Merge branch 'master' into siteneutral

Conflicts:

	pyfpdb/fpdb_import.py
	pyfpdb/fpdb_save_to_db.py
	pyfpdb/fpdb_simple.py
This commit is contained in:
Worros 2009-03-24 21:46:18 +09:00
commit c673897fa3
9 changed files with 92 additions and 104 deletions

View File

@ -599,37 +599,6 @@ class FpdbSQLQueries:
################################
# Returns all cash game handIds and the money won(winnings is the final pot)
# by the playerId for a single site.
if(self.dbname == 'MySQL InnoDB') or (self.dbname == 'PostgreSQL'):
self.query['getRingWinningsAllGamesPlayerIdSite'] = """SELECT handId, winnings FROM HandsPlayers
INNER JOIN Players ON HandsPlayers.playerId = Players.id
INNER JOIN Hands ON Hands.id = HandsPlayers.handId
WHERE Players.name = %s AND Players.siteId = %s AND (tourneysPlayersId IS NULL)
ORDER BY handStart"""
elif(self.dbname == 'SQLite'):
#Probably doesn't work.
self.query['getRingWinningsAllGamesPlayerIdSite'] = """SELECT handId, winnings FROM HandsPlayers
INNER JOIN Players ON HandsPlayers.playerId = Players.id
INNER JOIN Hands ON Hands.id = HandsPlayers.handId
WHERE Players.name = %s AND Players.siteId = %s AND (tourneysPlayersId IS NULL)
ORDER BY handStart"""
# Returns the profit for a given ring game handId, Total pot - money invested by playerId
if(self.dbname == 'MySQL InnoDB') or (self.dbname == 'PostgreSQL'):
self.query['getRingProfitFromHandId'] = """SELECT SUM(amount) FROM HandsActions
INNER JOIN HandsPlayers ON HandsActions.handPlayerId = HandsPlayers.id
INNER JOIN Players ON HandsPlayers.playerId = Players.id
WHERE Players.name = %s AND HandsPlayers.handId = %s
AND Players.siteId = %s AND (tourneysPlayersId IS NULL)"""
elif(self.dbname == 'SQLite'):
#Probably doesn't work.
self.query['getRingProfitFromHandId'] = """SELECT SUM(amount) FROM HandsActions
INNER JOIN HandsPlayers ON HandsActions.handPlayerId = HandsPlayers.id
INNER JOIN Players ON HandsPlayers.playerId = Players.id
WHERE Players.name = %s AND HandsPlayers.handId = %s
AND Players.siteId = %s AND (tourneysPlayersId IS NULL)"""
if(self.dbname == 'MySQL InnoDB') or (self.dbname == 'PostgreSQL'):
self.query['getPlayerId'] = """SELECT id from Players where name = %s"""
elif(self.dbname == 'SQLite'):

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@ -124,8 +124,8 @@ follow : whether to tail -f the input"""
hand.starttime = time.strptime(m.group('DATETIME'), "%H:%M:%S ET - %Y/%m/%d")
hand.maxseats = 8 # assume 8-max until we see otherwise
if m.group('TABLEATTRIBUTES'):
m2 = re.search("(\d+) max", m.group('TABLEATTRIBUTES'))
hand.maxseats = int(m2.group(1))
m2 = re.search("(deep )?(\d+)( max)?", m.group('TABLEATTRIBUTES'))
hand.maxseats = int(m2.group(2))
# These work, but the info is already in the Hand class - should be used for tourneys though.
# m.group('SB')
# m.group('BB')

