Remove trailing percent symbols from HUD values

The values that are displayed in the HUD box included the '%' symbol if
these values were percentages. This clutters the HUD for those who don't
need such extra characters.

This patch removes the trailing '%' from result[1]. The default
formatting for HUD values is '%3.1f' and if decimal places need to be
changed, the code for those is now simpler. A user who wishes to show a
percent symbol after any given stat value, can edit HUD_config.xml and
assign such stats the hudsuffix="%" attribute.

This patch also changes the way the tooltip strings are constructed.
Instead of appending the percent symbol to generated string, the '%' is
now generated in place by the format-string stanza '%%'.
This commit is contained in:
Mika Bostrom 2010-08-22 13:09:26 +03:00
parent 96f547b3df
commit b4a08af2b1

View File

@ -78,7 +78,6 @@ log = logging.getLogger("db")
re_Places = re.compile("_[0-9]$")
re_Percent = re.compile("%$")
# String manipulation
import codecs
@ -88,35 +87,21 @@ def do_tip(widget, tip):
_tip = Charset.to_utf8(tip)
widget.set_tooltip_text(_tip)
def do_stat(stat_dict, player = 24, stat = 'vpip'):
match = re_Places.search(stat)
if match is None:
result = eval("%(stat)s(stat_dict, %(player)d)" % {'stat': stat, 'player': player})
else:
# If decimal places have been defined, override result[1]
if match:
base = stat[0:-2]
places = int(stat[-1:])
result = (0.0, '0.0', 'notset=0', 'notset=0', '0', 'not set')
try:
result = eval("%(stat)s(stat_dict, %(player)d)" % {'stat': base, 'player': player})
except:
pass #
log.info(_("exception getting stat %s for player %s %s") % (base, str(player), str(sys.exc_info())))
log.debug(_("Stats.do_stat result = %s") % str(result) )
match = re_Percent.search(result[1])
try:
if match is None:
result = (result[0], "%.*f" % (places, result[0]), result[2], result[3], result[4], result[5])
else:
result = (result[0], "%.*f%%" % (places, 100*result[0]), result[2], result[3], result[4], result[5])
except:
log.info(_("error: %s") % str(sys.exc_info()))
raise
result[1] = '%.*f' % (places, 100.0*result[0])
return result
# OK, for reference the tuple returned by the stat is:
# 0 - The stat, raw, no formating, eg 0.33333333
# 1 - formatted stat with appropriate precision and punctuation, eg 33%
# 1 - formatted stat with appropriate precision, eg. 33; shown in HUD
# 2 - formatted stat with appropriate precision, punctuation and a hint, eg v=33%
# 3 - same as #2 except name of stat instead of hint, eg vpip=33%
# 4 - the calculation that got the stat, eg 9/27
@ -147,16 +132,16 @@ def vpip(stat_dict, player):
try:
stat = float(stat_dict[player]['vpip'])/float(stat_dict[player]['n'])
return (stat,
'%3.1f' % (100*stat) + '%',
'v=%3.1f' % (100*stat) + '%',
'vpip=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'v=%3.1f%%' % (100.0*stat),
'vpip=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['vpip'], stat_dict[player]['n']),
_('Voluntarily Put In Pot Pre-Flop%')
)
except: return (stat,
'%3.1f' % (0) + '%',
'v=%3.1f' % (0) + '%',
'vpip=%3.1f' % (0) + '%',
'%3.1f' % (0),
'v=%3.1f%%' % (0),
'vpip=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('Voluntarily Put In Pot Pre-Flop%')
)
@ -167,17 +152,17 @@ def pfr(stat_dict, player):
