fpdb/pyfpdb/Configuration.py

439 lines
17 KiB
Python
Executable File

#!/usr/bin/env python
"""Configuration.py
Handles HUD configuration files.
"""
# Copyright 2008, Ray E. Barker
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
# Standard Library modules
import os
import sys
import string
import traceback
import shutil
import xml.dom.minidom
from xml.dom.minidom import Node
class Layout:
def __init__(self, max):
self.max = int(max)
self.location = []
for i in range(self.max + 1): self.location.append(None)
def __str__(self):
temp = " Layout = %d max, width= %d, height = %d, fav_seat = %d\n" % (self.max, self.width, self.height, self.fav_seat)
temp = temp + " Locations = "
for i in range(1, len(self.location)):
temp = temp + "(%d,%d)" % self.location[i]
return temp + "\n"
class Site:
def __init__(self, node):
self.site_name = node.getAttribute("site_name")
self.table_finder = node.getAttribute("table_finder")
self.screen_name = node.getAttribute("screen_name")
self.site_path = node.getAttribute("site_path")
self.HH_path = node.getAttribute("HH_path")
self.decoder = node.getAttribute("decoder")
self.hudopacity = node.getAttribute("hudopacity")
self.hudbgcolor = node.getAttribute("bgcolor")
self.hudfgcolor = node.getAttribute("fgcolor")
self.layout = {}
for layout_node in node.getElementsByTagName('layout'):
max = int( layout_node.getAttribute('max') )
lo = Layout(max)
lo.fav_seat = int( layout_node.getAttribute('fav_seat') )
lo.width = int( layout_node.getAttribute('width') )
lo.height = int( layout_node.getAttribute('height') )
for location_node in layout_node.getElementsByTagName('location'):
lo.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
self.layout[lo.max] = lo
def __str__(self):
temp = "Site = " + self.site_name + "\n"
for key in dir(self):
if key.startswith('__'): continue
if key == 'layout': continue
value = getattr(self, key)
if callable(value): continue
temp = temp + ' ' + key + " = " + str(value) + "\n"
for layout in self.layout:
temp = temp + "%s" % self.layout[layout]
return temp
class Stat:
def __init__(self):
pass
def __str__(self):
temp = " stat_name = %s, row = %d, col = %d, tip = %s, click = %s, popup = %s\n" % (self.stat_name, self.row, self.col, self.tip, self.click, self.popup)
return temp
class Game:
def __init__(self, node):
self.game_name = node.getAttribute("game_name")
self.db = node.getAttribute("db")
self.rows = int( node.getAttribute("rows") )
self.cols = int( node.getAttribute("cols") )
self.stats = {}
for stat_node in node.getElementsByTagName('stat'):
stat = Stat()
stat.stat_name = stat_node.getAttribute("stat_name")
stat.row = int( stat_node.getAttribute("row") )
stat.col = int( stat_node.getAttribute("col") )
stat.tip = stat_node.getAttribute("tip")
stat.click = stat_node.getAttribute("click")
stat.popup = stat_node.getAttribute("popup")
self.stats[stat.stat_name] = stat
def __str__(self):
temp = "Game = " + self.game_name + "\n"
temp = temp + " db = %s\n" % self.db
temp = temp + " rows = %d\n" % self.rows
temp = temp + " cols = %d\n" % self.cols
for stat in self.stats.keys():
temp = temp + "%s" % self.stats[stat]
return temp
class Database:
def __init__(self, node):
self.db_name = node.getAttribute("db_name")
self.db_server = node.getAttribute("db_server")
self.db_ip = node.getAttribute("db_ip")
self.db_user = node.getAttribute("db_user")
self.db_type = node.getAttribute("db_type")
self.db_pass = node.getAttribute("db_pass")
def __str__(self):
temp = 'Database = ' + self.db_name + '\n'
for key in dir(self):
if key.startswith('__'): continue
value = getattr(self, key)
if callable(value): continue
temp = temp + ' ' + key + " = " + value + "\n"
return temp
class Mucked:
def __init__(self, node):
self.name = node.getAttribute("mw_name")
self.cards = node.getAttribute("deck")
self.card_wd = node.getAttribute("card_wd")
self.card_ht = node.getAttribute("card_ht")
self.rows = node.getAttribute("rows")
self.cols = node.getAttribute("cols")
self.format = node.getAttribute("stud")
def __str__(self):
temp = 'Mucked = ' + self.name + "\n"
for key in dir(self):
if key.startswith('__'): continue
value = getattr(self, key)
if callable(value): continue
temp = temp + ' ' + key + " = " + value + "\n"
return temp
class Popup:
def __init__(self, node):
self.name = node.getAttribute("pu_name")
self.pu_stats = []
