Merge branch 'futz' from Matt

Conflicts:

	pyfpdb/EverleafToFpdb.py
	pyfpdb/FulltiltToFpdb.py
	pyfpdb/Hand.py
	pyfpdb/HandHistoryConverter.py
This commit is contained in:
Worros
2009-03-08 00:43:33 +09:00
6 changed files with 428 additions and 314 deletions
+202 -218
View File
@@ -15,39 +15,25 @@
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
import Configuration
import FpdbRegex
import Hand
import re
import sys
import traceback
import logging
import os
import os.path
import xml.dom.minidom
import codecs
from decimal import Decimal
import operator
import time
from copy import deepcopy
from Exceptions import *
class Hand:
# def __init__(self, sitename, gametype, sb, bb, string):
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
def __init__(self, sitename, gametype, handText):
self.sitename = sitename
self.gametype = gametype
self.handText = handText
if gametype[1] == "hold" or self.gametype[1] == "omahahi":
self.streetList = ['PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8":
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
self.handid = 0
self.sb = gametype[3]
self.bb = gametype[4]
self.tablename = "Slartibartfast"
self.hero = "Hiro"
self.maxseats = 10
@@ -58,53 +44,37 @@ class Hand:
self.posted = []
self.involved = True
self.pot = Pot()
#
# Collections indexed by street names
#
# A MatchObject using a groupnames to identify streets.
# filled by markStreets()
self.streets = None
# dict from street names to lists of tuples, such as
# [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
# actually they're clearly lists but they probably should be tuples.
self.actions = {}
# dict from street names to community cards
self.board = {}
#
# Collections indexed by player names
#
# dict from player names to lists of hole cards
self.holecards = {}
self.bets = {}
self.lastBet = {}
self.streets = {}
self.actions = {} # [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
self.board = {} # dict from street names to community cards
for street in self.streetList:
self.streets[street] = "" # portions of the handText, filled by markStreets()
self.bets[street] = {}
self.lastBet[street] = 0
self.actions[street] = []
self.board[street] = []
# Collections indexed by player names
self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
self.stacks = {}
# dict from player names to amounts collected
self.collected = []
self.collectees = {}
self.collected = [] #list of ?
self.collectees = {} # dict from player names to amounts collected (?)
# Sets of players
self.shown = set()
self.folded = set()
self.action = []
# self.action = []
# Things to do with money
self.pot = Pot()
self.totalpot = None
self.totalcollected = None
self.rake = None
self.bets = {}
self.lastBet = {}
for street in self.streetList:
self.bets[street] = {}
self.lastBet[street] = 0
def addPlayer(self, seat, name, chips):
"""\
@@ -116,65 +86,23 @@ If a player has None chips he won't be added."""
if chips is not None:
self.players.append([seat, name, chips])
self.stacks[name] = Decimal(chips)
self.holecards[name] = set()
self.holecards[name] = []
self.pot.addPlayer(name)
for street in self.streetList:
self.bets[street][name] = []
self.holecards[name] = {} # dict from street names.
def addStreets(self, match):
# go through m and initialise actions to empty list for each street.
if match:
self.streets = match
for street in match.groupdict():
if match.group(street) is not None:
self.actions[street] = []
self.streets.update(match.groupdict())
logging.debug("markStreets:\n"+ str(self.streets))
else:
logging.error("markstreets didn't match")
def addHoleCards(self, cards, player):
"""\
Assigns observed holecards to a player.
cards set of card bigrams e.g. set(['2h','Jc'])
player (string) name of player
"""
#print "DEBUG: addHoleCards", cards,player
try:
self.checkPlayerExists(player)
cards = set([self.card(c) for c in cards])
self.holecards[player].update(cards)
except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
#def addHoleCards -- to Holdem subclass
def addPlayerCards(self, cards, player):
"""\
Assigns observed cards to a player.
cards set of card bigrams e.g. set(['2h','Jc'])
player (string) name of player
Should probably be merged with addHoleCards
"""
print "DEBUG: addPlayerCards", cards,player
try:
self.checkPlayerExists(player)
cards = set([self.card(c) for c in cards])
self.holecards[player].update(cards)
except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
def addShownCards(self, cards, player, holeandboard=None):
"""\
For when a player shows cards for any reason (for showdown or out of choice).
