Merge branch 'master' into siteneutral
Conflicts: pyfpdb/fpdb_import.py pyfpdb/fpdb_save_to_db.py pyfpdb/fpdb_simple.py
This commit is contained in:
commit
c673897fa3
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@ -599,37 +599,6 @@ class FpdbSQLQueries:
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################################
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# Returns all cash game handIds and the money won(winnings is the final pot)
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# by the playerId for a single site.
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if(self.dbname == 'MySQL InnoDB') or (self.dbname == 'PostgreSQL'):
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self.query['getRingWinningsAllGamesPlayerIdSite'] = """SELECT handId, winnings FROM HandsPlayers
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INNER JOIN Players ON HandsPlayers.playerId = Players.id
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INNER JOIN Hands ON Hands.id = HandsPlayers.handId
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WHERE Players.name = %s AND Players.siteId = %s AND (tourneysPlayersId IS NULL)
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ORDER BY handStart"""
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elif(self.dbname == 'SQLite'):
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#Probably doesn't work.
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self.query['getRingWinningsAllGamesPlayerIdSite'] = """SELECT handId, winnings FROM HandsPlayers
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INNER JOIN Players ON HandsPlayers.playerId = Players.id
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INNER JOIN Hands ON Hands.id = HandsPlayers.handId
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WHERE Players.name = %s AND Players.siteId = %s AND (tourneysPlayersId IS NULL)
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ORDER BY handStart"""
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# Returns the profit for a given ring game handId, Total pot - money invested by playerId
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if(self.dbname == 'MySQL InnoDB') or (self.dbname == 'PostgreSQL'):
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self.query['getRingProfitFromHandId'] = """SELECT SUM(amount) FROM HandsActions
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INNER JOIN HandsPlayers ON HandsActions.handPlayerId = HandsPlayers.id
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INNER JOIN Players ON HandsPlayers.playerId = Players.id
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WHERE Players.name = %s AND HandsPlayers.handId = %s
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AND Players.siteId = %s AND (tourneysPlayersId IS NULL)"""
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elif(self.dbname == 'SQLite'):
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#Probably doesn't work.
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self.query['getRingProfitFromHandId'] = """SELECT SUM(amount) FROM HandsActions
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INNER JOIN HandsPlayers ON HandsActions.handPlayerId = HandsPlayers.id
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INNER JOIN Players ON HandsPlayers.playerId = Players.id
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WHERE Players.name = %s AND HandsPlayers.handId = %s
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AND Players.siteId = %s AND (tourneysPlayersId IS NULL)"""
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if(self.dbname == 'MySQL InnoDB') or (self.dbname == 'PostgreSQL'):
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self.query['getPlayerId'] = """SELECT id from Players where name = %s"""
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elif(self.dbname == 'SQLite'):
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@ -124,8 +124,8 @@ follow : whether to tail -f the input"""
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hand.starttime = time.strptime(m.group('DATETIME'), "%H:%M:%S ET - %Y/%m/%d")
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hand.maxseats = 8 # assume 8-max until we see otherwise
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if m.group('TABLEATTRIBUTES'):
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m2 = re.search("(\d+) max", m.group('TABLEATTRIBUTES'))
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hand.maxseats = int(m2.group(1))
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m2 = re.search("(deep )?(\d+)( max)?", m.group('TABLEATTRIBUTES'))
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hand.maxseats = int(m2.group(2))
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# These work, but the info is already in the Hand class - should be used for tourneys though.
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# m.group('SB')
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# m.group('BB')
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@ -176,7 +176,10 @@ class GuiBulkImport():
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# ComboBox - filter
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self.cbfilter = gtk.combo_box_new_text()
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self.cbfilter.append_text("passthrough")
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self.cbfilter.append_text("Everleaf")
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self.cbfilter.append_text("BetfairToFpdb")
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self.cbfilter.append_text("EverleafToFpdb")
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self.cbfilter.append_text("FulltiltToFpdb")
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self.cbfilter.append_text("PokerStarsToFpdb")
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self.cbfilter.set_active(0)
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self.table.attach(self.cbfilter, 3, 4, 2, 3, xpadding = 10, ypadding = 0, yoptions=gtk.SHRINK)
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self.cbfilter.show()
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@ -194,8 +197,8 @@ class GuiBulkImport():
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self.load_button.show()
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# see how many hands are in the db and adjust accordingly
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tcursor = db.db.cursor()
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tcursor.execute("Select count(1) from Hands;")
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tcursor = self.importer.fdb.db.cursor()
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tcursor.execute("Select count(1) from Hands")
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row = tcursor.fetchone()
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tcursor.close()
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self.n_hands_in_db = row[0]
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@ -207,11 +210,9 @@ class GuiBulkImport():
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def main(argv=None):
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"""main can also be called in the python interpreter, by supplying the command line as the argument.
