Merge branch 'master' of git://git.assembla.com/fpdboz.git

Conflicts:
	pyfpdb/HandHistoryConverter.py
This commit is contained in:
Eric Blade 2009-08-12 04:24:04 -05:00
commit f31f2e442e
17 changed files with 313 additions and 229 deletions

2
.gitignore vendored
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@ -1,2 +0,0 @@
*.pyc
*~

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@ -26,6 +26,11 @@ from HandHistoryConverter import *
class Betfair(HandHistoryConverter):
sitename = 'Betfair'
filetype = "text"
codepage = "cp1252"
siteId = 7 # Needs to match id entry in Sites database
# Static regexes
re_GameInfo = re.compile("^(?P<LIMIT>NL|PL|) (?P<CURRENCY>\$|)?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAME>(Texas Hold\'em|Omaha Hi|Razz))", re.MULTILINE)
re_SplitHands = re.compile(r'\n\n+')
@ -34,19 +39,6 @@ class Betfair(HandHistoryConverter):
re_PlayerInfo = re.compile("Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*)\s\(\s(\$(?P<CASH>[.0-9]+)) \)")
re_Board = re.compile(ur"\[ (?P<CARDS>.+) \]")
def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True, index=0):
"""\
in_path (default '-' = sys.stdin)
out_path (default '-' = sys.stdout)
follow : whether to tail -f the input"""
HandHistoryConverter.__init__(self, in_path, out_path, sitename="Betfair", follow=follow, index) # Call super class init.
logging.info("Initialising Betfair converter class")
self.filetype = "text"
self.codepage = "cp1252"
self.siteId = 7 # Needs to match id entry in Sites database
if autostart:
self.start()
def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players])

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@ -1021,6 +1021,22 @@ class Database:
print "Error during fdb.lock_for_insert:", str(sys.exc_value)
#end def lock_for_insert
def getGameTypeId(self, siteid, game):
c = self.get_cursor()
#FIXME: Fixed for NL at the moment
c.execute(self.sql.query['getGametypeNL'], (siteid, game['type'], game['category'], game['limitType'],
int(Decimal(game['sb'])*100), int(Decimal(game['bb'])*100)))
tmp = c.fetchone()
if (tmp == None):
hilo = "h"
if game['category'] in ['studhilo', 'omahahilo']:
hilo = "s"
elif game['category'] in ['razz','27_3draw','badugi']:
hilo = "l"
tmp = self.insertGameTypes( (siteid, game['type'], game['base'], game['category'], game['limitType'], hilo,
int(Decimal(game['sb'])*100), int(Decimal(game['bb'])*100), 0, 0) )
return tmp[0]
def getSqlPlayerIDs(self, pnames, siteid):
result = {}
if(self.pcache == None):

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@ -26,6 +26,11 @@ from HandHistoryConverter import *
class Everleaf(HandHistoryConverter):
sitename = 'Everleaf'
filetype = "text"
codepage = "cp1252"
siteId = 3 # Needs to match id entry in Sites database
# Static regexes
re_SplitHands = re.compile(r"\n\n\n+")
re_TailSplitHands = re.compile(r"(\n\n\n+)")
@ -37,24 +42,6 @@ class Everleaf(HandHistoryConverter):
re_Board = re.compile(ur"\[ (?P<CARDS>.+) \]")
def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True, debugging=False, index=0):
"""\
in_path (default '-' = sys.stdin)
out_path (default '-' = sys.stdout)
follow : whether to tail -f the input
autostart: whether to run the thread (or you can call start() yourself)
debugging: if False, pass on partially supported game types. If true, have a go and error..."""
#print "DEBUG: XXXXXXXXXXXXXXX"
HandHistoryConverter.__init__(self, in_path, out_path, sitename="Everleaf", follow=follow, index=index)
logging.info("Initialising Everleaf converter class")
self.filetype = "text"
self.codepage = "cp1252"
self.siteId = 3 # Needs to match id entry in Sites database
self.debugging = debugging
if autostart:
self.start()
# otherwise you need to call start yourself.
def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'

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@ -1 +1,4 @@
class FpdbParseError(Exception): pass
class FpdbParseError(Exception):
def __init__(self,hid=None):
self.hid = hid

