Rationalized holecards for stud and draw games.

Cards are now lists of cards rather than sets. Removed some
game-specific methods and replaced with general methods.
Let the superclass handle some stuff.
This commit is contained in:
Ray 2009-07-13 00:37:51 -04:00
parent 3234f89aad
commit dd1b442122
2 changed files with 193 additions and 156 deletions

View File

@ -15,6 +15,8 @@
#In the "official" distribution you can find the license in #In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package. #agpl-3.0.txt in the docs folder of the package.
# TODO: get writehand() encoding correct
import re import re
import sys import sys
import traceback import traceback
@ -147,7 +149,7 @@ shown whether they were revealed at showdown
mucked whether they were mucked at showdown mucked whether they were mucked at showdown
dealt whether they were seen in a 'dealt to' line dealt whether they were seen in a 'dealt to' line
""" """
logging.debug("addHoleCards %s %s" % (open + closed, player)) # logging.debug("addHoleCards %s %s" % (open + closed, player))
try: try:
self.checkPlayerExists(player) self.checkPlayerExists(player)
except FpdbParseError, e: except FpdbParseError, e:
@ -158,7 +160,6 @@ dealt whether they were seen in a 'dealt to' line
if shown: self.shown.add(player) if shown: self.shown.add(player)
if mucked: self.mucked.add(player) if mucked: self.mucked.add(player)
print "stuff =", street, player, open, closed
self.holecards[street][player] = [open, closed] self.holecards[street][player] = [open, closed]
def insert(self, db): def insert(self, db):
@ -808,12 +809,13 @@ class DrawHand(Hand):
hhc.markStreets(self) hhc.markStreets(self)
hhc.readBlinds(self) hhc.readBlinds(self)
hhc.readButton(self) hhc.readButton(self)
hhc.readHeroCards(self)
hhc.readShowdownActions(self) hhc.readShowdownActions(self)
# Read actions in street order # Read actions in street order
for street in self.streetList: for street in self.streetList:
if self.streets[street]: if self.streets[street]:
# hhc.readCommunityCards(self, street) # hhc.readCommunityCards(self, street)
hhc.readDrawCards(self, street) # hhc.readDrawCards(self, street)
hhc.readAction(self, street) hhc.readAction(self, street)
hhc.readCollectPot(self) hhc.readCollectPot(self)
hhc.readShownCards(self) hhc.readShownCards(self)
@ -849,20 +851,28 @@ class DrawHand(Hand):
#print "DEBUG: self.posted: %s" %(self.posted) #print "DEBUG: self.posted: %s" %(self.posted)
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False):
if player == self.hero: # we have hero's cards just update shown/mucked
if shown: self.shown.add(player)
if mucked: self.mucked.add(player)
else:
# TODO: Probably better to find the last street with action and add the hole cards to that street
self.addHoleCards('DRAWTHREE', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt)
def addDrawHoleCards(self, newcards, oldcards, player, street, shown=False):
"""\ # def addDrawHoleCards(self, newcards, oldcards, player, street, shown=False):
Assigns observed holecards to a player. # """\
cards list of card bigrams e.g. ['2h','Jc'] #Assigns observed holecards to a player.
player (string) name of player #cards list of card bigrams e.g. ['2h','Jc']
""" #player (string) name of player
try: #"""
self.checkPlayerExists(player) # try:
# if shown and len(cardset) > 0: # self.checkPlayerExists(player)
# self.shown.add(player) ## if shown and len(cardset) > 0:
self.holecards[street][player] = (newcards,oldcards) ## self.shown.add(player)
except FpdbParseError, e: # self.holecards[street][player] = (newcards,oldcards)
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,) # except FpdbParseError, e:
# print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
def discardDrawHoleCards(self, cards, player, street): def discardDrawHoleCards(self, cards, player, street):
@ -872,7 +882,6 @@ player (string) name of player
def addDiscard(self, street, player, num, cards): def addDiscard(self, street, player, num, cards):
self.checkPlayerExists(player) self.checkPlayerExists(player)
print "street, player, num, cards =", street, player, num, cards
if cards: if cards:
act = (player, 'discards', num, cards) act = (player, 'discards', num, cards)
self.discardDrawHoleCards(cards, player, street) self.discardDrawHoleCards(cards, player, street)
@ -896,32 +905,32 @@ player (string) name of player
# self.addHoleCards(holeandboard.difference(board),player,shown=True) # self.addHoleCards(holeandboard.difference(board),player,shown=True)
def addHoleCards(self, cards, player, shown, mucked, dealt=False): # def addHoleCards(self, cards, player, shown, mucked, dealt=False):
"""\ # """\
Assigns observed holecards to a player. #Assigns observed holecards to a player.
