timer runs only under windows, not only under unix, oops

This commit is contained in:
eblade 2008-12-15 22:38:04 -05:00
parent 691608b6ca
commit e50fbf4f21

View File

@ -129,8 +129,6 @@ class Hud:
if not win32gui.IsWindow(self.table.number):
self.kill_hud()
return False
else:
return False # kill the timer under Unix, and ignore it until we have a way to check the validity of the window.
(x, y) = self.main_window.parentgdkhandle.get_origin()
if self.table.x != x or self.table.y != y:
@ -238,7 +236,8 @@ class Hud:
aux_params = config.get_aux_parameters(game_params['aux'])
self.aux_windows.append(eval("%s.%s(gtk.Window(), self, config, 'fpdb')" % (aux_params['module'], aux_params['class'])))
gobject.timeout_add(500, self.update_table_position)
if os.name == "nt":
gobject.timeout_add(500, self.update_table_position)
def update(self, hand, config, stat_dict):
self.hand = hand # this is the last hand, so it is available later