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@ -27,6 +27,11 @@ from HandHistoryConverter import *
class Fulltilt(HandHistoryConverter):
sitename = "Fulltilt"
filetype = "text"
codepage = "cp1252"
siteId = 1 # Needs to match id entry in Sites database
# Static regexes
re_GameInfo = re.compile('''(?:(?P<TOURNAMENT>.+)\s\((?P<TOURNO>\d+)\),\s)?
.+
@ -39,7 +44,7 @@ class Fulltilt(HandHistoryConverter):
''', re.VERBOSE)
re_SplitHands = re.compile(r"\n\n+")
re_TailSplitHands = re.compile(r"(\n\n+)")
re_HandInfo = re.compile('''.*\#(?P<HID>[0-9]+):\s
re_HandInfo = re.compile(r'''.*\#(?P<HID>[0-9]+):\s
(?:(?P<TOURNAMENT>.+)\s\((?P<TOURNO>\d+)\),\s)?
Table\s
(?P<PLAY>Play\sChip\s|PC)?
@ -47,8 +52,9 @@ class Fulltilt(HandHistoryConverter):
(\((?P<TABLEATTRIBUTES>.+)\)\s)?-\s
\$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)\s(Ante\s\$?(?P<ANTE>[.0-9]+)\s)?-\s
(?P<GAMETYPE>[a-zA-Z\/\'\s]+)\s-\s
(?P<DATETIME>.*)
''', re.VERBOSE)
(?P<DATETIME>.*?)\n
(?:.*?\n(?P<CANCELLED>Hand\s\#(?P=HID)\shas\sbeen\scanceled))?
''', re.VERBOSE|re.DOTALL)
re_Button = re.compile('^The button is in seat #(?P<BUTTON>\d+)', re.MULTILINE)
re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$?(?P<CASH>[,.0-9]+)\)$', re.MULTILINE)
re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
@ -60,20 +66,6 @@ class Fulltilt(HandHistoryConverter):
mixes = { 'HORSE': 'horse', '7-Game': '7game', 'HOSE': 'hose', 'HA': 'ha'}
def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True, index=0):
"""\
in_path (default '-' = sys.stdin)
out_path (default '-' = sys.stdout)
follow : whether to tail -f the input"""
HandHistoryConverter.__init__(self, in_path, out_path, sitename="Fulltilt", follow=follow, index=index)
logging.info("Initialising Fulltilt converter class")
self.filetype = "text"
self.codepage = "cp1252"
self.siteId = 1 # Needs to match id entry in Sites database
if autostart:
self.start()
def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
@ -162,7 +154,7 @@ follow : whether to tail -f the input"""
return re.split(self.re_SplitHands, self.obs)
def readHandInfo(self, hand):
m = self.re_HandInfo.search(hand.handText,re.DOTALL)
m = self.re_HandInfo.search(hand.handText)
if(m == None):
logging.info("Didn't match re_HandInfo")
logging.info(hand.handText)
@ -170,6 +162,10 @@ follow : whether to tail -f the input"""
hand.handid = m.group('HID')
hand.tablename = m.group('TABLE')
hand.starttime = datetime.datetime.strptime(m.group('DATETIME'), "%H:%M:%S ET - %Y/%m/%d")
if m.group("CANCELLED"):
raise FpdbParseError(hid=m.group('HID'))
if m.group('TABLEATTRIBUTES'):
m2 = self.re_Max.search(m.group('TABLEATTRIBUTES'))
if m2: hand.maxseats = int(m2.group('MAX'))
@ -369,7 +365,4 @@ if __name__ == "__main__":
(options, args) = parser.parse_args()
LOG_FILENAME = './logging.out'
logging.basicConfig(filename=LOG_FILENAME,level=options.verbosity)
e = Fulltilt(in_path = options.ipath, out_path = options.opath, follow = options.follow)

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@ -252,10 +252,10 @@
<site enabled="False"
site_name="PartyPoker"
table_finder="PartyPoker.exe"
table_finder="PartyGaming.exe"
screen_name="YOUR SCREEN NAME HERE"
site_path=""
HH_path=""
site_path="C:/Program Files/PartyGaming/PartyPoker"
HH_path="C:/Program Files/PartyGaming/PartyPoker/HandHistory/YOUR SCREEN NAME HERE/"
decoder="everleaf_decode_table"
converter="PartyPokerToFpdb"
supported_games="holdem">

