Fix problem with multiple huds in tourneys at some sites.

This commit is contained in:
Eratosthenes 2010-12-04 15:29:23 -05:00
parent dd542db59d
commit d47d33587f

70
pyfpdb/HUD_main.pyw Executable file → Normal file
View File

@ -75,16 +75,16 @@ class HUD_main(object):
def __init__(self, db_name='fpdb'):
self.db_name = db_name
self.config = c
log.info(_("HUD_main starting: using db name = %s") % (db_name))
log.info("HUD_main starting: using db name = %s" % (db_name))
try:
if not options.errorsToConsole:
fileName = os.path.join(self.config.dir_log, 'HUD-errors.txt')
log.info(_("Note: error output is being diverted to:") + fileName)
log.info(_("Any major error will be reported there _only_."))
log.info("Note: error output is being diverted to:" + fileName)
log.info("Any major error will be reported there _only_.")
errorFile = open(fileName, 'w', 0)
sys.stderr = errorFile
sys.stderr.write(_("HUD_main: starting ...\n"))
sys.stderr.write("HUD_main: starting ...\n")
self.hud_dict = {}
self.hud_params = self.config.get_hud_ui_parameters()
@ -102,10 +102,10 @@ class HUD_main(object):
self.main_window.connect("table_changed", self.table_changed)
self.main_window.connect("destroy", self.destroy)
self.vb = gtk.VBox()
self.label = gtk.Label(_('Closing this window will exit from the HUD.'))
self.label = gtk.Label('Closing this window will exit from the HUD.')
self.vb.add(self.label)
self.main_window.add(self.vb)
self.main_window.set_title(_("HUD Main Window"))
self.main_window.set_title("HUD Main Window")
cards = os.path.join(os.getcwd(), '..','gfx','fpdb-cards.png')
if os.path.exists(cards):
self.main_window.set_icon_from_file(cards)
@ -117,7 +117,7 @@ class HUD_main(object):
gobject.timeout_add(100, self.check_tables)
except:
log.exception(_("Error initializing main_window"))
log.exception("Error initializing main_window")
gtk.main_quit() # we're hosed, just terminate
def client_moved(self, widget, hud):
@ -130,13 +130,13 @@ class HUD_main(object):
self.kill_hud(None, hud.table.key)
def game_changed(self, widget, hud):
print _("hud_main: Game changed.")
print "hud_main: Game changed."
def table_changed(self, widget, hud):
self.kill_hud(None, hud.table.key)
def destroy(self, *args): # call back for terminating the main eventloop
log.info(_("Terminating normally."))
log.info("Terminating normally.")
gtk.main_quit()
def kill_hud(self, event, table):
@ -147,25 +147,25 @@ class HUD_main(object):
self.hud_dict[hud].table.check_table(self.hud_dict[hud])
return True
def create_HUD(self, new_hand_id, table, table_name, max, poker_game, type, stat_dict, cards):
def create_HUD(self, new_hand_id, table, temp_key, max, poker_game, type, stat_dict, cards):
"""type is "ring" or "tour" used to set hud_params"""
self.hud_dict[table.key] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
self.hud_dict[table.key].table_name = table_name
self.hud_dict[table.key].stat_dict = stat_dict
self.hud_dict[table.key].cards = cards
table.hud = self.hud_dict[table.key]
self.hud_dict[temp_key] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
self.hud_dict[temp_key].table_name = temp_key
self.hud_dict[temp_key].stat_dict = stat_dict
self.hud_dict[temp_key].cards = cards
table.hud = self.hud_dict[temp_key]
# set agg_bb_mult so that aggregate_tour and aggregate_ring can be ignored,
# agg_bb_mult == 1 means no aggregation after these if statements:
if type == "tour" and self.hud_params['aggregate_tour'] == False:
self.hud_dict[table.key].hud_params['agg_bb_mult'] = 1
self.hud_dict[temp_key].hud_params['agg_bb_mult'] = 1
elif type == "ring" and self.hud_params['aggregate_ring'] == False:
self.hud_dict[table.key].hud_params['agg_bb_mult'] = 1
self.hud_dict[temp_key].hud_params['agg_bb_mult'] = 1
if type == "tour" and self.hud_params['h_aggregate_tour'] == False:
self.hud_dict[table.key].hud_params['h_agg_bb_mult'] = 1
self.hud_dict[temp_key].hud_params['h_agg_bb_mult'] = 1
elif type == "ring" and self.hud_params['h_aggregate_ring'] == False:
self.hud_dict[table.key].hud_params['h_agg_bb_mult'] = 1
self.hud_dict[temp_key].hud_params['h_agg_bb_mult'] = 1
# sqlcoder: I forget why these are set to true (aren't they ignored from now on?)
# but I think it's needed:
self.hud_params['aggregate_ring'] = True