Card ranks will be uppercased
"""
#print "DEBUG: addShownCards", cards,player,holeandboard
if cards is not None:
self.shown.add(player)
self.addHoleCards(cards,player)
elif holeandboard is not None:
holeandboard = set([self.card(c) for c in holeandboard])
board = set([c for s in self.board.values() for c in s])
self.addHoleCards(holeandboard.difference(board),player)
def checkPlayerExists(self,player):
@@ -212,15 +140,12 @@ Card ranks will be uppercased
def addBlind(self, player, blindtype, amount):
# if player is None, it's a missing small blind.
# TODO:
# The situation we need to cover are:
# Player in small blind posts
# - this is a bet of 1 sb, as yet uncalled.
# Player in the big blind posts
# - this is a call of 1 bb and is the new uncalled
# - this is a call of 1 sb and a raise to 1 bb
#
# If a player posts a big & small blind
# - FIXME: We dont record this for later printing yet
logging.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
if player is not None:
@@ -228,7 +153,7 @@ Card ranks will be uppercased
self.stacks[player] -= Decimal(amount)
#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
self.actions['PREFLOP'].append(act)
self.actions['BLINDSANTES'].append(act)
self.pot.addMoney(player, Decimal(amount))
if blindtype == 'big blind':
self.lastBet['PREFLOP'] = Decimal(amount)
@@ -238,13 +163,6 @@ Card ranks will be uppercased
self.posted = self.posted + [[player,blindtype]]
#print "DEBUG: self.posted: %s" %(self.posted)
def addBringIn(self, player, ante):
if player is not None:
self.bets['THIRD'][player].append(Decimal(ante))
self.stacks[player] -= Decimal(ante)
act = (player, 'bringin', "bringin", ante, self.stacks[player]==0)
self.actions['THIRD'].append(act)
self.pot.addMoney(player, Decimal(ante))
def addCall(self, street, player=None, amount=None):
@@ -422,16 +340,99 @@ Map the tuple self.gametype onto the pokerstars string describing it
def writeHand(self, fh=sys.__stdout__):
if self.gametype[1] == "hold" or self.gametype[1] == "omahahi":
self.writeHoldemHand(fh)
else:
self.writeStudHand(fh)
print >>fh, "Override me"
def printHand(self):
self.writeHand(sys.stdout)
def printActionLine(self, act, fh):
if act[1] == 'folds':
print >>fh, _("%s: folds " %(act[0]))
elif act[1] == 'checks':
print >>fh, _("%s: checks " %(act[0]))
elif act[1] == 'calls':
print >>fh, _("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'bets':
print >>fh, _("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'raises':
print >>fh, _("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
elif act[1] == 'posts':
if(act[2] == "small blind"):
print >>fh, _("%s: posts small blind $%s" %(act[0], act[3]))
elif(act[2] == "big blind"):
print >>fh, _("%s: posts big blind $%s" %(act[0], act[3]))
elif(act[2] == "both"):
print >>fh, _("%s: posts small & big blinds $%s" %(act[0], act[3]))
class HoldemOmahaHand(Hand):
def __init__(self, hhc, sitename, gametype, handText):
if gametype[1] not in ["hold","omaha"]:
pass # or indeed don't pass and complain instead
logging.debug("HoldemOmahaHand")
self.streetList = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
self.communityStreets = ['FLOP', 'TURN', 'RIVER']
self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER']
Hand.__init__(self, sitename, gametype, handText)
self.sb = gametype[3]
self.bb = gametype[4]
#Populate a HoldemOmahaHand
#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
# which then invokes a 'addXXX' callback
hhc.readHandInfo(self)
hhc.readPlayerStacks(self)
hhc.compilePlayerRegexs(players = set([player[1] for player in self.players]))
hhc.markStreets(self)
hhc.readBlinds(self)
hhc.readButton(self)
hhc.readHeroCards(self)
hhc.readShowdownActions(self)
# Read actions in street order
for street in self.communityStreets:
if self.streets[street]:
hhc.readCommunityCards(self, street)
for street in self.actionStreets:
if self.streets[street]:
hhc.readAction(self, street)
hhc.readCollectPot(self)
hhc.readShownCards(self)
self.totalPot() # finalise it (total the pot)
hhc.getRake(self)
def addHoleCards(self, cards, player):
"""\
Assigns observed holecards to a player.
cards list of card bigrams e.g. ['2h','Jc']
player (string) name of player
"""
logging.debug("addHoleCards %s %s" % (cards, player))
try:
self.checkPlayerExists(player)
cardset = set(self.card(c) for c in cards)
if 'PREFLOP' in self.holecards[player]:
self.holecards[player]['PREFLOP'].update(cardset)
else:
self.holecards[player]['PREFLOP'] = cardset
except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
def addShownCards(self, cards, player, holeandboard=None):
"""\
For when a player shows cards for any reason (for showdown or out of choice).