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@ -32,6 +32,8 @@ import pprint
import DerivedStats
import Card
log = logging.getLogger("parser")
class Hand(object):
###############################################################3
@ -162,7 +164,7 @@ shown whether they were revealed at showdown
mucked whether they were mucked at showdown
dealt whether they were seen in a 'dealt to' line
"""
# logging.debug("addHoleCards %s %s" % (open + closed, player))
# log.debug("addHoleCards %s %s" % (open + closed, player))
try:
self.checkPlayerExists(player)
except FpdbParseError, e:
@ -187,21 +189,7 @@ db: a connected fpdb_db object"""
sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
#Gametypes
print "DEBUG: self.gametype %s" % self.gametype
#Nice way to discover if the game is already listed in the db?
#Also this is using an old method from fpdb_simple - should probably conform to the rest of the inserts
hilo = "h"
if self.gametype['category'] in ['studhilo', 'omahahilo']:
hilo = "s"
elif self.gametype['category'] in ['razz','27_3draw','badugi']:
hilo = "l"
gtid = db.insertGameTypes( (self.siteId, self.gametype['type'], self.gametype['base'],
self.gametype['category'], self.gametype['limitType'], hilo,
int(Decimal(self.gametype['sb'])*100), int(Decimal(self.gametype['bb'])*100), 0, 0) )
gtid = db.getGameTypeId(self.siteId, self.gametype)
# HudCache data to come from DerivedStats class
# HandsActions - all actions for all players for all streets - self.actions
@ -210,7 +198,7 @@ db: a connected fpdb_db object"""
hh = {}
hh['siteHandNo'] = self.handid
hh['handStart'] = self.starttime
hh['gameTypeId'] = gtid[0]
hh['gameTypeId'] = gtid
# seats TINYINT NOT NULL,
hh['tableName'] = self.tablename
hh['maxSeats'] = self.maxseats
@ -284,7 +272,7 @@ seat (int) indicating the seat
name (string) player name
chips (string) the chips the player has at the start of the hand (can be None)
If a player has None chips he won't be added."""
logging.debug("addPlayer: %s %s (%s)" % (seat, name, chips))
log.debug("addPlayer: %s %s (%s)" % (seat, name, chips))
if chips is not None:
chips = re.sub(u',', u'', chips) #some sites have commas
self.players.append([seat, name, chips])
@ -300,9 +288,9 @@ If a player has None chips he won't be added."""
# go through m and initialise actions to empty list for each street.
if match:
self.streets.update(match.groupdict())
logging.debug("markStreets:\n"+ str(self.streets))
log.debug("markStreets:\n"+ str(self.streets))
else:
logging.error("markstreets didn't match")
log.error("markstreets didn't match")
def checkPlayerExists(self,player):
if player not in [p[1] for p in self.players]:
@ -312,7 +300,7 @@ If a player has None chips he won't be added."""
def setCommunityCards(self, street, cards):
logging.debug("setCommunityCards %s %s" %(street, cards))
log.debug("setCommunityCards %s %s" %(street, cards))
self.board[street] = [self.card(c) for c in cards]
# print "DEBUG: self.board: %s" % self.board
@ -323,7 +311,7 @@ If a player has None chips he won't be added."""
return c
def addAnte(self, player, ante):
logging.debug("%s %s antes %s" % ('ANTES', player, ante))
log.debug("%s %s antes %s" % ('ANTES', player, ante))
if player is not None:
ante = re.sub(u',', u'', ante) #some sites have commas
self.bets['ANTES'][player].append(Decimal(ante))
@ -342,7 +330,7 @@ If a player has None chips he won't be added."""
# - this is a call of 1 sb and a raise to 1 bb
#
logging.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
if player is not None:
amount = re.sub(u',', u'', amount) #some sites have commas
self.bets['PREFLOP'][player].append(Decimal(amount))
@ -364,7 +352,7 @@ If a player has None chips he won't be added."""
def addCall(self, street, player=None, amount=None):
if amount:
amount = re.sub(u',', u'', amount) #some sites have commas
logging.debug("%s %s calls %s" %(street, player, amount))
log.debug("%s %s calls %s" %(street, player, amount))
# Potentially calculate the amount of the call if not supplied
# corner cases include if player would be all in
if amount is not None:
@ -434,7 +422,7 @@ Add a raise on [street] by [player] to [amountTo]
self._addRaise(street, player, C, Rb, Rt)
def _addRaise(self, street, player, C, Rb, Rt):
logging.debug("%s %s raise %s" %(street, player, Rt))
log.debug("%s %s raise %s" %(street, player, Rt))
self.bets[street][player].append(C + Rb)
self.stacks[player] -= (C + Rb)
act = (player, 'raises', Rb, Rt, C, self.stacks[player]==0)
@ -445,7 +433,7 @@ Add a raise on [street] by [player] to [amountTo]
def addBet(self, street, player, amount):
logging.debug("%s %s bets %s" %(street, player, amount))
log.debug("%s %s bets %s" %(street, player, amount))
amount = re.sub(u',', u'', amount) #some sites have commas
self.checkPlayerExists(player)
self.bets[street][player].append(Decimal(amount))
@ -464,7 +452,7 @@ Add a raise on [street] by [player] to [amountTo]
def addFold(self, street, player):
logging.debug("%s %s folds" % (street, player))
log.debug("%s %s folds" % (street, player))
self.checkPlayerExists(player)
self.folded.add(player)
self.pot.addFold(player)
@ -479,7 +467,7 @@ Add a raise on [street] by [player] to [amountTo]
def addCollectPot(self,player, pot):
logging.debug("%s collected %s" % (player, pot))
log.debug("%s collected %s" % (player, pot))
self.checkPlayerExists(player)
self.collected = self.collected + [[player, pot]]
if player not in self.collectees:
@ -493,7 +481,7 @@ Add a raise on [street] by [player] to [amountTo]
For when a player shows cards for any reason (for showdown or out of choice).
Card ranks will be uppercased
"""
logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
log.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
if cards is not None:
self.addHoleCards(cards,player,shown, mucked)
elif holeandboard is not None:
@ -543,7 +531,7 @@ Map the tuple self.gametype onto the pokerstars string describing it
"cp" : "Cap Pot Limit"
}
logging.debug("gametype: %s" %(self.gametype))
log.debug("gametype: %s" %(self.gametype))
retstring = "%s %s" %(gs[self.gametype['category']], ls[self.gametype['limitType']])
return retstring
@ -622,7 +610,7 @@ class HoldemOmahaHand(Hand):
def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC", handid=None):
if gametype['base'] != 'hold':
pass # or indeed don't pass and complain instead
logging.debug("HoldemOmahaHand")
log.debug("HoldemOmahaHand")
self.allStreets = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER']
self.holeStreets = ['PREFLOP']
self.communityStreets = ['FLOP', 'TURN', 'RIVER']
@ -661,9 +649,9 @@ class HoldemOmahaHand(Hand):
if handid is not None:
self.select(handid) # Will need a handId
else:
logging.warning("HoldemOmahaHand.__init__:Can't assemble hand from db without a handid")
log.warning("HoldemOmahaHand.__init__:Can't assemble hand from db without a handid")
else:
logging.warning("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided")
log.warning("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided")
pass
@ -775,7 +763,7 @@ class HoldemOmahaHand(Hand):
super(HoldemOmahaHand, self).writeHand(fh)
players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
logging.debug(self.actions['PREFLOP'])
log.debug(self.actions['PREFLOP'])
for player in [x for x in self.players if x[1] in players_who_act_preflop]:
#Only print stacks of players who do something preflop
print >>fh, ("Seat %s: %s ($%s in chips) " %(player[0], player[1], player[2]))
@ -918,7 +906,7 @@ class DrawHand(Hand):
# - this is a call of 1 sb and a raise to 1 bb
#
logging.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
if player is not None:
self.bets['DEAL'][player].append(Decimal(amount))
self.stacks[player] -= Decimal(amount)
@ -945,7 +933,7 @@ class DrawHand(Hand):
def discardDrawHoleCards(self, cards, player, street):
logging.debug("discardDrawHoleCards '%s' '%s' '%s'" % (cards, player, street))
log.debug("discardDrawHoleCards '%s' '%s' '%s'" % (cards, player, street))
self.discards[street][player] = set([cards])
@ -1063,8 +1051,7 @@ class StudHand(Hand):
for street in self.actionStreets:
if street == 'ANTES': continue # OMG--sometime someone folds in the ante round
if self.streets[street]:
logging.debug(street)
logging.debug(self.streets[street])
log.debug(street + self.streets[street])
hhc.readAction(self, street)
hhc.readCollectPot(self)
hhc.readShownCards(self) # not done yet
@ -1096,7 +1083,7 @@ street (string) the street name (in streetList)
open list of card bigrams e.g. ['2h','Jc'], dealt face up
closed likewise, but known only to player
"""
logging.debug("addPlayerCards %s, o%s x%s" % (player, open, closed))
log.debug("addPlayerCards %s, o%s x%s" % (player, open, closed))
try:
self.checkPlayerExists(player)
self.holecards[street][player] = (open, closed)
@ -1110,7 +1097,7 @@ closed likewise, but known only to player
"""\
Add a complete on [street] by [player] to [amountTo]
"""
logging.debug("%s %s completes %s" % (street, player, amountTo))
log.debug("%s %s completes %s" % (street, player, amountTo))
amountTo = re.sub(u',', u'', amountTo) #some sites have commas
self.checkPlayerExists(player)
Bp = self.lastBet['THIRD']
@ -1128,7 +1115,7 @@ Add a complete on [street] by [player] to [amountTo]
def addBringIn(self, player, bringin):
if player is not None:
logging.debug("Bringin: %s, %s" % (player , bringin))
log.debug("Bringin: %s, %s" % (player , bringin))
self.bets['THIRD'][player].append(Decimal(bringin))
self.stacks[player] -= Decimal(bringin)
act = (player, 'bringin', bringin, self.stacks[player]==0)