@ -174,8 +174,8 @@ class HUD_main(object):
self.hud_params['aggregate_tour'] = True
self.hud_params['h_aggregate_tour'] = True
[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[table.key].aux_windows]
gobject.idle_add(idle_create, self, new_hand_id, table, table_name, max, poker_game, type, stat_dict, cards)
[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows]
gobject.idle_add(idle_create, self, new_hand_id, table, temp_key, max, poker_game, type, stat_dict, cards)
def update_HUD(self, new_hand_id, table_name, config):
"""Update a HUD gui from inside the non-gui read_stdin thread."""
@ -197,7 +197,7 @@ class HUD_main(object):
while 1: # wait for a new hand number on stdin
new_hand_id = sys.stdin.readline()
new_hand_id = string.rstrip(new_hand_id)
log.debug(_("Received hand no %s") % new_hand_id)
log.debug("Received hand no %s" % new_hand_id)
if new_hand_id == "": # blank line means quit
self.destroy()
break # this thread is not always killed immediately with gtk.main_quit()
@ -221,12 +221,12 @@ class HUD_main(object):
# get basic info about the new hand from the db
# if there is a db error, complain, skip hand, and proceed
log.info(_("HUD_main.read_stdin: hand processing starting ..."))
log.info("HUD_main.read_stdin: hand processing starting ...")
try:
(table_name, max, poker_game, type, site_id, site_name, num_seats, tour_number, tab_number) = \
self.db_connection.get_table_info(new_hand_id)
except Exception:
log.exception(_("db error: skipping %s" % new_hand_id))
log.exception("db error: skipping %s" % new_hand_id)
continue
if type == "tour": # hand is from a tournament
@ -245,8 +245,8 @@ class HUD_main(object):
try:
self.hud_dict[temp_key].stat_dict = stat_dict
except KeyError: # HUD instance has been killed off, key is stale
log.error(_('hud_dict[%s] was not found\n') % temp_key)
log.error(_('will not send hand\n'))
log.error('hud_dict[%s] was not found\n' % temp_key)
log.error('will not send hand\n')
# Unlocks table, copied from end of function
self.db_connection.connection.rollback()
return
@ -268,7 +268,7 @@ class HUD_main(object):
# If no client window is found on the screen, complain and continue
if type == "tour":
table_name = "%s %s" % (tour_number, tab_number)
log.error(_("HUD create: table name %s not found, skipping.") % table_name)
log.error("HUD create: table name %s not found, skipping." % table_name)
else:
tablewindow.max = max
tablewindow.site = site_name
@ -276,7 +276,7 @@ class HUD_main(object):
if hasattr(tablewindow, 'number'):
self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, type, stat_dict, cards)
else:
log.error(_('Table "%s" no longer exists\n') % table_name)
log.error('Table "%s" no longer exists\n' % table_name)
if type == "tour":
self.hud_dict[temp_key].table.check_table_no(self.hud_dict[temp_key])
@ -321,23 +321,23 @@ def idle_kill(hud_main, table):
finally:
gtk.gdk.threads_leave()
def idle_create(hud_main, new_hand_id, table, table_name, max, poker_game, type, stat_dict, cards):
def idle_create(hud_main, new_hand_id, table, temp_key, max, poker_game, type, stat_dict, cards):
gtk.gdk.threads_enter()
try:
table.gdkhandle = gtk.gdk.window_foreign_new(table.number)
newlabel = gtk.Label("%s - %s" % (table.site, table_name))
newlabel = gtk.Label("%s - %s" % (table.site, temp_key))
hud_main.vb.add(newlabel)
newlabel.show()
hud_main.main_window.resize_children()
hud_main.hud_dict[table.key].tablehudlabel = newlabel
hud_main.hud_dict[table.key].create(new_hand_id, hud_main.config, stat_dict, cards)
for m in hud_main.hud_dict[table.key].aux_windows:
hud_main.hud_dict[temp_key].tablehudlabel = newlabel
hud_main.hud_dict[temp_key].create(new_hand_id, hud_main.config, stat_dict, cards)
for m in hud_main.hud_dict[temp_key].aux_windows:
m.create()
m.update_gui(new_hand_id)
hud_main.hud_dict[table.key].update(new_hand_id, hud_main.config)
hud_main.hud_dict[table.key].reposition_windows()
hud_main.hud_dict[temp_key].update(new_hand_id, hud_main.config)
hud_main.hud_dict[temp_key].reposition_windows()
except:
log.exception("Error creating HUD for hand %s." % new_hand_id)
finally: