513 lines
23 KiB
Python
513 lines
23 KiB
Python
#!/usr/bin/python
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#Copyright 2008 Carl Gherardi
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#This program is free software: you can redistribute it and/or modify
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#it under the terms of the GNU Affero General Public License as published by
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#the Free Software Foundation, version 3 of the License.
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#
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#This program is distributed in the hope that it will be useful,
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#but WITHOUT ANY WARRANTY; without even the implied warranty of
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#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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#GNU General Public License for more details.
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#
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#You should have received a copy of the GNU Affero General Public License
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#along with this program. If not, see <http://www.gnu.org/licenses/>.
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#In the "official" distribution you can find the license in
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#agpl-3.0.txt in the docs folder of the package.
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#fpdb modules
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import Card
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from decimal import Decimal
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DEBUG = False
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if DEBUG:
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import pprint
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pp = pprint.PrettyPrinter(indent=4)
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class DerivedStats():
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def __init__(self, hand):
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self.hand = hand
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self.hands = {}
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self.handsplayers = {}
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def getStats(self, hand):
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for player in hand.players:
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self.handsplayers[player[1]] = {}
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#Init vars that may not be used, but still need to be inserted.
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# All stud street4 need this when importing holdem
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self.handsplayers[player[1]]['winnings'] = 0
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self.handsplayers[player[1]]['rake'] = 0
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self.handsplayers[player[1]]['totalProfit'] = 0
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self.handsplayers[player[1]]['street4Seen'] = False
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self.handsplayers[player[1]]['street4Aggr'] = False
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self.handsplayers[player[1]]['wonWhenSeenStreet1'] = 0.0
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self.handsplayers[player[1]]['sawShowdown'] = False
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self.handsplayers[player[1]]['wonAtSD'] = 0.0
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self.handsplayers[player[1]]['startCards'] = 0
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self.handsplayers[player[1]]['position'] = 2
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self.handsplayers[player[1]]['street0_3BChance'] = False
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self.handsplayers[player[1]]['street0_3BDone'] = False
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self.handsplayers[player[1]]['street0_4BChance'] = False
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self.handsplayers[player[1]]['street0_4BDone'] = False
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self.handsplayers[player[1]]['stealAttemptChance'] = False
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self.handsplayers[player[1]]['stealAttempted'] = False
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self.handsplayers[player[1]]['foldBbToStealChance'] = False
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self.handsplayers[player[1]]['foldSbToStealChance'] = False
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self.handsplayers[player[1]]['foldedSbToSteal'] = False
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self.handsplayers[player[1]]['foldedBbToSteal'] = False
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for i in range(5):
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self.handsplayers[player[1]]['street%dCalls' % i] = 0
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self.handsplayers[player[1]]['street%dBets' % i] = 0
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for i in range(1,5):
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self.handsplayers[player[1]]['street%dCBChance' %i] = False
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self.handsplayers[player[1]]['street%dCBDone' %i] = False
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self.handsplayers[player[1]]['street%dCheckCallRaiseChance' %i] = False
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self.handsplayers[player[1]]['street%dCheckCallRaiseDone' %i] = False
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#FIXME - Everything below this point is incomplete.
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self.handsplayers[player[1]]['tourneyTypeId'] = 1
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for i in range(1,5):
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self.handsplayers[player[1]]['otherRaisedStreet%d' %i] = False
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self.handsplayers[player[1]]['foldToOtherRaisedStreet%d' %i] = False
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self.handsplayers[player[1]]['foldToStreet%dCBChance' %i] = False
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self.handsplayers[player[1]]['foldToStreet%dCBDone' %i] = False
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self.assembleHands(self.hand)
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self.assembleHandsPlayers(self.hand)
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if DEBUG:
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print "Hands:"
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pp.pprint(self.hands)
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print "HandsPlayers:"
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pp.pprint(self.handsplayers)
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def getHands(self):
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return self.hands
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def getHandsPlayers(self):
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return self.handsplayers
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def assembleHands(self, hand):
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self.hands['tableName'] = hand.tablename
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self.hands['siteHandNo'] = hand.handid
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self.hands['gametypeId'] = None # Leave None, handled later after checking db
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self.hands['handStart'] = hand.starttime # format this!
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self.hands['importTime'] = None
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self.hands['seats'] = self.countPlayers(hand)
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self.hands['maxSeats'] = hand.maxseats
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self.hands['texture'] = None # No calculation done for this yet.
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# This (i think...) is correct for both stud and flop games, as hand.board['street'] disappears, and
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# those values remain default in stud.
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boardcards = []
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for street in hand.communityStreets:
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boardcards += hand.board[street]
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boardcards += [u'0x', u'0x', u'0x', u'0x', u'0x']
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cards = [Card.encodeCard(c) for c in boardcards[0:5]]
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self.hands['boardcard1'] = cards[0]
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self.hands['boardcard2'] = cards[1]
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self.hands['boardcard3'] = cards[2]
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self.hands['boardcard4'] = cards[3]
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self.hands['boardcard5'] = cards[4]
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#print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % hand.getStreetTotals()
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totals = hand.getStreetTotals()
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totals = [int(100*i) for i in totals]
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self.hands['street1Pot'] = totals[0]
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self.hands['street2Pot'] = totals[1]
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self.hands['street3Pot'] = totals[2]
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self.hands['street4Pot'] = totals[3]
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self.hands['showdownPot'] = totals[4]
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self.vpip(hand) # Gives playersVpi (num of players vpip)
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#print "DEBUG: vpip: %s" %(self.hands['playersVpi'])
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self.playersAtStreetX(hand) # Gives playersAtStreet1..4 and Showdown
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#print "DEBUG: playersAtStreet 1:'%s' 2:'%s' 3:'%s' 4:'%s'" %(self.hands['playersAtStreet1'],self.hands['playersAtStreet2'],self.hands['playersAtStreet3'],self.hands['playersAtStreet4'])
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self.streetXRaises(hand) # Empty function currently
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def assembleHandsPlayers(self, hand):
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#street0VPI/vpip already called in Hand
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# sawShowdown is calculated in playersAtStreetX, as that calculation gives us a convenient list of names
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#hand.players = [[seat, name, chips],[seat, name, chips]]
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for player in hand.players:
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self.handsplayers[player[1]]['seatNo'] = player[0]
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self.handsplayers[player[1]]['startCash'] = int(100 * Decimal(player[2]))
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for i, street in enumerate(hand.actionStreets[2:]):
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self.seen(self.hand, i+1)
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for i, street in enumerate(hand.actionStreets[1:]):
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self.aggr(self.hand, i)
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self.calls(self.hand, i)
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self.bets(self.hand, i)
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# Winnings is a non-negative value of money collected from the pot, which already includes the
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# rake taken out. hand.collectees is Decimal, database requires cents
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for player in hand.collectees:
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self.handsplayers[player]['winnings'] = int(100 * hand.collectees[player])
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#FIXME: This is pretty dodgy, rake = hand.rake/#collectees
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# You can really only pay rake when you collect money, but
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# different sites calculate rake differently.
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# Should be fine for split-pots, but won't be accurate for multi-way pots
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self.handsplayers[player]['rake'] = int(100* hand.rake)/len(hand.collectees)
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if self.handsplayers[player]['street1Seen'] == True:
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self.handsplayers[player]['wonWhenSeenStreet1'] = 1.0
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if self.handsplayers[player]['sawShowdown'] == True:
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self.handsplayers[player]['wonAtSD'] = 1.0
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for player in hand.pot.committed:
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self.handsplayers[player]['totalProfit'] = int(self.handsplayers[player]['winnings'] - (100*hand.pot.committed[player]))
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self.calcCBets(hand)
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for player in hand.players:
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hcs = hand.join_holecards(player[1], asList=True)
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hcs = hcs + [u'0x', u'0x', u'0x', u'0x', u'0x']
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#for i, card in enumerate(hcs[:7], 1): #Python 2.6 syntax
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# self.handsplayers[player[1]]['card%s' % i] = Card.encodeCard(card)
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for i, card in enumerate(hcs[:7]):
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self.handsplayers[player[1]]['card%s' % (i+1)] = Card.encodeCard(card)
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self.handsplayers[player[1]]['startCards'] = Card.calcStartCards(hand, player[1])
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self.setPositions(hand)
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self.calcCheckCallRaise(hand)
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self.calc34BetStreet0(hand)
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self.calcSteals(hand)
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# Additional stats
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# 3betSB, 3betBB
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# Squeeze, Ratchet?
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def setPositions(self, hand):
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"""Sets the position for each player in HandsPlayers
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any blinds are negative values, and the last person to act on the
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first betting round is 0
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NOTE: HU, both values are negative for non-stud games
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NOTE2: I've never seen a HU stud match"""
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# The position calculation must be done differently for Stud and other games as
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# Stud the 'blind' acts first - in all other games they act last.
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#
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#This function is going to get it wrong when there in situations where there
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# is no small blind. I can live with that.
