OnGame: Initial stud support.
Added anough that it recognises the header and splits the streets correctly.
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@ -52,11 +52,11 @@ class OnGame(HandHistoryConverter):
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games = { # base, category
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"TEXAS_HOLDEM" : ('hold','holdem'),
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# 'Omaha' : ('hold','omahahi'),
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'OMAHA_HI' : ('hold','omahahi'),
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# 'Omaha Hi/Lo' : ('hold','omahahilo'),
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# 'Razz' : ('stud','razz'),
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# 'RAZZ' : ('stud','razz'),
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# '7 Card Stud' : ('stud','studhi'),
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'SEVEN_CARD_STUD' : ('stud','studhi'),
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'SEVEN_CARD_STUD_HI_LO' : ('stud','studhilo'),
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# 'Badugi' : ('draw','badugi'),
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# 'Triple Draw 2-7 Lowball' : ('draw','27_3draw'),
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@ -88,7 +88,7 @@ class OnGame(HandHistoryConverter):
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Table:\s(?P<TABLE>[\'\w\s]+)\s\[\d+\]\s\(
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(
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(?P<LIMIT>NO_LIMIT|Limit|LIMIT|Pot\sLimit)\s
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(?P<GAME>TEXAS_HOLDEM|RAZZ)\s
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(?P<GAME>TEXAS_HOLDEM|OMAHA_HI|SEVEN_CARD_STUD|SEVEN_CARD_STUD_HI_LO|RAZZ)\s
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(%(LS)s)?(?P<SB>[.0-9]+)/
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(%(LS)s)?(?P<BB>[.0-9]+)
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)?
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@ -239,18 +239,19 @@ class OnGame(HandHistoryConverter):
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
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def markStreets(self, hand):
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# PREFLOP = ** Dealing down cards **
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# This re fails if, say, river is missing; then we don't get the ** that starts the river.
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#m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \])?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\* \[ (?P<TURN1>\S\S) \])?(?P<TURN>.*?\*\*)?( Dealing River \*\* \[ (?P<RIVER1>\S\S) \])?(?P<RIVER>.*)', hand.string,re.DOTALL)
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#if hand.gametype['base'] in ("hold"):
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#elif hand.gametype['base'] in ("stud"):
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#elif hand.gametype['base'] in ("draw"):
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# only holdem so far:
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m = re.search(r"pocket cards(?P<PREFLOP>.+(?= Dealing flop )|.+(?=Summary))"
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if hand.gametype['base'] in ("hold"):
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m = re.search(r"pocket cards(?P<PREFLOP>.+(?= Dealing flop )|.+(?=Summary))"
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r"( Dealing flop (?P<FLOP>\[\S\S, \S\S, \S\S\].+(?= Dealing turn)|.+(?=Summary)))?"
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r"( Dealing turn (?P<TURN>\[\S\S\].+(?= Dealing river)|.+(?=Summary)))?"
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r"( Dealing river (?P<RIVER>\[\S\S\].+(?=Summary)))?", hand.handText, re.DOTALL)
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elif hand.gametype['base'] in ("stud"):
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m = re.search(r"(?P<ANTES>.+(?=Dealing pocket cards)|.+)"
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r"(Dealing pocket cards(?P<THIRD>.+(?=Dealing 4th street)|.+))?"
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r"(Dealing 4th street(?P<FOURTH>.+(?=Dealing 5th street)|.+))?"
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r"(Dealing 5th street(?P<FIFTH>.+(?=Dealing 6th street)|.+))?"
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r"(Dealing 6th street(?P<SIXTH>.+(?=Dealing river)|.+))?"
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r"(Dealing river(?P<SEVENTH>.+))?", hand.handText,re.DOTALL)
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#elif hand.gametype['base'] in ("draw"):
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hand.addStreets(m)
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@ -311,10 +312,10 @@ class OnGame(HandHistoryConverter):
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for street in ('PREFLOP', 'DEAL'):
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if street in hand.streets.keys():
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m = self.re_HeroCards.finditer(hand.streets[street])
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for found in m:
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hand.hero = found.group('PNAME')
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newcards = found.group('CARDS').split(', ')
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hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
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for found in m:
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hand.hero = found.group('PNAME')
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newcards = found.group('CARDS').split(', ')
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hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
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def readAction(self, hand, street):
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m = self.re_Action.finditer(hand.streets[street])
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