Card ranks will be uppercased
"""
logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
if cards is not None:
self.shown.add(player)
self.addHoleCards(cards,player)
elif holeandboard is not None:
holeandboard = set([self.card(c) for c in holeandboard])
board = set([c for s in self.board.values() for c in s])
self.addHoleCards(holeandboard.difference(board),player)
def writeHoldemHand(self, fh=sys.__stdout__):
def writeHand(self, fh=sys.__stdout__):
# PokerStars format.
#print "\n### Pseudo stars format ###"
#print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, self.getGameTypeAsString(), self.sb, self.bb, self.starttime))
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
@@ -449,34 +450,42 @@ Map the tuple self.gametype onto the pokerstars string describing it
smallbet = self.sb
bigbet = self.bb
for a in self.posted:
if(a[1] == "small blind"):
print >>fh, _("%s: posts small blind $%s" %(a[0], smallbet))
if(a[1] == "big blind"):
print >>fh, _("%s: posts big blind $%s" %(a[0], bigbet))
if(a[1] == "both"):
print >>fh, _("%s: posts small & big blinds $%.2f" %(a[0], (Decimal(smallbet) + Decimal(bigbet))))
# for a in self.posted:
# if(a[1] == "small blind"):
# print >>fh, _("%s: posts small blind $%s" %(a[0], smallbet))
# if(a[1] == "big blind"):
# print >>fh, _("%s: posts big blind $%s" %(a[0], bigbet))
# if(a[1] == "both"):
# print >>fh, _("%s: posts small & big blinds $%.2f" %(a[0], (Decimal(smallbet) + Decimal(bigbet))))
# I think these can just be actions in 'blindsantes' round
if self.actions['BLINDSANTES']:
for act in self.actions['BLINDSANTES']:
self.printActionLine(act, fh)
print >>fh, _("*** HOLE CARDS ***")
if self.involved:
print >>fh, _("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero])))
print >>fh, _("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero]['PREFLOP'])))
if 'PREFLOP' in self.actions:
if self.actions['PREFLOP']:
for act in self.actions['PREFLOP']:
self.printActionLine(act, fh)
if 'FLOP' in self.actions:
if self.board['FLOP']:
print >>fh, _("*** FLOP *** [%s]" %( " ".join(self.board['FLOP'])))
if self.actions['FLOP']:
for act in self.actions['FLOP']:
self.printActionLine(act, fh)
if 'TURN' in self.actions:
if self.board['TURN']:
print >>fh, _("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN'])))
if self.actions['TURN']:
for act in self.actions['TURN']:
self.printActionLine(act, fh)
if 'RIVER' in self.actions:
if self.board['RIVER']:
print >>fh, _("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) ))
if self.actions['RIVER']:
for act in self.actions['RIVER']:
self.printActionLine(act, fh)
@@ -513,37 +522,79 @@ Map the tuple self.gametype onto the pokerstars string describing it
seatnum = player[0]
name = player[1]
if name in self.collectees and name in self.shown:
print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]), self.collectees[name]))
print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']), self.collectees[name]))
elif name in self.collectees:
print >>fh, _("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name]))
elif name in self.shown:
print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name])))
print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP'])))
elif name in self.folded:
print >>fh, _("Seat %d: %s folded" % (seatnum, name))
else:
print >>fh, _("Seat %d: %s mucked" % (seatnum, name))
print >>fh, "\n\n"
# TODO:
# logic for side pots
# logic for which players get to showdown
# I'm just not sure we need to do this so heavily.. and if we do, it's probably better to use pokerlib
#if self.holecards[player[1]]: # empty list default is false
#hole = self.holecards[player[1]]
##board = []
##for s in self.board.values():
##board += s
##playerhand = self.bestHand('hi', board+hole)
##print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
#else:
#print "Seat %d: %s mucked or folded" % (player[0], player[1])
def writeStudHand(self, fh=sys.__stdout__):
class StudHand(Hand):
def __init__(self, hhc, sitename, gametype, handText):
if gametype[1] not in ["razz","stud","stud8"]:
pass # or indeed don't pass and complain instead
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
self.holeStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
Hand.__init__(self, sitename, gametype, handText)
self.sb = gametype[3]
self.bb = gametype[4]
#Populate the StudHand
#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
# which then invokes a 'addXXX' callback
hhc.readHandInfo(self)
hhc.readPlayerStacks(self)
hhc.compilePlayerRegexs(players = set([player[1] for player in self.players]))
hhc.markStreets(self)
hhc.readAntes(self)
hhc.readBringIn(self)
# hhc.readShowdownActions(self) # not done yet
# Read actions in street order
for street in self.streetList:
if self.streets[street]:
logging.debug(street)
logging.debug(self.streets[street])
hhc.readStudPlayerCards(self, street)
hhc.readAction(self, street)
hhc.readCollectPot(self)
# hhc.readShownCards(self) # not done yet
self.totalPot() # finalise it (total the pot)
hhc.getRake(self)
def addPlayerCards(self, player, street, open=[], closed=[]):
"""\
Assigns observed cards to a player.