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>>>import GuiBulkImport
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>>>GuiBulkImport.main("-f ~/data/hands")"""
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>>>GuiBulkImport.main(['-f'.'~/data/hands'])"""
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if argv is None:
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argv = sys.argv[1:]
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else:
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argv = argv.split(" ")
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def destroy(*args): # call back for terminating the main eventloop
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gtk.main_quit()
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@ -230,8 +231,8 @@ def main(argv=None):
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(options, sys.argv) = parser.parse_args(args = argv)
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config = Configuration.Config()
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db = fpdb_db.fpdb_db()
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db = None
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settings = {}
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settings['minPrint'] = options.minPrint
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if os.name == 'nt': settings['os'] = 'windows'
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@ -82,7 +82,7 @@ class Hud:
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font = "Sans"
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if font_size == None:
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font_size = "8"
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self.font = pango.FontDescription(font + " " + font_size)
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self.font = pango.FontDescription("%s %s" % (font, font_size))
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# do we need to add some sort of condition here for dealing with a request for a font that doesn't exist?
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game_params = config.get_game_parameters(self.poker_game)
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@ -102,6 +102,7 @@ class Hud:
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self.main_window.set_title("%s FPDBHUD" % (self.table.name))
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self.main_window.set_decorated(False)
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self.main_window.set_opacity(self.colors["hudopacity"])
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self.main_window.set_focus_on_map(False)
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self.ebox = gtk.EventBox()
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self.label = gtk.Label("FPDB Menu (Right Click)\nLeft-drag to move")
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@ -173,10 +174,11 @@ class Hud:
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self.main_window.move(x, y)
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adj = self.adj_seats(self.hand, self.config)
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loc = self.config.get_locations(self.table.site, self.max)
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for i in xrange(1, self.max + 1):
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(x, y) = loc[adj[i]]
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if i in self.stat_windows:
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self.stat_windows[i].relocate(x, y)
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for i, w in enumerate(self.stat_windows):
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if not type(w) == int: # how do we get pure ints in this list??
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(x, y) = loc[adj[i]]
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w.relocate(x, y)
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return True
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def on_button_press(self, widget, event):
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@ -196,12 +198,12 @@ class Hud:
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s.window.destroy()
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self.stat_windows = {}
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# also kill any aux windows
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[aux.destroy() for aux in self.aux_windows]
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(aux.destroy() for aux in self.aux_windows)
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self.aux_windows = []
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def reposition_windows(self, *args):
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if self.stat_windows != {} and len(self.stat_windows) > 0:
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map(lambda x: x.window.move(x.x, x.y), self.stat_windows.itervalues())
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(x.window.move(x.x, x.y) for x in self.stat_windows.itervalues() if type(x) != int)
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return True
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def debug_stat_windows(self, *args):
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@ -217,7 +219,7 @@ class Hud:
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new_layout[self.stat_windows[sw].adj - 1] = new_loc
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self.config.edit_layout(self.table.site, self.max, locations = new_layout)
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# ask each aux to save its layout back to the config object
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[aux.save_layout() for aux in self.aux_windows]
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(aux.save_layout() for aux in self.aux_windows)
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# save the config object back to the file
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print "saving new xml file"
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self.config.save()
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@ -227,9 +229,9 @@ class Hud:
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# Need range here, not xrange -> need the actual list
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adj = range(0, self.max + 1) # default seat adjustments = no adjustment
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# does the user have a fav_seat?
