improve sawshowdown stat
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@ -254,6 +254,7 @@ class DerivedStats():
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# The number of unique players in the list per street gives the value for playersAtStreetXXX
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# The number of unique players in the list per street gives the value for playersAtStreetXXX
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# FIXME?? - This isn't couting people that are all in - at least showdown needs to reflect this
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# FIXME?? - This isn't couting people that are all in - at least showdown needs to reflect this
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# ... new code below hopefully fixes this
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self.hands['playersAtStreet1'] = 0
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self.hands['playersAtStreet1'] = 0
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self.hands['playersAtStreet2'] = 0
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self.hands['playersAtStreet2'] = 0
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@ -261,23 +262,31 @@ class DerivedStats():
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self.hands['playersAtStreet4'] = 0
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self.hands['playersAtStreet4'] = 0
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self.hands['playersAtShowdown'] = 0
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self.hands['playersAtShowdown'] = 0
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alliners = set()
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# alliners = set()
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for (i, street) in enumerate(hand.actionStreets[2:]):
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# for (i, street) in enumerate(hand.actionStreets[2:]):
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actors = set()
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# actors = set()
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for action in hand.actions[street]:
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# for action in hand.actions[street]:
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if len(action) > 2 and action[-1]: # allin
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# if len(action) > 2 and action[-1]: # allin
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alliners.add(action[0])
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# alliners.add(action[0])
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actors.add(action[0])
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# actors.add(action[0])
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if len(actors)==0 and len(alliners)<2:
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# if len(actors)==0 and len(alliners)<2:
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alliners = set()
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# alliners = set()
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self.hands['playersAtStreet%d' % (i+1)] = len(set.union(alliners, actors))
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# self.hands['playersAtStreet%d' % (i+1)] = len(set.union(alliners, actors))
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#
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actions = hand.actions[hand.actionStreets[-1]]
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# actions = hand.actions[hand.actionStreets[-1]]
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pas = set.union(self.pfba(actions) - self.pfba(actions, l=('folds',)), alliners)
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# print "p_actions:", self.pfba(actions), "p_folds:", self.pfba(actions, l=('folds',)), "alliners:", alliners
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self.hands['playersAtShowdown'] = len(pas)
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# pas = set.union(self.pfba(actions) - self.pfba(actions, l=('folds',)), alliners)
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p_in = set(x[1] for x in hand.players)
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for (i, street) in enumerate(hand.actionStreets):
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actions = hand.actions[street]
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p_in = p_in - self.pfba(actions, l=('folds',))
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self.hands['playersAtStreet%d' % (i-1)] = len(p_in)
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self.hands['playersAtShowdown'] = len(p_in)
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if self.hands['playersAtShowdown'] > 1:
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if self.hands['playersAtShowdown'] > 1:
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for player in pas:
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for player in p_in:
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self.handsplayers[player]['sawShowdown'] = True
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self.handsplayers[player]['sawShowdown'] = True
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def streetXRaises(self, hand):
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def streetXRaises(self, hand):
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