merge from carl

This commit is contained in:
eblade 2008-12-15 22:46:31 -05:00
commit eec9c94342
10 changed files with 575 additions and 187 deletions

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@ -75,6 +75,7 @@ class Everleaf(HandHistoryConverter):
self.rexx.setPlayerInfoRegex('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+(\$ (?P<CASH>[.0-9]+) USD|new player|All-in) \)') self.rexx.setPlayerInfoRegex('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+(\$ (?P<CASH>[.0-9]+) USD|new player|All-in) \)')
self.rexx.setPostSbRegex('.*\n(?P<PNAME>.*): posts small blind \[\$? (?P<SB>[.0-9]+)') self.rexx.setPostSbRegex('.*\n(?P<PNAME>.*): posts small blind \[\$? (?P<SB>[.0-9]+)')
self.rexx.setPostBbRegex('.*\n(?P<PNAME>.*): posts big blind \[\$? (?P<BB>[.0-9]+)') self.rexx.setPostBbRegex('.*\n(?P<PNAME>.*): posts big blind \[\$? (?P<BB>[.0-9]+)')
self.rexx.setPostBothRegex('.*\n(?P<PNAME>.*): posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)')
# mct : what about posting small & big blinds simultaneously? # mct : what about posting small & big blinds simultaneously?
self.rexx.setHeroCardsRegex('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<HOLE1>\S\S), (?P<HOLE2>\S\S) \]') self.rexx.setHeroCardsRegex('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<HOLE1>\S\S), (?P<HOLE2>\S\S) \]')
self.rexx.setActionStepRegex('.*\n(?P<PNAME>.*)(?P<ATYPE>: bets| checks| raises| calls| folds)(\s\[\$ (?P<BET>[.\d]+) USD\])?') self.rexx.setActionStepRegex('.*\n(?P<PNAME>.*)(?P<ATYPE>: bets| checks| raises| calls| folds)(\s\[\$ (?P<BET>[.\d]+) USD\])?')
@ -131,7 +132,8 @@ class Everleaf(HandHistoryConverter):
r"(\*\* Dealing Turn \*\* \[ \S\S \](?P<TURN>.+(?=\*\* Dealing River \*\*)|.+))?" r"(\*\* Dealing Turn \*\* \[ \S\S \](?P<TURN>.+(?=\*\* Dealing River \*\*)|.+))?"
r"(\*\* Dealing River \*\* \[ \S\S \](?P<RIVER>.+))?", hand.string,re.DOTALL) r"(\*\* Dealing River \*\* \[ \S\S \](?P<RIVER>.+))?", hand.string,re.DOTALL)
hand.streets = m hand.addStreets(m)
def readCommunityCards(self, hand): def readCommunityCards(self, hand):
# currently regex in wrong place pls fix my brain's fried # currently regex in wrong place pls fix my brain's fried
@ -146,15 +148,13 @@ class Everleaf(HandHistoryConverter):
def readBlinds(self, hand): def readBlinds(self, hand):
try: try:
m = self.rexx.small_blind_re.search(hand.string) m = self.rexx.small_blind_re.search(hand.string)
hand.addBlind(m.group('PNAME'), m.group('SB')) hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
#hand.posted = [m.group('PNAME')] except: # no small blind
except: hand.addBlind(None, None, None)
hand.addBlind(None, 0) for a in self.rexx.big_blind_re.finditer(hand.string):
#hand.posted = ["FpdbNBP"] hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
m = self.rexx.big_blind_re.finditer(hand.string) for a in self.rexx.both_blinds_re.finditer(hand.string):
for a in m: hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
hand.addBlind(a.group('PNAME'), a.group('BB'))
#hand.posted = hand.posted + [a.group('PNAME')]
def readHeroCards(self, hand): def readHeroCards(self, hand):
m = self.rexx.hero_cards_re.search(hand.string) m = self.rexx.hero_cards_re.search(hand.string)
@ -167,7 +167,6 @@ class Everleaf(HandHistoryConverter):
def readAction(self, hand, street): def readAction(self, hand, street):
m = self.rexx.action_re.finditer(hand.streets.group(street)) m = self.rexx.action_re.finditer(hand.streets.group(street))
hand.actions[street] = []
for action in m: for action in m:
if action.group('ATYPE') == ' raises': if action.group('ATYPE') == ' raises':
hand.addRaiseTo( street, action.group('PNAME'), action.group('BET') ) hand.addRaiseTo( street, action.group('PNAME'), action.group('BET') )
@ -182,6 +181,7 @@ class Everleaf(HandHistoryConverter):
else: else:
print "DEBUG: unimplemented readAction: %s %s" %(action.group('PNAME'),action.group('ATYPE'),) print "DEBUG: unimplemented readAction: %s %s" %(action.group('PNAME'),action.group('ATYPE'),)
#hand.actions[street] += [[action.group('PNAME'), action.group('ATYPE')]] #hand.actions[street] += [[action.group('PNAME'), action.group('ATYPE')]]
