Merge branch 'master' of git://git.assembla.com/fpdb-eric
This commit is contained in:
commit
a404f0f3ee
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@ -82,7 +82,7 @@ class Hud:
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font = "Sans"
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if font_size == None:
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font_size = "8"
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self.font = pango.FontDescription(font + " " + font_size)
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self.font = pango.FontDescription("%s %s" % (font, font_size))
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# do we need to add some sort of condition here for dealing with a request for a font that doesn't exist?
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game_params = config.get_game_parameters(self.poker_game)
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@ -102,6 +102,7 @@ class Hud:
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self.main_window.set_title("%s FPDBHUD" % (self.table.name))
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self.main_window.set_decorated(False)
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self.main_window.set_opacity(self.colors["hudopacity"])
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self.main_window.set_focus_on_map(False)
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self.ebox = gtk.EventBox()
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self.label = gtk.Label("FPDB Menu (Right Click)\nLeft-drag to move")
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@ -173,10 +174,11 @@ class Hud:
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self.main_window.move(x, y)
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adj = self.adj_seats(self.hand, self.config)
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loc = self.config.get_locations(self.table.site, self.max)
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for i in xrange(1, self.max + 1):
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(x, y) = loc[adj[i]]
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if i in self.stat_windows:
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self.stat_windows[i].relocate(x, y)
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for i, w in enumerate(self.stat_windows):
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if not type(w) == int: # how do we get pure ints in this list??
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(x, y) = loc[adj[i]]
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w.relocate(x, y)
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return True
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def on_button_press(self, widget, event):
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@ -196,12 +198,12 @@ class Hud:
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s.window.destroy()
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self.stat_windows = {}
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# also kill any aux windows
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[aux.destroy() for aux in self.aux_windows]
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(aux.destroy() for aux in self.aux_windows)
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self.aux_windows = []
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def reposition_windows(self, *args):
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if self.stat_windows != {} and len(self.stat_windows) > 0:
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map(lambda x: x.window.move(x.x, x.y), self.stat_windows.itervalues())
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(x.window.move(x.x, x.y) for x in self.stat_windows.itervalues() if type(x) != int)
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return True
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def debug_stat_windows(self, *args):
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@ -217,7 +219,7 @@ class Hud:
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new_layout[self.stat_windows[sw].adj - 1] = new_loc
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self.config.edit_layout(self.table.site, self.max, locations = new_layout)
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# ask each aux to save its layout back to the config object
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[aux.save_layout() for aux in self.aux_windows]
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(aux.save_layout() for aux in self.aux_windows)
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# save the config object back to the file
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print "saving new xml file"
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self.config.save()
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@ -227,9 +229,9 @@ class Hud:
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# Need range here, not xrange -> need the actual list
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adj = range(0, self.max + 1) # default seat adjustments = no adjustment
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# does the user have a fav_seat?
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try:
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sys.stderr.write("site = %s, max = %d, fav seat = %d\n" % (self.table.site, self.max, config.supported_sites[self.table.site].layout[self.max].fav_seat))
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if int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
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if int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
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try:
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sys.stderr.write("site = %s, max = %d, fav seat = %d\n" % (self.table.site, self.max, config.supported_sites[self.table.site].layout[self.max].fav_seat))
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fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
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sys.stderr.write("found fav seat = %d\n" % fav_seat)
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# actual_seat = self.db_connection.get_actual_seat(hand, config.supported_sites[self.table.site].screen_name)
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@ -237,12 +239,14 @@ class Hud:
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sys.stderr.write("found actual seat = %d\n" % actual_seat)
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for i in xrange(0, self.max + 1):
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j = actual_seat + i
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if j > self.max: j = j - self.max
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if j > self.max:
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j = j - self.max
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adj[j] = fav_seat + i
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if adj[j] > self.max: adj[j] = adj[j] - self.max
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except Exception, inst:
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sys.stderr.write("exception in adj!!!\n\n")
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sys.stderr.write("error is %s" % inst) # __str__ allows args to printed directly
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if adj[j] > self.max:
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adj[j] = adj[j] - self.max
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except Exception, inst:
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sys.stderr.write("exception in adj!!!\n\n")
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sys.stderr.write("error is %s" % inst) # __str__ allows args to printed directly
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return adj
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def get_actual_seat(self, name):
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@ -286,10 +290,12 @@ class Hud:
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font = self.font)
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self.stats = []
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for i in xrange(0, config.supported_games[self.poker_game].rows + 1):
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row_list = [''] * config.supported_games[self.poker_game].cols
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game = config.supported_games[self.poker_game]
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for i in xrange(0, game.rows + 1):
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row_list = [''] * game.cols
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self.stats.append(row_list)
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for stat in config.supported_games[self.poker_game].stats:
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for stat in game.stats:
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self.stats[config.supported_games[self.poker_game].stats[stat].row] \
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[config.supported_games[self.poker_game].stats[stat].col] = \
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config.supported_games[self.poker_game].stats[stat].stat_name
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@ -303,30 +309,30 @@ class Hud:
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self.update_table_position()
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for s in self.stat_dict:
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statd = self.stat_dict[s]
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try:
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self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
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except: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here
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self.max = 10
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self.create(hand, config, self.stat_dict, self.cards)
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self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
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self.stat_windows[statd['seat']].player_id = statd['player_id']
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for r in xrange(0, config.supported_games[self.poker_game].rows):
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for c in xrange(0, config.supported_games[self.poker_game].cols):
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this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
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number = Stats.do_stat(self.stat_dict, player = self.stat_dict[s]['player_id'], stat = self.stats[r][c])
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statstring = this_stat.hudprefix + str(number[1]) + this_stat.hudsuffix
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number = Stats.do_stat(self.stat_dict, player = statd['player_id'], stat = self.stats[r][c])
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statstring = "%s%s%s" % (this_stat.hudprefix, str(number[1]), this_stat.hudsuffix)
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window = self.stat_windows[statd['seat']]
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if this_stat.hudcolor != "":
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self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
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self.stat_windows[self.stat_dict[s]['seat']].label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
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window.label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
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self.stat_windows[self.stat_dict[s]['seat']].label[r][c].set_text(statstring)
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window.label[r][c].set_text(statstring)
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if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no?
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self.stat_windows[self.stat_dict[s]['seat']].window.show_all()
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# self.reposition_windows()
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tip = self.stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
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number[3] + ", " + number[4]
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Stats.do_tip(self.stat_windows[self.stat_dict[s]['seat']].e_box[r][c], tip)
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window.window.show_all()
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tip = "%s\n%s\n%s, %s" % (statd['screen_name'], number[5], number[3], number[4])
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Stats.do_tip(window.e_box[r][c], tip)
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def topify_window(self, window):
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"""Set the specified gtk window to stayontop in MS Windows."""
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@ -407,8 +413,9 @@ class Stat_Window:
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self.window.set_title("%s" % seat)
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self.window.set_property("skip-taskbar-hint", True)
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self.window.set_transient_for(parent.main_window)
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self.window.set_focus_on_map(False)
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self.grid = gtk.Table(rows = self.game.rows, columns = self.game.cols, homogeneous = False)
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self.grid = gtk.Table(rows = game.rows, columns = game.cols, homogeneous = False)
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self.window.add(self.grid)
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self.window.modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
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@ -418,12 +425,12 @@ class Stat_Window:
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usegtkframes = self.useframes
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e_box = self.e_box
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label = self.label
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for r in xrange(self.game.rows):
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for r in xrange(game.rows):
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if usegtkframes:
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self.frame.append([])
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e_box.append([])
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label.append([])
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for c in xrange(self.game.cols):
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for c in xrange(game.cols):
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if usegtkframes:
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self.frame[r].append( gtk.Frame() )
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e_box[r].append( gtk.EventBox() )
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