTo]]
def addBet(self, street, player=None, amount=0):
self.bets[street][name].append(Decimal(amount))
self.orderedBets[street].append(Decimal(amount))
self.actions[street] += [[player, 'bets', amount]]
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def totalPot(self):
if self.totalpot is None:
self.totalpot = 0
# player names:
# print [x[1] for x in self.players]
for player in [x[1] for x in self.players]:
for street in self.STREETS:
print street, self.bets[street][player]
self.totalpot += reduce(operator.add, self.bets[street][player], 0)
def printHand(self):
# PokerStars format.
print "### DEBUG ###"
print "%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, "XXXXhand.gametype", self.sb, self.bb, self.starttime)
print "Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)
for player in self.players:
print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
if(self.posted[0] is None):
print "No small blind posted"
else:
print "%s: posts small blind $%s" %(self.posted[0], self.sb)
#May be more than 1 bb posting
for a in self.posted[1:]:
print "%s: posts big blind $%s" %(self.posted[1], self.bb)
# What about big & small blinds?
print "*** HOLE CARDS ***"
print "Dealt to %s [%s %s]" %(self.hero , self.holecards[0], self.holecards[1])
if 'PREFLOP' in self.actions:
for act in self.actions['PREFLOP']:
self.printActionLine(act)
if 'FLOP' in self.actions:
print "*** FLOP *** [%s %s %s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"))
for act in self.actions['FLOP']:
self.printActionLine(act)
if 'TURN' in self.actions:
print "*** TURN *** [%s %s %s] [%s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"))
for act in self.actions['TURN']:
self.printActionLine(act)
if 'RIVER' in self.actions:
print "*** RIVER *** [%s %s %s %s] [%s]" %(self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"), self.streets.group("RIVER1"))
for act in self.actions['RIVER']:
self.printActionLine(act)
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#Some sites don't have a showdown section so we have to figure out if there should be one
# The logic for a showdown is: at the end of river action there are at least two players in the hand
if 'SHOWDOWN' in self.actions:
print "*** SHOW DOWN ***"
print "what do they show"
print "*** SUMMARY ***"
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print "Total pot $%s | Rake $%s)" % (self.totalpot, self.rake)
print "Board [%s %s %s %s %s]" % (self.streets.group("FLOP1"), self.streets.group("FLOP2"), self.streets.group("FLOP3"), self.streets.group("TURN1"), self.streets.group("RIVER1"))
def printActionLine(self, act):
if act[1] == 'folds' or act[1] == 'checks':
print "%s: %s " %(act[0], act[1])
if act[1] == 'calls':
print "%s: %s $%s" %(act[0], act[1], act[2])
if act[1] == 'raises':
print "%s: %s $%s to $%s" %(act[0], act[1], act[2], act[3])