Hand: select() updates
Fix SQL for seat order Fix startTime formating Add lots of commented out debug
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@ -298,15 +298,20 @@ db: a connected Database object"""
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WHERE
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WHERE
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hp.handId = %s
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hp.handId = %s
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and p.id = hp.playerId
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and p.id = hp.playerId
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ORDER BY
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hp.seatno
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"""
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"""
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q = q.replace('%s', db.sql.query['placeholder'])
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q = q.replace('%s', db.sql.query['placeholder'])
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# PlayerStacks
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# PlayerStacks
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c.execute(q, (handId,))
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c.execute(q, (handId,))
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for (seat, winnings, name, chips, card1, card2, card3, card4, position) in c.fetchall():
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for (seat, winnings, name, chips, card1, card2, card3, card4, position) in c.fetchall():
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#print "DEBUG: addPlayer(%s, %s, %s)" %(seat,name,str(chips))
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self.addPlayer(seat,name,str(chips))
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self.addPlayer(seat,name,str(chips))
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#print "DEBUG: card1: %s" % card1
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cardlist = map(Card.valueSuitFromCard, [card1, card2, card3, card4])
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cardlist = map(Card.valueSuitFromCard, [card1, card2, card3, card4])
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cardlist = [card1, card2, card3, card4]
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cardlist = [card1, card2, card3, card4]
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#print "DEUBG: cardlist: '%s'" % cardlist
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self.addHoleCards('PREFLOP', name, closed=cardlist, shown=False, mucked=False, dealt=True)
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self.addHoleCards('PREFLOP', name, closed=cardlist, shown=False, mucked=False, dealt=True)
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if winnings > 0:
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if winnings > 0:
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self.addCollectPot(name, str(winnings))
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self.addCollectPot(name, str(winnings))
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@ -327,7 +332,8 @@ db: a connected Database object"""
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# MySQL maybe: cursorclass=MySQLdb.cursors.DictCursor
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# MySQL maybe: cursorclass=MySQLdb.cursors.DictCursor
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res = c.fetchone()
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res = c.fetchone()
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self.tablename = res['tableName']
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self.tablename = res['tableName']
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self.startTime = res['startTime'] # automatically a datetime
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self.handid = res['siteHandNo']
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self.startTime = datetime.datetime.strptime(res['startTime'], "%Y-%m-%d %H:%M:%S+00:00")
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#res['tourneyId']
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#res['tourneyId']
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#gametypeId
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#gametypeId
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#res['importTime'] # Don't really care about this
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#res['importTime'] # Don't really care about this
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@ -335,6 +341,8 @@ db: a connected Database object"""
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self.maxseats = res['maxSeats']
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self.maxseats = res['maxSeats']
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#res['rush']
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#res['rush']
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cards = map(Card.valueSuitFromCard, [res['boardcard1'], res['boardcard2'], res['boardcard3'], res['boardcard4'], res['boardcard5']])
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cards = map(Card.valueSuitFromCard, [res['boardcard1'], res['boardcard2'], res['boardcard3'], res['boardcard4'], res['boardcard5']])
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#print "DEBUG: res['boardcard1']: %s" % res['boardcard1']
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#print "DEBUG: cards: %s" % cards
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if cards[0]:
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if cards[0]:
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self.setCommunityCards('FLOP', cards[0:3])
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self.setCommunityCards('FLOP', cards[0:3])
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if cards[3]:
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if cards[3]:
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@ -376,9 +384,10 @@ db: a connected Database object"""
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act = row['actionId']
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act = row['actionId']
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# allin True/False if row['allIn'] == 0
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# allin True/False if row['allIn'] == 0
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bet = row['bet']
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bet = row['bet']
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print "DEBUG: name: '%s' street: '%s' act: '%s' bet: '%s'" %(name, street, act, bet)
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street = self.allStreets[int(street)+1]
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street = self.allStreets[int(street)+1]
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#print "DEBUG: name: '%s' street: '%s' act: '%s' bet: '%s'" %(name, street, act, bet)
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if act == 2: # Small Blind
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if act == 2: # Small Blind
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print "DEBUG: addBlind(%s, 'small blind', %s" %(name, str(bet))
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self.addBlind(name, 'small blind', str(bet))
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self.addBlind(name, 'small blind', str(bet))
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elif act == 4: # Big Blind
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elif act == 4: # Big Blind
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self.addBlind(name, 'big blind', str(bet))
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self.addBlind(name, 'big blind', str(bet))
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@ -393,6 +402,9 @@ db: a connected Database object"""
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else:
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else:
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print "DEBUG: unknown action: '%s'" % act
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print "DEBUG: unknown action: '%s'" % act
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#print self
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#self.writeHand()
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#hhc.readShowdownActions(self)
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#hhc.readShowdownActions(self)
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#hc.readShownCards(self)
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#hc.readShownCards(self)
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#h.totalPot()
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#h.totalPot()
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