try:
stat = float(stat_dict[player]['pfr'])/float(stat_dict[player]['n'])
return (stat,
'%3.1f' % (100*stat) + '%',
'p=%3.1f' % (100*stat) + '%',
'pfr=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'p=%3.1f%%' % (100.0*stat),
'pfr=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['pfr'], stat_dict[player]['n']),
_('Pre-Flop Raise %')
)
except:
return (stat,
'%3.1f' % (0) + '%',
'p=%3.1f' % (0) + '%',
'pfr=%3.1f' % (0) + '%',
'%3.1f' % (0),
'p=%3.1f%%' % (0),
'pfr=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('Pre-Flop Raise %')
)
@ -188,17 +173,17 @@ def wtsd(stat_dict, player):
try:
stat = float(stat_dict[player]['sd'])/float(stat_dict[player]['saw_f'])
return (stat,
'%3.1f' % (100*stat) + '%',
'w=%3.1f' % (100*stat) + '%',
'wtsd=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'w=%3.1f%%' % (100.0*stat),
'wtsd=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['sd'], stat_dict[player]['saw_f']),
_('% went to showdown')
)
except:
return (stat,
'%3.1f' % (0) + '%',
'w=%3.1f' % (0) + '%',
'wtsd=%3.1f' % (0) + '%',
'%3.1f' % (0),
'w=%3.1f%%' % (0),
'wtsd=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('% went to showdown')
)
@ -209,17 +194,17 @@ def wmsd(stat_dict, player):
try:
stat = float(stat_dict[player]['wmsd'])/float(stat_dict[player]['sd'])
return (stat,
'%3.1f' % (100*stat) + '%',
'w=%3.1f' % (100*stat) + '%',
'wmsd=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'w=%3.1f%%' % (100.0*stat),
'wmsd=%3.1f%%' % (100.0*stat),
'(%5.1f/%d)' % (float(stat_dict[player]['wmsd']), stat_dict[player]['sd']),
_('% won money at showdown')
)
except:
return (stat,
'%3.1f' % (0) + '%',
'w=%3.1f' % (0) + '%',
'wmsd=%3.1f' % (0) + '%',
'%3.1f' % (0),
'w=%3.1f%%' % (0),
'wmsd=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('% won money at showdown')
)
@ -297,9 +282,9 @@ def saw_f(stat_dict, player):
den = float(stat_dict[player]['n'])
stat = num/den
return (stat,
'%3.1f' % (100*stat) + '%',
'sf=%3.1f' % (100*stat) + '%',
'saw_f=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'sf=%3.1f%%' % (100.0*stat),
'saw_f=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['saw_f'], stat_dict[player]['n']),
_('Flop Seen %')
)
@ -308,9 +293,9 @@ def saw_f(stat_dict, player):
num = 0
den = 0
return (stat,
'%3.1f' % (stat) + '%',
'sf=%3.1f' % (stat) + '%',
'saw_f=%3.1f' % (stat) + '%',
'%3.1f' % (stat),
'sf=%3.1f%%' % (stat),
'saw_f=%3.1f%%' % (stat),
'(%d/%d)' % (num, den),
_('Flop Seen %')
)
@ -352,17 +337,17 @@ def fold_f(stat_dict, player):
try:
stat = float(stat_dict[player]['fold_2'])/float(stat_dict[player]['saw_f'])
return (stat,
'%3.1f' % (100*stat) + '%',
'ff=%3.1f' % (100*stat) + '%',
'fold_f=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'ff=%3.1f%%' % (100.0*stat),
'fold_f=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['fold_2'], stat_dict[player]['saw_f']),
_('folded flop/4th')
)
except:
return (stat,
'%3.1f' % (0) + '%',
'ff=%3.1f' % (0) + '%',
'fold_f=%3.1f' % (0) + '%',
'%3.1f' % (0),
'ff=%3.1f%%' % (0),
'fold_f=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('folded flop/4th')
)
@ -373,9 +358,9 @@ def steal(stat_dict, player):
try:
stat = float(stat_dict[player]['steal'])/float(stat_dict[player]['steal_opp'])
return (stat,
