Merge branch 'master' of git://git.assembla.com/fpdboz
This commit is contained in:
commit
ebbb2afcd3
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@ -28,6 +28,7 @@ import sys
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import traceback
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import traceback
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from datetime import datetime, date, time, timedelta
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from datetime import datetime, date, time, timedelta
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from time import time, strftime, sleep
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from time import time, strftime, sleep
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from decimal import Decimal
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import string
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import string
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import re
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import re
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import logging
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import logging
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@ -1043,7 +1044,7 @@ class Database:
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q = "SELECT name, id FROM Players WHERE siteid=%s and name=%s"
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q = "SELECT name, id FROM Players WHERE siteid=%s and name=%s"
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q = q.replace('%s', self.sql.query['placeholder'])
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q = q.replace('%s', self.sql.query['placeholder'])
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print "DEBUG: name: %s site: %s" %(name, site_id)
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#print "DEBUG: name: %s site: %s" %(name, site_id)
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c.execute (q, (site_id, name))
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c.execute (q, (site_id, name))
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@ -1121,10 +1122,10 @@ class Database:
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def storeHand(self, p):
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def storeHand(self, p):
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#stores into table hands:
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#stores into table hands:
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self.cursor.execute ("""INSERT INTO Hands (
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q = """INSERT INTO Hands (
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tablename,
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tablename,
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sitehandno,
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gametypeid,
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gametypeid,
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sitehandno,
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handstart,
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handstart,
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importtime,
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importtime,
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seats,
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seats,
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@ -1133,58 +1134,63 @@ class Database:
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boardcard2,
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boardcard2,
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boardcard3,
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boardcard3,
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boardcard4,
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boardcard4,
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boardcard5,
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boardcard5
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-- texture,
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playersVpi,
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playersAtStreet1,
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playersAtStreet2,
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playersAtStreet3,
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playersAtStreet4,
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playersAtShowdown,
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street0Raises,
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street1Raises,
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street2Raises,
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street3Raises,
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street4Raises,
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-- street1Pot,
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-- street2Pot,
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-- street3Pot,
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-- street4Pot,
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-- showdownPot
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)
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)
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VALUES
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VALUES
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(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
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(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s, %s, %s)""",
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%s, %s)"""
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(
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#--- texture,
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p['tablename'],
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#-- playersVpi,
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p['sitehandno'],
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#-- playersAtStreet1,
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p['gametypeid'],
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#-- playersAtStreet2,
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#-- playersAtStreet3,
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#-- playersAtStreet4,
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#-- playersAtShowdown,
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#-- street0Raises,
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#-- street1Raises,
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#-- street2Raises,
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#-- street3Raises,
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#-- street4Raises,
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#-- street1Pot,
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#-- street2Pot,
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#-- street3Pot,
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#-- street4Pot,
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#-- showdownPot
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#-- seats,
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q = q.replace('%s', self.sql.query['placeholder'])
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print "DEBUG: p: %s" %p
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print "DEBUG: gtid: %s" % p['gameTypeId']
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self.cursor.execute(q, (
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p['tableName'],
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p['gameTypeId'],
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p['siteHandNo'],
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p['handStart'],
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p['handStart'],
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datetime.datetime.today(),
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datetime.today(), #importtime
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len(p['names']),
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# len(p['names']), #seats
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p['maxSeats'],
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p['maxSeats'],
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p['seats'],
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p['boardcard1'],
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p['boardcard1'],
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p['boardcard2'],
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p['boardcard2'],
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p['boardcard3'],
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p['boardcard3'],
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p['boardcard4'],
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p['boardcard4'],
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p['boardcard5'],
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p['boardcard5'])
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hudCache['playersVpi'],
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# hudCache['playersVpi'],
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hudCache['playersAtStreet1'],
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# hudCache['playersAtStreet1'],
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hudCache['playersAtStreet2'],
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# hudCache['playersAtStreet2'],
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hudCache['playersAtStreet3'],
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# hudCache['playersAtStreet3'],
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hudCache['playersAtStreet4'],
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# hudCache['playersAtStreet4'],
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hudCache['playersAtShowdown'],
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# hudCache['playersAtShowdown'],
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hudCache['street0Raises'],
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# hudCache['street0Raises'],
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hudCache['street1Raises'],
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# hudCache['street1Raises'],
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hudCache['street2Raises'],
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# hudCache['street2Raises'],
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hudCache['street3Raises'],
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# hudCache['street3Raises'],
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hudCache['street4Raises'],
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# hudCache['street4Raises'],
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hudCache['street1Pot'],
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# hudCache['street1Pot'],
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hudCache['street2Pot'],
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# hudCache['street2Pot'],
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hudCache['street3Pot'],
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# hudCache['street3Pot'],
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hudCache['street4Pot'],
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# hudCache['street4Pot'],
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hudCache['showdownPot']
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# hudCache['showdownPot']
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)
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)
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)
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#return getLastInsertId(backend, conn, cursor)
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#return getLastInsertId(backend, conn, cursor)
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# def storeHand
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# def storeHand
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@ -185,31 +185,51 @@ db: a connected fpdb_db object"""
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# TODO:
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# TODO:
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# Players - base playerid and siteid tuple
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# Players - base playerid and siteid tuple
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sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
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sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
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#Gametypes
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print "DEBUG: self.gametype %s" % self.gametype
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#Nice way to discover if the game is already listed in the db?