cards list of card bigrams e.g. ['2h','Jc'] #cards list of card bigrams e.g. ['2h','Jc']
player (string) name of player #player (string) name of player
shown whether they were revealed at showdown #shown whether they were revealed at showdown
mucked whether they were mucked at showdown #mucked whether they were mucked at showdown
dealt whether they were seen in a 'dealt to' line #dealt whether they were seen in a 'dealt to' line
""" #"""
# I think this only gets called for shown cards. ## I think this only gets called for shown cards.
logging.debug("addHoleCards %s %s" % (cards, player)) # logging.debug("addHoleCards %s %s" % (cards, player))
try: # try:
self.checkPlayerExists(player) # self.checkPlayerExists(player)
except FpdbParseError, e: # except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,) # print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
return # return
#
if dealt: # if dealt:
self.dealt.add(player) # self.dealt.add(player)
if shown: # if shown:
self.shown.add(player) # self.shown.add(player)
if mucked: # if mucked:
self.mucked.add(player) # self.mucked.add(player)
if player != self.hero: #skip hero, we know his cards # if player != self.hero: #skip hero, we know his cards
print "player, cards =", player, cards # print "player, cards =", player, cards
self.holecards[self.holeStreets[-1]][player] = (cards, set([])) # self.holecards[self.holeStreets[-1]][player] = (cards, set([]))
def writeHand(self, fh=sys.__stdout__): def writeHand(self, fh=sys.__stdout__):
# PokerStars format. # PokerStars format.
@ -1023,13 +1032,14 @@ class StudHand(Hand):
hhc.markStreets(self) hhc.markStreets(self)
hhc.readAntes(self) hhc.readAntes(self)
hhc.readBringIn(self) hhc.readBringIn(self)
hhc.readHeroCards(self)
#hhc.readShowdownActions(self) # not done yet #hhc.readShowdownActions(self) # not done yet
# Read actions in street order # Read actions in street order
for street in self.streetList: for street in self.streetList:
if self.streets[street]: if self.streets[street]:
logging.debug(street) logging.debug(street)
logging.debug(self.streets[street]) logging.debug(self.streets[street])
hhc.readStudPlayerCards(self, street) # hhc.readStudPlayerCards(self, street)
hhc.readAction(self, street) hhc.readAction(self, street)
hhc.readCollectPot(self) hhc.readCollectPot(self)
hhc.readShownCards(self) # not done yet hhc.readShownCards(self) # not done yet
@ -1038,6 +1048,19 @@ class StudHand(Hand):
elif builtFrom == "DB": elif builtFrom == "DB":
self.select("dummy") # Will need a handId self.select("dummy") # Will need a handId
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False):
if player == self.hero: # we have hero's cards just update shown/mucked
if shown: self.shown.add(player)
if mucked: self.mucked.add(player)
else:
# self.addHoleCards('PREFLOP', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt)
self.addHoleCards('THIRD', player, open=[cards[2]], closed=cards[0:2], shown=shown, mucked=mucked)
self.addHoleCards('FOURTH', player, open=[cards[3]], closed=[], shown=shown, mucked=mucked)
self.addHoleCards('FIFTH', player, open=[cards[4]], closed=[], shown=shown, mucked=mucked)
self.addHoleCards('SIXTH', player, open=[cards[5]], closed=[], shown=shown, mucked=mucked)
self.addHoleCards('SEVENTH', player, open=[], closed=[cards[6]], shown=shown, mucked=mucked)
def addPlayerCards(self, player, street, open=[], closed=[]): def addPlayerCards(self, player, street, open=[], closed=[]):
"""\ """\
Assigns observed cards to a player. Assigns observed cards to a player.