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actions = hand.actions[hand.holeStreets[0]]
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# Note: pfbao list may not include big blind if all others folded
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players = self.pfbao(actions)
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if hand.gametype['base'] == 'stud':
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positions = [7, 6, 5, 4, 3, 2, 1, 0, 'S', 'B']
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seats = len(players)
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map = []
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# Could posibly change this to be either -2 or -1 depending if they complete or bring-in
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# First player to act is -1, last player is 0 for 6 players it should look like:
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# ['S', 4, 3, 2, 1, 0]
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map = positions[-seats-1:-1] # Copy required positions from postions array anding in -1
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map = map[-1:] + map[0:-1] # and move the -1 to the start of that array
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for i, player in enumerate(players):
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#print "player %s in posn %s" % (player, str(map[i]))
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self.handsplayers[player]['position'] = map[i]
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else:
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# set blinds first, then others from pfbao list, avoids problem if bb
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# is missing from pfbao list or if there is no small blind
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bb = [x[0] for x in hand.actions[hand.actionStreets[0]] if x[2] == 'big blind']
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sb = [x[0] for x in hand.actions[hand.actionStreets[0]] if x[2] == 'small blind']
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# if there are > 1 sb or bb only the first is used!
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if bb:
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self.handsplayers[bb[0]]['position'] = 'B'
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if bb[0] in players: players.remove(bb[0])
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if sb:
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self.handsplayers[sb[0]]['position'] = 'S'
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if sb[0] in players: players.remove(sb[0])
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#print "bb =", bb, "sb =", sb, "players =", players
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for i,player in enumerate(reversed(players)):
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self.handsplayers[player]['position'] = str(i)
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def assembleHudCache(self, hand):
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# No real work to be done - HandsPlayers data already contains the correct info
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pass
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def vpip(self, hand):
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vpipers = set()
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for act in hand.actions[hand.actionStreets[1]]:
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if act[1] in ('calls','bets', 'raises'):
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vpipers.add(act[0])
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self.hands['playersVpi'] = len(vpipers)
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for player in hand.players:
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if player[1] in vpipers:
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self.handsplayers[player[1]]['street0VPI'] = True
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else:
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self.handsplayers[player[1]]['street0VPI'] = False
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def playersAtStreetX(self, hand):
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""" playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4/draw1 */"""
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# self.actions[street] is a list of all actions in a tuple, contining the player name first
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# [ (player, action, ....), (player2, action, ...) ]
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# The number of unique players in the list per street gives the value for playersAtStreetXXX
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# FIXME?? - This isn't couting people that are all in - at least showdown needs to reflect this
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# ... new code below hopefully fixes this
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self.hands['playersAtStreet1'] = 0
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self.hands['playersAtStreet2'] = 0
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self.hands['playersAtStreet3'] = 0
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self.hands['playersAtStreet4'] = 0
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self.hands['playersAtShowdown'] = 0
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# alliners = set()
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# for (i, street) in enumerate(hand.actionStreets[2:]):
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# actors = set()
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# for action in hand.actions[street]:
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# if len(action) > 2 and action[-1]: # allin
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# alliners.add(action[0])
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# actors.add(action[0])
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# if len(actors)==0 and len(alliners)<2:
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# alliners = set()
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# self.hands['playersAtStreet%d' % (i+1)] = len(set.union(alliners, actors))
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#
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# actions = hand.actions[hand.actionStreets[-1]]
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# print "p_actions:", self.pfba(actions), "p_folds:", self.pfba(actions, l=('folds',)), "alliners:", alliners
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# pas = set.union(self.pfba(actions) - self.pfba(actions, l=('folds',)), alliners)
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p_in = set(x[1] for x in hand.players)
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for (i, street) in enumerate(hand.actionStreets):
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actions = hand.actions[street]
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p_in = p_in - self.pfba(actions, l=('folds',))
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self.hands['playersAtStreet%d' % (i-1)] = len(p_in)
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self.hands['playersAtShowdown'] = len(p_in)
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if self.hands['playersAtShowdown'] > 1:
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for player in p_in:
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self.handsplayers[player]['sawShowdown'] = True