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try:
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sys.stderr.write("site = %s, max = %d, fav seat = %d\n" % (self.table.site, self.max, config.supported_sites[self.table.site].layout[self.max].fav_seat))
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if int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
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if int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
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try:
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sys.stderr.write("site = %s, max = %d, fav seat = %d\n" % (self.table.site, self.max, config.supported_sites[self.table.site].layout[self.max].fav_seat))
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fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
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sys.stderr.write("found fav seat = %d\n" % fav_seat)
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# actual_seat = self.db_connection.get_actual_seat(hand, config.supported_sites[self.table.site].screen_name)
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@ -237,12 +239,14 @@ class Hud:
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sys.stderr.write("found actual seat = %d\n" % actual_seat)
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for i in xrange(0, self.max + 1):
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j = actual_seat + i
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if j > self.max: j = j - self.max
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if j > self.max:
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j = j - self.max
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adj[j] = fav_seat + i
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if adj[j] > self.max: adj[j] = adj[j] - self.max
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except Exception, inst:
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sys.stderr.write("exception in adj!!!\n\n")
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sys.stderr.write("error is %s" % inst) # __str__ allows args to printed directly
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if adj[j] > self.max:
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adj[j] = adj[j] - self.max
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except Exception, inst:
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sys.stderr.write("exception in adj!!!\n\n")
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sys.stderr.write("error is %s" % inst) # __str__ allows args to printed directly
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return adj
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def get_actual_seat(self, name):
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@ -286,10 +290,12 @@ class Hud:
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font = self.font)
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self.stats = []
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for i in xrange(0, config.supported_games[self.poker_game].rows + 1):
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row_list = [''] * config.supported_games[self.poker_game].cols
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game = config.supported_games[self.poker_game]
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for i in xrange(0, game.rows + 1):
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row_list = [''] * game.cols
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self.stats.append(row_list)
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for stat in config.supported_games[self.poker_game].stats:
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for stat in game.stats:
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self.stats[config.supported_games[self.poker_game].stats[stat].row] \
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[config.supported_games[self.poker_game].stats[stat].col] = \
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config.supported_games[self.poker_game].stats[stat].stat_name
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@ -303,30 +309,30 @@ class Hud:
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self.update_table_position()
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for s in self.stat_dict:
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statd = self.stat_dict[s]
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try:
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self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
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except: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here
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self.max = 10
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self.create(hand, config, self.stat_dict, self.cards)
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self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
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self.stat_windows[statd['seat']].player_id = statd['player_id']
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for r in xrange(0, config.supported_games[self.poker_game].rows):
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for c in xrange(0, config.supported_games[self.poker_game].cols):
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this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
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number = Stats.do_stat(self.stat_dict, player = self.stat_dict[s]['player_id'], stat = self.stats[r][c])
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statstring = this_stat.hudprefix + str(number[1]) + this_stat.hudsuffix
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number = Stats.do_stat(self.stat_dict, player = statd['player_id'], stat = self.stats[r][c])
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statstring = "%s%s%s" % (this_stat.hudprefix, str(number[1]), this_stat.hudsuffix)
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window = self.stat_windows[statd['seat']]
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if this_stat.hudcolor != "":
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self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
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self.stat_windows[self.stat_dict[s]['seat']].label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
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self.stat_windows[self.stat_dict[s]['seat']].label[r][c].set_text(statstring)
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window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
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window.label[r][c].set_text(statstring)
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if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no?
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self.stat_windows[self.stat_dict[s]['seat']].window.show_all()
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# self.reposition_windows()
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tip = self.stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
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number[3] + ", " + number[4]
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Stats.do_tip(self.stat_windows[self.stat_dict[s]['seat']].e_box[r][c], tip)
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window.window.show_all()
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tip = "%s\n%s\n%s, %s" % (statd['screen_name'], number[5], number[3], number[4])
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Stats.do_tip(window.e_box[r][c], tip)
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def topify_window(self, window):
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"""Set the specified gtk window to stayontop in MS Windows."""