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#Also this is using an old method from fpdb_simple - should probably conform to the rest of the inserts
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hilo = "h"
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if self.gametype['category'] in ['studhilo', 'omahahilo']:
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hilo = "s"
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elif self.gametype['category'] in ['razz','27_3draw','badugi']:
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hilo = "l"
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gtid = db.insertGameTypes( (self.siteId, self.gametype['type'], self.gametype['base'],
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self.gametype['category'], self.gametype['limitType'], hilo,
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int(Decimal(self.gametype['sb'])*100), int(Decimal(self.gametype['bb'])*100), 0, 0) )
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# HudCache data to come from DerivedStats class
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# HudCache data to come from DerivedStats class
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# HandsActions - all actions for all players for all streets - self.actions
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# HandsActions - all actions for all players for all streets - self.actions
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# BoardCards - Skip - no longer necessary
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# Hands - Summary information of hand indexed by handId - gameinfo
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# Hands - Summary information of hand indexed by handId - gameinfo
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#hh['siteHandNo'] = self.handid
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#This should be moved to prepInsert
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# gametypeId SMALLINT UNSIGNED NOT NULL, FOREIGN KEY (gametypeId) REFERENCES Gametypes(id),
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hh = {}
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#
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hh['siteHandNo'] = self.handid
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#hh['handStart'] = self.starttime
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hh['handStart'] = self.starttime
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hh['gameTypeId'] = gtid[0]
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# seats TINYINT NOT NULL,
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# seats TINYINT NOT NULL,
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#
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hh['tableName'] = self.tablename
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#hh['tableName'] = self.tablenam
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hh['maxSeats'] = self.maxseats
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#hh['maxSeats'] = self.maxseats
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hh['seats'] = len(sqlids)
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# boardcard1 smallint, /* 0=none, 1-13=2-Ah 14-26=2-Ad 27-39=2-Ac 40-52=2-As */
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# boardcard1 smallint, /* 0=none, 1-13=2-Ah 14-26=2-Ad 27-39=2-Ac 40-52=2-As */
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# boardcard2 smallint,
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# boardcard2 smallint,
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# boardcard3 smallint,
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# boardcard3 smallint,
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# boardcard4 smallint,
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# boardcard4 smallint,
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# boardcard5 smallint,
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# boardcard5 smallint,
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# Flop turn and river may all be empty - add (likely) too many elements and trim with range
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# Flop turn and river may all be empty - add (likely) too many elements and trim with range
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# boardcards = board['FLOP'] + board['TURN'] + board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
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boardcards = self.board['FLOP'] + self.board['TURN'] + self.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
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# cards = [Card.cardFromValueSuit(v,s) for v,s in boardcards[0:4]]
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cards = [Card.encodeCard(c) for c in boardcards[0:5]]
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# hh['boardcard1'] = cards[0]
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hh['boardcard1'] = cards[0]
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# hh['boardcard2'] = cards[1]
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hh['boardcard2'] = cards[1]
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# hh['boardcard3'] = cards[2]
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hh['boardcard3'] = cards[2]
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# hh['boardcard4'] = cards[3]
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hh['boardcard4'] = cards[3]
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# hh['boardcard5'] = cards[4]
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hh['boardcard5'] = cards[4]
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print hh
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# texture smallint,
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# texture smallint,
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# playersVpi SMALLINT NOT NULL, /* num of players vpi */
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# playersVpi SMALLINT NOT NULL, /* num of players vpi */
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# Needs to be recorded
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# Needs to be recorded
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@ -244,7 +264,7 @@ db: a connected fpdb_db object"""
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# showdownPot INT, /* pot size at sd/street7 */
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# showdownPot INT, /* pot size at sd/street7 */
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# comment TEXT,
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# comment TEXT,
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# commentTs DATETIME
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# commentTs DATETIME
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# handid = db.storeHand(hh)
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handid = db.storeHand(hh)
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# HandsPlayers - ? ... Do we fix winnings?
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# HandsPlayers - ? ... Do we fix winnings?
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# Tourneys ?
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# Tourneys ?
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# TourneysPlayers
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# TourneysPlayers
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