From 6e3abbbb0a6dcd4738900617a61f53d3fbb8a65b Mon Sep 17 00:00:00 2001 From: Scott Wolchok Date: Fri, 25 Feb 2011 03:41:42 -0500 Subject: [PATCH] DerivedStats: build init dict for player stats only once. --- pyfpdb/DerivedStats.py | 129 +++++++++++++++++++++-------------------- 1 file changed, 67 insertions(+), 62 deletions(-) diff --git a/pyfpdb/DerivedStats.py b/pyfpdb/DerivedStats.py index 654e6001..93c09571 100644 --- a/pyfpdb/DerivedStats.py +++ b/pyfpdb/DerivedStats.py @@ -30,71 +30,76 @@ class DerivedStats(): self.hands = {} self.handsplayers = {} self.handsactions = {} + self._initStats = DerivedStats._buildStatsInitializer() + + @staticmethod + def _buildStatsInitializer(): + init = {} + #Init vars that may not be used, but still need to be inserted. + # All stud street4 need this when importing holdem + init['winnings'] = 0 + init['rake'] = 0 + init['totalProfit'] = 0 + init['street4Aggr'] = False + init['wonWhenSeenStreet1'] = 0.0 + init['sawShowdown'] = False + init['wonAtSD'] = 0.0 + init['startCards'] = 0 + init['position'] = 2 + init['street0_3BChance'] = False + init['street0_3BDone'] = False + init['street0_4BChance'] = False + init['street0_4BDone'] = False + init['street0_C4BChance'] = False + init['street0_C4BDone'] = False + init['street0_FoldTo3BChance']= False + init['street0_FoldTo3BDone']= False + init['street0_FoldTo4BChance']= False + init['street0_FoldTo4BDone']= False + init['street0_SqueezeChance']= False + init['street0_SqueezeDone'] = False + init['success_Steal'] = False + init['raiseFirstInChance'] = False + init['raisedFirstIn'] = False + init['foldBbToStealChance'] = False + init['foldSbToStealChance'] = False + init['foldedSbToSteal'] = False + init['foldedBbToSteal'] = False + init['tourneyTypeId'] = None + init['street1Seen'] = False + init['street2Seen'] = False + init['street3Seen'] = False + init['street4Seen'] = False + + + for i in range(5): + init['street%dCalls' % i] = 0 + init['street%dBets' % i] = 0 + init['street%dRaises' % i] = 0 + for i in range(1,5): + init['street%dCBChance' %i] = False + init['street%dCBDone' %i] = False + init['street%dCheckCallRaiseChance' %i] = False + init['street%dCheckCallRaiseDone' %i] = False + init['otherRaisedStreet%d' %i] = False + init['foldToOtherRaisedStreet%d' %i] = False + + #FIXME - Everything below this point is incomplete. + init['other3BStreet0'] = False + init['other4BStreet0'] = False + init['otherRaisedStreet0'] = False + init['foldToOtherRaisedStreet0'] = False + for i in range(1,5): + init['foldToStreet%dCBChance' %i] = False + init['foldToStreet%dCBDone' %i] = False + init['wonWhenSeenStreet2'] = 0.0 + init['wonWhenSeenStreet3'] = 0.0 + init['wonWhenSeenStreet4'] = 0.0 + return init def getStats(self, hand): - for player in hand.players: - self.handsplayers[player[1]] = {} - #Init vars that may not be used, but still need to be inserted. - # All stud street4 need this when importing holdem - self.handsplayers[player[1]]['winnings'] = 0 - self.handsplayers[player[1]]['rake'] = 0 - self.handsplayers[player[1]]['totalProfit'] = 0 - self.handsplayers[player[1]]['street4Aggr'] = False - self.handsplayers[player[1]]['wonWhenSeenStreet1'] = 0.0 - self.handsplayers[player[1]]['sawShowdown'] = False - self.handsplayers[player[1]]['wonAtSD'] = 0.0 - self.handsplayers[player[1]]['startCards'] = 0 - self.handsplayers[player[1]]['position'] = 2 - self.handsplayers[player[1]]['street0_3BChance'] = False - self.handsplayers[player[1]]['street0_3BDone'] = False - self.handsplayers[player[1]]['street0_4BChance'] = False - self.handsplayers[player[1]]['street0_4BDone'] = False - self.handsplayers[player[1]]['street0_C4BChance'] = False - self.handsplayers[player[1]]['street0_C4BDone'] = False - self.handsplayers[player[1]]['street0_FoldTo3BChance']= False - self.handsplayers[player[1]]['street0_FoldTo3BDone']= False - self.handsplayers[player[1]]['street0_FoldTo4BChance']= False - self.handsplayers[player[1]]['street0_FoldTo4BDone']= False - self.handsplayers[player[1]]['street0_SqueezeChance']= False - self.handsplayers[player[1]]['street0_SqueezeDone'] = False - self.handsplayers[player[1]]['success_Steal'] = False - self.handsplayers[player[1]]['raiseFirstInChance'] = False - self.handsplayers[player[1]]['raisedFirstIn'] = False - self.handsplayers[player[1]]['foldBbToStealChance'] = False - self.handsplayers[player[1]]['foldSbToStealChance'] = False - self.handsplayers[player[1]]['foldedSbToSteal'] = False - self.handsplayers[player[1]]['foldedBbToSteal'] = False - self.handsplayers[player[1]]['tourneyTypeId'] = None - self.handsplayers[player[1]]['street1Seen'] = False - self.handsplayers[player[1]]['street2Seen'] = False - self.handsplayers[player[1]]['street3Seen'] = False - self.handsplayers[player[1]]['street4Seen'] = False - - - for i in range(5): - self.handsplayers[player[1]]['street%dCalls' % i] = 0 - self.handsplayers[player[1]]['street%dBets' % i] = 0 - self.handsplayers[player[1]]['street%dRaises' % i] = 0 - for i in range(1,5): - self.handsplayers[player[1]]['street%dCBChance' %i] = False - self.handsplayers[player[1]]['street%dCBDone' %i] = False - self.handsplayers[player[1]]['street%dCheckCallRaiseChance' %i] = False - self.handsplayers[player[1]]['street%dCheckCallRaiseDone' %i] = False - self.handsplayers[player[1]]['otherRaisedStreet%d' %i] = False - self.handsplayers[player[1]]['foldToOtherRaisedStreet%d' %i] = False - - #FIXME - Everything below this point is incomplete. - self.handsplayers[player[1]]['other3BStreet0'] = False - self.handsplayers[player[1]]['other4BStreet0'] = False - self.handsplayers[player[1]]['otherRaisedStreet0'] = False - self.handsplayers[player[1]]['foldToOtherRaisedStreet0'] = False - for i in range(1,5): - self.handsplayers[player[1]]['foldToStreet%dCBChance' %i] = False - self.handsplayers[player[1]]['foldToStreet%dCBDone' %i] = False - self.handsplayers[player[1]]['wonWhenSeenStreet2'] = 0.0 - self.handsplayers[player[1]]['wonWhenSeenStreet3'] = 0.0 - self.handsplayers[player[1]]['wonWhenSeenStreet4'] = 0.0 + self.handsplayers[player[1]] = self._initStats.copy() self.assembleHands(self.hand) self.assembleHandsPlayers(self.hand)