for stat_node in node.getElementsByTagName('pu_stat'):
self.pu_stats.append(stat_node.getAttribute("pu_stat_name"))
def __str__(self):
temp = "Popup = " + self.name + "\n"
for stat in self.pu_stats:
temp = temp + " " + stat
return temp + "\n"
class Import:
def __init__(self, node):
self.interval = node.getAttribute("interval")
self.callFpdbHud = node.getAttribute("callFpdbHud")
def __str__(self):
return " interval = %s\n callFpdbHud = %s\n" % (self.interval, self.callFpdbHud)
class Tv:
def __init__(self, node):
self.combinedStealFold = node.getAttribute("combinedStealFold")
self.combined2B3B = node.getAttribute("combined2B3B")
self.combinedPostflop = node.getAttribute("combinedPostflop")
def __str__(self):
return (" combinedStealFold = %s\n combined2B3B = %s\n combinedPostflop = %s\n" %
(self.combinedStealFold, self.combined2B3B, self.combinedPostflop) )
class Config:
def __init__(self, file = None):
# "file" is a path to an xml file with the fpdb/HUD configuration
# we check the existence of "file" and try to recover if it doesn't exist
if not file == None: # configuration file path has been passed
if not os.path.exists(file):
print "Configuration file %s not found. Using defaults." % (file)
sys.stderr.write("Configuration file %s not found. Using defaults." % (file))
file = None
# if "file" is invalid or None, we look for a HUD_config in the cwd
if file == None: # configuration file path not passed or invalid
if os.path.exists('HUD_config.xml'): # there is a HUD_config in the cwd
file = 'HUD_config.xml' # so we use it
else: # no HUD_config in the cwd, look where it should be in the first place
# find the path to the default HUD_config for the current os
if os.name == 'posix':
config_path = os.path.join(os.path.expanduser("~"), '.fpdb', 'HUD_config.xml')
elif os.name == 'nt':
config_path = os.path.join(os.environ["APPDATA"], 'fpdb', 'HUD_config.xml')
else: config_path = False
if config_path and os.path.exists(config_path):
file = config_path
else:
print "No HUD_config_xml found. Exiting"
sys.stderr.write("No HUD_config_xml found. Exiting")
sys.exit()
try:
print "Reading configuration file %s\n" % (file)
doc = xml.dom.minidom.parse(file)
except:
print "Error parsing %s. See error log file." % (file)
traceback.print_exc(file=sys.stderr)
print "press enter to continue"
sys.stdin.readline()
sys.exit()
self.doc = doc
self.file = file
self.supported_sites = {}
self.supported_games = {}
self.supported_databases = {}
self.mucked_windows = {}
self.popup_windows = {}
# s_sites = doc.getElementsByTagName("supported_sites")
for site_node in doc.getElementsByTagName("site"):
site = Site(node = site_node)
self.supported_sites[site.site_name] = site
# s_games = doc.getElementsByTagName("supported_games")
for game_node in doc.getElementsByTagName("game"):
game = Game(node = game_node)
self.supported_games[game.game_name] = game
# s_dbs = doc.getElementsByTagName("supported_databases")
for db_node in doc.getElementsByTagName("database"):
db = Database(node = db_node)
self.supported_databases[db.db_name] = db
# s_dbs = doc.getElementsByTagName("mucked_windows")
for mw_node in doc.getElementsByTagName("mw"):
mw = Mucked(node = mw_node)
self.mucked_windows[mw.name] = mw
# s_dbs = doc.getElementsByTagName("popup_windows")
for pu_node in doc.getElementsByTagName("pu"):
pu = Popup(node = pu_node)
self.popup_windows[pu.name] = pu
for imp_node in doc.getElementsByTagName("import"):
imp = Import(node = imp_node)
self.imp = imp
for tv_node in doc.getElementsByTagName("tv"):
tv = Tv(node = tv_node)
self.tv = tv
def get_site_node(self, site):
for site_node in self.doc.getElementsByTagName("site"):
if site_node.getAttribute("site_name") == site:
return site_node
def get_layout_node(self, site_node, layout):
for layout_node in site_node.getElementsByTagName("layout"):
if layout_node.getAttribute("max") == None:
return None
if int( layout_node.getAttribute("max") ) == int( layout ):
return layout_node
def get_location_node(self, layout_node, seat):
for location_node in layout_node.getElementsByTagName("location"):
if int( location_node.getAttribute("seat") ) == int( seat ):
return location_node
def save(self, file = None):
if not file == None:
f = open(file, 'w')
self.doc.writexml(f)
f.close()
else:
shutil.move(self.file, self.file+".backup")
f = open(self.file, 'w')
self.doc.writexml(f)
f.close