@ -1055,42 +1078,41 @@ closed likewise, but known only to player
except FpdbParseError, e: except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,) print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
def addHoleCards(self, cards, player, shown, mucked, dealt=False): # def addHoleCards(self, cards, player, shown, mucked, dealt=False):
"""\ # """\
Assigns observed holecards to a player. #Assigns observed holecards to a player.
cards list of card bigrams e.g. ['2h','Jc'] #cards list of card bigrams e.g. ['2h','Jc']
player (string) name of player #player (string) name of player
shown whether they were revealed at showdown #shown whether they were revealed at showdown
mucked whether they were mucked at showdown #mucked whether they were mucked at showdown
dealt whether they were seen in a 'dealt to' line #dealt whether they were seen in a 'dealt to' line
""" #"""
##
## For stud games we just need to do the routine setting of shown/mucked/etc
## and then update the cards 'THIRD' and 'SEVENTH'
# logging.debug("addHoleCards %s %s" % (cards, player))
# try:
# self.checkPlayerExists(player)
# except FpdbParseError, e:
# print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
# return
# #
# For stud games we just need to do the routine setting of shown/mucked/etc # if dealt:
# and then update the cards 'THIRD' and 'SEVENTH' # self.dealt.add(player)
logging.debug("addHoleCards %s %s" % (cards, player)) # if shown:
try: # self.shown.add(player)
self.checkPlayerExists(player) # if mucked:
except FpdbParseError, e: # self.mucked.add(player)
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,) # if player == self.hero:
return # if len(cards) > 2:
# self.holecards['THIRD'][player] = ([cards[0:3]], [])
if dealt: # if len(cards) > 6:
self.dealt.add(player) # self.holecards['SEVENTH'][player] = ([cards[6]], [])
if shown: # else:
self.shown.add(player) # if len(cards) > 2:
if mucked: # self.holecards['THIRD'][player] = ([cards[0]], cards[1:3])
self.mucked.add(player) # if len(cards) > 6:
if player == self.hero: # self.holecards['SEVENTH'][player] = ([], [cards[6]])
if len(cards) > 2:
self.holecards['THIRD'][player] = ([cards[0:3]], [])
if len(cards) > 6:
self.holecards['SEVENTH'][player] = ([cards[6]], [])
else:
if len(cards) > 2:
self.holecards['THIRD'][player] = ([cards[0]], cards[1:3])
if len(cards) > 6:
self.holecards['SEVENTH'][player] = ([], [cards[6]])
# TODO: def addComplete(self, player, amount): # TODO: def addComplete(self, player, amount):
def addComplete(self, street, player, amountTo): def addComplete(self, street, player, amountTo):
# assert street=='THIRD' # assert street=='THIRD'

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@ -18,18 +18,19 @@
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
######################################################################## ########################################################################
# TODO: play money currency showing up as T$
# TODO: straighten out discards for draw games
import sys import sys
from HandHistoryConverter import * from HandHistoryConverter import *
# PokerStars HH Format # PokerStars HH Format
# TODO: fix finding hero in stud games
# TODO: fix open/closed hole cards for stud games
class PokerStars(HandHistoryConverter): class PokerStars(HandHistoryConverter):
############################################################
# Class Variables
# Static regexes # Static regexes
# re_GameInfo = re.compile("PokerStars Game #(?P<HID>[0-9]+):\s+(?P<MIXED>HORSE|8\-Game|HOSE)? \(?(?P<GAME>Hold\'em|Razz|7 Card Stud|7 Card Stud Hi/Lo|Omaha|Omaha Hi/Lo|Badugi) (?P<LIMIT>No Limit|Limit|Pot Limit),? \(?(?P<CURRENCY>\$|)?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)\) - (?P<DATETIME>.*$)", re.MULTILINE)
re_GameInfo = re.compile("""PokerStars\sGame\s\#(?P<HID>[0-9]+):\s+ re_GameInfo = re.compile("""PokerStars\sGame\s\#(?P<HID>[0-9]+):\s+
(Tournament\s\#(?P<TOURNO>\d+),\s(?P<BUYIN>[\$\+\d\.]+)\s)? (Tournament\s\#(?P<TOURNO>\d+),\s(?P<BUYIN>[\$\+\d\.]+)\s)?
(?P<MIXED>HORSE|8\-Game|HOSE)?\s?\(? (?P<MIXED>HORSE|8\-Game|HOSE)?\s?\(?
@ -71,6 +72,9 @@ follow : whether to tail -f the input"""
players = set([player[1] for player in hand.players]) players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y' if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
# we need to recompile the player regexs. # we need to recompile the player regexs.
# TODO: should probably rename re_HeroCards and corresponding method,
# since they are used to find all cards on lines starting with "Dealt to:"
# They still identify the hero.
self.compiledPlayers = players self.compiledPlayers = players
player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")" player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
logging.debug("player_re: " + player_re) logging.debug("player_re: " + player_re)
@ -80,14 +84,12 @@ follow : whether to tail -f the input"""
self.re_BringIn = re.compile(r"^%s: brings[- ]in( low|) for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE) self.re_BringIn = re.compile(r"^%s: brings[- ]in( low|) for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE)
self.re_PostBoth = re.compile(r"^%s: posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE) self.re_PostBoth = re.compile(r"^%s: posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE) self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE)
# self.re_DealToCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE)
# self.re_Action = re.compile(r"^%s:(?P<ATYPE> bets| checks| raises| calls| folds| discards| stands pat)( \$?(?P<BET>[.\d]+))?( to \$?(?P<BETTO>[.\d]+))?( (?P<NODISCARDED>\d) cards?( \[(?P<DISCARDED>.+?)\])?)?" % player_re, re.MULTILINE)
self.re_Action = re.compile(r"""^%s:(?P<ATYPE>\sbets|\schecks|\sraises|\scalls|\sfolds|\sdiscards|\sstands\spat) self.re_Action = re.compile(r"""^%s:(?P<ATYPE>\sbets|\schecks|\sraises|\scalls|\sfolds|\sdiscards|\sstands\spat)
(\s\$?(?P<BET>[.\d]+))?(\sto\s\$?(?P<BETTO>[.\d]+))? # the number discarded goes in <BET> (\s\$?(?P<BET>[.\d]+))?(\sto\s\$?(?P<BETTO>[.\d]+))? # the number discarded goes in <BET>
(\scards?(\s\[(?P<DISCARDED>.+?)\])?)?""" (\scards?(\s\[(?P<DISCARDED>.+?)\])?)?"""
% player_re, re.MULTILINE|re.VERBOSE) % player_re, re.MULTILINE|re.VERBOSE)
self.re_ShowdownAction = re.compile(r"^%s: shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE) self.re_ShowdownAction = re.compile(r"^%s: shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
self.re_CollectPot = re.compile(r"Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*|)" % player_re, re.MULTILINE) self.re_CollectPot = re.compile(r"Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$?(?P<POT>[.\d]+)\)(, mucked| with.*|)" % player_re, re.MULTILINE)
self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE) self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE)
self.re_ShownCards = re.compile("^Seat (?P<SEAT>[0-9]+): %s (\(.*\) )?(?P<SHOWED>showed|mucked) \[(?P<CARDS>.*)\].*" % player_re, re.MULTILINE) self.re_ShownCards = re.compile("^Seat (?P<SEAT>[0-9]+): %s (\(.*\) )?(?P<SHOWED>showed|mucked) \[(?P<CARDS>.*)\].*" % player_re, re.MULTILINE)
@ -280,83 +282,96 @@ follow : whether to tail -f the input"""
# hand.addHoleCards(cards, m.group('PNAME'), shown=False, mucked=False, dealt=True) # hand.addHoleCards(cards, m.group('PNAME'), shown=False, mucked=False, dealt=True)
def readHeroCards(self, hand): def readHeroCards(self, hand):
# streets PREFLOP, PREDRAW, and THIRD are special cases # streets PREFLOP, PREDRAW, and THIRD are special cases beacause
for street in ('PREFLOP', 'PREDRAW'): # we need to grab hero's cards
for street in ('PREFLOP', 'DEAL'):
if street in hand.streets.keys(): if street in hand.streets.keys():
print "text =", hand.streets[street] m = self.re_HeroCards.finditer(hand.streets[street])
m = self.re_HeroCards.search(hand.streets[street]) for found in m:
if m == None: # if m == None:
hand.involved = False
else:
hand.hero = m.group('PNAME')
newcards = m.group('NEWCARDS').split(' ')
hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
# def readHeroCards(self, hand):
# for street, text in hand.streets.iteritems():
# m = self.re_HeroCards.search(hand.handText)
# if(m == None):
# #Not involved in hand
# hand.involved = False # hand.involved = False
# else: # else:
hand.hero = found.group('PNAME')
newcards = found.group('NEWCARDS').split(' ')
hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
for street, text in hand.streets.iteritems():
if street in ('PREFLOP', 'DEAL'): continue # already done these
def readDrawCards(self, hand, street):
logging.debug("readDrawCards")
m = self.re_HeroCards.finditer(hand.streets[street]) m = self.re_HeroCards.finditer(hand.streets[street])
if m == None: for found in m:
hand.involved = False player = found.group('PNAME')
if found.group('NEWCARDS') == None:
newcards = []
else: else:
for player in m: newcards = found.group('NEWCARDS').split(' ')
hand.hero = player.group('PNAME') # Only really need to do this once if found.group('OLDCARDS') == None:
newcards = player.group('NEWCARDS') oldcards = []
oldcards = player.group('OLDCARDS')
if newcards == None:
newcards = set()
else: else:
newcards = set(newcards.split(' ')) oldcards = found.group('OLDCARDS').split(' ')
if oldcards == None:
oldcards = set() if street == 'THIRD' and len(newcards) == 3: # hero in stud game
hand.hero = player
hand.dealt.add(player) # need this for stud??