player (string) name of player
street (string) the street name (in streetList)
open list of card bigrams e.g. ['2h','Jc'], dealt face up
closed likewise, but known only to player
"""
logging.debug("addPlayerCards %s, o%s x%s" % (player, open, closed))
try:
self.checkPlayerExists(player)
self.holecards[player][street] = (open, closed)
# cards = set([self.card(c) for c in cards])
# self.holecards[player].update(cards)
except FpdbParseError, e:
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
def addBringIn(self, player, bringin):
if player is not None:
logging.debug("Bringin: %s, %s" % (player , bringin))
self.bets['THIRD'][player].append(Decimal(bringin))
self.stacks[player] -= Decimal(bringin)
act = (player, 'bringin', "bringin", bringin, self.stacks[player]==0)
self.actions['THIRD'].append(act)
self.pot.addMoney(player, Decimal(bringin))
def writeHand(self, fh=sys.__stdout__):
# PokerStars format.
#print "\n### Pseudo stars format ###"
#print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, self.getGameTypeAsString(), self.sb, self.bb, self.starttime))
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
@@ -559,8 +610,10 @@ Map the tuple self.gametype onto the pokerstars string describing it
if 'THIRD' in self.actions:
print >>fh, _("*** 3RD STREET ***")
for player in [x for x in self.players if x[1] in players_who_post_antes]:
print >>fh, _("Dealt to ")
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
print player, self.holecards[player]
(closed, open) = self.holecards[player]['THIRD']
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "]" if closed else " ", " [" + " ".join(open) + "]" if open else " ")
for act in self.actions['THIRD']:
#FIXME: Need some logic here for bringin vs completes
self.printActionLine(act, fh)
@@ -629,77 +682,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
print >>fh, _("Seat %d: %s mucked" % (seatnum, name))
print >>fh, "\n\n"
# TODO:
# logic for side pots
# logic for which players get to showdown
# I'm just not sure we need to do this so heavily.. and if we do, it's probably better to use pokerlib
#if self.holecards[player[1]]: # empty list default is false
#hole = self.holecards[player[1]]
##board = []
##for s in self.board.values():
##board += s
##playerhand = self.bestHand('hi', board+hole)
##print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
#else:
#print "Seat %d: %s mucked or folded" % (player[0], player[1])
def printHand(self):
self.writeHand(sys.stdout)
def printActionLine(self, act, fh):
if act[1] == 'folds':
print >>fh, _("%s: folds " %(act[0]))
elif act[1] == 'checks':
print >>fh, _("%s: checks " %(act[0]))
if act[1] == 'calls':
print >>fh, _("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
if act[1] == 'bets':
print >>fh, _("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
if act[1] == 'raises':
print >>fh, _("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
# going to use pokereval to figure out hands at some point.
# these functions are copied from pokergame.py
def bestHand(self, side, cards):
return HandHistoryConverter.eval.best('hi', cards, [])
# from pokergame.py
# got rid of the _ for internationalisation
def readableHandValueLong(self, side, value, cards):
if value == "NoPair":
if side == "low":
if cards[0][0] == '5':
return ("The wheel")
else:
return join(map(lambda card: card[0], cards), ", ")
else:
return ("High card %(card)s") % { 'card' : (letter2name[cards[0][0]]) }
elif value == "OnePair":
return ("A pair of %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[2][0]]) }
elif value == "TwoPair":
return ("Two pairs %(card1)s and %(card2)s") % { 'card1' : (letter2names[cards[0][0]]), 'card2' : _(letter2names[cards[2][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
elif value == "Trips":
return ("Three of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[3][0]]) }
elif value == "Straight":
return ("Straight %(card1)s to %(card2)s") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[4][0]]) }
elif value == "Flush":
return ("Flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
elif value == "FlHouse":
return ("%(card1)ss full of %(card2)ss") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[3][0]]) }
elif value == "Quads":
return _("Four of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
elif value == "StFlush":
if letter2name[cards[0][0]] == 'Ace':
return ("Royal flush")
else:
return ("Straight flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
return value
class FpdbParseError(Exception): pass
class Pot(object):