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|
@ -407,8 +413,9 @@ class Stat_Window:
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self.window.set_title("%s" % seat)
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self.window.set_property("skip-taskbar-hint", True)
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self.window.set_transient_for(parent.main_window)
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self.window.set_focus_on_map(False)
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self.grid = gtk.Table(rows = self.game.rows, columns = self.game.cols, homogeneous = False)
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self.grid = gtk.Table(rows = game.rows, columns = game.cols, homogeneous = False)
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self.window.add(self.grid)
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self.window.modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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|
@ -418,12 +425,12 @@ class Stat_Window:
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usegtkframes = self.useframes
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e_box = self.e_box
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label = self.label
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for r in xrange(self.game.rows):
|
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for r in xrange(game.rows):
|
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if usegtkframes:
|
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self.frame.append([])
|
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e_box.append([])
|
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label.append([])
|
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for c in xrange(self.game.cols):
|
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for c in xrange(game.cols):
|
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if usegtkframes:
|
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self.frame[r].append( gtk.Frame() )
|
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e_box[r].append( gtk.EventBox() )
|
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|
|
|
@ -54,7 +54,10 @@ class Aux_Window:
|
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pass
|
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|
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def destroy(self):
|
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self.container.destroy()
|
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try:
|
||||
self.container.destroy()
|
||||
except:
|
||||
pass
|
||||
|
||||
############################################################################
|
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# Some utility routines useful for Aux_Windows
|
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|
@ -342,11 +345,12 @@ class Flop_Mucked(Aux_Window):
|
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self.m_windows[i].set_focus_on_map(False)
|
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self.eb[i] = gtk.EventBox()
|
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self.eb[i].connect("button_press_event", self.button_press_cb)
|
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self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
|
||||
self.m_windows[i].add(self.eb[i])
|
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self.seen_cards[i] = gtk.image_new_from_pixbuf(self.card_images[('B', 'H')])
|
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self.eb[i].add(self.seen_cards[i])
|
||||
self.m_windows[i].move(int(x) + self.hud.table.x, int(y) + self.hud.table.y)
|
||||
self.positions[i] = (int(x) + self.hud.table.x, int(y) + self.hud.table.y)
|
||||
self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
|
||||
self.m_windows[i].set_opacity(float(self.params['opacity']))
|
||||
self.m_windows[i].show_all()
|
||||
self.m_windows[i].hide()
|
||||
|
@ -372,7 +376,7 @@ class Flop_Mucked(Aux_Window):
|
|||
self.seen_cards[i].set_from_pixbuf(scratch)
|
||||
# self.m_windows[i].show_all()
|
||||
self.m_windows[i].resize(1,1)
|
||||
self.m_windows[i].present()
|
||||
self.m_windows[i].show()
|
||||
self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
|
||||
self.displayed_cards = True
|
||||
|
||||
|
@ -402,9 +406,8 @@ class Flop_Mucked(Aux_Window):
|
|||
def hide_mucked_cards(self):
|
||||
"""Hide the mucked card windows."""
|
||||
for (i, w) in self.m_windows.iteritems():
|
||||
self.positions[i] = w.get_position()
|
||||
w.hide()
|
||||
self.displayed_cards = False
|
||||
self.displayed_cards = False
|
||||
|
||||
def button_press_cb(self, widget, event, *args):
|
||||
"""Handle button clicks in the event boxes."""
|
||||
|
@ -413,6 +416,7 @@ class Flop_Mucked(Aux_Window):
|
|||
if event.state & gtk.gdk.SHIFT_MASK:
|
||||
self.timer_on = False
|
||||
self.expose_all()
|
||||
return
|
||||
|
||||
if event.button == 3: # right button event
|
||||
pass
|
||||
|
@ -428,9 +432,12 @@ class Flop_Mucked(Aux_Window):
|
|||