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@ -20,7 +20,6 @@ import Hand
import re
import sys
import traceback
import logging
from optparse import OptionParser
import os
import os.path
@ -31,19 +30,37 @@ import operator
from xml.dom.minidom import Node
import time
import datetime
from Exceptions import FpdbParseError
import gettext
gettext.install('fpdb')
import logging, logging.config
logging.config.fileConfig("logging.conf")
log = logging.getLogger("parser")
class HandHistoryConverter():
READ_CHUNK_SIZE = 10000 # bytes to read at a time from file (in tail mode)
def __init__(self, in_path = '-', out_path = '-', sitename = None, follow=False, index=0):
logging.info("HandHistory init")
READ_CHUNK_SIZE = 10000 # bytes to read at a time from file in tail mode
# filetype can be "text" or "xml"
# so far always "text"
# subclass HHC_xml for xml parsing
filetype = "text"
# codepage indicates the encoding of the text file.
# cp1252 is a safe default
# "utf_8" is more likely if there are funny characters
codepage = "cp1252"
def __init__(self, in_path = '-', out_path = '-', follow=False, index=0, autostart=True):
"""\
in_path (default '-' = sys.stdin)
out_path (default '-' = sys.stdout)
follow : whether to tail -f the input"""
log.info("HandHistory init - %s subclass, in_path '%s'; out_path '%s'" % (self.sitename, in_path, out_path) )
# default filetype and codepage. Subclasses should set these properly.
self.filetype = "text"
self.codepage = "utf8"
self.index = 0
self.in_path = in_path
@ -60,52 +77,70 @@ class HandHistoryConverter():
# TODO: out_path should be sanity checked.
out_dir = os.path.dirname(self.out_path)
if not os.path.isdir(out_dir):
logging.info("Creatin directory '%s'" % out_dir)
log.info("Creating directory '%s'" % out_dir)
os.makedirs(out_dir)
try:
self.out_fh = open(self.out_path, 'w')
log.debug("out_path %s opened as %s" % (self.out_path, self.out_fh))
except:
log.error("out_path %s couldn't be opened" % (self.out_path))
self.sitename = sitename
self.follow = follow
self.compiledPlayers = set()
self.maxseats = 10
if autostart:
self.start()
def __str__(self):
return """
HandHistoryConverter: '%(sitename)s'
filetype: '%(filetype)s'
in_path: '%(in_path)s'
out_path: '%(out_path)s'
""" % { 'sitename':self.sitename, 'filetype':self.filetype, 'in_path':self.in_path, 'out_path':self.out_path }
filetype '%(filetype)s'
in_path '%(in_path)s'
out_path '%(out_path)s'
follow '%(follow)s'
""" % locals()
def start(self):
"""process a hand at a time from the input specified by in_path.
"""Process a hand at a time from the input specified by in_path.
If in follow mode, wait for more data to turn up.
Otherwise, finish at eof.
Otherwise, finish at EOF.
"""
starttime = time.time()
if not self.sanityCheck():
print "Cowardly refusing to continue after failed sanity check"
log.warning("Failed sanity check")
return
if self.follow:
try:
numHands = 0
numErrors = 0
if self.follow:
log.info("Tailing '%s'" % self.in_path)
for handText in self.tailHands():
numHands+=1
try:
self.processHand(handText)
numHands+=1
except FpdbParseError, e:
numErrors+=1
log.warning("Failed to convert hand %s" % e.hid)
log.debug(handText)
else:
handsList = self.allHandsAsList()
logging.info("Parsing %d hands" % len(handsList))
nBadHands = 0
log.info("Parsing %d hands" % len(handsList))
for handText in handsList:
try:
self.processedHands.append(self.processHand(handText))
except Exception, e: # TODO: it's better to replace it with s-t like HhcEception
nBadHands += 1
logging.error("Caught exception while parsing hand: %s" % str(e))
numHands = len(handsList) - nBadHands
except FpdbParseError, e:
numErrors+=1
log.warning("Failed to convert hand %s" % e.hid)
log.debug(handText)
numHands = len(handsList)
endtime = time.time()
print "read %d hands in %.3f seconds" % (numHands, endtime - starttime)
log.info("Read %d hands (%d failed) in %.3f seconds" % (numHands, numErrors, endtime - starttime))
except IOError, ioe:
log.exception("Error converting '%s'" % self.in_path)
finally:
if self.out_fh != sys.stdout:
self.out_fh.close()
@ -134,7 +169,7 @@ which it expects to find at self.re_TailSplitHands -- see for e.g. Everleaf.py.
time.sleep(interval)
fd.seek(where)
else:
logging.debug("%s changed inode numbers from %d to %d" % (self.in_path, fd_results[1], st_results[1]))
log.debug("%s changed inode numbers from %d to %d" % (self.in_path, fd_results[1], st_results[1]))
fd = codecs.open(self.in_path, 'r', self.codepage)
fd.seek(where)
else:
@ -179,13 +214,13 @@ which it expects to find at self.re_TailSplitHands -- see for e.g. Everleaf.py.
self.obs = self.obs.strip()
self.obs = self.obs.replace('\r\n', '\n')
if self.obs == "" or self.obs == None:
logging.info("Read no hands.")
log.info("Read no hands.")
return
return re.split(self.re_SplitHands, self.obs)
def processHand(self, handText):
gametype = self.determineGameType(handText)
logging.debug("gametype %s" % gametype)
log.debug("gametype %s" % gametype)
hand = None
if gametype is None:
l = None
@ -200,14 +235,14 @@ which it expects to find at self.re_TailSplitHands -- see for e.g. Everleaf.py.
l = [type] + [base] + [limit]
if l in self.readSupportedGames():
if gametype['base'] == 'hold':
logging.debug("hand = Hand.HoldemOmahaHand(self, self.sitename, gametype, handtext)")
log.debug("hand = Hand.HoldemOmahaHand(self, self.sitename, gametype, handtext)")
hand = Hand.HoldemOmahaHand(self, self.sitename, gametype, handText)
elif gametype['base'] == 'stud':
hand = Hand.StudHand(self, self.sitename, gametype, handText)
elif gametype['base'] == 'draw':
hand = Hand.DrawHand(self, self.sitename, gametype, handText)
else:
logging.info("Unsupported game type: %s" % gametype)
log.info("Unsupported game type: %s" % gametype)
if hand:
# uncomment these to calculate some stats
@ -216,7 +251,7 @@ which it expects to find at self.re_TailSplitHands -- see for e.g. Everleaf.py.
hand.writeHand(self.out_fh)
return hand
else:
logging.info("Unsupported game type: %s" % gametype)
log.info("Unsupported game type: %s" % gametype)
# TODO: pity we don't know the HID at this stage. Log the entire hand?
# From the log we can deduce that it is the hand after the one before :)
@ -342,26 +377,23 @@ or None if we fail to get the info """
return hands
def readFile(self):
"""open in_path according to self.codepage"""
"""Open in_path according to self.codepage. Exceptions caught further up"""
if(self.filetype == "text"):
if self.in_path == '-':
# read from stdin
logging.debug("Reading stdin with %s" % self.codepage) # is this necessary? or possible? or what?
log.debug("Reading stdin with %s" % self.codepage) # is this necessary? or possible? or what?
in_fh = codecs.getreader('cp1252')(sys.stdin)
else:
logging.debug("Opening %s with %s" % (self.in_path, self.codepage))
in_fh = codecs.open(self.in_path, 'r', self.codepage)
in_fh.seek(self.index)
log.debug("Opened in_path: '%s' with %s" % (self.in_path, self.codepage))
self.obs = in_fh.read()
self.index = in_fh.tell()
in_fh.close()
elif(self.filetype == "xml"):
try:
doc = xml.dom.minidom.parse(filename)
self.doc = doc
except:
traceback.print_exc(file=sys.stderr)
def guessMaxSeats(self, hand):
"""Return a guess at max_seats when not specified in HH."""