View File

@ -176,7 +176,10 @@ class GuiBulkImport():
# ComboBox - filter
self.cbfilter = gtk.combo_box_new_text()
self.cbfilter.append_text("passthrough")
self.cbfilter.append_text("Everleaf")
self.cbfilter.append_text("BetfairToFpdb")
self.cbfilter.append_text("EverleafToFpdb")
self.cbfilter.append_text("FulltiltToFpdb")
self.cbfilter.append_text("PokerStarsToFpdb")
self.cbfilter.set_active(0)
self.table.attach(self.cbfilter, 3, 4, 2, 3, xpadding = 10, ypadding = 0, yoptions=gtk.SHRINK)
self.cbfilter.show()
@ -194,8 +197,8 @@ class GuiBulkImport():
self.load_button.show()
# see how many hands are in the db and adjust accordingly
tcursor = db.db.cursor()
tcursor.execute("Select count(1) from Hands;")
tcursor = self.importer.fdb.db.cursor()
tcursor.execute("Select count(1) from Hands")
row = tcursor.fetchone()
tcursor.close()
self.n_hands_in_db = row[0]
@ -207,11 +210,9 @@ class GuiBulkImport():
def main(argv=None):
"""main can also be called in the python interpreter, by supplying the command line as the argument.
>>>import GuiBulkImport
>>>GuiBulkImport.main("-f ~/data/hands")"""
>>>GuiBulkImport.main(['-f'.'~/data/hands'])"""
if argv is None:
argv = sys.argv[1:]
else:
argv = argv.split(" ")
def destroy(*args): # call back for terminating the main eventloop
gtk.main_quit()
@ -230,7 +231,7 @@ def main(argv=None):
(options, sys.argv) = parser.parse_args(args = argv)
config = Configuration.Config()
db = fpdb_db.fpdb_db()
db = None
settings = {}
settings['minPrint'] = options.minPrint

