move 2 more methods from TourneyFilters to Filters
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@ -348,6 +348,20 @@ class Filters(threading.Thread):
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cb.connect('clicked', self.__set_site_select, site)
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cb.set_active(True)
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hbox.pack_start(cb, False, False, 0)
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#end def createSiteLine
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def __set_tourney_type_select(self, w, tourneyType):
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#print w.get_active()
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self.tourneyTypes[tourneyType] = w.get_active()
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log.debug("self.tourney_types[%s] set to %s" %(tourneyType, self.tourneyTypes[tourneyType]))
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#end def __set_tourney_type_select
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def createTourneyTypeLine(self, hbox, tourneyType):
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cb = gtk.CheckButton(str(tourneyType))
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cb.connect('clicked', self.__set_tourney_type_select, tourneyType)
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hbox.pack_start(cb, False, False, 0)
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cb.set_active(True)
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#end def createTourneyTypeLine
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def createGameLine(self, hbox, game):
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cb = gtk.CheckButton(game)
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@ -97,12 +97,6 @@ class TourneyFilters(Filters.Filters):
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log.debug("self.sites[%s] set to %s" %(site, self.sites[site]))
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#end def __set_site_select
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def __set_tourney_type_select(self, w, tourneyType):
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#print w.get_active()
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self.tourneyTypes[tourneyType] = w.get_active()
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log.debug("self.tourney_types[%s] set to %s" %(tourneyType, self.tourneyTypes[tourneyType]))
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#end def __set_tourney_type_select
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def __toggle_box(self, widget, entry):
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if self.boxes[entry].props.visible:
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self.boxes[entry].hide()
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@ -112,13 +106,6 @@ class TourneyFilters(Filters.Filters):
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widget.set_label("hide")
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#end def __toggle_box
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def createTourneyTypeLine(self, hbox, tourneyType):
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cb = gtk.CheckButton(str(tourneyType))
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cb.connect('clicked', self.__set_tourney_type_select, tourneyType)
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hbox.pack_start(cb, False, False, 0)
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cb.set_active(True)
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#end def createTourneyTypeLine
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def fillPlayerFrame(self, vbox, display):
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top_hbox = gtk.HBox(False, 0)
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vbox.pack_start(top_hbox, False, False, 0)
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