# TODO: Everleaf does not record uncalled bets.
def readShowdownActions(self, hand): def readShowdownActions(self, hand):
@ -193,18 +193,13 @@ class Everleaf(HandHistoryConverter):
hand.addShownCards(cards, shows.group('PNAME')) hand.addShownCards(cards, shows.group('PNAME'))
def readCollectPot(self,hand): def readCollectPot(self,hand):
m = self.rexx.collect_pot_re.search(hand.string) for m in self.rexx.collect_pot_re.finditer(hand.string):
if m is not None:
if m.group('HAND') is not None: if m.group('HAND') is not None:
re_card = re.compile('(?P<CARD>[0-9tjqka][schd])') # copied from earlier re_card = re.compile('(?P<CARD>[0-9tjqka][schd])') # copied from earlier
cards = set([hand.card(card.group('CARD')) for card in re_card.finditer(m.group('HAND'))]) cards = set([hand.card(card.group('CARD')) for card in re_card.finditer(m.group('HAND'))])
hand.addShownCards(cards=None, player=m.group('PNAME'), holeandboard=cards) hand.addShownCards(cards=None, player=m.group('PNAME'), holeandboard=cards)
hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT')) hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
else:
print "WARNING: Unusual, no one collected; can happen if it's folded to big blind with a dead small blind."
def getRake(self, hand):
hand.rake = hand.totalpot * Decimal('0.05') # probably not quite right
if __name__ == "__main__": if __name__ == "__main__":
c = Configuration.Config() c = Configuration.Config()

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@ -694,7 +694,7 @@ class FpdbSQLQueries:
AS BBlPer100 AS BBlPer100
,hprof2.profitperhand AS Profitperhand ,hprof2.profitperhand AS Profitperhand
*/ */
,hprof2.variance as Variance ,format(hprof2.variance,2) AS Variance
FROM FROM
(select /* stats from hudcache */ (select /* stats from hudcache */
gt.base gt.base
@ -793,7 +793,7 @@ class FpdbSQLQueries:
AS BBper100 AS BBper100
,hprof2.profitperhand AS Profitperhand ,hprof2.profitperhand AS Profitperhand
*/ */
,hprof2.variance as Variance ,round(hprof2.variance,2) AS Variance
FROM FROM
(select gt.base (select gt.base
,gt.category ,gt.category
@ -825,10 +825,10 @@ class FpdbSQLQueries:
else to_char(100.0*(sum(street1Aggr)+sum(street2Aggr)+sum(street3Aggr)) else to_char(100.0*(sum(street1Aggr)+sum(street2Aggr)+sum(street3Aggr))
/(sum(street1Seen)+sum(street2Seen)+sum(street3Seen)),'90D0') /(sum(street1Seen)+sum(street2Seen)+sum(street3Seen)),'90D0')
end AS PoFAFq end AS PoFAFq
,to_char(sum(totalProfit)/100.0,'9G999G990D00') AS Net ,round(sum(totalProfit)/100.0,2) AS Net
,to_char((sum(totalProfit)/(gt.bigBlind+0.0)) / (sum(HDs)/100.0), '990D00') ,to_char((sum(totalProfit)/(gt.bigBlind+0.0)) / (sum(HDs)/100.0), '990D00')
AS BBper100 AS BBper100
,to_char(sum(totalProfit) / (sum(HDs)+0.0), '990D0000') AS Profitperhand ,to_char(sum(totalProfit/100.0) / (sum(HDs)+0.0), '990D0000') AS Profitperhand
from Gametypes gt from Gametypes gt
inner join Sites s on s.Id = gt.siteId inner join Sites s on s.Id = gt.siteId
inner join HudCache hc on hc.gameTypeId = gt.Id inner join HudCache hc on hc.gameTypeId = gt.Id

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@ -40,6 +40,7 @@ class GuiAutoImport (threading.Thread):
print imp print imp
self.input_settings = {} self.input_settings = {}
self.pipe_to_hud = None
self.importer = fpdb_import.Importer(self,self.settings, self.config) self.importer = fpdb_import.Importer(self,self.settings, self.config)
self.importer.setCallHud(True) self.importer.setCallHud(True)
@ -72,7 +73,8 @@ class GuiAutoImport (threading.Thread):
self.addSites(self.mainVBox) self.addSites(self.mainVBox)
self.startButton=gtk.Button("Start Autoimport") self.doAutoImportBool = False
self.startButton=gtk.ToggleButton("Start Autoimport")
self.startButton.connect("clicked", self.startClicked, "start clicked") self.startButton.connect("clicked", self.startClicked, "start clicked")
self.mainVBox.add(self.startButton) self.mainVBox.add(self.startButton)
self.startButton.show() self.startButton.show()
@ -104,7 +106,7 @@ class GuiAutoImport (threading.Thread):
"""Callback for timer to do an import iteration.""" """Callback for timer to do an import iteration."""