def edit_layout(self, site_name, max, width = None, height = None,
fav_seat = None, locations = None):
print "max = ", max
site_node = self.get_site_node(site_name)
layout_node = self.get_layout_node(site_node, max)
if layout_node == None: return
for i in range(1, max + 1):
location_node = self.get_location_node(layout_node, i)
location_node.setAttribute("x", str( locations[i-1][0] ))
location_node.setAttribute("y", str( locations[i-1][1] ))
self.supported_sites[site_name].layout[max].location[i] = ( locations[i-1][0], locations[i-1][1] )
def get_db_parameters(self, name = None):
if name == None: name = 'fpdb'
db = {}
try:
db['db-databaseName'] = name
db['db-host'] = self.supported_databases[name].db_ip
db['db-user'] = self.supported_databases[name].db_user
db['db-password'] = self.supported_databases[name].db_pass
db['db-server'] = self.supported_databases[name].db_server
if string.lower(self.supported_databases[name].db_server) == 'mysql':
db['db-backend'] = 2
elif string.lower(self.supported_databases[name].db_server) == 'postgresql':
db['db-backend'] = 3
else: db['db-backend'] = None # this is big trouble
except:
pass
return db
def get_tv_parameters(self):
tv = {}
try:
tv['combinedStealFold'] = self.tv.combinedStealFold
tv['combined2B3B'] = self.tv.combined2B3B
tv['combinedPostflop'] = self.tv.combinedPostflop
except: # Default tv parameters
tv['combinedStealFold'] = True
tv['combined2B3B'] = True
tv['combinedPostflop'] = True
return tv
def get_import_parameters(self):
imp = {}
try:
imp['imp-callFpdbHud'] = self.imp.callFpdbHud
imp['hud-defaultInterval'] = int(self.imp.interval)
except: # Default import parameters
imp['imp-callFpdbHud'] = True
imp['hud-defaultInterval'] = 10
return imp
def get_default_paths(self, site = "PokerStars"):
paths = {}
try:
paths['hud-defaultPath'] = os.path.expanduser(self.supported_sites[site].HH_path)
paths['bulkImport-defaultPath'] = os.path.expanduser(self.supported_sites[site].HH_path)
except:
paths['hud-defaultPath'] = "default"
paths['bulkImport-defaultPath'] = "default"
return paths
def get_default_colors(self, site = "PokerStars"):
colors = {}
if self.supported_sites[site].hudopacity == "":
colors['hudopacity'] = 0.90
else:
colors['hudopacity'] = float(self.supported_sites[site].hudopacity)
if self.supported_sites[site].hudbgcolor == "":
colors['hudbgcolor'] = "#FFFFFF"
else:
colors['hudbgcolor'] = self.supported_sites[site].hudbgcolor
if self.supported_sites[site].hudfgcolor == "":
colors['hudfgcolor'] = "#000000"
else:
colors['hudfgcolor'] = self.supported_sites[site].hudfgcolor
return colors
def get_locations(self, site = "PokerStars", max = "8"):
try:
locations = self.supported_sites[site].layout[max].location
except:
locations = ( ( 0, 0), (684, 61), (689, 239), (692, 346),
(586, 393), (421, 440), (267, 440), ( 0, 361),
( 0, 280), (121, 280), ( 46, 30) )
return locations
if __name__== "__main__":
c = Config()
print "\n----------- SUPPORTED SITES -----------"
for s in c.supported_sites.keys():
print c.supported_sites[s]
print "----------- END SUPPORTED SITES -----------"
print "\n----------- SUPPORTED GAMES -----------"
for game in c.supported_games.keys():
print c.supported_games[game]
print "----------- END SUPPORTED GAMES -----------"
print "\n----------- SUPPORTED DATABASES -----------"
for db in c.supported_databases.keys():
print c.supported_databases[db]
print "----------- END SUPPORTED DATABASES -----------"
print "\n----------- MUCKED WINDOW FORMATS -----------"
for w in c.mucked_windows.keys():
print c.mucked_windows[w]
print "----------- END MUCKED WINDOW FORMATS -----------"
print "\n----------- POPUP WINDOW FORMATS -----------"
for w in c.popup_windows.keys():
print c.popup_windows[w]
print "----------- END MUCKED WINDOW FORMATS -----------"
print "\n----------- IMPORT -----------"
# print c.imp
print "----------- END IMPORT -----------"
print "\n----------- TABLE VIEW -----------"
# print c.tv
print "----------- END TABLE VIEW -----------"
c.edit_layout("PokerStars", 6, locations=( (1, 1), (2, 2), (3, 3), (4, 4), (5, 5), (6, 6) ))
c.save(file="testout.xml")
print "db = ", c.get_db_parameters()
# print "tv = ", c.get_tv_parameters()
# print "imp = ", c.get_import_parameters()
print "paths = ", c.get_default_paths("PokerStars")
print "colors = ", c.get_default_colors("PokerStars")
print "locs = ", c.get_locations("PokerStars", 8)