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def streetXRaises(self, hand):
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# self.actions[street] is a list of all actions in a tuple, contining the action as the second element
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# [ (player, action, ....), (player2, action, ...) ]
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# No idea what this value is actually supposed to be
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# In theory its "num small bets paid to see flop/street4, including blind" which makes sense for limit. Not so useful for nl
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# Leaving empty for the moment,
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for i in range(5): self.hands['street%dRaises' % i] = 0
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for (i, street) in enumerate(hand.actionStreets[1:]):
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self.hands['street%dRaises' % i] = len(filter( lambda action: action[1] in ('raises','bets'), hand.actions[street]))
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def calcSteals(self, hand):
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"""Fills stealAttempt(Chance|ed, fold(Bb|Sb)ToSteal(Chance|)
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Steal attempt - open raise on positions 1 0 S - i.e. MP3, CO, BU, SB
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Fold to steal - folding blind after steal attemp wo any other callers or raisers
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"""
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steal_attempt = False
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steal_positions = ('1', '0', 'S')
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if hand.gametype['base'] == 'stud':
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steal_positions = ('2', '1', '0')
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for action in hand.actions[hand.actionStreets[1]]:
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pname, act = action[0], action[1]
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posn = self.handsplayers[pname]['position']
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#print "\naction:", action[0], posn, type(posn), steal_attempt, act
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if posn == 'B':
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#NOTE: Stud games will never hit this section
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self.handsplayers[pname]['foldBbToStealChance'] = steal_attempt
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self.handsplayers[pname]['foldedBbToSteal'] = steal_attempt and act == 'folds'
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break
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elif posn == 'S':
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self.handsplayers[pname]['foldSbToStealChance'] = steal_attempt
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self.handsplayers[pname]['foldedSbToSteal'] = steal_attempt and act == 'folds'
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if steal_attempt and act != 'folds':
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break
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if posn in steal_positions and not steal_attempt:
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self.handsplayers[pname]['stealAttemptChance'] = True
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if act in ('bets', 'raises'):
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self.handsplayers[pname]['stealAttempted'] = True
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steal_attempt = True
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if act == 'calls':
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break
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if posn not in steal_positions and act != 'folds':
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break
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def calc34BetStreet0(self, hand):
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"""Fills street0_(3|4)B(Chance|Done), other(3|4)BStreet0"""
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bet_level = 1 # bet_level after 3-bet is equal to 3
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for action in hand.actions[hand.actionStreets[1]]:
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# FIXME: fill other(3|4)BStreet0 - i have no idea what does it mean
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pname, aggr = action[0], action[1] in ('raises', 'bets')
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self.handsplayers[pname]['street0_3BChance'] = bet_level == 2
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self.handsplayers[pname]['street0_4BChance'] = bet_level == 3
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self.handsplayers[pname]['street0_3BDone'] = aggr and (self.handsplayers[pname]['street0_3BChance'])
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self.handsplayers[pname]['street0_4BDone'] = aggr and (self.handsplayers[pname]['street0_4BChance'])
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if aggr:
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bet_level += 1
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def calcCBets(self, hand):
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"""Fill streetXCBChance, streetXCBDone, foldToStreetXCBDone, foldToStreetXCBChance
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Continuation Bet chance, action:
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Had the last bet (initiative) on previous street, got called, close street action
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Then no bets before the player with initiatives first action on current street
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ie. if player on street-1 had initiative and no donkbets occurred
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"""
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# XXX: enumerate(list, start=x) is python 2.6 syntax; 'start'
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# came there
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#for i, street in enumerate(hand.actionStreets[2:], start=1):
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for i, street in enumerate(hand.actionStreets[2:]):
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name = self.lastBetOrRaiser(hand.actionStreets[i+1])
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if name:
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chance = self.noBetsBefore(hand.actionStreets[i+2], name)
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self.handsplayers[name]['street%dCBChance' % (i+1)] = True
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if chance == True:
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self.handsplayers[name]['street%dCBDone' % (i+1)] = self.betStreet(hand.actionStreets[i+2], name)
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def calcCheckCallRaise(self, hand):
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"""Fill streetXCheckCallRaiseChance, streetXCheckCallRaiseDone
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streetXCheckCallRaiseChance = got raise/bet after check
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streetXCheckCallRaiseDone = checked. got raise/bet. didn't fold
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CG: CheckCall would be a much better name for this.