View File

@ -1,4 +1,5 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""Hud.py
Create and manage the hud overlays.
@ -96,6 +97,8 @@ class Hud:
continue
self.aux_windows.append(my_import(self, config, aux_params))
self.creation_attrs = None
def create_mw(self):
# Set up a main window for this this instance of the HUD
@ -146,6 +149,21 @@ class Hud:
self.item4.connect("activate", self.debug_stat_windows)
self.item4.show()
self.item5 = gtk.MenuItem('Set max seats')
self.menu.append(self.item5)
self.item5.show()
self.maxSeatsMenu = gtk.Menu()
self.item5.set_submenu(self.maxSeatsMenu)
for i in range(2, 11, 1):
item = gtk.MenuItem('%d-max' % i)
item.ms = i
self.maxSeatsMenu.append(item)
item.connect("activate", self.change_max_seats)
item.show()
setattr(self, 'maxSeatsMenuItem%d' % (i-1), item)
self.ebox.connect_object("button-press-event", self.on_button_press, self.menu)
self.main_window.show_all()
@ -163,6 +181,18 @@ class Hud:
self.update_table_position()
def change_max_seats(self, widget):
if self.max != widget.ms:
print 'change_max_seats', widget.ms
self.max = widget.ms
try:
self.kill()
self.create(*self.creation_attrs)
self.update(self.hand, self.config)
except Exception, e:
print "Expcetion:",str(e)
pass
def update_table_position(self):
if os.name == 'nt':
if not win32gui.IsWindow(self.table.number):
@ -264,6 +294,8 @@ class Hud:
#
# this method also manages the creating and destruction of stat
# windows via calls to the Stat_Window class
self.creation_attrs = hand, config, stat_dict, cards
self.hand = hand
if not self.mw_created:
self.create_mw()

