301 lines
11 KiB
Python
301 lines
11 KiB
Python
#!/usr/bin/python
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#Copyright 2008 Carl Gherardi
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#This program is free software: you can redistribute it and/or modify
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#it under the terms of the GNU Affero General Public License as published by
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#the Free Software Foundation, version 3 of the License.
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#
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#This program is distributed in the hope that it will be useful,
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#but WITHOUT ANY WARRANTY; without even the implied warranty of
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#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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#GNU General Public License for more details.
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#
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#You should have received a copy of the GNU Affero General Public License
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#along with this program. If not, see <http://www.gnu.org/licenses/>.
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#In the "official" distribution you can find the license in
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#agpl-3.0.txt in the docs folder of the package.
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import Configuration
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import FpdbRegex
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import Hand
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import re
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import sys
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import traceback
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import logging
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import os
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import os.path
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import xml.dom.minidom
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import codecs
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from decimal import Decimal
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import operator
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from xml.dom.minidom import Node
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# from pokereval import PokerEval
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import time
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import datetime
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import gettext
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#from pokerengine.pokercards import *
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# provides letter2name{}, letter2names{}, visible_card(), not_visible_card(), is_visible(), card_value(), class PokerCards
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# but it's probably not installed so here are the ones we may want:
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letter2name = {
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'A': 'Ace',
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'K': 'King',
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'Q': 'Queen',
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'J': 'Jack',
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'T': 'Ten',
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'9': 'Nine',
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'8': 'Eight',
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'7': 'Seven',
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'6': 'Six',
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'5': 'Five',
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'4': 'Four',
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'3': 'Trey',
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'2': 'Deuce'
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}
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letter2names = {
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'A': 'Aces',
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'K': 'Kings',
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'Q': 'Queens',
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'J': 'Jacks',
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'T': 'Tens',
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'9': 'Nines',
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'8': 'Eights',
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'7': 'Sevens',
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'6': 'Sixes',
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'5': 'Fives',
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'4': 'Fours',
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'3': 'Treys',
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'2': 'Deuces'
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}
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import gettext
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gettext.install('myapplication')
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class HandHistoryConverter:
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def __init__(self, config, file, sitename):
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logging.info("HandHistory init called")
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self.c = config
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self.sitename = sitename
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self.obs = "" # One big string
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self.filetype = "text"
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self.codepage = "utf8"
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self.doc = None # For XML based HH files
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self.file = file
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self.hhbase = self.c.get_import_parameters().get("hhArchiveBase")
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self.hhbase = os.path.expanduser(self.hhbase)
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self.hhdir = os.path.join(self.hhbase,sitename)
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self.gametype = []
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self.ofile = os.path.join(self.hhdir, os.path.basename(file))
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self.rexx = FpdbRegex.FpdbRegex()
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self.players = set()
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self.maxseats = 10
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def __str__(self):
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tmp = "HandHistoryConverter: '%s'\n" % (self.sitename)
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tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase)
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tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir)
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tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype)
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tmp = tmp + "\tinfile: '%s'\n" % (self.file)
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tmp = tmp + "\toutfile: '%s'\n" % (self.ofile)
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#tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0])
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#tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1])
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#tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2])
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#tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4])
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return tmp
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def processFile(self):
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starttime = time.time()
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if not self.sanityCheck():
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print "Cowardly refusing to continue after failed sanity check"
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return
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self.readFile(self.file)
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if self.obs == "" or self.obs == None:
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print "Did not read anything from file."
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return
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self.obs = self.obs.replace('\r\n', '\n')
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self.gametype = self.determineGameType()
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if self.gametype == None:
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print "Unknown game type from file, aborting on this file."
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return
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self.hands = self.splitFileIntoHands()
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outfile = open(self.ofile, 'w')
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for hand in self.hands:
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#print "\nDEBUG: Input:\n"+hand.handText
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self.readHandInfo(hand)
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self.readPlayerStacks(hand)
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#print "DEBUG stacks:", hand.stacks
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# at this point we know the player names, they are in hand.players
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playersThisHand = set([player[1] for player in hand.players])
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if playersThisHand <= self.players: # x <= y means 'x is subset of y'
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# we're ok; the regex should already cover them all.
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pass
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else:
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# we need to recompile the player regexs.