self.importer.runUpdated() self.importer.runUpdated()
print "GuiAutoImport.import_dir done" print "GuiAutoImport.import_dir done"
return True return self.doAutoImportBool
def startClicked(self, widget, data): def startClicked(self, widget, data):
"""runs when user clicks start on auto import tab""" """runs when user clicks start on auto import tab"""
@ -118,9 +120,10 @@ class GuiAutoImport (threading.Thread):
# That is not correct. It should open another dir for importing while piping the # That is not correct. It should open another dir for importing while piping the
# results to the same pipe. This means that self.path should be a a list of dirs # results to the same pipe. This means that self.path should be a a list of dirs
# to watch. # to watch.
try: #uhhh, I don't this this is the best way to check for the existence of an attr if widget.get_active(): # toggled on
getattr(self, "pipe_to_hud") self.doAutoImportBool = True
except AttributeError: widget.set_label(u'Stop Autoimport')
if self.pipe_to_hud is None:
if os.name == 'nt': if os.name == 'nt':
command = "python HUD_main.py" + " %s" % (self.database) command = "python HUD_main.py" + " %s" % (self.database)
bs = 0 # windows is not happy with line buffing here bs = 0 # windows is not happy with line buffing here
@ -131,13 +134,13 @@ class GuiAutoImport (threading.Thread):
bs = 1 bs = 1
self.pipe_to_hud = subprocess.Popen((command, self.database), bufsize = bs, stdin = subprocess.PIPE, self.pipe_to_hud = subprocess.Popen((command, self.database), bufsize = bs, stdin = subprocess.PIPE,
universal_newlines=True) universal_newlines=True)
# self.pipe_to_hud = subprocess.Popen((command, self.database), bufsize = bs, stdin = subprocess.PIPE, # self.pipe_to_hud = subprocess.Popen((command, self.database), bufsize = bs, stdin = subprocess.PIPE,
# universal_newlines=True) # universal_newlines=True)
# command = command + " %s" % (self.database) # command = command + " %s" % (self.database)
# print "command = ", command # print "command = ", command
# self.pipe_to_hud = os.popen(command, 'w') # self.pipe_to_hud = os.popen(command, 'w')
# Add directories to importer object. # Add directories to importer object.
for site in self.input_settings: for site in self.input_settings:
self.importer.addImportDirectory(self.input_settings[site][0], True, site, self.input_settings[site][1]) self.importer.addImportDirectory(self.input_settings[site][0], True, site, self.input_settings[site][1])
print "Adding import directories - Site: " + site + " dir: "+ str(self.input_settings[site][0]) print "Adding import directories - Site: " + site + " dir: "+ str(self.input_settings[site][0])
@ -145,6 +148,13 @@ class GuiAutoImport (threading.Thread):
interval=int(self.intervalEntry.get_text()) interval=int(self.intervalEntry.get_text())
gobject.timeout_add(interval*1000, self.do_import) gobject.timeout_add(interval*1000, self.do_import)
else: # toggled off
self.doAutoImportBool = False # do_import will return this and stop the gobject callback timer
#TODO: other clean up, such as killing HUD
print "Stopping autoimport"
self.pipe_to_hud.communicate('\n') # waits for process to terminate
self.pipe_to_hud = None
widget.set_label(u'Start Autoimport')
#end def GuiAutoImport.startClicked #end def GuiAutoImport.startClicked
def get_vbox(self): def get_vbox(self):

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@ -60,7 +60,7 @@ class GuiPlayerStats (threading.Thread):
vbox.add(self.stats_table) vbox.add(self.stats_table)
# Create header row # Create header row
titles = ("Game", "Hands", "VPIP", "PFR", "saw_f", "sawsd", "wtsdwsf", "wmsd", "FlAFq", "TuAFq", "RvAFq", "PFAFq", "Net($)", "BB/100", "$/hand", "Variance") titles = ("Game", "Hands", "VPIP", "PFR", "Saw_F", "SawSD", "WtSDwsF", "W$SD", "FlAFq", "TuAFq", "RvAFq", "PoFAFq", "Net($)", "BB/100", "$/hand", "Variance")
col = 0 col = 0
row = 0 row = 0
@ -71,14 +71,17 @@ class GuiPlayerStats (threading.Thread):
col +=1 col +=1
for row in range(rows-1): for row in range(rows-1):
for col in range(cols):
if(row%2 == 0): if(row%2 == 0):
bgcolor = "white" bgcolor = "white"
else: else:
bgcolor = "lightgrey" bgcolor = "lightgrey"
for col in range(cols):
eb = gtk.EventBox() eb = gtk.EventBox()
eb.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(bgcolor)) eb.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(bgcolor))
if result[row][col]:
l = gtk.Label(result[row][col]) l = gtk.Label(result[row][col])
else:
l = gtk.Label(' ')
if col == 0: if col == 0:
l.set_alignment(xalign=0.0, yalign=0.5) l.set_alignment(xalign=0.0, yalign=0.5)
else: else:
@ -127,7 +130,6 @@ class GuiPlayerStats (threading.Thread):
def __set_hero_name(self, w, site): def __set_hero_name(self, w, site):
self.heroes[site] = w.get_text() self.heroes[site] = w.get_text()
print "DEBUG: settings heroes[%s]: %s"%(site, self.heroes[site])
def __init__(self, db, config, querylist, debug=True): def __init__(self, db, config, querylist, debug=True):
self.debug=debug self.debug=debug

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@ -87,6 +87,8 @@ class Hand:
self.action = [] self.action = []
self.totalpot = None self.totalpot = None
self.totalcollected = None
self.rake = None self.rake = None
self.bets = {} self.bets = {}
@ -109,6 +111,17 @@ If a player has None chips he won't be added."""