View File

@ -82,7 +82,7 @@ class Hud:
font = "Sans"
if font_size == None:
font_size = "8"
self.font = pango.FontDescription(font + " " + font_size)
self.font = pango.FontDescription("%s %s" % (font, font_size))
# do we need to add some sort of condition here for dealing with a request for a font that doesn't exist?
game_params = config.get_game_parameters(self.poker_game)
@ -102,6 +102,7 @@ class Hud:
self.main_window.set_title("%s FPDBHUD" % (self.table.name))
self.main_window.set_decorated(False)
self.main_window.set_opacity(self.colors["hudopacity"])
self.main_window.set_focus_on_map(False)
self.ebox = gtk.EventBox()
self.label = gtk.Label("FPDB Menu (Right Click)\nLeft-drag to move")
@ -173,10 +174,11 @@ class Hud:
self.main_window.move(x, y)
adj = self.adj_seats(self.hand, self.config)
loc = self.config.get_locations(self.table.site, self.max)
for i in xrange(1, self.max + 1):
(x, y) = loc[adj[i]]
if i in self.stat_windows:
self.stat_windows[i].relocate(x, y)
for i, w in enumerate(self.stat_windows):
if not type(w) == int: # how do we get pure ints in this list??
(x, y) = loc[adj[i]]
w.relocate(x, y)
return True
def on_button_press(self, widget, event):
@ -196,12 +198,12 @@ class Hud:
s.window.destroy()
self.stat_windows = {}
# also kill any aux windows
[aux.destroy() for aux in self.aux_windows]
(aux.destroy() for aux in self.aux_windows)
self.aux_windows = []
def reposition_windows(self, *args):
if self.stat_windows != {} and len(self.stat_windows) > 0:
map(lambda x: x.window.move(x.x, x.y), self.stat_windows.itervalues())
(x.window.move(x.x, x.y) for x in self.stat_windows.itervalues() if type(x) != int)
return True
def debug_stat_windows(self, *args):
@ -217,7 +219,7 @@ class Hud:
new_layout[self.stat_windows[sw].adj - 1] = new_loc
self.config.edit_layout(self.table.site, self.max, locations = new_layout)
# ask each aux to save its layout back to the config object
[aux.save_layout() for aux in self.aux_windows]
(aux.save_layout() for aux in self.aux_windows)
# save the config object back to the file
print "saving new xml file"
self.config.save()
@ -227,9 +229,9 @@ class Hud:
# Need range here, not xrange -> need the actual list
adj = range(0, self.max + 1) # default seat adjustments = no adjustment
# does the user have a fav_seat?
try:
sys.stderr.write("site = %s, max = %d, fav seat = %d\n" % (self.table.site, self.max, config.supported_sites[self.table.site].layout[self.max].fav_seat))
if int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
if int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
try:
sys.stderr.write("site = %s, max = %d, fav seat = %d\n" % (self.table.site, self.max, config.supported_sites[self.table.site].layout[self.max].fav_seat))
fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
sys.stderr.write("found fav seat = %d\n" % fav_seat)
# actual_seat = self.db_connection.get_actual_seat(hand, config.supported_sites[self.table.site].screen_name)
@ -237,12 +239,14 @@ class Hud:
sys.stderr.write("found actual seat = %d\n" % actual_seat)
for i in xrange(0, self.max + 1):
j = actual_seat + i
if j > self.max: j = j - self.max
if j > self.max:
j = j - self.max
adj[j] = fav_seat + i
if adj[j] > self.max: adj[j] = adj[j] - self.max
except Exception, inst:
sys.stderr.write("exception in adj!!!\n\n")
sys.stderr.write("error is %s" % inst) # __str__ allows args to printed directly
if adj[j] > self.max:
adj[j] = adj[j] - self.max
except Exception, inst:
sys.stderr.write("exception in adj!!!\n\n")
sys.stderr.write("error is %s" % inst) # __str__ allows args to printed directly
return adj
def get_actual_seat(self, name):
@ -286,10 +290,12 @@ class Hud:
font = self.font)
self.stats = []
for i in xrange(0, config.supported_games[self.poker_game].rows + 1):
row_list = [''] * config.supported_games[self.poker_game].cols
game = config.supported_games[self.poker_game]
for i in xrange(0, game.rows + 1):
row_list = [''] * game.cols
self.stats.append(row_list)
for stat in config.supported_games[self.poker_game].stats:
for stat in game.stats:
self.stats[config.supported_games[self.poker_game].stats[stat].row] \
[config.supported_games[self.poker_game].stats[stat].col] = \
config.supported_games[self.poker_game].stats[stat].stat_name
@ -303,30 +309,30 @@ class Hud:
self.update_table_position()
for s in self.stat_dict:
statd = self.stat_dict[s]
try:
self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
except: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here
self.max = 10
self.create(hand, config, self.stat_dict, self.cards)
self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
self.stat_windows[statd['seat']].player_id = statd['player_id']
for r in xrange(0, config.supported_games[self.poker_game].rows):
for c in xrange(0, config.supported_games[self.poker_game].cols):
this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
number = Stats.do_stat(self.stat_dict, player = self.stat_dict[s]['player_id'], stat = self.stats[r][c])
statstring = this_stat.hudprefix + str(number[1]) + this_stat.hudsuffix
number = Stats.do_stat(self.stat_dict, player = statd['player_id'], stat = self.stats[r][c])
statstring = "%s%s%s" % (this_stat.hudprefix, str(number[1]), this_stat.hudsuffix)
window = self.stat_windows[statd['seat']]
if this_stat.hudcolor != "":
self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
self.stat_windows[self.stat_dict[s]['seat']].label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
self.stat_windows[self.stat_dict[s]['seat']].label[r][c].set_text(statstring)
window.label[r][c].set_text(statstring)
if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no?
self.stat_windows[self.stat_dict[s]['seat']].window.show_all()
# self.reposition_windows()
tip = self.stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
number[3] + ", " + number[4]
Stats.do_tip(self.stat_windows[self.stat_dict[s]['seat']].e_box[r][c], tip)
window.window.show_all()
tip = "%s\n%s\n%s, %s" % (statd['screen_name'], number[5], number[3], number[4])
Stats.do_tip(window.e_box[r][c], tip)
def topify_window(self, window):
"""Set the specified gtk window to stayontop in MS Windows."""
@ -407,8 +413,9 @@ class Stat_Window:
self.window.set_title("%s" % seat)
self.window.set_property("skip-taskbar-hint", True)
self.window.set_transient_for(parent.main_window)
self.window.set_focus_on_map(False)
self.grid = gtk.Table(rows = self.game.rows, columns = self.game.cols, homogeneous = False)
self.grid = gtk.Table(rows = game.rows, columns = game.cols, homogeneous = False)
self.window.add(self.grid)
self.window.modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
@ -418,12 +425,12 @@ class Stat_Window:
usegtkframes = self.useframes
e_box = self.e_box
label = self.label
for r in xrange(self.game.rows):
for r in xrange(game.rows):
if usegtkframes:
self.frame.append([])
e_box.append([])
label.append([])
for c in xrange(self.game.cols):
for c in xrange(game.cols):
if usegtkframes:
self.frame[r].append( gtk.Frame() )
e_box[r].append( gtk.EventBox() )

