Rationalized hole card format for flop games.

Also updated writehand() so flop hands are written OK.
This breaks stud and draw--fixing them now.
This commit is contained in:
Ray 2009-07-12 16:01:02 -04:00
parent e294314e25
commit 3234f89aad
2 changed files with 72 additions and 47 deletions

View File

@ -138,6 +138,29 @@ class Hand:
str = str + "\n%s =\n" % name + pprint.pformat(struct, 4)
return str
def addHoleCards(self, street, player, open=[], closed=[], shown=False, mucked=False, dealt=False):
"""\
Assigns observed holecards to a player.
cards list of card bigrams e.g. ['2h','Jc']
player (string) name of player
shown whether they were revealed at showdown
mucked whether they were mucked at showdown
dealt whether they were seen in a 'dealt to' line
"""
logging.debug("addHoleCards %s %s" % (open + closed, player))
try:
self.checkPlayerExists(player)
except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
return
if dealt: self.dealt.add(player)
if shown: self.shown.add(player)
if mucked: self.mucked.add(player)
print "stuff =", street, player, open, closed
self.holecards[street][player] = [open, closed]
def insert(self, db):
""" Function to insert Hand into database
Should not commit, and do minimal selects. Callers may want to cache commits
@ -559,35 +582,13 @@ class HoldemOmahaHand(Hand):
pass
def addHoleCards(self, cards, player, shown, mucked, dealt=False):
"""\
Assigns observed holecards to a player.
cards list of card bigrams e.g. ['2h','Jc']
player (string) name of player
shown whether they were revealed at showdown
mucked whether they were mucked at showdown
dealt whether they were seen in a 'dealt to' line
"""
logging.debug("addHoleCards %s %s" % (cards, player))
try:
self.checkPlayerExists(player)
except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
return
cardset = set((self.card(c) for c in cards))
if len(cardset) == 0:
return
if dealt:
self.dealt.add(player)
if shown:
self.shown.add(player)
if mucked:
self.mucked.add(player)
if player in self.holecards['PREFLOP']:
self.holecards['PREFLOP'][player].update(cardset)
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False):
if player == self.hero: # we have hero's cards just update shown/mucked
if shown: self.shown.add(player)
if mucked: self.mucked.add(player)
else:
self.holecards['PREFLOP'][player] = cardset
self.addHoleCards('PREFLOP', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt)
def writeHTMLHand(self, fh=sys.__stdout__):
from nevow import tags as T
@ -701,10 +702,10 @@ dealt whether they were seen in a 'dealt to' line
print >>fh, ("*** HOLE CARDS ***")
for player in self.dealt:
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player])))
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1])))
if self.hero == "":
for player in self.shown.difference(self.dealt):
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player])))
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1])))
if self.actions['PREFLOP']:
for act in self.actions['PREFLOP']:
@ -743,7 +744,7 @@ dealt whether they were seen in a 'dealt to' line
elif self.gametype['category'] in ('holdem'):
numOfHoleCardsNeeded = 2
if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded:
print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name])))
print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name][1])))
# Current PS format has the lines:
# Uncalled bet ($111.25) returned to s0rrow
@ -770,7 +771,7 @@ dealt whether they were seen in a 'dealt to' line
seatnum = player[0]
name = player[1]
if name in self.collectees and name in self.shown:
print >>fh, ("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards['PREFLOP'][name]), self.collectees[name]))
print >>fh, ("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1]), self.collectees[name]))
elif name in self.collectees:
print >>fh, ("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name]))
#~ elif name in self.shown:
@ -779,9 +780,9 @@ dealt whether they were seen in a 'dealt to' line
print >>fh, ("Seat %d: %s folded" % (seatnum, name))
else:
if name in self.shown:
print >>fh, ("Seat %d: %s showed [%s] and lost with..." % (seatnum, name, " ".join(self.holecards['PREFLOP'][name])))
print >>fh, ("Seat %d: %s showed [%s] and lost with..." % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1])))
elif name in self.mucked:
print >>fh, ("Seat %d: %s mucked [%s] " % (seatnum, name, " ".join(self.holecards['PREFLOP'][name])))
print >>fh, ("Seat %d: %s mucked [%s] " % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1])))
else:
print >>fh, ("Seat %d: %s mucked" % (seatnum, name))

View File

@ -80,6 +80,7 @@ follow : whether to tail -f the input"""
self.re_BringIn = re.compile(r"^%s: brings[- ]in( low|) for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE)
self.re_PostBoth = re.compile(r"^%s: posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE)
# self.re_DealToCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE)
# self.re_Action = re.compile(r"^%s:(?P<ATYPE> bets| checks| raises| calls| folds| discards| stands pat)( \$?(?P<BET>[.\d]+))?( to \$?(?P<BETTO>[.\d]+))?( (?P<NODISCARDED>\d) cards?( \[(?P<DISCARDED>.+?)\])?)?" % player_re, re.MULTILINE)
self.re_Action = re.compile(r"""^%s:(?P<ATYPE>\sbets|\schecks|\sraises|\scalls|\sfolds|\sdiscards|\sstands\spat)
(\s\$?(?P<BET>[.\d]+))?(\sto\s\$?(?P<BETTO>[.\d]+))? # the number discarded goes in <BET>
@ -265,18 +266,41 @@ follow : whether to tail -f the input"""
for a in self.re_PostBoth.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB'))
# def readHeroCards(self, hand):
# m = self.re_HeroCards.search(hand.handText)
# if(m == None):
# #Not involved in hand
# hand.involved = False
# else:
# hand.hero = m.group('PNAME')
# # "2c, qh" -> set(["2c","qc"])
# # Also works with Omaha hands.
# cards = m.group('NEWCARDS')
# cards = set(cards.split(' '))
# hand.addHoleCards(cards, m.group('PNAME'), shown=False, mucked=False, dealt=True)
def readHeroCards(self, hand):
m = self.re_HeroCards.search(hand.handText)
if(m == None):
#Not involved in hand
hand.involved = False
else:
hand.hero = m.group('PNAME')
# "2c, qh" -> set(["2c","qc"])
# Also works with Omaha hands.
cards = m.group('NEWCARDS')
cards = set(cards.split(' '))
hand.addHoleCards(cards, m.group('PNAME'), shown=False, mucked=False, dealt=True)
# streets PREFLOP, PREDRAW, and THIRD are special cases
for street in ('PREFLOP', 'PREDRAW'):
if street in hand.streets.keys():
print "text =", hand.streets[street]
m = self.re_HeroCards.search(hand.streets[street])
if m == None:
hand.involved = False
else:
hand.hero = m.group('PNAME')
newcards = m.group('NEWCARDS').split(' ')
hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
# def readHeroCards(self, hand):
# for street, text in hand.streets.iteritems():
# m = self.re_HeroCards.search(hand.handText)
# if(m == None):
# #Not involved in hand
# hand.involved = False
# else:
def readDrawCards(self, hand, street):
logging.debug("readDrawCards")
@ -357,9 +381,9 @@ follow : whether to tail -f the input"""
def readShowdownActions(self, hand):
# TODO: pick up mucks also
for shows in self.re_ShowdownAction.finditer(hand.handText):
cards = shows.group('CARDS')
cards = set(cards.split(' '))
cards = shows.group('CARDS').split(' ')
hand.addShownCards(cards, shows.group('PNAME'))
def readCollectPot(self,hand):