self.bets[street][name] = [] self.bets[street][name] = []
def addStreets(self, match):
# go through m and initialise actions to empty list for each street.
if match is not None:
self.streets = match
for street in match.groupdict():
if match.group(street) is not None:
self.actions[street] = []
else:
print "empty markStreets match" # better to raise exception and put process hand in a try block
def addHoleCards(self, cards, player): def addHoleCards(self, cards, player):
"""\ """\
Assigns observed holecards to a player. Assigns observed holecards to a player.
@ -161,11 +174,16 @@ For when a player shows cards for any reason (for showdown or out of choice).
c = c.replace(k,v) c = c.replace(k,v)
return c return c
def addBlind(self, player, amount): def addBlind(self, player, blindtype, amount):
# if player is None, it's a missing small blind. # if player is None, it's a missing small blind.
if player is not None: if player is not None:
self.bets['PREFLOP'][player].append(Decimal(amount)) self.bets['PREFLOP'][player].append(Decimal(amount))
self.actions['PREFLOP'] += [(player, 'posts', blindtype, amount)]
if blindtype == 'big blind':
self.lastBet['PREFLOP'] = Decimal(amount) self.lastBet['PREFLOP'] = Decimal(amount)
elif blindtype == 'small & big blinds':
# extra small blind is 'dead'
self.lastBet['PREFLOP'] = Decimal(self.bb)
self.posted += [player] self.posted += [player]
@ -175,7 +193,7 @@ For when a player shows cards for any reason (for showdown or out of choice).
if amount is not None: if amount is not None:
self.bets[street][player].append(Decimal(amount)) self.bets[street][player].append(Decimal(amount))
#self.lastBet[street] = Decimal(amount) #self.lastBet[street] = Decimal(amount)
self.actions[street] += [[player, 'calls', amount]] self.actions[street] += [(player, 'calls', amount)]
def addRaiseTo(self, street, player, amountTo): def addRaiseTo(self, street, player, amountTo):
"""\ """\
@ -192,21 +210,22 @@ Add a raise on [street] by [player] to [amountTo]
self.lastBet[street] = Decimal(amountTo) self.lastBet[street] = Decimal(amountTo)
amountBy = Decimal(amountTo) - amountToCall amountBy = Decimal(amountTo) - amountToCall
self.bets[street][player].append(amountBy+amountToCall) self.bets[street][player].append(amountBy+amountToCall)
self.actions[street] += [[player, 'raises', amountBy, amountTo]] self.actions[street] += [(player, 'raises', amountBy, amountTo, amountToCall)]
def addBet(self, street, player, amount): def addBet(self, street, player, amount):
self.checkPlayerExists(player) self.checkPlayerExists(player)
self.bets[street][player].append(Decimal(amount)) self.bets[street][player].append(Decimal(amount))
self.actions[street] += [[player, 'bets', amount]] self.actions[street] += [(player, 'bets', amount)]
self.lastBet[street] = Decimal(amount)
def addFold(self, street, player): def addFold(self, street, player):
self.checkPlayerExists(player) self.checkPlayerExists(player)
self.folded.add(player) self.folded.add(player)
self.actions[street] += [[player, 'folds']] self.actions[street] += [(player, 'folds')]
def addCheck(self, street, player): def addCheck(self, street, player):
self.checkPlayerExists(player) self.checkPlayerExists(player)
self.actions[street] += [[player, 'checks']] self.actions[street] += [(player, 'checks')]
def addCollectPot(self,player, pot): def addCollectPot(self,player, pot):
self.checkPlayerExists(player) self.checkPlayerExists(player)
@ -231,6 +250,51 @@ Known bug: doesn't take into account side pots"""
#print street, self.bets[street][player] #print street, self.bets[street][player]
self.totalpot += reduce(operator.add, self.bets[street][player], 0) self.totalpot += reduce(operator.add, self.bets[street][player], 0)
print "conventional totalpot:", self.totalpot
self.totalpot = 0
print self.actions
for street in self.actions:
uncalled = 0
calls = [0]
for act in self.actions[street]:
if act[1] == 'bets': # [name, 'bets', amount]
self.totalpot += Decimal(act[2])
uncalled = Decimal(act[2]) # only the last bet or raise can be uncalled
calls = [0]
print "uncalled: ", uncalled
elif act[1] == 'raises': # [name, 'raises', amountby, amountto, amountcalled]
print "calls %s and raises %s to %s" % (act[4],act[2],act[3])
self.totalpot += Decimal(act[2]) + Decimal(act[4])
calls = [0]
uncalled = Decimal(act[2])
print "uncalled: ", uncalled
elif act[1] == 'calls': # [name, 'calls', amount]
self.totalpot += Decimal(act[2])
calls = calls + [Decimal(act[2])]
print "calls:", calls
if act[1] == ('posts'):
self.totalpot += Decimal(act[3])
uncalled = Decimal(act[3])
if uncalled > 0 and max(calls+[0]) < uncalled:
print "returning some bet, calls:", calls
print "returned: %.2f from %.2f" % ((uncalled - max(calls)), self.totalpot,)
self.totalpot -= (uncalled - max(calls))
print "new totalpot:", self.totalpot
if self.totalcollected is None:
self.totalcollected = 0;
for amount in self.collected.values():
self.totalcollected += Decimal(amount)
# TODO: Some sites (Everleaf) don't record uncalled bets. Figure out if a bet is uncalled and subtract it from self.totalcollected.