View File

@ -54,7 +54,10 @@ class Aux_Window:
pass
def destroy(self):
self.container.destroy()
try:
self.container.destroy()
except:
pass
############################################################################
# Some utility routines useful for Aux_Windows
@ -342,11 +345,12 @@ class Flop_Mucked(Aux_Window):
self.m_windows[i].set_focus_on_map(False)
self.eb[i] = gtk.EventBox()
self.eb[i].connect("button_press_event", self.button_press_cb)
self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
self.m_windows[i].add(self.eb[i])
self.seen_cards[i] = gtk.image_new_from_pixbuf(self.card_images[('B', 'H')])
self.eb[i].add(self.seen_cards[i])
self.m_windows[i].move(int(x) + self.hud.table.x, int(y) + self.hud.table.y)
self.positions[i] = (int(x) + self.hud.table.x, int(y) + self.hud.table.y)
self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
self.m_windows[i].set_opacity(float(self.params['opacity']))
self.m_windows[i].show_all()
self.m_windows[i].hide()
@ -372,7 +376,7 @@ class Flop_Mucked(Aux_Window):
self.seen_cards[i].set_from_pixbuf(scratch)
# self.m_windows[i].show_all()
self.m_windows[i].resize(1,1)
self.m_windows[i].present()
self.m_windows[i].show()
self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
self.displayed_cards = True
@ -402,9 +406,8 @@ class Flop_Mucked(Aux_Window):
def hide_mucked_cards(self):
"""Hide the mucked card windows."""
for (i, w) in self.m_windows.iteritems():
self.positions[i] = w.get_position()
w.hide()
self.displayed_cards = False
self.displayed_cards = False
def button_press_cb(self, widget, event, *args):
"""Handle button clicks in the event boxes."""
@ -413,6 +416,7 @@ class Flop_Mucked(Aux_Window):
if event.state & gtk.gdk.SHIFT_MASK:
self.timer_on = False
self.expose_all()
return
if event.button == 3: # right button event
pass
@ -428,9 +432,12 @@ class Flop_Mucked(Aux_Window):
window = widget.get_parent()
window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
def configure_event_cb(self, widget, event, i, *args):
self.positions[i] = widget.get_position()
def expose_all(self):
for (i, cards) in self.hud.cards.iteritems():
self.m_windows[i].present()
self.m_windows[i].show()
self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
self.displayed_cards = True
@ -443,8 +450,6 @@ class Flop_Mucked(Aux_Window):
new_locs[self.adj[int(i)]] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
else:
new_locs[i] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
print "old locations =", self.params['layout'][self.hud.max]
print "saving locations =", new_locs
self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)
if __name__== "__main__":