hand.addHoleCards(street, player, closed=newcards[0:2], open=[newcards[2]], shown=False, mucked=False, dealt=False)
else: else:
oldcards = set(oldcards.split(' ')) hand.addHoleCards(street, player, open=newcards, closed=oldcards, shown=False, mucked=False, dealt=False)
hand.addDrawHoleCards(newcards, oldcards, player.group('PNAME'), street)
def readStudPlayerCards(self, hand, street): # def readDrawCards(self, hand, street):
# See comments of reference implementation in FullTiltToFpdb.py # logging.debug("readDrawCards")
logging.debug("readStudPlayerCards") # m = self.re_HeroCards.finditer(hand.streets[street])
m = self.re_HeroCards.finditer(hand.streets[street]) # if m == None:
for player in m: # hand.involved = False
#~ logging.debug(player.groupdict()) # else:
(pname, oldcards, newcards) = (player.group('PNAME'), player.group('OLDCARDS'), player.group('NEWCARDS')) # for player in m:
if oldcards: # hand.hero = player.group('PNAME') # Only really need to do this once
oldcards = [c.strip() for c in oldcards.split(' ')] # newcards = player.group('NEWCARDS')
if newcards: # oldcards = player.group('OLDCARDS')
newcards = [c.strip() for c in newcards.split(' ')] # if newcards == None:
if street=='ANTES': # newcards = set()
return # else:
elif street=='THIRD': # newcards = set(newcards.split(' '))
# we'll have observed hero holecards in CARDS and thirdstreet open cards in 'NEWCARDS' # if oldcards == None:
# hero: [xx][o] # oldcards = set()
# others: [o] # else:
hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = oldcards, open = newcards) # oldcards = set(oldcards.split(' '))
elif street in ('FOURTH', 'FIFTH', 'SIXTH'): # hand.addDrawHoleCards(newcards, oldcards, player.group('PNAME'), street)
# 4th:
# hero: [xxo] [o]
# others: [o] [o] # def readStudPlayerCards(self, hand, street):
# 5th: # # See comments of reference implementation in FullTiltToFpdb.py
# hero: [xxoo] [o] # logging.debug("readStudPlayerCards")
# others: [oo] [o] # m = self.re_HeroCards.finditer(hand.streets[street])
# 6th: # for player in m:
# hero: [xxooo] [o] # #~ logging.debug(player.groupdict())
# others: [ooo] [o] # (pname, oldcards, newcards) = (player.group('PNAME'), player.group('OLDCARDS'), player.group('NEWCARDS'))
hand.addPlayerCards(player = player.group('PNAME'), street = street, open = newcards) # if oldcards:
# we may additionally want to check the earlier streets tally with what we have but lets trust it for now. # oldcards = [c.strip() for c in oldcards.split(' ')]
elif street=='SEVENTH' and newcards: # if newcards:
# hero: [xxoooo] [x] # newcards = [c.strip() for c in newcards.split(' ')]
# others: not reported. # if street=='ANTES':
hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = newcards) # return
# elif street=='THIRD':
# # we'll have observed hero holecards in CARDS and thirdstreet open cards in 'NEWCARDS'
# # hero: [xx][o]
# # others: [o]
# hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = oldcards, open = newcards)
# elif street in ('FOURTH', 'FIFTH', 'SIXTH'):
# # 4th:
# # hero: [xxo] [o]
# # others: [o] [o]
# # 5th:
# # hero: [xxoo] [o]
# # others: [oo] [o]
# # 6th:
# # hero: [xxooo] [o]
# # others: [ooo] [o]
# hand.addPlayerCards(player = player.group('PNAME'), street = street, open = newcards)
# # we may additionally want to check the earlier streets tally with what we have but lets trust it for now.
# elif street=='SEVENTH' and newcards:
# # hero: [xxoooo] [x]
# # others: not reported.
# hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = newcards)
def readAction(self, hand, street): def readAction(self, hand, street):
m = self.re_Action.finditer(hand.streets[street]) m = self.re_Action.finditer(hand.streets[street])