diff --git a/pyfpdb/OnGameToFpdb.py b/pyfpdb/OnGameToFpdb.py
index db7d99a2..9158fb05 100755
--- a/pyfpdb/OnGameToFpdb.py
+++ b/pyfpdb/OnGameToFpdb.py
@@ -52,11 +52,11 @@ class OnGame(HandHistoryConverter):
games = { # base, category
"TEXAS_HOLDEM" : ('hold','holdem'),
- # 'Omaha' : ('hold','omahahi'),
+ 'OMAHA_HI' : ('hold','omahahi'),
# 'Omaha Hi/Lo' : ('hold','omahahilo'),
# 'Razz' : ('stud','razz'),
# 'RAZZ' : ('stud','razz'),
- # '7 Card Stud' : ('stud','studhi'),
+ 'SEVEN_CARD_STUD' : ('stud','studhi'),
'SEVEN_CARD_STUD_HI_LO' : ('stud','studhilo'),
# 'Badugi' : ('draw','badugi'),
# 'Triple Draw 2-7 Lowball' : ('draw','27_3draw'),
@@ -88,7 +88,7 @@ class OnGame(HandHistoryConverter):
Table:\s(?P
[\'\w\s]+)\s\[\d+\]\s\(
(
(?PNO_LIMIT|Limit|LIMIT|Pot\sLimit)\s
- (?PTEXAS_HOLDEM|RAZZ)\s
+ (?PTEXAS_HOLDEM|OMAHA_HI|SEVEN_CARD_STUD|SEVEN_CARD_STUD_HI_LO|RAZZ)\s
(%(LS)s)?(?P[.0-9]+)/
(%(LS)s)?(?P[.0-9]+)
)?
@@ -239,18 +239,19 @@ class OnGame(HandHistoryConverter):
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
def markStreets(self, hand):
- # PREFLOP = ** Dealing down cards **
- # This re fails if, say, river is missing; then we don't get the ** that starts the river.
- #m = re.search('(\*\* Dealing down cards \*\*\n)(?P.*?\n\*\*)?( Dealing Flop \*\* \[ (?P\S\S), (?P\S\S), (?P\S\S) \])?(?P.*?\*\*)?( Dealing Turn \*\* \[ (?P\S\S) \])?(?P.*?\*\*)?( Dealing River \*\* \[ (?P\S\S) \])?(?P.*)', hand.string,re.DOTALL)
-
- #if hand.gametype['base'] in ("hold"):
- #elif hand.gametype['base'] in ("stud"):
- #elif hand.gametype['base'] in ("draw"):
- # only holdem so far:
- m = re.search(r"pocket cards(?P.+(?= Dealing flop )|.+(?=Summary))"
+ if hand.gametype['base'] in ("hold"):
+ m = re.search(r"pocket cards(?P.+(?= Dealing flop )|.+(?=Summary))"
r"( Dealing flop (?P\[\S\S, \S\S, \S\S\].+(?= Dealing turn)|.+(?=Summary)))?"
r"( Dealing turn (?P\[\S\S\].+(?= Dealing river)|.+(?=Summary)))?"
r"( Dealing river (?P\[\S\S\].+(?=Summary)))?", hand.handText, re.DOTALL)
+ elif hand.gametype['base'] in ("stud"):
+ m = re.search(r"(?P.+(?=Dealing pocket cards)|.+)"
+ r"(Dealing pocket cards(?P.+(?=Dealing 4th street)|.+))?"
+ r"(Dealing 4th street(?P.+(?=Dealing 5th street)|.+))?"
+ r"(Dealing 5th street(?P.+(?=Dealing 6th street)|.+))?"
+ r"(Dealing 6th street(?P.+(?=Dealing river)|.+))?"
+ r"(Dealing river(?P.+))?", hand.handText,re.DOTALL)
+ #elif hand.gametype['base'] in ("draw"):
hand.addStreets(m)
@@ -311,10 +312,10 @@ class OnGame(HandHistoryConverter):
for street in ('PREFLOP', 'DEAL'):
if street in hand.streets.keys():
m = self.re_HeroCards.finditer(hand.streets[street])
- for found in m:
- hand.hero = found.group('PNAME')
- newcards = found.group('CARDS').split(', ')
- hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
+ for found in m:
+ hand.hero = found.group('PNAME')
+ newcards = found.group('CARDS').split(', ')
+ hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
def readAction(self, hand, street):
m = self.re_Action.finditer(hand.streets[street])