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@ -337,7 +337,7 @@ class fpdb:
new_ps_thread=GuiPositionalStats.GuiPositionalStats(self.db, self.config, self.querydict)
self.threads.append(new_ps_thread)
ps_tab=new_ps_thread.get_vbox()
self.add_and_display_tab(ps_tab, "Ppositional Stats")
self.add_and_display_tab(ps_tab, "Positional Stats")
def tab_main_help(self, widget, data):

View File

@ -191,7 +191,6 @@ class Importer:
tmpcursor = self.fdb.db.cursor()
tmpcursor.execute("Select count(1) from Hands;")
self.settings['handsInDB'] = tmpcursor.fetchone()[0]
tmpcursor.close()
except:
pass # if this fails we're probably doomed anyway
if self.settings['handsInDB'] < 5000: return "drop"
@ -336,7 +335,7 @@ class Importer:
else:
isTourney=fpdb_simple.isTourney(hand[0])
if not isTourney:
fpdb_simple.filterAnteBlindFold(hand)
hand = fpdb_simple.filterAnteBlindFold(hand)
self.hand=hand
try:

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@ -28,7 +28,7 @@ SQLITE = 4
fastStoreHudCache = True # set this to True to test the new storeHudCache routine
saveActions = True # set this to False to avoid storing action data
saveActions = True # set this to False to avoid storing action data
# Pros: speeds up imports
# Cons: no action data is saved, so you need to keep the hand histories
# variance not available on stats page
@ -70,9 +70,10 @@ def ring_holdem_omaha(config, backend, db, cursor, base, category, site_hand_no,
import_options = config.get_import_parameters()
saveActions = False if import_options['saveActions'] == 'False' else True
fastStoreHudCache = True if import_options['fastStoreHudCache'] == 'True' else False
fastStoreHudCache = False if import_options['fastStoreHudCache'] == 'False' else True
#print "DEBUG: saveActions: %s fastStoreHudCache: %s" %(saveActions, fastStoreHudCache)
# print "DEBUG: saveActions = '%s' fastStoreHudCache = '%s'"%(saveActions, fastStoreHudCache)
# print "DEBUG: import_options = ", import_options
t0 = time()
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)