94
pyfpdb/PartyPokerToFpdb.py Normal file → Executable file
View File

@ -43,21 +43,27 @@ class PartyPoker(HandHistoryConverter):
############################################################
# Class Variables
sitename = "PartyPoker"
codepage = "cp1252"
siteId = 9 # TODO: automate; it's a class variable so shouldn't hit DB too often
filetype = "text" # "text" or "xml". I propose we subclass HHC to HHC_Text and HHC_XML.
sym = {'USD': "\$", }
# Static regexes
# $5 USD NL Texas Hold'em - Saturday, July 25, 07:53:52 EDT 2009
# NL Texas Hold'em $1 USD Buy-in Trny:45685440 Level:8 Blinds-Antes(600/1 200 -50) - Sunday, May 17, 11:25:07 MSKS 2009
re_GameInfoRing = re.compile("""
(?P<CURRENCY>\$|)\s*(?P<RINGLIMIT>\d+)\s*(?:USD)?\s*
(?P<LIMIT>(NL))\s+
(?P<GAME>(Texas\ Hold\'em))
(?P<CURRENCY>\$|)\s*(?P<RINGLIMIT>[0-9,]+)\s*(?:USD)?\s*
(?P<LIMIT>(NL|PL|))\s+
(?P<GAME>(Texas\ Hold\'em|Omaha))
\s*\-\s*
(?P<DATETIME>.+)
""", re.VERBOSE)
re_GameInfoTrny = re.compile("""
(?P<LIMIT>(NL))\s+
(?P<GAME>(Texas\ Hold\'em))\s+
(?P<LIMIT>(NL|PL|))\s+
(?P<GAME>(Texas\ Hold\'em|Omaha))\s+
(?P<BUYIN>\$?[.0-9]+)\s*(?P<BUYIN_CURRENCY>USD)?\s*Buy-in\s+
Trny:\s?(?P<TOURNO>\d+)\s+
Level:\s*(?P<LEVEL>\d+)\s+
@ -88,6 +94,7 @@ class PartyPoker(HandHistoryConverter):
""",
re.MULTILINE|re.VERBOSE)
re_TotalPlayers = re.compile("^Total\s+number\s+of\s+players\s*:\s*(?P<MAXSEATS>\d+)", re.MULTILINE)
re_SplitHands = re.compile('\x00+')
re_TailSplitHands = re.compile('(\x00+)')
lineSplitter = '\n'
@ -96,24 +103,21 @@ class PartyPoker(HandHistoryConverter):
re_NoSmallBlind = re.compile('^There is no Small Blind in this hand as the Big Blind of the previous hand left the table')
def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True, index=0):
"""\
in_path (default '-' = sys.stdin)
out_path (default '-' = sys.stdout)
follow : whether to tail -f the input"""
HandHistoryConverter.__init__(self, in_path, out_path, sitename="PartyPoker", follow=follow, index=index)
logging.info("Initialising PartyPoker converter class")
self.filetype = "text"
self.codepage = "cp1252" # FIXME: wtf?
self.siteId = 9 # Needs to match id entry in Sites database
self._gameType = None # cached reg-parse result
if autostart:
self.start()
def allHandsAsList(self):
list = HandHistoryConverter.allHandsAsList(self)
if list is None:
return []
return filter(lambda text: len(text.strip()), list)
def guessMaxSeats(self, hand):
"""Return a guess at max_seats when not specified in HH."""
mo = self.maxOccSeat(hand)
if mo == 10: return mo
if mo == 2: return 2
if mo <= 6: return 6
return 9 if hand.gametype['type']=='ring' else 10
def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
@ -123,9 +127,9 @@ follow : whether to tail -f the input"""
'CUR': hand.gametype['currency'] if hand.gametype['currency']!='T$' else ''}
for key in ('CUR_SYM', 'CUR'):
subst[key] = re.escape(subst[key])
logging.debug("player_re: " + subst['PLYR'])
logging.debug("CUR_SYM: " + subst['CUR_SYM'])
logging.debug("CUR: " + subst['CUR'])
log.debug("player_re: " + subst['PLYR'])
log.debug("CUR_SYM: " + subst['CUR_SYM'])
log.debug("CUR: " + subst['CUR'])
self.re_PostSB = re.compile(
r"^%(PLYR)s posts small blind \[%(CUR_SYM)s(?P<SB>[.0-9]+) ?%(CUR)s\]\." % subst,
re.MULTILINE)
@ -154,15 +158,17 @@ follow : whether to tail -f the input"""
def readSupportedGames(self):
return [["ring", "hold", "nl"],
#["ring", "hold", "pl"],
#["ring", "hold", "fl"],
["ring", "hold", "pl"],
["ring", "hold", "fl"],
["tour", "hold", "nl"],
#["tour", "hold", "pl"],
#["tour", "hold", "fl"],
["tour", "hold", "pl"],
["tour", "hold", "fl"],
]
def _getGameType(self, handText):
if not hasattr(self, '_gameType'):
self._gameType = None
if self._gameType is None:
# let's determine whether hand is trny
# and whether 5-th line contains head line
@ -181,7 +187,7 @@ follow : whether to tail -f the input"""
gametype dict is:
{'limitType': xxx, 'base': xxx, 'category': xxx}"""
logging.debug(self.ParsingException().wrapHh( handText ))
log.debug(self.ParsingException().wrapHh( handText ))
info = {}
m = self._getGameType(handText)
@ -190,12 +196,10 @@ follow : whether to tail -f the input"""
mg = m.groupdict()
# translations from captured groups to fpdb info strings
limits = { 'NL':'nl',
# 'Pot Limit':'pl', 'Limit':'fl'
}
limits = { 'NL':'nl', 'PL':'pl', '':'fl' }
games = { # base, category
"Texas Hold'em" : ('hold','holdem'),
#'Omaha' : ('hold','omahahi'),
'Omaha' : ('hold','omahahi'),
}
currencies = { '$':'USD', '':'T$' }
@ -205,7 +209,7 @@ follow : whether to tail -f the input"""
"Cannot fetch field '%s'" % expectedField,
hh = handText)
try:
info['limitType'] = limits[mg['LIMIT']]
info['limitType'] = limits[mg['LIMIT'].strip()]
except:
raise self.ParsingException(
"Unknown limit '%s'" % mg['LIMIT'],
@ -229,8 +233,8 @@ follow : whether to tail -f the input"""
# FIXME: there are only $ and play money availible for cash
info['currency'] = currencies[mg['CURRENCY']]
else:
info['sb'] = renderTrnyMoney(mg['SB'])
info['bb'] = renderTrnyMoney(mg['BB'])
info['sb'] = clearMoneyString(mg['SB'])
info['bb'] = clearMoneyString(mg['BB'])
info['currency'] = 'T$'
# NB: SB, BB must be interpreted as blinds or bets depending on limit type.
@ -249,11 +253,14 @@ follow : whether to tail -f the input"""
m = self.re_Hid.search(hand.handText)
if m: info.update(m.groupdict())
m = self.re_TotalPlayers.search(hand.handText)
if m: info.update(m.groupdict())
# FIXME: it's a hack cause party doesn't supply hand.maxseats info
#hand.maxseats = ???
hand.mixed = None
logging.debug("readHandInfo: %s" % info)
log.debug("readHandInfo: %s" % info)
for key in info:
if key == 'DATETIME':
#Saturday, July 25, 07:53:52 EDT 2009
@ -281,6 +288,8 @@ follow : whether to tail -f the input"""
#FIXME: it's dirty hack T_T
cur = info[key][0] if info[key][0] not in '0123456789' else ''
hand.buyin = info[key] + '+%s0' % cur
#if key == 'MAXSEATS':
#hand.maxseats = int(info[key])
if key == 'LEVEL':
hand.level = info[key]
if key == 'PLAY' and info['PLAY'] != 'Real':
@ -293,15 +302,15 @@ follow : whether to tail -f the input"""
if m:
hand.buttonpos = int(m.group('BUTTON'))
else:
logging.info('readButton: not found')
log.info('readButton: not found')
def readPlayerStacks(self, hand):
logging.debug("readPlayerStacks")
log.debug("readPlayerStacks")
m = self.re_PlayerInfo.finditer(hand.handText)
players = []
for a in m:
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'),
renderTrnyMoney(a.group('CASH')))
clearMoneyString(a.group('CASH')))
def markStreets(self, hand):
# PREFLOP = ** Dealing down cards **
@ -323,7 +332,7 @@ follow : whether to tail -f the input"""
hand.setCommunityCards(street, renderCards(m.group('CARDS')))
def readAntes(self, hand):
logging.debug("reading antes")
log.debug("reading antes")
m = self.re_Antes.finditer(hand.handText)
for player in m:
hand.addAnte(player.group('PNAME'), player.group('ANTE'))
@ -426,11 +435,11 @@ follow : whether to tail -f the input"""
def ringBlinds(ringLimit):
"Returns blinds for current limit"
ringLimit = float(ringLimit)
ringLimit = float(clearMoneyString(ringLimit))
if ringLimit == 5.: ringLimit = 4.
return ('%.2f' % (ringLimit/200.), '%.2f' % (ringLimit/100.) )
def renderTrnyMoney(money):
def clearMoneyString(money):
"renders 'numbers' like '1 200' and '2,000'"
return money.replace(' ', '').replace(',', '')
@ -454,7 +463,4 @@ if __name__ == "__main__":
(options, args) = parser.parse_args()
#LOG_FILENAME = './logging.out'
logging.basicConfig(level=options.verbosity)
e = PartyPoker(in_path = options.ipath, out_path = options.opath, follow = options.follow)