# remember that portions of bets may be uncalled, so:
# bet followed by no call is an uncalled bet
# bet x followed by call y where y < x has x-y uncalled (and second player all in)
def getGameTypeAsString(self): def getGameTypeAsString(self):
"""\ """\
Map the tuple self.gametype onto the pokerstars string describing it Map the tuple self.gametype onto the pokerstars string describing it
@ -309,7 +373,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
print "what do they show" print "what do they show"
print "*** SUMMARY ***" print "*** SUMMARY ***"
print "Total pot $%s | Rake $%.2f)" % (self.totalpot, self.rake) # TODO side pots print "Total pot $%s | Rake $%.2f" % (self.totalcollected, self.rake) # TODO: side pots
board = [] board = []
for s in self.board.values(): for s in self.board.values():
board += s board += s

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@ -161,7 +161,8 @@ class HandHistoryConverter:
def readPlayerStacks(self, hand): abstract def readPlayerStacks(self, hand): abstract
# Needs to return a MatchObject with group names identifying the streets into the Hand object # Needs to return a MatchObject with group names identifying the streets into the Hand object
# that is, pulls the chunks of preflop, flop, turn and river text into hand.streets MatchObject. # so groups are called by street names 'PREFLOP', 'FLOP', 'STREET2' etc
# blinds are done seperately
def markStreets(self, hand): abstract def markStreets(self, hand): abstract
#Needs to return a list in the format #Needs to return a list in the format
@ -173,11 +174,13 @@ class HandHistoryConverter:
def readCollectPot(self, hand): abstract def readCollectPot(self, hand): abstract
# Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated # Some sites don't report the rake. This will be called at the end of the hand after the pot total has been calculated
# so that an inheriting class can calculate it for the specific site if need be. # an inheriting class can calculate it for the specific site if need be.
def getRake(self, hand): abstract def getRake(self, hand):
hand.rake = hand.totalpot - hand.totalcollected # * Decimal('0.05') # probably not quite right
def sanityCheck(self): def sanityCheck(self):
sane = True sane = False
base_w = False base_w = False
#Check if hhbase exists and is writable #Check if hhbase exists and is writable
#Note: Will not try to create the base HH directory #Note: Will not try to create the base HH directory

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@ -108,9 +108,9 @@ class fpdb_db:
self.cursor.execute(self.sql.query['createHandsPlayersTable']) self.cursor.execute(self.sql.query['createHandsPlayersTable'])
self.cursor.execute(self.sql.query['createHandsActionsTable']) self.cursor.execute(self.sql.query['createHandsActionsTable'])
self.cursor.execute(self.sql.query['createHudCacheTable']) self.cursor.execute(self.sql.query['createHudCacheTable'])
self.cursor.execute(self.sql.query['addTourneyIndex']) #self.cursor.execute(self.sql.query['addTourneyIndex'])
self.cursor.execute(self.sql.query['addHandsIndex']) #self.cursor.execute(self.sql.query['addHandsIndex'])
self.cursor.execute(self.sql.query['addPlayersIndex']) #self.cursor.execute(self.sql.query['addPlayersIndex'])
self.fillDefaultData() self.fillDefaultData()
self.db.commit() self.db.commit()
#end def disconnect #end def disconnect
@ -185,6 +185,7 @@ class fpdb_db:
self.drop_tables() self.drop_tables()
self.create_tables() self.create_tables()
fpdb_simple.createAllIndexes(self)
self.db.commit() self.db.commit()
print "Finished recreating tables" print "Finished recreating tables"
#end def recreate_tables #end def recreate_tables

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@ -116,8 +116,11 @@ class Importer:
#Run full import on filelist #Run full import on filelist
def runImport(self): def runImport(self):
fpdb_simple.prepareBulkImport(self.fdb)
for file in self.filelist: for file in self.filelist:
self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1]) self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
fpdb_simple.afterBulkImport(self.fdb)
fpdb_simple.analyzeDB(self.fdb)
#Run import on updated files, then store latest update time. #Run import on updated files, then store latest update time.