'%3.1f' % (100*stat) + '%',
'st=%3.1f' % (100*stat) + '%',
'steal=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'st=%3.1f%%' % (100.0*stat),
'steal=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['steal'], stat_dict[player]['steal_opp']),
_('% steal attempted')
)
@ -388,9 +373,9 @@ def f_SB_steal(stat_dict, player):
try:
stat = float(stat_dict[player]['sbnotdef'])/float(stat_dict[player]['sbstolen'])
return (stat,
'%3.1f' % (100*stat) + '%',
'fSB=%3.1f' % (100*stat) + '%',
'fSB_s=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'fSB=%3.1f%%' % (100.0*stat),
'fSB_s=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['sbnotdef'], stat_dict[player]['sbstolen']),
_('% folded SB to steal'))
except:
@ -407,9 +392,9 @@ def f_BB_steal(stat_dict, player):
try:
stat = float(stat_dict[player]['bbnotdef'])/float(stat_dict[player]['bbstolen'])
return (stat,
'%3.1f' % (100*stat) + '%',
'fBB=%3.1f' % (100*stat) + '%',
'fBB_s=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'fBB=%3.1f%%' % (100.0*stat),
'fBB_s=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['bbnotdef'], stat_dict[player]['bbstolen']),
_('% folded BB to steal'))
except:
@ -429,9 +414,9 @@ def f_steal(stat_dict, player):
stat = float(folded_blind)/float(blind_stolen)
return (stat,
'%3.1f' % (100*stat) + '%',
'fB=%3.1f' % (100*stat) + '%',
'fB_s=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'fB=%3.1f%%' % (100.0*stat),
'fB_s=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (folded_blind, blind_stolen),
_('% folded blind to steal'))
except:
@ -448,16 +433,16 @@ def three_B(stat_dict, player):
try:
stat = float(stat_dict[player]['tb_0'])/float(stat_dict[player]['tb_opp_0'])
return (stat,
'%3.1f' % (100*stat) + '%',
'3B=%3.1f' % (100*stat) + '%',
'3B_pf=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'3B=%3.1f%%' % (100.0*stat),
'3B_pf=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['tb_0'], stat_dict[player]['tb_opp_0']),
_('% 3/4 Bet preflop/3rd'))
except:
return (stat,
'%3.1f' % (0) + '%',
'3B=%3.1f' % (0) + '%',
'3B_pf=%3.1f' % (0) + '%',
'%3.1f' % (0),
'3B=%3.1f%%' % (0),
'3B_pf=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('% 3/4 Bet preflop/3rd'))
@ -467,16 +452,16 @@ def WMsF(stat_dict, player):
try:
stat = float(stat_dict[player]['w_w_s_1'])/float(stat_dict[player]['saw_1'])
return (stat,
'%3.1f' % (100*stat) + '%',
'wf=%3.1f' % (100*stat) + '%',
'w_w_f=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'wf=%3.1f%%' % (100.0*stat),
'w_w_f=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['w_w_s_1'], stat_dict[player]['saw_f']),
_('% won$/saw flop/4th'))
except:
return (stat,
'%3.1f' % (0) + '%',
'wf=%3.1f' % (0) + '%',
'w_w_f=%3.1f' % (0) + '%',
'%3.1f' % (0),
'wf=%3.1f%%' % (0),
'w_w_f=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('% won$/saw flop/4th'))
@ -486,16 +471,16 @@ def a_freq1(stat_dict, player):
try:
stat = float(stat_dict[player]['aggr_1'])/float(stat_dict[player]['saw_f'])
return (stat,
'%3.1f' % (100*stat) + '%',
'a1=%3.1f' % (100*stat) + '%',
'a_fq_1=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'a1=%3.1f%%' % (100.0*stat),
'a_fq_1=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['aggr_1'], stat_dict[player]['saw_f']),
_('Aggression Freq flop/4th'))
except:
return (stat,
'%3.1f' % (0) + '%',
'a1=%3.1f' % (0) + '%',
'a_fq_1=%3.1f' % (0) + '%',
'%3.1f' % (0),
'a1=%3.1f%%' % (0),
'a_fq_1=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('Aggression Freq flop/4th'))
@ -505,16 +490,16 @@ def a_freq2(stat_dict, player):
try:
stat = float(stat_dict[player]['aggr_2'])/float(stat_dict[player]['saw_2'])
return (stat,
'%3.1f' % (100*stat) + '%',
'a2=%3.1f' % (100*stat) + '%',
'a_fq_2=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'a2=%3.1f%%' % (100.0*stat),
'a_fq_2=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['aggr_2'], stat_dict[player]['saw_2']),
_('Aggression Freq turn/5th'))
except:
return (stat,
'%3.1f' % (0) + '%',
'a2=%3.1f' % (0) + '%',
'a_fq_2=%3.1f' % (0) + '%',
'%3.1f' % (0),
'a2=%3.1f%%' % (0),
'a_fq_2=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('Aggression Freq turn/5th'))
@ -524,16 +509,16 @@ def a_freq3(stat_dict, player):
try:
stat = float(stat_dict[player]['aggr_3'])/float(stat_dict[player]['saw_3'])
return (stat,
'%3.1f' % (100*stat) + '%',
'a3=%3.1f' % (100*stat) + '%',
'a_fq_3=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'a3=%3.1f%%' % (100.0*stat),
'a_fq_3=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['aggr_3'], stat_dict[player]['saw_3']),
_('Aggression Freq river/6th'))
except:
return (stat,
'%3.1f' % (0) + '%',
'a3=%3.1f' % (0) + '%',
'a_fq_3=%3.1f' % (0) + '%',
'%3.1f' % (0),
'a3=%3.1f%%' % (0),
'a_fq_3=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('Aggression Freq river/6th'))
@ -543,16 +528,16 @@ def a_freq4(stat_dict, player):
try:
stat = float(stat_dict[player]['aggr_4'])/float(stat_dict[player]['saw_4'])
return (stat,
'%3.1f' % (100*stat) + '%',
'a4=%3.1f' % (100*stat) + '%',
'a_fq_4=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'a4=%3.1f%%' % (100.0*stat),
'a_fq_4=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['aggr_4'], stat_dict[player]['saw_4']),
_('Aggression Freq 7th'))
except:
return (stat,
'%3.1f' % (0) + '%',
'a4=%3.1f' % (0) + '%',
'a_fq_4=%3.1f' % (0) + '%',
'%3.1f' % (0),
'a4=%3.1f%%' % (0),
'a_fq_4=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('Aggression Freq 7th'))
@ -563,9 +548,9 @@ def a_freq_123(stat_dict, player):
stat = float( stat_dict[player]['aggr_1'] + stat_dict[player]['aggr_2'] + stat_dict[player]['aggr_3']
) / float( stat_dict[player]['saw_1'] + stat_dict[player]['saw_2'] + stat_dict[player]['saw_3']);
return (stat,
'%3.1f' % (100*stat) + '%',
'afq=%3.1f' % (100*stat) + '%',
'postf_aggfq=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'afq=%3.1f%%' % (100.0*stat),
'postf_aggfq=%3.1f%%' % (100.0*stat),
'(%d/%d)' % ( stat_dict[player]['aggr_1']
+ stat_dict[player]['aggr_2']
+ stat_dict[player]['aggr_3']
@ -576,9 +561,9 @@ def a_freq_123(stat_dict, player):
_('Post-Flop Aggression Freq'))
except:
return (stat,
'%2.0f' % (0) + '%',
'a3=%2.0f' % (0) + '%',
'a_fq_3=%2.0f' % (0) + '%',
'%2.0f' % (0),
'a3=%2.0f%%' % (0),
'a_fq_3=%2.0f%%' % (0),
'(%d/%d)' % (0, 0),
_('Post-Flop Aggression Freq'))
@ -597,16 +582,16 @@ def agg_freq(stat_dict, player):
stat = float (bet_raise) / float(post_call + post_fold + bet_raise)
return (stat,
'%3.1f' % (100*stat) + '%',
'afr=%3.1f' % (100*stat) + '%',
'agg_fr=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'afr=%3.1f%%' % (100.0*stat),
'agg_fr=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (bet_raise, (post_call + post_fold + bet_raise)),
_('Aggression Freq'))
except:
return (stat,
'%2.1f' % (0) + '%',
'af=%3.1f' % (0) + '%',
'agg_f=%3.1f' % (0) + '%',
'%2.1f' % (0),
'af=%3.1f%%' % (0),
'agg_f=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('Aggression Freq'))
@ -647,16 +632,16 @@ def cbet(stat_dict, player):
oppt = stat_dict[player]['cb_opp_1']+stat_dict[player]['cb_opp_2']+stat_dict[player]['cb_opp_3']+stat_dict[player]['cb_opp_4']
stat = float(cbets)/float(oppt)
return (stat,
'%3.1f' % (100*stat) + '%',
'cbet=%3.1f' % (100*stat) + '%',
'cbet=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'cbet=%3.1f%%' % (100.0*stat),
'cbet=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (cbets, oppt),
_('% continuation bet '))
except:
return (stat,
'%3.1f' % (0) + '%',
'cbet=%3.1f' % (0) + '%',
'cbet=%3.1f' % (0) + '%',
'%3.1f' % (0),
'cbet=%3.1f%%' % (0),
'cbet=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('% continuation bet '))
@ -666,16 +651,16 @@ def cb1(stat_dict, player):
try:
stat = float(stat_dict[player]['cb_1'])/float(stat_dict[player]['cb_opp_1'])
return (stat,
'%3.1f' % (100*stat) + '%',
'cb1=%3.1f' % (100*stat) + '%',
'cb_1=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'cb1=%3.1f%%' % (100.0*stat),
'cb_1=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['cb_1'], stat_dict[player]['cb_opp_1']),
_('% continuation bet flop/4th'))
except:
return (stat,
'%3.1f' % (0) + '%',
'cb1=%3.1f' % (0) + '%',
'cb_1=%3.1f' % (0) + '%',
'%3.1f' % (0),
'cb1=%3.1f%%' % (0),
'cb_1=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('% continuation bet flop/4th'))
@ -685,16 +670,16 @@ def cb2(stat_dict, player):
try:
stat = float(stat_dict[player]['cb_2'])/float(stat_dict[player]['cb_opp_2'])
return (stat,
'%3.1f' % (100*stat) + '%',
'cb2=%3.1f' % (100*stat) + '%',
'cb_2=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'cb2=%3.1f%%' % (100.0*stat),
'cb_2=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['cb_2'], stat_dict[player]['cb_opp_2']),
_('% continuation bet turn/5th'))
except:
return (stat,
'%3.1f' % (0) + '%',
'cb2=%3.1f' % (0) + '%',
'cb_2=%3.1f' % (0) + '%',
'%3.1f' % (0),
'cb2=%3.1f%%' % (0),
'cb_2=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('% continuation bet turn/5th'))
@ -704,16 +689,16 @@ def cb3(stat_dict, player):
try:
stat = float(stat_dict[player]['cb_3'])/float(stat_dict[player]['cb_opp_3'])
return (stat,
'%3.1f' % (100*stat) + '%',
'cb3=%3.1f' % (100*stat) + '%',
'cb_3=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'cb3=%3.1f%%' % (100.0*stat),
'cb_3=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['cb_3'], stat_dict[player]['cb_opp_3']),
_('% continuation bet river/6th'))
except:
return (stat,
'%3.1f' % (0) + '%',
'cb3=%3.1f' % (0) + '%',
'cb_3=%3.1f' % (0) + '%',
'%3.1f' % (0),
'cb3=%3.1f%%' % (0),
'cb_3=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('% continuation bet river/6th'))
@ -723,16 +708,16 @@ def cb4(stat_dict, player):
try:
stat = float(stat_dict[player]['cb_4'])/float(stat_dict[player]['cb_opp_4'])
return (stat,
'%3.1f' % (100*stat) + '%',
'cb4=%3.1f' % (100*stat) + '%',
'cb_4=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'cb4=%3.1f%%' % (100.0*stat),
'cb_4=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['cb_4'], stat_dict[player]['cb_opp_4']),
_('% continuation bet 7th'))
except:
return (stat,
'%3.1f' % (0) + '%',
'cb4=%3.1f' % (0) + '%',
'cb_4=%3.1f' % (0) + '%',
'%3.1f' % (0),
'cb4=%3.1f%%' % (0),
'cb_4=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('% continuation bet 7th'))
@ -742,9 +727,9 @@ def ffreq1(stat_dict, player):
try:
stat = float(stat_dict[player]['f_freq_1'])/float(stat_dict[player]['was_raised_1'])
return (stat,
'%3.1f' % (100*stat) + '%',
'ff1=%3.1f' % (100*stat) + '%',
'ff_1=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'ff1=%3.1f%%' % (100.0*stat),
'ff_1=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['f_freq_1'], stat_dict[player]['was_raised_1']),
_('% fold frequency flop/4th'))
except:
@ -761,16 +746,16 @@ def ffreq2(stat_dict, player):
try:
stat = float(stat_dict[player]['f_freq_2'])/float(stat_dict[player]['was_raised_2'])
return (stat,
'%3.1f' % (100*stat) + '%',
'ff2=%3.1f' % (100*stat) + '%',
'ff_2=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'ff2=%3.1f%%' % (100.0*stat),
'ff_2=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['f_freq_2'], stat_dict[player]['was_raised_2']),
_('% fold frequency turn/5th'))
except:
return (stat,
'%3.1f' % (0) + '%',
'ff2=%3.1f' % (0) + '%',
'ff_2=%3.1f' % (0) + '%',
'%3.1f' % (0),
'ff2=%3.1f%%' % (0),
'ff_2=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('% fold frequency turn/5th'))
@ -780,16 +765,16 @@ def ffreq3(stat_dict, player):
try:
stat = float(stat_dict[player]['f_freq_3'])/float(stat_dict[player]['was_raised_3'])
return (stat,
'%3.1f' % (100*stat) + '%',
'ff3=%3.1f' % (100*stat) + '%',
'ff_3=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'ff3=%3.1f%%' % (100.0*stat),
'ff_3=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['f_freq_3'], stat_dict[player]['was_raised_3']),
_('% fold frequency river/6th'))
except:
return (stat,
'%3.1f' % (0) + '%',
'ff3=%3.1f' % (0) + '%',
'ff_3=%3.1f' % (0) + '%',
'%3.1f' % (0),
'ff3=%3.1f%%' % (0),
'ff_3=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('% fold frequency river/6th'))
@ -799,16 +784,16 @@ def ffreq4(stat_dict, player):
try:
stat = float(stat_dict[player]['f_freq_4'])/float(stat_dict[player]['was_raised_4'])
return (stat,
'%3.1f' % (100*stat) + '%',
'ff4=%3.1f' % (100*stat) + '%',
'ff_4=%3.1f' % (100*stat) + '%',
'%3.1f' % (100.0*stat),
'ff4=%3.1f%%' % (100.0*stat),
'ff_4=%3.1f%%' % (100.0*stat),
'(%d/%d)' % (stat_dict[player]['f_freq_4'], stat_dict[player]['was_raised_4']),
_('% fold frequency 7th'))
except:
return (stat,
'%3.1f' % (0) + '%',
'ff4=%3.1f' % (0) + '%',
'ff_4=%3.1f' % (0) + '%',
'%3.1f' % (0),
'ff4=%3.1f%%' % (0),
'ff_4=%3.1f%%' % (0),
'(%d/%d)' % (0, 0),
_('% fold frequency 7th'))
@ -816,7 +801,7 @@ if __name__== "__main__":
statlist = dir()
misslist = [ "Configuration", "Database", "Charset", "codecs", "encoder"
, "do_stat", "do_tip", "GInitiallyUnowned", "gtk", "pygtk"
, "re", "re_Percent", "re_Places"
, "re", "re_Places"
]
statlist = [ x for x in statlist if x not in dir(sys) ]
statlist = [ x for x in statlist if x not in dir(codecs) ]