Merge branch 'master' of git://repo.or.cz/fpbd-bostik
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commit
6133d0f9bb
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@ -211,6 +211,11 @@ class Hud:
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for i, w in enumerate(self.stat_windows.itervalues()):
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(x, y) = loc[adj[i+1]]
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w.relocate(x, y)
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# While we're at it, fix the positions of mucked cards too
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for aux in self.aux_windows:
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aux.update_card_positions()
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return True
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def on_button_press(self, widget, event):
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@ -235,6 +240,7 @@ class Hud:
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self.aux_windows = []
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def reposition_windows(self, *args):
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self.update_table_position()
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for w in self.stat_windows.itervalues():
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if type(w) == int:
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# print "in reposition, w =", w
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@ -345,6 +345,22 @@ class Aux_Seats(Aux_Window):
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def create_contents(self): pass
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def update_contents(self): pass
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def update_card_positions(self):
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# self.adj does not exist until .create() has been run
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try:
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adj = self.adj
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except AttributeError:
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return
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loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
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for i in (range(1, self.hud.max + 1) + ['common']):
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if i == 'common':
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(x, y) = self.params['layout'][self.hud.max].common
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else:
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(x, y) = loc[adj[i]]
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self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y)
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
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def create(self):
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self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py
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loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
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@ -362,7 +378,7 @@ class Aux_Seats(Aux_Window):
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self.m_windows[i].set_transient_for(self.hud.main_window)
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self.m_windows[i].set_focus_on_map(False)
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self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
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self.positions[i] = (int(x) + self.hud.table.x, int(y) + self.hud.table.y)
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self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y)
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
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if self.params.has_key('opacity'):
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self.m_windows[i].set_opacity(float(self.params['opacity']))
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@ -374,6 +390,13 @@ class Aux_Seats(Aux_Window):
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if self.uses_timer:
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self.m_windows[i].hide()
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def card_positions(self, x, table_x, y, table_y):
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_x = int(x) + int(table_x)
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_y = int(y) + int(table_y)
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return (_x, _y)
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def update_gui(self, new_hand_id):
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"""Update the gui, LDO."""
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for i in self.m_windows.keys():
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