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"""
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#for i, street in enumerate(hand.actionStreets[2:], start=1):
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for i, street in enumerate(hand.actionStreets[2:]):
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actions = hand.actions[hand.actionStreets[i+1]]
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checkers = set()
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initial_raiser = None
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for action in actions:
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pname, act = action[0], action[1]
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if act in ('bets', 'raises') and initial_raiser is None:
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initial_raiser = pname
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elif act == 'checks' and initial_raiser is None:
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checkers.add(pname)
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elif initial_raiser is not None and pname in checkers:
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self.handsplayers[pname]['street%dCheckCallRaiseChance' % (i+1)] = True
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self.handsplayers[pname]['street%dCheckCallRaiseDone' % (i+1)] = act!='folds'
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def seen(self, hand, i):
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pas = set()
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for act in hand.actions[hand.actionStreets[i+1]]:
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pas.add(act[0])
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for player in hand.players:
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if player[1] in pas:
|
|
self.handsplayers[player[1]]['street%sSeen' % i] = True
|
|
else:
|
|
self.handsplayers[player[1]]['street%sSeen' % i] = False
|
|
|
|
def aggr(self, hand, i):
|
|
aggrers = set()
|
|
# Growl - actionStreets contains 'BLINDSANTES', which isn't actually an action street
|
|
for act in hand.actions[hand.actionStreets[i+1]]:
|
|
if act[1] in ('completes', 'bets', 'raises'):
|
|
aggrers.add(act[0])
|
|
|
|
for player in hand.players:
|
|
#print "DEBUG: actionStreet[%s]: %s" %(hand.actionStreets[i+1], i)
|
|
if player[1] in aggrers:
|
|
self.handsplayers[player[1]]['street%sAggr' % i] = True
|
|
else:
|
|
self.handsplayers[player[1]]['street%sAggr' % i] = False
|
|
|
|
def calls(self, hand, i):
|
|
callers = []
|
|
for act in hand.actions[hand.actionStreets[i+1]]:
|
|
if act[1] in ('calls'):
|
|
self.handsplayers[act[0]]['street%sCalls' % i] = 1 + self.handsplayers[act[0]]['street%sCalls' % i]
|
|
|
|
# CG - I'm sure this stat is wrong
|
|
# Best guess is that raise = 2 bets
|
|
def bets(self, hand, i):
|
|
betters = []
|
|
for act in hand.actions[hand.actionStreets[i+1]]:
|
|
if act[1] in ('bets'):
|
|
self.handsplayers[act[0]]['street%sBets' % i] = 1 + self.handsplayers[act[0]]['street%sBets' % i]
|
|
|
|
def countPlayers(self, hand):
|
|
pass
|
|
|
|
def pfba(self, actions, f=None, l=None):
|
|
"""Helper method. Returns set of PlayersFilteredByActions
|
|
|
|
f - forbidden actions
|
|
l - limited to actions
|
|
"""
|
|
players = set()
|
|
for action in actions:
|
|
if l is not None and action[1] not in l: continue
|
|
if f is not None and action[1] in f: continue
|
|
players.add(action[0])
|
|
return players
|
|
|
|
def pfbao(self, actions, f=None, l=None, unique=True):
|
|
"""Helper method. Returns set of PlayersFilteredByActionsOrdered
|
|
|
|
f - forbidden actions
|
|
l - limited to actions
|
|
"""
|
|
# Note, this is an adaptation of function 5 from:
|
|
# http://www.peterbe.com/plog/uniqifiers-benchmark
|
|
seen = {}
|
|
players = []
|
|
for action in actions:
|
|
if l is not None and action[1] not in l: continue
|
|
if f is not None and action[1] in f: continue
|
|
if action[0] in seen and unique: continue
|
|
seen[action[0]] = 1
|
|
players.append(action[0])
|
|
return players
|
|
|
|
def firstsBetOrRaiser(self, actions):
|
|
"""Returns player name that placed the first bet or raise.
|
|
|
|
None if there were no bets or raises on that street
|
|
"""
|
|
for act in actions:
|
|
if act[1] in ('bets', 'raises'):
|
|
return act[0]
|
|
return None
|
|
|
|
def lastBetOrRaiser(self, street):
|
|
"""Returns player name that placed the last bet or raise for that street.
|
|
None if there were no bets or raises on that street"""
|
|
lastbet = None
|
|
for act in self.hand.actions[street]:
|
|
if act[1] in ('bets', 'raises'):
|
|
lastbet = act[0]
|
|
return lastbet
|
|
|
|
|
|
def noBetsBefore(self, street, player):
|
|
"""Returns true if there were no bets before the specified players turn, false otherwise"""
|
|
betOrRaise = False
|
|
for act in self.hand.actions[street]:
|
|
#Must test for player first in case UTG
|
|
if act[0] == player:
|
|
betOrRaise = True
|
|
break
|
|
if act[1] in ('bets', 'raises'):
|
|
break
|
|
return betOrRaise
|
|
|
|
|
|
def betStreet(self, street, player):
|
|
"""Returns true if player bet/raised the street as their first action"""
|
|
betOrRaise = False
|
|
for act in self.hand.actions[street]:
|
|
if act[0] == player and act[1] in ('bets', 'raises'):
|
|
betOrRaise = True
|
|
else:
|
|
break
|
|
return betOrRaise
|
|
|