Fix inserting into Gametypes
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@ -1021,6 +1021,22 @@ class Database:
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print "Error during fdb.lock_for_insert:", str(sys.exc_value)
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#end def lock_for_insert
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def getGameTypeId(self, siteid, game):
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c = self.get_cursor()
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#FIXME: Fixed for NL at the moment
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c.execute(self.sql.query['getGametypeNL'], (siteid, game['type'], game['category'], game['limitType'],
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int(Decimal(game['sb'])*100), int(Decimal(game['bb'])*100)))
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tmp = c.fetchone()
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if (tmp == None):
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hilo = "h"
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if game['category'] in ['studhilo', 'omahahilo']:
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hilo = "s"
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elif game['category'] in ['razz','27_3draw','badugi']:
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hilo = "l"
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tmp = self.insertGameTypes( (siteid, game['type'], game['base'], game['category'], game['limitType'], hilo,
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int(Decimal(game['sb'])*100), int(Decimal(game['bb'])*100), 0, 0) )
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return tmp[0]
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def getSqlPlayerIDs(self, pnames, siteid):
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result = {}
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if(self.pcache == None):
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@ -189,21 +189,7 @@ db: a connected fpdb_db object"""
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sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
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#Gametypes
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print "DEBUG: self.gametype %s" % self.gametype
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#Nice way to discover if the game is already listed in the db?
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#Also this is using an old method from fpdb_simple - should probably conform to the rest of the inserts
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hilo = "h"
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if self.gametype['category'] in ['studhilo', 'omahahilo']:
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hilo = "s"
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elif self.gametype['category'] in ['razz','27_3draw','badugi']:
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hilo = "l"
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gtid = db.insertGameTypes( (self.siteId, self.gametype['type'], self.gametype['base'],
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self.gametype['category'], self.gametype['limitType'], hilo,
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int(Decimal(self.gametype['sb'])*100), int(Decimal(self.gametype['bb'])*100), 0, 0) )
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gtid = db.getGameTypeId(self.siteId, self.gametype)
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# HudCache data to come from DerivedStats class
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# HandsActions - all actions for all players for all streets - self.actions
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@ -212,7 +198,7 @@ db: a connected fpdb_db object"""
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hh = {}
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hh['siteHandNo'] = self.handid
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hh['handStart'] = self.starttime
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hh['gameTypeId'] = gtid[0]
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hh['gameTypeId'] = gtid
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# seats TINYINT NOT NULL,
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hh['tableName'] = self.tablename
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hh['maxSeats'] = self.maxseats
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