window = widget.get_parent()
|
||||
window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
|
||||
|
||||
def configure_event_cb(self, widget, event, i, *args):
|
||||
self.positions[i] = widget.get_position()
|
||||
|
||||
def expose_all(self):
|
||||
for (i, cards) in self.hud.cards.iteritems():
|
||||
self.m_windows[i].present()
|
||||
self.m_windows[i].show()
|
||||
self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
|
||||
self.displayed_cards = True
|
||||
|
||||
|
@ -443,8 +450,6 @@ class Flop_Mucked(Aux_Window):
|
|||
new_locs[self.adj[int(i)]] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
|
||||
else:
|
||||
new_locs[i] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
|
||||
print "old locations =", self.params['layout'][self.hud.max]
|
||||
print "saving locations =", new_locs
|
||||
self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)
|
||||
|
||||
if __name__== "__main__":
|
||||
|
|
|
@ -337,7 +337,7 @@ class fpdb:
|
|||
new_ps_thread=GuiPositionalStats.GuiPositionalStats(self.db, self.config, self.querydict)
|
||||
self.threads.append(new_ps_thread)
|
||||
ps_tab=new_ps_thread.get_vbox()
|
||||
self.add_and_display_tab(ps_tab, "Ppositional Stats")
|
||||
self.add_and_display_tab(ps_tab, "Positional Stats")
|
||||
|
||||
|
||||
def tab_main_help(self, widget, data):
|
||||
|
|
|
@ -191,7 +191,6 @@ class Importer:
|
|||
tmpcursor = self.fdb.db.cursor()
|
||||
tmpcursor.execute("Select count(1) from Hands;")
|
||||
self.settings['handsInDB'] = tmpcursor.fetchone()[0]
|
||||
tmpcursor.close()
|
||||
except:
|
||||
pass # if this fails we're probably doomed anyway
|
||||
if self.settings['handsInDB'] < 5000: return "drop"
|
||||
|
@ -336,7 +335,7 @@ class Importer:
|
|||
else:
|
||||
isTourney=fpdb_simple.isTourney(hand[0])
|
||||
if not isTourney:
|
||||
fpdb_simple.filterAnteBlindFold(hand)
|
||||
hand = fpdb_simple.filterAnteBlindFold(hand)
|
||||
self.hand=hand
|
||||
|
||||
try:
|
||||
|
|
|
@ -28,7 +28,7 @@ SQLITE = 4
|
|||
|
||||
fastStoreHudCache = True # set this to True to test the new storeHudCache routine
|
||||
|
||||
saveActions = True # set this to False to avoid storing action data
|
||||
saveActions = True # set this to False to avoid storing action data
|
||||
# Pros: speeds up imports
|
||||
# Cons: no action data is saved, so you need to keep the hand histories
|
||||
# variance not available on stats page
|
||||
|
@ -70,9 +70,10 @@ def ring_holdem_omaha(config, backend, db, cursor, base, category, site_hand_no,
|
|||
|
||||
import_options = config.get_import_parameters()
|
||||
saveActions = False if import_options['saveActions'] == 'False' else True
|
||||
fastStoreHudCache = True if import_options['fastStoreHudCache'] == 'True' else False
|
||||
fastStoreHudCache = False if import_options['fastStoreHudCache'] == 'False' else True
|
||||
|
||||
#print "DEBUG: saveActions: %s fastStoreHudCache: %s" %(saveActions, fastStoreHudCache)
|
||||
# print "DEBUG: saveActions = '%s' fastStoreHudCache = '%s'"%(saveActions, fastStoreHudCache)
|
||||
# print "DEBUG: import_options = ", import_options
|
||||
|
||||
t0 = time()
|
||||
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
|
||||
|
|
|
@ -29,6 +29,7 @@ MYSQL_INNODB = 2
|
|||
PGSQL = 3
|
||||
SQLITE = 4
|
||||
|
||||
|
||||
# Data Structures for index and foreign key creation
|
||||
# drop_code is an int with possible values: 0 - don't drop for bulk import
|
||||
# 1 - drop during bulk import
|
||||
|
@ -51,7 +52,7 @@ indexes = [
|
|||
, [ # indexes for postgres (list index 3)
|
||||
{'tab':'Boardcards', 'col':'handId', 'drop':0}
|
||||
, {'tab':'Gametypes', 'col':'siteId', 'drop':0}
|
||||
, {'tab':'Hands', 'col':'gametypeId', 'drop':1}
|
||||
, {'tab':'Hands', 'col':'gametypeId', 'drop':0} # mct 22/3/09
|
||||
, {'tab':'Hands', 'col':'siteHandNo', 'drop':0}
|
||||
, {'tab':'HandsActions', 'col':'handplayerId', 'drop':0}
|
||||
, {'tab':'HandsPlayers', 'col':'handId', 'drop':1}
|
||||
|
@ -160,12 +161,13 @@ def prepareBulkImport(fdb):
|
|||
pass
|
||||
elif fdb.backend == PGSQL:
|
||||
# DON'T FORGET TO RECREATE THEM!!
|
||||
print "dropping pg fk", fk['fktab'], fk['fkcol']
|
||||
#print "dropping pg fk", fk['fktab'], fk['fkcol']
|
||||
try:
|
||||
fdb.cursor.execute("alter table " + fk['fktab'] + " drop constraint "
|
||||
+ fk['fktab'] + '_' + fk['fkcol'] + '_fkey')
|
||||
#print "alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol'])
|
||||
fdb.cursor.execute("alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol']))
|
||||
print "dropped pg fk pg fk %s_%s_fkey" % (fk['fktab'], fk['fkcol'])
|
||||
except:
|
||||
pass
|
||||
print "! failed drop pg fk %s_%s_fkey" % (fk['fktab'], fk['fkcol'])
|
||||
else:
|
||||
print "Only MySQL and Postgres supported so far"
|
||||
return -1
|
||||
|
@ -180,15 +182,15 @@ def prepareBulkImport(fdb):
|
|||
pass
|
||||
elif fdb.backend == PGSQL:
|
||||
# DON'T FORGET TO RECREATE THEM!!
|
||||
print "Index dropping disabled for postgresql."
|
||||
print "dropping pg index ", idx['tab'], idx['col']
|
||||
#print "Index dropping disabled for postgresql."