def runUpdated(self): def runUpdated(self):

View File

@ -22,6 +22,11 @@ from time import time
import fpdb_simple import fpdb_simple
saveActions=True # set this to False to avoid storing action data
# Pros: speeds up imports
# Cons: no action data is saved, so you need to keep the hand histories
# variance not available on stats page
#stores a stud/razz hand into the database #stores a stud/razz hand into the database
def ring_stud(backend, db, cursor, base, category, site_hand_no, gametype_id, hand_start_time def ring_stud(backend, db, cursor, base, category, site_hand_no, gametype_id, hand_start_time
,names, player_ids, start_cashes, antes, card_values, card_suits, winnings, rakes ,names, player_ids, start_cashes, antes, card_values, card_suits, winnings, rakes
@ -39,6 +44,7 @@ def ring_stud(backend, db, cursor, base, category, site_hand_no, gametype_id, ha
fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData) fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData)
if saveActions:
fpdb_simple.storeActions(cursor, hands_players_ids, action_types fpdb_simple.storeActions(cursor, hands_players_ids, action_types
,allIns, action_amounts, actionNos) ,allIns, action_amounts, actionNos)
return hands_id return hands_id
@ -66,10 +72,10 @@ def ring_holdem_omaha(backend, db, cursor, base, category, site_hand_no, gametyp
t5 = time() t5 = time()
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits) fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
t6 = time() t6 = time()
if saveActions:
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos) fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
t7 = time() t7 = time()
print "cards=%4.3f board=%4.3f hands=%4.3f plyrs=%4.3f hudcache=%4.3f board=%4.3f actions=%4.3f" \ #print "fills=(%4.3f) saves=(%4.3f,%4.3f,%4.3f,%4.3f)" % (t2-t0, t3-t2, t4-t3, t5-t4, t6-t5)
% (t1-t0, t2-t1, t3-t2, t4-t3, t5-t4, t6-t5, t7-t6)
return hands_id return hands_id
#end def ring_holdem_omaha #end def ring_holdem_omaha
@ -98,6 +104,7 @@ def tourney_holdem_omaha(backend, db, cursor, base, category, siteTourneyNo, buy
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits) fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
if saveActions:
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos) fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
return hands_id return hands_id
#end def tourney_holdem_omaha #end def tourney_holdem_omaha
@ -122,6 +129,7 @@ def tourney_stud(backend, db, cursor, base, category, siteTourneyNo, buyin, fee,
fpdb_simple.storeHudCache(cursor, base, category, gametypeId, playerIds, hudImportData) fpdb_simple.storeHudCache(cursor, base, category, gametypeId, playerIds, hudImportData)
if saveActions:
fpdb_simple.storeActions(cursor, hands_players_ids, actionTypes, allIns, actionAmounts, actionNos) fpdb_simple.storeActions(cursor, hands_players_ids, actionTypes, allIns, actionAmounts, actionNos)
return hands_id return hands_id
#end def tourney_stud #end def tourney_stud

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@ -27,6 +27,307 @@ MYSQL_INNODB=2
PGSQL=3 PGSQL=3
SQLITE=4 SQLITE=4
# Data Structures for index and foreign key creation
# drop_code is an int with possible values: 0 - don't drop for bulk import
# 1 - drop during bulk import
# db differences:
# - note that mysql automatically creates indexes on constrained columns when
# foreign keys are created, while postgres does not. Hence the much longer list
# of indexes is required for postgres.
# all primary keys are left on all the time
#
# table column drop_code
indexes = [
[ ] # no db with index 0
, [ ] # no db with index 1
, [ # indexes for mysql (list index 2)
{'tab':'Players', 'col':'name', 'drop':0}
, {'tab':'Hands', 'col':'siteHandNo', 'drop':0}
, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0}
]
, [ # indexes for postgres (list index 3)
{'tab':'Boardcards', 'col':'handId', 'drop':0}
, {'tab':'Gametypes', 'col':'siteId', 'drop':0}
, {'tab':'Hands', 'col':'gametypeId', 'drop':1}
, {'tab':'Hands', 'col':'siteHandNo', 'drop':0}
, {'tab':'HandsActions', 'col':'handplayerId', 'drop':0}
, {'tab':'HandsPlayers', 'col':'handId', 'drop':1}
, {'tab':'HandsPlayers', 'col':'playerId', 'drop':1}
, {'tab':'HandsPlayers', 'col':'tourneysPlayersId', 'drop':0}
, {'tab':'HudCache', 'col':'gametypeId', 'drop':1}