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@ -29,6 +29,7 @@ MYSQL_INNODB = 2
PGSQL = 3
SQLITE = 4
# Data Structures for index and foreign key creation
# drop_code is an int with possible values: 0 - don't drop for bulk import
# 1 - drop during bulk import
@ -51,7 +52,7 @@ indexes = [
, [ # indexes for postgres (list index 3)
{'tab':'Boardcards', 'col':'handId', 'drop':0}
, {'tab':'Gametypes', 'col':'siteId', 'drop':0}
, {'tab':'Hands', 'col':'gametypeId', 'drop':1}
, {'tab':'Hands', 'col':'gametypeId', 'drop':0} # mct 22/3/09
, {'tab':'Hands', 'col':'siteHandNo', 'drop':0}
, {'tab':'HandsActions', 'col':'handplayerId', 'drop':0}
, {'tab':'HandsPlayers', 'col':'handId', 'drop':1}
@ -160,12 +161,13 @@ def prepareBulkImport(fdb):
pass
elif fdb.backend == PGSQL:
# DON'T FORGET TO RECREATE THEM!!
print "dropping pg fk", fk['fktab'], fk['fkcol']
#print "dropping pg fk", fk['fktab'], fk['fkcol']
try:
fdb.cursor.execute("alter table " + fk['fktab'] + " drop constraint "
+ fk['fktab'] + '_' + fk['fkcol'] + '_fkey')
#print "alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol'])
fdb.cursor.execute("alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol']))
print "dropped pg fk pg fk %s_%s_fkey" % (fk['fktab'], fk['fkcol'])
except:
pass
print "! failed drop pg fk %s_%s_fkey" % (fk['fktab'], fk['fkcol'])
else:
print "Only MySQL and Postgres supported so far"
return -1
@ -180,15 +182,15 @@ def prepareBulkImport(fdb):
pass
elif fdb.backend == PGSQL:
# DON'T FORGET TO RECREATE THEM!!
print "Index dropping disabled for postgresql."
print "dropping pg index ", idx['tab'], idx['col']
#print "Index dropping disabled for postgresql."
#print "dropping pg index ", idx['tab'], idx['col']
# mod to use tab_col for index name?
try:
print "drop index %s_%s_idx" % (idx['tab'],idx['col'])
fdb.cursor.execute( "drop index %s_%s_idx" % (idx['tab'],idx['col']) )
print "dropped pg index ", idx['tab'], idx['col']
print "drop index %s_%s_idx" % (idx['tab'],idx['col'])
#print "dropped pg index ", idx['tab'], idx['col']
except:
pass
print "! failed drop index %s_%s_idx" % (idx['tab'],idx['col'])
else:
print "Only MySQL and Postgres supported so far"
return -1
@ -510,7 +512,8 @@ def convertCardValues(arr):
map(convertCardValuesBoard, arr)
#end def convertCardValues
card_map = { "2": 2, "3" : 3, "4" : 4, "5" : 5, "6" : 6, "7" : 7, "8" : 8, "9" : 9, "T" : 10, "J" : 11, "Q" : 12, "K" : 13, "A" : 14}
# a 0-card is one in a stud game that we did not see or was not shown
card_map = { "0": 0, "2": 2, "3" : 3, "4" : 4, "5" : 5, "6" : 6, "7" : 7, "8" : 8, "9" : 9, "T" : 10, "J" : 11, "Q" : 12, "K" : 13, "A" : 14}
#converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details
def convertCardValuesBoard(arr):
@ -608,7 +611,7 @@ def filterAnteBlindFold(hand):
if foldeeName in line:
hand[i] = None
hand = [line for line in hand if line]
return [line for line in hand if line]
#end def filterAnteFold
def stripEOLspaces(str):
@ -651,7 +654,7 @@ def filterCrap(hand, isTourney):
elif (hand[i].endswith("is connected")):
hand[i] = False
elif (hand[i].endswith("is disconnected")):
toRemove.append(hand[i])
hand[i] = False
elif (hand[i].find(" is low with [")!=-1):
hand[i] = False
elif (hand[i].endswith(" mucks")):
@ -694,7 +697,7 @@ def filterCrap(hand, isTourney):
elif (hand[i].find(" said, \"")!=-1):
hand[i] = False
if isTourney:
if isTourney and not hand[i] == False:
if (hand[i].endswith(" is sitting out") and (not hand[i].startswith("Seat "))):
hand[i] = False
elif (hand[i].endswith(": sits out")):
@ -1408,11 +1411,14 @@ def storeActions(cursor, handsPlayersIds, actionTypes, allIns, actionAmounts, ac
#stores into table hands_actions
#print "start of storeActions, actionNos:",actionNos
#print " action_amounts:",action_amounts
inserts = []
for i in xrange(len(actionTypes)): #iterate through streets
for j in xrange(len(actionTypes[i])): #iterate through names
for k in xrange(len(actionTypes[i][j])): #iterate through individual actions of that player on that street
cursor.execute ("INSERT INTO HandsActions (handPlayerId, street, actionNo, action, allIn, amount) VALUES (%s, %s, %s, %s, %s, %s)"
, (handsPlayersIds[j], i, actionNos[i][j][k], actionTypes[i][j][k], allIns[i][j][k], actionAmounts[i][j][k]))
# Add inserts into a list and let
inserts = inserts + [(handsPlayersIds[j], i, actionNos[i][j][k], actionTypes[i][j][k], allIns[i][j][k], actionAmounts[i][j][k])]
cursor.executemany("INSERT INTO HandsActions (handPlayerId, street, actionNo, action, allIn, amount) VALUES (%s, %s, %s, %s, %s, %s)", inserts)
#end def storeActions
def store_board_cards(cursor, hands_id, board_values, board_suits):