|
||||
#print "dropping pg index ", idx['tab'], idx['col']
|
||||
# mod to use tab_col for index name?
|
||||
try:
|
||||
print "drop index %s_%s_idx" % (idx['tab'],idx['col'])
|
||||
fdb.cursor.execute( "drop index %s_%s_idx" % (idx['tab'],idx['col']) )
|
||||
print "dropped pg index ", idx['tab'], idx['col']
|
||||
print "drop index %s_%s_idx" % (idx['tab'],idx['col'])
|
||||
#print "dropped pg index ", idx['tab'], idx['col']
|
||||
except:
|
||||
pass
|
||||
print "! failed drop index %s_%s_idx" % (idx['tab'],idx['col'])
|
||||
else:
|
||||
print "Only MySQL and Postgres supported so far"
|
||||
return -1
|
||||
|
@ -510,7 +512,8 @@ def convertCardValues(arr):
|
|||
map(convertCardValuesBoard, arr)
|
||||
#end def convertCardValues
|
||||
|
||||
card_map = { "2": 2, "3" : 3, "4" : 4, "5" : 5, "6" : 6, "7" : 7, "8" : 8, "9" : 9, "T" : 10, "J" : 11, "Q" : 12, "K" : 13, "A" : 14}
|
||||
# a 0-card is one in a stud game that we did not see or was not shown
|
||||
card_map = { "0": 0, "2": 2, "3" : 3, "4" : 4, "5" : 5, "6" : 6, "7" : 7, "8" : 8, "9" : 9, "T" : 10, "J" : 11, "Q" : 12, "K" : 13, "A" : 14}
|
||||
|
||||
#converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details
|
||||
def convertCardValuesBoard(arr):
|
||||
|
@ -608,7 +611,7 @@ def filterAnteBlindFold(hand):
|
|||
if foldeeName in line:
|
||||
hand[i] = None
|
||||
|
||||
hand = [line for line in hand if line]
|
||||
return [line for line in hand if line]
|
||||
#end def filterAnteFold
|
||||
|
||||
def stripEOLspaces(str):
|
||||
|
@ -651,7 +654,7 @@ def filterCrap(hand, isTourney):
|
|||
elif (hand[i].endswith("is connected")):
|
||||
hand[i] = False
|
||||
elif (hand[i].endswith("is disconnected")):
|
||||
toRemove.append(hand[i])
|
||||
hand[i] = False
|
||||
elif (hand[i].find(" is low with [")!=-1):
|
||||
hand[i] = False
|
||||
elif (hand[i].endswith(" mucks")):
|
||||
|
@ -694,7 +697,7 @@ def filterCrap(hand, isTourney):
|
|||
elif (hand[i].find(" said, \"")!=-1):
|
||||
hand[i] = False
|
||||
|
||||
if isTourney:
|
||||
if isTourney and not hand[i] == False:
|
||||
if (hand[i].endswith(" is sitting out") and (not hand[i].startswith("Seat "))):
|
||||
hand[i] = False
|
||||
elif (hand[i].endswith(": sits out")):
|
||||
|
@ -1408,11 +1411,14 @@ def storeActions(cursor, handsPlayersIds, actionTypes, allIns, actionAmounts, ac
|
|||
#stores into table hands_actions
|
||||
#print "start of storeActions, actionNos:",actionNos
|
||||
#print " action_amounts:",action_amounts
|
||||
inserts = []
|
||||
for i in xrange(len(actionTypes)): #iterate through streets
|
||||
for j in xrange(len(actionTypes[i])): #iterate through names
|
||||
for k in xrange(len(actionTypes[i][j])): #iterate through individual actions of that player on that street
|
||||
cursor.execute ("INSERT INTO HandsActions (handPlayerId, street, actionNo, action, allIn, amount) VALUES (%s, %s, %s, %s, %s, %s)"
|
||||
, (handsPlayersIds[j], i, actionNos[i][j][k], actionTypes[i][j][k], allIns[i][j][k], actionAmounts[i][j][k]))
|
||||
# Add inserts into a list and let
|
||||
inserts = inserts + [(handsPlayersIds[j], i, actionNos[i][j][k], actionTypes[i][j][k], allIns[i][j][k], actionAmounts[i][j][k])]
|
||||
|
||||
cursor.executemany("INSERT INTO HandsActions (handPlayerId, street, actionNo, action, allIn, amount) VALUES (%s, %s, %s, %s, %s, %s)", inserts)
|
||||
#end def storeActions
|
||||
|
||||
def store_board_cards(cursor, hands_id, board_values, board_suits):
|
||||
|
|
Loading…
Reference in New Issue
Block a user