, {'tab':'HudCache', 'col':'playerId', 'drop':0}
, {'tab':'HudCache', 'col':'tourneyTypeId', 'drop':0}
, {'tab':'Players', 'col':'siteId', 'drop':1}
, {'tab':'Players', 'col':'name', 'drop':0}
, {'tab':'Tourneys', 'col':'tourneyTypeId', 'drop':1}
, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0}
, {'tab':'TourneysPlayers', 'col':'playerId', 'drop':0}
, {'tab':'TourneysPlayers', 'col':'tourneyId', 'drop':0}
, {'tab':'TourneyTypes', 'col':'siteId', 'drop':0}
]
]
foreignKeys = [
[ ] # no db with index 0
, [ ] # no db with index 1
, [ # foreign keys for mysql
{'fktab':'Hands', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'handId', 'rtab':'Hands', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':1}
, {'fktab':'HandsActions', 'fkcol':'handPlayerId', 'rtab':'HandsPlayers', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':0}
, {'fktab':'HudCache', 'fkcol':'tourneyTypeId', 'rtab':'TourneyTypes', 'rcol':'id', 'drop':1}
]
, [ # foreign keys for postgres
{'fktab':'Hands', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'handId', 'rtab':'Hands', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':1}
, {'fktab':'HandsActions', 'fkcol':'handPlayerId', 'rtab':'HandsPlayers', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':0}
, {'fktab':'HudCache', 'fkcol':'tourneyTypeId', 'rtab':'TourneyTypes', 'rcol':'id', 'drop':1}
]
]
# MySQL Notes:
# "FOREIGN KEY (handId) REFERENCES Hands(id)" - requires index on Hands.id
# - creates index handId on <thistable>.handId
# alter table t drop foreign key fk
# alter table t add foreign key (fkcol) references tab(rcol)
# alter table t add constraint c foreign key (fkcol) references tab(rcol)
# (fkcol is used for foreigh key name)
# mysql to list indexes:
# SELECT table_name, index_name, non_unique, column_name
# FROM INFORMATION_SCHEMA.STATISTICS
# WHERE table_name = 'tbl_name'
# AND table_schema = 'db_name'
# ORDER BY table_name, index_name, seq_in_index
#
# ALTER TABLE Tourneys ADD INDEX siteTourneyNo(siteTourneyNo)
# ALTER TABLE tab DROP INDEX idx
# mysql to list fks:
# SELECT constraint_name, table_name, column_name, referenced_table_name, referenced_column_name
# FROM information_schema.KEY_COLUMN_USAGE
# WHERE REFERENCED_TABLE_SCHEMA = (your schema name here)
# AND REFERENCED_TABLE_NAME is not null
# ORDER BY TABLE_NAME, COLUMN_NAME;
# this may indicate missing object
# _mysql_exceptions.OperationalError: (1025, "Error on rename of '.\\fpdb\\hands' to '.\\fpdb\\#sql2-7f0-1b' (errno: 152)")
# PG notes:
# To add a foreign key constraint to a table:
# ALTER TABLE tab ADD CONSTRAINT c FOREIGN KEY (col) REFERENCES t2(col2) MATCH FULL;
# ALTER TABLE tab DROP CONSTRAINT zipchk
#
# Note: index names must be unique across a schema
# CREATE INDEX idx ON tab(col)
# DROP INDEX idx
def prepareBulkImport(fdb):
"""Drop some indexes/foreign keys to prepare for bulk import.
Currently keeping the standalone indexes as needed to import quickly"""
# fdb is a fpdb_db object including backend, db, cursor, sql variables
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(0) # allow table/index operations to work
for fk in foreignKeys[fdb.backend]:
if fk['drop'] == 1:
if fdb.backend == MYSQL_INNODB:
fdb.cursor.execute("SELECT constraint_name " +
"FROM information_schema.KEY_COLUMN_USAGE " +
#"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb'
"WHERE 1=1 " +
"AND table_name = %s AND column_name = %s " +
"AND referenced_table_name = %s " +
"AND referenced_column_name = %s ",
(fk['fktab'], fk['fkcol'], fk['rtab'], fk['rcol']) )
cons = fdb.cursor.fetchone()
print "preparebulk: cons=", cons
if cons:
print "dropping mysql fk", cons[0], fk['fktab'], fk['fkcol']
try:
fdb.cursor.execute("alter table " + fk['fktab'] + " drop foreign key " + cons[0])
except:
pass
elif fdb.backend == PGSQL:
print "dropping pg fk", fk['fktab'], fk['fkcol']
try:
fdb.cursor.execute("alter table " + fk['fktab'] + " drop constraint "
+ fk['fktab'] + '_' + fk['fkcol'] + '_fkey')
except:
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
for idx in indexes[fdb.backend]:
if idx['drop'] == 1:
if fdb.backend == MYSQL_INNODB:
print "dropping mysql index ", idx['tab'], idx['col']
try:
fdb.cursor.execute( "alter table %s drop index %s", (idx['tab'],idx['col']) )
except:
pass
elif fdb.backend == PGSQL:
print "dropping pg index ", idx['tab'], idx['col']
