Merge branch 'master' of git://git.assembla.com/fpdb-sql.git
This commit is contained in:
commit
e9f3769cd4
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@ -28,12 +28,12 @@ encoder_to_utf = codecs.lookup('utf-8')
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encoder_to_sys = codecs.lookup(Configuration.LOCALE_ENCODING)
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# I'm saving a few cycles with this one
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not_needed = False
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not_needed1, not_needed2, not_needed3 = False, False, False
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if Configuration.LOCALE_ENCODING == 'UTF8':
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not_needed = True
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not_needed1, not_needed2, not_needed3 = True, True, True
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def to_utf8(s):
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if not_needed: return s
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if not_needed1: return s
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try:
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#(_out, _len) = encoder_to_utf.encode(s)
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@ -44,7 +44,7 @@ def to_utf8(s):
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raise
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def to_db_utf8(s):
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if not_needed: return s
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if not_needed2: return s
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try:
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(_out, _len) = encoder_to_utf.encode(unicode(s))
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@ -54,7 +54,7 @@ def to_db_utf8(s):
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raise
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def to_gui(s):
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if not_needed: return s
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if not_needed3: return s
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try:
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(_out, _len) = encoder_to_sys.encode(s)
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@ -144,6 +144,11 @@ if LOCALE_ENCODING == "US-ASCII":
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print "Default encoding set to US-ASCII, defaulting to CP1252 instead -- If you're not on a Mac, please report this problem."
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LOCALE_ENCODING = "cp1252"
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# needs LOCALE_ENCODING (above), imported for sqlite setup in Config class below
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import Charset
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########################################################################
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def string_to_bool(string, default=True):
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"""converts a string representation of a boolean value to boolean True or False
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@ -648,6 +653,10 @@ class Config:
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db['db-backend'] = 3
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elif self.supported_databases[name].db_server== DATABASE_TYPE_SQLITE:
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db['db-backend'] = 4
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# sqlcoder: this assignment fixes unicode problems for me with sqlite (windows, cp1252)
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# feel free to remove or improve this if you understand the problems
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# better than me (not hard!)
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Charset.not_needed1, Charset.not_needed2, Charset.not_needed3 = True, True, True
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else:
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raise ValueError('Unsupported database backend: %s' % self.supported_databases[name].db_server)
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return db
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@ -372,7 +372,6 @@ class Database:
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print msg
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raise FpdbError(msg)
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elif backend == Database.SQLITE:
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log.info("Connecting to SQLite: %(database)s" % {'database':database})
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import sqlite3
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if use_pool:
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sqlite3 = pool.manage(sqlite3, pool_size=1)
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@ -385,7 +384,8 @@ class Database:
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log.info("Creating directory: '%s'" % (self.config.dir_databases))
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os.mkdir(self.config.dir_databases)
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database = os.path.join(self.config.dir_databases, database)
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log.info(" sqlite db: " + database)
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log.info("Connecting to SQLite: %(database)s" % {'database':database})
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print "Connecting to SQLite: %(database)s" % {'database':database}
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self.connection = sqlite3.connect(database, detect_types=sqlite3.PARSE_DECLTYPES )
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sqlite3.register_converter("bool", lambda x: bool(int(x)))
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sqlite3.register_adapter(bool, lambda x: "1" if x else "0")
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@ -1769,9 +1769,6 @@ class Database:
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def insertPlayer(self, name, site_id):
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result = None
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if self.backend == self.SQLITE:
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_name = name
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else:
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_name = Charset.to_db_utf8(name)
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c = self.get_cursor()
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q = "SELECT name, id FROM Players WHERE siteid=%s and name=%s"
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