View File

@ -19,6 +19,7 @@
########################################################################
# TODO: straighten out discards for draw games
import sys
from HandHistoryConverter import *
@ -26,9 +27,13 @@ from HandHistoryConverter import *
class PokerStars(HandHistoryConverter):
############################################################
# Class Variables
sitename = "PokerStars"
filetype = "text"
codepage = "cp1252"
siteId = 2 # Needs to match id entry in Sites database
mixes = { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'} # Legal mixed games
sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\x80", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE
substitutions = {
@ -77,20 +82,6 @@ class PokerStars(HandHistoryConverter):
# self.re_setHandInfoRegex('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[ a-zA-Z]+) - \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) - (?P<GAMETYPE>.*) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+) ET - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+)Table (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True, index=0):
"""\
in_path (default '-' = sys.stdin)
out_path (default '-' = sys.stdout)
follow : whether to tail -f the input"""
HandHistoryConverter.__init__(self, in_path, out_path, sitename="PokerStars", follow=follow, index=index)
logging.info("Initialising PokerStars converter class")
self.filetype = "text"
self.codepage = "cp1252"
self.siteId = 2 # Needs to match id entry in Sites database
if autostart:
self.start()
def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
@ -388,7 +379,4 @@ if __name__ == "__main__":
(options, args) = parser.parse_args()
LOG_FILENAME = './logging.out'
logging.basicConfig(filename=LOG_FILENAME,level=options.verbosity)
e = PokerStars(in_path = options.ipath, out_path = options.opath, follow = options.follow)