# mod to use tab_col for index name?
try:
fdb.cursor.execute( "drop index %s_%s_idx" % (idx['tab'],idx['col']) )
except:
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(1) # go back to normal isolation level
fdb.db.commit() # seems to clear up errors if there were any in postgres
#end def prepareBulkImport
def afterBulkImport(fdb):
"""Re-create any dropped indexes/foreign keys after bulk import"""
# fdb is a fpdb_db object including backend, db, cursor, sql variables
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(0) # allow table/index operations to work
for fk in foreignKeys[fdb.backend]:
if fk['drop'] == 1:
if fdb.backend == MYSQL_INNODB:
fdb.cursor.execute("SELECT constraint_name " +
"FROM information_schema.KEY_COLUMN_USAGE " +
#"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb'
"WHERE 1=1 " +
"AND table_name = %s AND column_name = %s " +
"AND referenced_table_name = %s " +
"AND referenced_column_name = %s ",
(fk['fktab'], fk['fkcol'], fk['rtab'], fk['rcol']) )
cons = fdb.cursor.fetchone()
print "afterbulk: cons=", cons
if cons:
pass
else:
print "creating fk ", fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol']
try:
fdb.cursor.execute("alter table " + fk['fktab'] + " add foreign key ("
+ fk['fkcol'] + ") references " + fk['rtab'] + "("
+ fk['rcol'] + ")")
except:
pass
elif fdb.backend == PGSQL:
print "creating fk ", fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol']
try:
fdb.cursor.execute("alter table " + fk['fktab'] + " add constraint "
+ fk['fktab'] + '_' + fk['fkcol'] + '_fkey'
+ " foreign key (" + fk['fkcol']
+ ") references " + fk['rtab'] + "(" + fk['rcol'] + ")")
except:
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
for idx in indexes[fdb.backend]:
if idx['drop'] == 1:
if fdb.backend == MYSQL_INNODB:
print "creating mysql index ", idx['tab'], idx['col']
try:
fdb.cursor.execute( "alter table %s add index %s(%s)"
, (idx['tab'],idx['col'],idx['col']) )
except:
pass
elif fdb.backend == PGSQL:
# mod to use tab_col for index name?
print "creating pg index ", idx['tab'], idx['col']
try:
print "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col'])
fdb.cursor.execute( "create index %s_%s_idx on %s(%s)"
% (idx['tab'], idx['col'], idx['tab'], idx['col']) )
except:
print " ERROR! :-("
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(1) # go back to normal isolation level
fdb.db.commit() # seems to clear up errors if there were any in postgres
#end def afterBulkImport
def createAllIndexes(fdb):
"""Create new indexes"""
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(0) # allow table/index operations to work
for idx in indexes[fdb.backend]:
if fdb.backend == MYSQL_INNODB:
print "creating mysql index ", idx['tab'], idx['col']
try:
fdb.cursor.execute( "alter table %s add index %s(%s)"
, (idx['tab'],idx['col'],idx['col']) )
except:
pass
elif fdb.backend == PGSQL:
# mod to use tab_col for index name?
print "creating pg index ", idx['tab'], idx['col']
try:
print "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col'])
fdb.cursor.execute( "create index %s_%s_idx on %s(%s)"
% (idx['tab'], idx['col'], idx['tab'], idx['col']) )
except:
print " ERROR! :-("
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(1) # go back to normal isolation level
#end def createAllIndexes
def dropAllIndexes(fdb):
"""Drop all standalone indexes (i.e. not including primary keys or foreign keys)
using list of indexes in indexes data structure"""
# maybe upgrade to use data dictionary?? (but take care to exclude PK and FK)
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(0) # allow table/index operations to work
for idx in indexes[fdb.backend]:
if fdb.backend == MYSQL_INNODB:
print "dropping mysql index ", idx['tab'], idx['col']
try:
fdb.cursor.execute( "alter table %s drop index %s"
, (idx['tab'],idx['col']) )
except:
pass
elif fdb.backend == PGSQL:
print "dropping pg index ", idx['tab'], idx['col']
# mod to use tab_col for index name?
try:
fdb.cursor.execute( "drop index %s_%s_idx"
% (idx['tab'],idx['col']) )
except:
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(1) # go back to normal isolation level
#end def dropAllIndexes
def analyzeDB(fdb):
"""Do whatever the DB can offer to update index/table statistics"""
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(0) # allow vacuum to work
try:
fdb.cursor.execute("vacuum analyze")
except:
print "Error during vacuum"
fdb.db.set_isolation_level(1) # go back to normal isolation level
#end def analyzeDB
class DuplicateError(Exception): class DuplicateError(Exception):
def __init__(self, value): def __init__(self, value):
@ -90,7 +391,7 @@ def checkPositions(positions):
pass pass
### RHH modified to allow for "position 9" here (pos==9 is when you're a dead hand before the BB ### RHH modified to allow for "position 9" here (pos==9 is when you're a dead hand before the BB
if (pos!="B" and pos!="S" and pos!=0 and pos!=1 and pos!=2 and pos!=3 and pos!=4 and pos!=5 and pos!=6 and pos!=7 and pos != 8 and pos!=9): if (pos!="B" and pos!="S" and pos!=0 and pos!=1 and pos!=2 and pos!=3 and pos!=4 and pos!=5 and pos!=6 and pos!=7 and pos!=9):
raise FpdbError("invalid position found in checkPositions. i: "+str(i)+" position: "+str(pos)) raise FpdbError("invalid position found in checkPositions. i: "+str(i)+" position: "+str(pos))
#end def fpdb_simple.checkPositions #end def fpdb_simple.checkPositions