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self.players = playersThisHand
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self.compilePlayerRegexs()
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self.markStreets(hand)
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# Different calls if stud or holdem like
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if self.gametype[1] == "hold" or self.gametype[1] == "omahahi":
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self.readBlinds(hand)
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self.readButton(hand)
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self.readHeroCards(hand) # want to generalise to draw games
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elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8":
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self.readAntes(hand)
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self.readBringIn(hand)
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self.readShowdownActions(hand)
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# Read actions in street order
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for street in hand.streetList: # go through them in order
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print "DEBUG: ", street
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if hand.streets.group(street) is not None:
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if self.gametype[1] == "hold" or self.gametype[1] == "omahahi":
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self.readCommunityCards(hand, street) # read community cards
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elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8":
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self.readPlayerCards(hand, street)
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self.readAction(hand, street)
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self.readCollectPot(hand)
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self.readShownCards(hand)
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# finalise it (total the pot)
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hand.totalPot()
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self.getRake(hand)
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hand.writeHand(outfile)
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#if(hand.involved == True):
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#self.writeHand("output file", hand)
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#hand.printHand()
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#else:
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#pass #Don't write out observed hands
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outfile.close()
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endtime = time.time()
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print "Processed %d hands in %.3f seconds" % (len(self.hands), endtime - starttime)
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#####
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# These functions are parse actions that may be overridden by the inheriting class
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# This function should return a list of lists looking like:
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# return [["ring", "hold", "nl"], ["tour", "hold", "nl"]]
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# Showing all supported games limits and types
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def readSupportedGames(self): abstract
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# should return a list
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# type base limit
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# [ ring, hold, nl , sb, bb ]
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# Valid types specified in docs/tabledesign.html in Gametypes
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def determineGameType(self): abstract
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# Read any of:
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# HID HandID
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# TABLE Table name
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# SB small blind
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# BB big blind
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# GAMETYPE gametype
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# YEAR MON DAY HR MIN SEC datetime
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# BUTTON button seat number
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def readHandInfo(self, hand): abstract
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# Needs to return a list of lists in the format
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# [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]]
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def readPlayerStacks(self, hand): abstract
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def compilePlayerRegexs(self): abstract
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"""Compile dynamic regexes -- these explicitly match known player names and must be updated if a new player joins"""
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# Needs to return a MatchObject with group names identifying the streets into the Hand object
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# so groups are called by street names 'PREFLOP', 'FLOP', 'STREET2' etc
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# blinds are done seperately
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def markStreets(self, hand): abstract
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#Needs to return a list in the format
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# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
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# addtional players are assumed to post a bb oop
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def readBlinds(self, hand): abstract
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def readAntes(self, hand): abstract
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def readBringIn(self, hand): abstract
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def readButton(self, hand): abstract
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def readHeroCards(self, hand): abstract
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def readPlayerCards(self, hand, street): abstract
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def readAction(self, hand, street): abstract
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def readCollectPot(self, hand): abstract
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def readShownCards(self, hand): abstract
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# Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated
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# an inheriting class can calculate it for the specific site if need be.
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def getRake(self, hand):
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hand.rake = hand.totalpot - hand.totalcollected # * Decimal('0.05') # probably not quite right
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def sanityCheck(self):
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sane = False
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base_w = False
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#Check if hhbase exists and is writable
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#Note: Will not try to create the base HH directory
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if not (os.access(self.hhbase, os.W_OK) and os.path.isdir(self.hhbase)):
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print "HH Sanity Check: Directory hhbase '" + self.hhbase + "' doesn't exist or is not writable"
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else:
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#Check if hhdir exists and is writable
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if not os.path.isdir(self.hhdir):
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# In first pass, dir may not exist. Attempt to create dir
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print "Creating directory: '%s'" % (self.hhdir)
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os.mkdir(self.hhdir)
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sane = True
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elif os.access(self.hhdir, os.W_OK):
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sane = True
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else:
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print "HH Sanity Check: Directory hhdir '" + self.hhdir + "' or its parent directory are not writable"
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# Make sure input and output files are different or we'll overwrite the source file
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if(self.ofile == self.file):
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print "HH Sanity Check: output and input files are the same, check config"
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return sane
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# Functions not necessary to implement in sub class
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def setFileType(self, filetype = "text", codepage='utf8'):
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self.filetype = filetype
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self.codepage = codepage
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def splitFileIntoHands(self):
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hands = []
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self.obs.strip()
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list = self.re_SplitHands.split(self.obs)
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list.pop() #Last entry is empty
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for l in list:
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# print "'" + l + "'"
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hands = hands + [Hand.Hand(self.sitename, self.gametype, l)]
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return hands
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def readFile(self, filename):
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"""Read file"""
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print "Reading file: '%s'" %(filename)
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if(self.filetype == "text"):
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infile=codecs.open(filename, "r", self.codepage)
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self.obs = infile.read()
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infile.close()
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elif(self.filetype == "xml"):
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try:
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doc = xml.dom.minidom.parse(filename)
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self.doc = doc
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except:
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traceback.print_exc(file=sys.stderr)
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def getStatus(self):
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#TODO: Return a status of true if file processed ok
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return True
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def getProcessedFile(self):
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return self.ofile
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