Correct handling of open/closed stud hole cards.

This commit is contained in:
Ray 2009-07-05 23:44:53 -04:00
parent 8f2350f861
commit 799aa41c1e

View File

@ -1041,10 +1041,16 @@ dealt whether they were seen in a 'dealt to' line
self.shown.add(player) self.shown.add(player)
if mucked: if mucked:
self.mucked.add(player) self.mucked.add(player)
if player == self.hero:
if len(cards) > 2: if len(cards) > 2:
self.holecards['THIRD'][player] = (cards[0:3], None) self.holecards['THIRD'][player] = ([cards[0:3]], [])
if len(cards) > 6: if len(cards) > 6:
self.holecards['SEVENTH'][player] = ([cards[6]], None) self.holecards['SEVENTH'][player] = ([cards[6]], [])
else:
if len(cards) > 2:
self.holecards['THIRD'][player] = ([cards[0]], cards[1:3])
if len(cards) > 6:
self.holecards['SEVENTH'][player] = ([], [cards[6]])
# TODO: def addComplete(self, player, amount): # TODO: def addComplete(self, player, amount):
def addComplete(self, street, player, amountTo): def addComplete(self, street, player, amountTo):