View File

@ -230,11 +230,20 @@ def discover_nt_by_name(c, tablename):
"""Finds poker client window with the given table name."""
titles = {}
win32gui.EnumWindows(win_enum_handler, titles)
def getDefaultEncoding():
# FIXME: if somebody know better place fot this function - move it
# FIXME: it's better to use GetCPInfo for windows http://msdn.microsoft.com/en-us/library/dd318078(VS.85).aspx
# but i have no idea, how to call it
import locale
return locale.getpreferredencoding()
for hwnd in titles:
#print "Tables.py: tablename =", tablename, "title =", titles[hwnd]
try:
# maybe it's better to make global titles[hwnd] decoding?
# this can blow up in XP on some windows, eg firefox displaying http://docs.python.org/tutorial/classes.html
if not tablename.lower() in titles[hwnd].lower(): continue
if not tablename.lower() in titles[hwnd].decode(getDefaultEncoding()).lower(): continue
except:
continue
if 'History for table:' in titles[hwnd]: continue # Everleaf Network HH viewer window

View File

@ -26,6 +26,11 @@ from HandHistoryConverter import *
class Win2day(HandHistoryConverter):
sitename = "Win2day"
filetype = "text"
codepage = "cp1252"
siteID = 4
# Static regexes
#<HISTORY ID="102271403" SESSION="session31237702.xml" TABLE="Innsbruck 3" GAME="GAME_THM" GAMETYPE="GAMETYPE_REAL" GAMEKIND="GAMEKIND_CASH" TABLECURRENCY="EUR" LIMIT="NL" STAKES="0.25/0.50" DATE="1246909773" WIN="0.00" LOSS="0.50">
@ -39,15 +44,6 @@ class Win2day(HandHistoryConverter):
re_Card = re.compile('^<CARD LINK="(?P<CARD>[0-9]+)"></CARD>', re.MULTILINE)
re_BoardLast = re.compile('^<CARD LINK="(?P<CARD>[0-9]+)"></CARD></ACTION>', re.MULTILINE)
def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True, index=0):
HandHistoryConverter.__init__(self, in_path, out_path, sitename="Win2day", follow=follow, index=index)
logging.info("Initialising Win2day converter class")
self.filetype = "text"
self.codepage = "cp1252"
self.sideID = 4
if autostart:
self.start()
def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players])
@ -65,7 +61,7 @@ class Win2day(HandHistoryConverter):
self.re_PostBoth = re.compile(r'^<ACTION TYPE="HAND_BLINDS" PLAYER="%s" KIND="HAND_AB" VALUE="(?P<SBBB>[.0-9]+)"></ACTION>' % player_re, re.MULTILINE)
#r'<ACTION TYPE="HAND_DEAL" PLAYER="%s">\n<CARD LINK="(?P<CARD1>[0-9]+)"></CARD>\n<CARD LINK="(?P<CARD2>[0-9]+)"></CARD></ACTION>'
self.re_HeroCards = re.compile(r'<ACTION TYPE="HAND_DEAL" PLAYER="%s">\n(?P<CARDS><CARD LINK="[0-9]+"></CARD>\n<CARD LINK="[0-9]"></CARD>)</ACTION>' % player_re, re.MULTILINE)
self.re_HeroCards = re.compile(r'<ACTION TYPE="HAND_DEAL" PLAYER="%s">\n(?P<CARDS><CARD LINK="[0-9]+"></CARD>\n<CARD LINK="[0-9]+"></CARD>)</ACTION>' % player_re, re.MULTILINE)
#'^<ACTION TYPE="(?P<ATYPE>[_A-Z]+)" PLAYER="%s"( VALUE="(?P<BET>[.0-9]+)")?></ACTION>'
self.re_Action = re.compile(r'^<ACTION TYPE="(?P<ATYPE>[_A-Z]+)" PLAYER="%s"( VALUE="(?P<BET>[.0-9]+)")?></ACTION>' % player_re, re.MULTILINE)

40
pyfpdb/logging.conf Normal file
View File

@ -0,0 +1,40 @@
[loggers]
keys=root,parser
[handlers]
keys=consoleHandler,fileHandler
[formatters]
keys=fileFormatter,stderrFormatter
[logger_root]
level=INFO
handlers=consoleHandler,fileHandler
[logger_parser]
level=INFO
# set to NOTSET or DEBUG to see everything the parser does
handlers=consoleHandler,fileHandler
qualname=parser
propagate=0
[handler_consoleHandler]
class=StreamHandler
level=INFO
formatter=stderrFormatter
args=(sys.stderr,)
[handler_fileHandler]
class=FileHandler
level=INFO
formatter=fileFormatter
args=('logging.out', 'a')
[formatter_fileFormatter]
format=%(asctime)s - %(name)-12s %(levelname)-8s %(message)s
datefmt=
[formatter_stderrFormatter]
format=%(name)-12s: %(levelname)-8s %(message)s
datefmt=

View File

@ -5,6 +5,11 @@ import py
# regression-test-files/fulltilt/nlhe/NLHE-6max-1.txt
# Sorrowful: start: $8.85 end: $14.70 total: $5.85
# 'Canceled' hand
# regression-test-files/fulltilt/lh/Marlin.txt
def checkGameInfo(hhc, header, info):
assert hhc.determineGameType(header) == info

View File

@ -14,7 +14,7 @@ text = ""
hhc = PokerStarsToFpdb.PokerStars(autostart=False)
h = HoldemOmahaHand(None, "ASite", gametype, text, builtFrom = "Test")
h = HoldemOmahaHand(None, "PokerStars", gametype, text, builtFrom = "Test")
h.addPlayer("1", "s0rrow", "100000")
hhc.compilePlayerRegexs(h)