DerivedStats: build init dict for player stats only once.
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@ -30,71 +30,76 @@ class DerivedStats():
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self.hands = {}
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self.hands = {}
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self.handsplayers = {}
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self.handsplayers = {}
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self.handsactions = {}
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self.handsactions = {}
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self._initStats = DerivedStats._buildStatsInitializer()
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def getStats(self, hand):
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@staticmethod
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def _buildStatsInitializer():
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for player in hand.players:
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init = {}
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self.handsplayers[player[1]] = {}
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#Init vars that may not be used, but still need to be inserted.
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#Init vars that may not be used, but still need to be inserted.
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# All stud street4 need this when importing holdem
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# All stud street4 need this when importing holdem
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self.handsplayers[player[1]]['winnings'] = 0
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init['winnings'] = 0
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self.handsplayers[player[1]]['rake'] = 0
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init['rake'] = 0
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self.handsplayers[player[1]]['totalProfit'] = 0
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init['totalProfit'] = 0
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self.handsplayers[player[1]]['street4Aggr'] = False
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init['street4Aggr'] = False
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self.handsplayers[player[1]]['wonWhenSeenStreet1'] = 0.0
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init['wonWhenSeenStreet1'] = 0.0
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self.handsplayers[player[1]]['sawShowdown'] = False
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init['sawShowdown'] = False
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self.handsplayers[player[1]]['wonAtSD'] = 0.0
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init['wonAtSD'] = 0.0
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self.handsplayers[player[1]]['startCards'] = 0
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init['startCards'] = 0
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self.handsplayers[player[1]]['position'] = 2
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init['position'] = 2
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self.handsplayers[player[1]]['street0_3BChance'] = False
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init['street0_3BChance'] = False
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self.handsplayers[player[1]]['street0_3BDone'] = False
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init['street0_3BDone'] = False
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self.handsplayers[player[1]]['street0_4BChance'] = False
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init['street0_4BChance'] = False
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self.handsplayers[player[1]]['street0_4BDone'] = False
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init['street0_4BDone'] = False
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self.handsplayers[player[1]]['street0_C4BChance'] = False
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init['street0_C4BChance'] = False
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self.handsplayers[player[1]]['street0_C4BDone'] = False
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init['street0_C4BDone'] = False
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self.handsplayers[player[1]]['street0_FoldTo3BChance']= False
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init['street0_FoldTo3BChance']= False
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self.handsplayers[player[1]]['street0_FoldTo3BDone']= False
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init['street0_FoldTo3BDone']= False
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self.handsplayers[player[1]]['street0_FoldTo4BChance']= False
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init['street0_FoldTo4BChance']= False
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self.handsplayers[player[1]]['street0_FoldTo4BDone']= False
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init['street0_FoldTo4BDone']= False
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self.handsplayers[player[1]]['street0_SqueezeChance']= False
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init['street0_SqueezeChance']= False
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self.handsplayers[player[1]]['street0_SqueezeDone'] = False
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init['street0_SqueezeDone'] = False
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self.handsplayers[player[1]]['success_Steal'] = False
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init['success_Steal'] = False
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self.handsplayers[player[1]]['raiseFirstInChance'] = False
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init['raiseFirstInChance'] = False
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self.handsplayers[player[1]]['raisedFirstIn'] = False
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init['raisedFirstIn'] = False
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self.handsplayers[player[1]]['foldBbToStealChance'] = False
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init['foldBbToStealChance'] = False
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self.handsplayers[player[1]]['foldSbToStealChance'] = False
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init['foldSbToStealChance'] = False
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self.handsplayers[player[1]]['foldedSbToSteal'] = False
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init['foldedSbToSteal'] = False
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self.handsplayers[player[1]]['foldedBbToSteal'] = False
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init['foldedBbToSteal'] = False
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self.handsplayers[player[1]]['tourneyTypeId'] = None
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init['tourneyTypeId'] = None
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self.handsplayers[player[1]]['street1Seen'] = False
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init['street1Seen'] = False
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self.handsplayers[player[1]]['street2Seen'] = False
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init['street2Seen'] = False
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self.handsplayers[player[1]]['street3Seen'] = False
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init['street3Seen'] = False
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self.handsplayers[player[1]]['street4Seen'] = False
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init['street4Seen'] = False
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for i in range(5):
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for i in range(5):
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self.handsplayers[player[1]]['street%dCalls' % i] = 0
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init['street%dCalls' % i] = 0
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self.handsplayers[player[1]]['street%dBets' % i] = 0
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init['street%dBets' % i] = 0
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self.handsplayers[player[1]]['street%dRaises' % i] = 0
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init['street%dRaises' % i] = 0
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for i in range(1,5):
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for i in range(1,5):
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self.handsplayers[player[1]]['street%dCBChance' %i] = False
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init['street%dCBChance' %i] = False
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self.handsplayers[player[1]]['street%dCBDone' %i] = False
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init['street%dCBDone' %i] = False
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self.handsplayers[player[1]]['street%dCheckCallRaiseChance' %i] = False
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init['street%dCheckCallRaiseChance' %i] = False
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self.handsplayers[player[1]]['street%dCheckCallRaiseDone' %i] = False
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init['street%dCheckCallRaiseDone' %i] = False
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self.handsplayers[player[1]]['otherRaisedStreet%d' %i] = False
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init['otherRaisedStreet%d' %i] = False
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self.handsplayers[player[1]]['foldToOtherRaisedStreet%d' %i] = False
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init['foldToOtherRaisedStreet%d' %i] = False
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#FIXME - Everything below this point is incomplete.
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#FIXME - Everything below this point is incomplete.
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self.handsplayers[player[1]]['other3BStreet0'] = False
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init['other3BStreet0'] = False
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self.handsplayers[player[1]]['other4BStreet0'] = False
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init['other4BStreet0'] = False
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self.handsplayers[player[1]]['otherRaisedStreet0'] = False
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init['otherRaisedStreet0'] = False
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self.handsplayers[player[1]]['foldToOtherRaisedStreet0'] = False
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init['foldToOtherRaisedStreet0'] = False
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for i in range(1,5):
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for i in range(1,5):
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self.handsplayers[player[1]]['foldToStreet%dCBChance' %i] = False
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init['foldToStreet%dCBChance' %i] = False
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self.handsplayers[player[1]]['foldToStreet%dCBDone' %i] = False
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init['foldToStreet%dCBDone' %i] = False
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self.handsplayers[player[1]]['wonWhenSeenStreet2'] = 0.0
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init['wonWhenSeenStreet2'] = 0.0
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self.handsplayers[player[1]]['wonWhenSeenStreet3'] = 0.0
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init['wonWhenSeenStreet3'] = 0.0
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self.handsplayers[player[1]]['wonWhenSeenStreet4'] = 0.0
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init['wonWhenSeenStreet4'] = 0.0
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return init
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def getStats(self, hand):
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for player in hand.players:
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self.handsplayers[player[1]] = self._initStats.copy()
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self.assembleHands(self.hand)
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self.assembleHands(self.hand)
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self.assembleHandsPlayers(self.hand)
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self.assembleHandsPlayers(self.hand)
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